Editing Luigi (SSB4)/Up smash

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiUpSmash.gif|thumb|270px|Hitbox visualization showing Luigi's up smash.]]
[[File:LuigiUpSmash.gif|thumb|Luigi up smash visualization. Invulnerability shown with disappearing hurtbox. Red is sweetspot and orange is sourspot. 10 FPS.]]


==Overview==
==Overview==
An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. Opponents are launched towards Luigi when hit. It's very safe thanks to low endlag. However, it punishable out of shield.
{{competitive expertise}}
An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. The angle at which opponents are launched changes depending on where they were hit, as hitting from Luigi's front will cause them to be launched inversely. {{clr}}


==Hitboxes==
==Hitboxes==
Line 41: Line 42:
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|6-7
|7-8
|-
|-
!Hitboxes
!Hitboxes
Line 49: Line 50:
|9-13
|9-13
|-
|-
!Animation length
!Animation length / Interruptible
|39
|40
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}
|Hitboxes {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=26}}
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)