Editing Mario Tornado

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|user=[[Mario]]<br>
|user=[[Mario]]<br>
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|interwiki = mariowiki
|interwiki=supermariowiki
|interwikiname = Super Mario Wiki
|interwikiname=Super Mario Wiki
|interwikipage = Spin Jump
|interwikipage=Mario Tornado
}}
}}
The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''.
The '''Mario Tornado''' ({{ja|マリオトルネード|Mario Torunēdo}}, ''Mario Tornado'') is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' and has been his [[down aerial]] attack since ''[[Super Smash Bros. Brawl]]''.
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==As Mario's [[down aerial]]==
==As Mario's [[down aerial]]==
[[File:Tornado.jpg|thumb|The Mario Tornado in ''Brawl''.]]
[[File:Tornado.jpg|thumb|The Mario Tornado in ''Brawl''.]]
In ''Brawl'', Mario Tornado was replaced as his [[down special move]] by [[F.L.U.D.D.]], and Mario Tornado in turn replaced Mario's old down aerial, as revealed in a [[DOJO!!]] [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd update]; adding to this is that in Japanese in-depth sources, the name for the down aerial itself is still the exact same. Mario still does his signature "Yahoo!", but in a more blunt tone. The attack has a quicker animation with reduced startup (frame 7 → 5) and ending lag, while the knockback is considerably higher; in fact, it can be an effective KO move in the air, especially near the upper blast line. It does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air; additionally, it no longer has any momentum of its own. It now has a landing hitbox that deals 2% damage and low set horizontal knockback, comboing effectively into certain moves. It no longer has trandescendent priority. Mario additionally no longer smiles or opens his mouth while performing the move.
In ''Brawl'', Mario Tornado was replaced as his [[down special move]] by [[F.L.U.D.D.]], and Mario Tornado in turn replaced Mario's old down aerial, as revealed in a [[DOJO!!]] [http://www.smashbros.com/wii/en_us/characters/mario.html#2nd update]; adding to this is that in Japanese in-depth sources, the name for the down aerial itself is still the exact same. Mario still does his signature "Yahoo!", but in a more blunt tone. The attack has a quicker animation with reduced ending lag, while the knockback is considerably higher, in fact, it can be an effective KO move in the air, especially near the upper blast line. It does not affect Mario's falling speed, but it can slightly stop his momentum when he is knocked into the air; additionally, it no longer has any momentum of its own. It now has a landing hitbox that deals 2% damage and low set horizontal knockback, comboing effectively into certain moves. It no longer has trandescendent priority.


These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning fighter {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[Ally Combo]]. The landing hit is also able to [[lock]]. Mario now opens his mouth again akin to ''Melee'', though the game retains Brawl's blunt voice clips.
These changes are retained for ''[[Super Smash Bros. 4]]''. However, the returning {{SSB4|Dr. Mario}} retains his old down aerial while keeping the Dr. Tornado as his down special. The last hit now deals 2% less damage (7% → 5%) but has much more knockback growth (80 → 100) and the hits connect much more reliably due to decreased SDI multipliers, though the last hit is easier to escape from due to the speeding up of air dodges. The move is notorious for many combos (though most characters are capable of escaping), such as the infamous [[User:Iron Warrior/My take on the Ally Combo|Ally Combo]]. The landing hit is also able to [[lock]].


