Editing Luigi (SSB4)
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Latest revision | Your text | ||
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*Front floor attack: | *Front floor attack: | ||
**{{change|Front floor attack has a new animation where Luigi now kicks instead of punching, differentiating the animation from Mario's. It also now hits in front of Luigi first.}} | **{{change|Front floor attack has a new animation where Luigi now kicks instead of punching, differentiating the animation from Mario's. It also now hits in front of Luigi first.}} | ||
**{{buff| | **{{buff|Front floor attack's second hit has less startup lag (frame 25 → 24).}} | ||
**{{nerf|Front floor attack has more startup lag (frame 19 → 20).}} | **{{nerf|Front floor attack has more startup lag (frame 19 → 20).}} | ||
**{{nerf|Front floor attack has less intangibility (frames 1-26 → 1-25).}} | **{{nerf|Front floor attack has less intangibility (frames 1-26 → 1-25).}} | ||
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**{{buff|Edge attack no longer has [[set knockback]] (110 (set), 100 (scaling) → 90 (base)/20).}} | **{{buff|Edge attack no longer has [[set knockback]] (110 (set), 100 (scaling) → 90 (base)/20).}} | ||
**{{change|Edge attack now deals consistent damage due to now consisting of one hitbox (8% (legs)/6% (body) → 7%).}} | **{{change|Edge attack now deals consistent damage due to now consisting of one hitbox (8% (legs)/6% (body) → 7%).}} | ||
**{{nerf|Edge attack has | **{{nerf|Edge attack has decreased intangibility (frames 1-20 → 1-17).}} | ||
***{{buff|However, there is now a smaller gap between when Luigi is vulnerable and when the hitbox comes out (3 frames → 2).}} | ***{{buff|However, there is now a smaller gap between when Luigi is vulnerable and when the hitbox comes out (3 frames → 2).}} | ||
**{{nerf|Edge attack now always launches opponents in the direction Luigi is facing, removing its ability to set up edgeguards.}} | **{{nerf|Edge attack now always launches opponents in the direction Luigi is facing, removing its ability to set up edgeguards.}} | ||
*Down [[taunt]]: | *Down [[taunt]]: | ||
**{{buff|Down taunt's hitbox has been moved further forward (z offset: 4 → 5.5), improving its range.}} | **{{buff|Down taunt's hitbox has been moved further forward (z offset: 4 → 5.5), improving its range.}} |