Editing Marth (SSB4)
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Latest revision | Your text | ||
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*Hit 1: | *Hit 1: | ||
**{{nerf|The first hit has more startup lag with a shorter duration (frame 4-7 → 6-8) and more ending lag (FAF 30 → 42 (grounded)/32 (aerial)) significantly hindering its followup potential.}} | **{{nerf|The first hit has more startup lag with a shorter duration (frame 4-7 → 6-8) and more ending lag (FAF 30 → 42 (grounded)/32 (aerial)) significantly hindering its followup potential.}} | ||
***{{nerf|Marth's higher gravity also makes its hover effect in midair much weaker to the point it is almost negligible, hindering Marth's recovery.}} | ***{{nerf|The move's increased ending lag combined with Marth's higher gravity also makes its hover effect in midair much weaker to the point it is almost negligible, hindering Marth's recovery.}} | ||
**{{nerf|The first hit has altered knockback (35/50 (base), 25 (scaling) → 25/75) making it connect into the later hits less reliably.}} | **{{nerf|The first hit has altered knockback (35/50 (base), 25 (scaling) → 25/75) making it connect into the later hits less reliably.}} | ||
*Hit 2: | *Hit 2: |