Editing Luigi (SSBU)

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Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, though he was objectively nerfed slightly due to some major nerfs in both the transition and game updates, he has also gained numerous buffs and changes that improve his strengths, as well as benefitting from the revamped engine. In bulk, Luigi has been slightly buffed overall.
Luigi has received some noticeable changes in his transition from ''SSB4'' to ''Ultimate'', with some altered animations and the introduction of the Poltergust G-00 to Luigi's moveset resulting in his moveset being further decloned from his brother {{SSBU|Mario}}. Collectively, though he was objectively nerfed slightly due to some major nerfs in both the transition and game updates, he has also gained numerous buffs and changes that improve his strengths, as well as benefitting from the revamped engine. In bulk, Luigi has been slightly buffed overall.


Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''. His edgeguarding options are also more limited by the changes to his [[down smash]]'s front hit: as the front hit now launches opponents away from Luigi instead of towards him, it no longer leads into a [[stage spike]] on opponents that are grabbing the ledge, and while the lower angle for both hits is more favourable for KOing, this is at the cost of the first hit's versatility.
Luigi's direct nerfs have affected his playstyle quite noticeably. [[Luigi Cyclone]] travels much less vertical distance via [[button mash]]ing, removing all of its usefulness for [[recovery]], as even with very fast mashing, Luigi barely gets any additional distance at the end of the move. Alongside the addition of [[windbox]]es to it, this also removes its ability to [[gimp]] opponents and KO them at virtually any percentage if timed correctly, which was a crucial technique to his success in ''SSB4''.


In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch, but his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edge-guarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.
In terms of indirect nerfs, the changes to [[air dodging]] have both helped and hindered Luigi, but hurt him overall: due to his floatiness, the reintroduction of directional air dodges allows him to use one for recovery in a pinch, but his air dodges have drastically more ending lag relative to the rest of the cast, thus making them more punishable, and recovery mix-ups with them are almost unfeasible due to the ability to only use one before landing. When combined with his [[air speed]] remaining the second worst in the game, as well as the severe distance nerf to Luigi Cyclone, his recovery is much more linear and easier to intercept, causing Luigi to become much more prone to [[edge-guarding]] and early offstage KOs, despite Super Jump Punch and fully charged Green Missile granting slightly more distance.

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