Editing Luigi (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 153: | Line 153: | ||
***{{nerf|However, these new angles put the opponent into the air, which allows them to [[SDI]] upwards, which grounded opponents could not previously do.}} | ***{{nerf|However, these new angles put the opponent into the air, which allows them to [[SDI]] upwards, which grounded opponents could not previously do.}} | ||
**{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | **{{buff|The loop hits have a lower SDI multiplier (1.6x → 1x), which along with the weakening of the mechanic, makes dash attack more difficult to escape from.}} | ||
**{{ | **{{nerf|The loop hit's body hitbox is larger (3.84u → 4u).}} | ||
**{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128).}} | **{{buff|The final hit deals more knockback (50 (base), 100 (scaling) → 60/128).}} | ||
**{{buff|The final hit's middle hitbox is larger (3u → 4u).}} | **{{buff|The final hit's middle hitbox is larger (3u → 4u).}} |