In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.
In ''[[Super Smash Bros. Ultimate]]'', however, the move was buffed even further. The move has increased damage on all hits for a total of 12.5%, while the move is still a deadly kill option due to no compensation on its knockback. The loop hits were improved, while the 2-frame reduction to the final hit's transition frames gives the move legitimate combo potential on the entire cast and makes it impossible to escape from in this manner. 2 frames of ending lag were added to compensate, however, but the move is still deemed massively buffed and arguably the best iteration of Mario's down aerial in the series.
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==Instructional quote==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmchar=Mario
|ssbmdesc=Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up.
|ssbmdesc=Engulf opponents in a high-speed spin. Tap {{Button|GCN|B}} while attacking to float up.
}}
}}
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The Mario Tornado is likely based on the {{s|mariowiki|Spin Jump}} move that originated in ''[[Super Mario World]]''. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as [[Koopa Troopa]]s, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or {{s|mariowiki|Galoomba}}s, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break {{s|mariowiki|Rotating Block}}s from above if Mario is not Small.
The Mario Tornado is likely based on the {{s|mariowiki|Spin Jump}} move that originated in ''[[Super Mario World]]''. The Spin Jump has lower vertical range than Mario's regular jump but deals more damage (or fully defeats enemies such as [[Koopa Troopa]]s, who would otherwise be knocked out of their shells which could then be grabbed and thrown, or {{s|mariowiki|Galoomba}}s, who would otherwise be knocked over and could be grabbed and thrown), offers protection from landing on many spiked normally-hazardous objects and enemies, and can break {{s|mariowiki|Rotating Block}}s from above if Mario is not Small.


Since the move's appearances in ''Smash 64'' and ''Melee'', the spin jump has continued to appear in ''Super Mario'' games. While its higher damage and block-breaking power are now the job of the {{s|mariowiki|Ground Pound}} move instead, spin jumping tends to cause Mario to fall slower, briefly clear away fog, and bounce higher off enemies.
Since the move's appearances in ''Smash 64'' and ''Melee'', the spin jump has continued to appear in ''Super Mario'' games. While its higher damage and block-breaking power are now the job of the {{s|mariowiki|Ground Pound}} move instead, spin jumping tends to cause Mario to fall slower, capable of removing fog, and gives Mario more height upon bouncing off enemies.


In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique.
In ''{{s|mariowiki|Super Mario Galaxy}}'' and its [[mariowiki:Super Mario Galaxy 2|sequel]], Mario has access to a Luma-powered variant of the move, which acts as a one-hit attack, physical projectile reflector, and mid-air double jump/stalling technique.
''{{s|mariowiki|Super Mario Bros. Wonder}}'' also features the Boosting Spin Jump {{iw|mariowiki|badge|Super Mario Bros. Wonder}}, which modifies the {{s|mariowiki|Midair Spin}} to provide an upward momentum boost. This closely resembles the aerial version of Mario Tornado seen in ''Smash 64'' and ''Melee''.
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==Gallery==
==Gallery==
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*In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage. This is not the case in ''Ultimate'', however, as Mario's down aerial deals 12.5% damage while Dr. Tornado deals 14.8%.
*In ''Smash 4'', despite still being Mario's down aerial, it deals more damage than the Dr. Tornado, dealing 10% damage (excluding landing) as opposed to Dr. Tornado's 8% damage. This is not the case in ''Ultimate'', however, as Mario's down aerial deals 12.5% damage while Dr. Tornado deals 14.8%.
*The Mario Tornado can be used to perform the [[green shell glitch]] in ''Smash 64''.
*The Mario Tornado can be used to perform the [[green shell glitch]] in ''Smash 64''.
*Due to his fall speed acceleration being doubled, [[Metal Mario]]'s Mario Tornado causes him to lose more height than he gains, even when mashing [[B]].


==Technical details==
*[[Mario (SSB)/Down special]]
*[[Mario (SSBM)/Down special]]
*[[Mario (SSBB)/Down aerial]]
*[[Mario (SSB4)/Down aerial]]
*[[Mario (SSBU)/Down aerial]]
==See also==
==See also==
*[[Luigi Cyclone]]
*[[Luigi Cyclone]]
*[[Dr. Tornado]]   
*[[Dr. Tornado]]   


{{Special Moves|char=Mario}}
{{Special Moves|char=Mario}}
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[[Category:Mario (SSB)]]
[[Category:Mario (SSB)]]
[[Category:Mario (SSBM)]]
[[Category:Mario (SSBM)]]
[[es:Tornado Mario]]

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