Editing Luigi Cyclone

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It is generally perceived as being very difficult to get the full height due to the number of times the player needs to push the special button during the animation, especially in ''Melee'' compared to his brother's version. This move does not put Luigi into a [[helpless]] state, so the player can use the [[Super Jump Punch]] or [[Green Missile]] after.
It is generally perceived as being very difficult to get the full height due to the number of times the player needs to push the special button during the animation, especially in ''Melee'' compared to his brother's version. This move does not put Luigi into a [[helpless]] state, so the player can use the [[Super Jump Punch]] or [[Green Missile]] after.


==History==
===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
In the original ''Super Smash Bros.'', there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deals 15% and 18% damage, respectively, with the latter dealing significantly more [[Knockback|knockback]] than the former. Only one of the hitboxes can hit a particular enemy with a use of the move, however, acting more like a [[sex kick]]. The first incarnation of the move is not as difficult to use as a recovery move as the one in ''[[Melee]],'' but is slightly more difficult than in ''[[Brawl]]''. Otherwise, it is exactly the same as Mario Tornado. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's secondary [[KO|KO'ing]] move after his [[Super Jump Punch]]. Notably, this variant is the only version of the move that comes out on frame 1, making it a notoriously effective combo breaker.
In the original ''Super Smash Bros.'', there are a total of two hits during the move: one at the beginning (when Luigi curls up and begins to spin), and one at the end (when Luigi sends out his hands), which deals 15% and 18% damage, respectively, with the latter dealing significantly more [[Knockback|knockback]] than the former. Only one of the hitboxes can hit a particular enemy with a use of the move, however, acting more like a [[sex kick]]. The first incarnation of the move is not as difficult to use as a recovery move as the one in ''[[Melee]],'' but is slightly more difficult than in ''[[Brawl]]''. Otherwise, it is exactly the same as Mario Tornado. For a sure hit, it is mostly used to attack an airborne enemy from above by rising. It is usually considered Luigi's secondary [[KO|KO'ing]] move after his [[Super Jump Punch]]. Notably, this variant is the only version of the move that comes out on frame 1, making it a notoriously effective combo breaker.

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