Editing Luigi (SSB4)
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Latest revision | Your text | ||
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**{{nerf|Fully charged Green Missile deals less damage (26% → 21%).}} | **{{nerf|Fully charged Green Missile deals less damage (26% → 21%).}} | ||
**{{nerf|Green Missile can no longer auto-snap the ledge, significantly hindering its recovery potential.}} | **{{nerf|Green Missile can no longer auto-snap the ledge, significantly hindering its recovery potential.}} | ||
**{{nerf|Green | **{{nerf|Green Missle's charge can no longer be held indefinitely. Upon being at full charge after a second, Luigi will stop charging and catch his breath. This prevents Luigi from using Green Missile to infinitely stall opponents, and he can be punished during the ending animation.}} | ||
**{{nerf|Green Missile is more likely to stick to walls (40% → 50%).}} | **{{nerf|Green Missile is more likely to stick to walls (40% → 50%).}} | ||
*Green Missile Misfire: | *Green Missile Misfire: |