Editing Luigi

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|name = Luigi
|name = Luigi
|image = [[File:Luigi.png|200px]]
|image = [[File:Luigi.png|200px]]
|caption = [[File:MarioSymbol.svg|50px|class=invert-dark]]
|caption = [[File:MarioSymbol.svg|50px|class=invert]]
Official artwork of Luigi from ''{{s|mariowiki|Luigi's Mansion 3}}''.
Official artwork of Luigi from ''{{s|mariowiki|Luigi's Mansion 3}}''.
|firstgame = [[mariowiki:Mario Bros. (Game & Watch)|''Mario Bros.'' (Game & Watch)]] (1983, technical debut)<br>''{{iw|mariowiki|Mario Bros.|game}}'' (1983, proper debut)
|firstgame = [[mariowiki:Mario Bros. (Game & Watch)|''Mario Bros.'' (Game & Watch)]] (1983, technical debut)<br>''{{iw|mariowiki|Mario Bros.|game}}'' (1983, proper debut)
|lastappearance = ''{{iw|mariowiki|Nintendo World Championships: NES Edition}}'' (2024)
|lastappearance = ''{{s|mariowiki|Super Mario Bros. Wonder}}'' (2023)
|console = Game & Watch (technical debut)<br>Arcade (proper debut)
|console = Game & Watch (technical debut)<br>Arcade (proper debut)
|species = {{s|mariowiki|Human}}
|species = {{s|mariowiki|Human}}
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[[File:Subspace DDD,Luigi,ness.jpg|thumb|150px|left|Luigi alongside {{SSBB|King Dedede}} and {{SSBB|Ness}} in The Subspace Emissary.]]
[[File:Subspace DDD,Luigi,ness.jpg|thumb|150px|left|Luigi alongside {{SSBB|King Dedede}} and {{SSBB|Ness}} in The Subspace Emissary.]]
Like his fellow veterans, Luigi now has a [[Final Smash]]; in his case, it is [[Negative Zone]], which emits a {{s|mariowiki|Big Bubble}}-esque field that inflicts a myriad of [[effect]]s at random intervals. In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being larger overall. In paticular, many of his attacks have become stronger or faster, while his recovery has significantly improved. However, the removal of wavedashing drastically harmed Luigi; when coupled with the stronger defensive play of ''Brawl'', this makes his poor traction much more of a liability, as his inability to punish out of shield with wavedashing is a more significant problem in ''Brawl''. The introduction of hitstun canceling is also detrimental, as it significantly limits Luigi's combo game. Due to his abundance of buffs being outweighed by the considerable impact of his nerfs, Luigi is ranked 28th out of 38 on the tier list. This places him at the top of the E tier, and posits him as one of the three lowest ranked mid tier characters.
Like his fellow veterans, Luigi now has a [[Final Smash]]; in his case, it is [[Negative Zone]], which emits a {{s|mariowiki|Big Bubble}}-esque field that inflicts a myriad of [[effect]]s at random intervals. In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being larger overall. In paticular, many of his attacks have become stronger or faster, while his recovery has significantly improved. However, the removal of wavedashing drastically harmed Luigi; when coupled with the stronger defensive play of ''Brawl'', this makes his poor traction much more of a liability, as his inability to punish out of shield with wavedashing is a more significant problem in ''Brawl''. The introduction of hitstun canceling is also detrimental, as it significantly limits Luigi's combo game. Due to his abundance of buffs being outweighed by the considerable impact of his nerfs, Luigi is currently ranked 28th out of 38 on the tier list. This places him at the top of the E tier, and posits him as one of the three lowest ranked mid tier characters.
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Luigi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. In addition to retaining his overall fast frame data and varied recovery, Luigi's moveset now boasts an impressive amount of utility, particularly in regard to combo potential. This is best demonstrated by Luigi's grab game, which is among the most effective in the game thanks to his quick grabs, his back throw being a viable KOing option, and his down throw's outstanding combo potential.
Luigi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. In addition to retaining his overall fast frame data and varied recovery, Luigi's moveset now boasts an impressive amount of utility, particularly in regard to combo potential. This is best demonstrated by Luigi's grab game, which is among the most effective in the game thanks to his quick grabs, his back throw being a viable KOing option, and his down throw's outstanding combo potential.


However, Luigi retains his overall slow mobility, especially while airborne, as well as his extremely low [[traction]]. Update [[1.1.1]] also altered the knockback of his down throw, which removed its guaranteed KO set-ups. Despite his flaws, Luigi overall remains a force to be reckoned with, and he has achieved fairly strong tournament representation and results throughout ''SSB4''{{'}}s lifespan. As a result, he is ranked 18th out of 54 on the tier list; in addition to placing him in the B tier, this posits him as a high tier character.
However, Luigi retains his overall slow mobility, especially while airborne, as well as his extremely low [[traction]]. Update [[1.1.1]] also altered the knockback of his down throw, which removed its guaranteed KO set-ups. Despite his flaws, Luigi overall remains a force to be reckoned with, and he has achieved fairly strong tournament representation and results throughout ''SSB4''{{'}}s lifespan. As a result, he is currently ranked 18th out of 54 on the tier list; in addition to placing him in the B tier, this posits him as a high tier character.


===As a costume===
===As a costume===
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However, Luigi Cyclone's recovery potential has been virtually removed, due to it barely gaining any height with consistent button mashing. Its aforementioned windboxes have also removed its ability to gimp opponents offstage. Luigi's grabs can also be more difficult to land, due to their slower startup in lieu of their longer ranges. Although the reintroduction of directional air dodges allows Luigi to gain some extra recovery distance, their increased lag and ability to be used only once before landing makes recovery mix-ups with them far less reliable.
However, Luigi Cyclone's recovery potential has been virtually removed, due to it barely gaining any height with consistent button mashing. Its aforementioned windboxes have also removed its ability to gimp opponents offstage. Luigi's grabs can also be more difficult to land, due to their slower startup in lieu of their longer ranges. Although the reintroduction of directional air dodges allows Luigi to gain some extra recovery distance, their increased lag and ability to be used only once before landing makes recovery mix-ups with them far less reliable.


Overall, Luigi has become a more polarized character due to his strengths improving while his weaknesses have been further exacerbated. Despite this, he has gained respectable results in competitive play both offline and online, to the point that he generally perceived as a lower high tier-to-upper mid tier fighter by most professional players, currently ranking 39th out of 82 in the current tier list at the bottom of the B+ tier.  
Overall, Luigi has become a more polarized character due to his strengths improving while his weaknesses have been further exacerbated. Despite this, he has gained respectable results in competitive play both offline and online, to the point that he generally perceived as a lower high tier-to-upper mid tier fighter by most professional players, currently ranking 47th out of 82 in the current tier list at the bottom of the B+ tier.  
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**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref>
**However, he was seemingly able to wall jump in the early E3 build of {{for3ds}}.<ref>[https://tcrf.net/Prerelease:Super_Smash_Bros._for_Nintendo_3DS_and_Wii_U#Luigi_.283DS_only.29 Prerelease: Super Smash Bros. for Nintendo 3DS and Wii U - The Cutting Room Floor]</ref>
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]].
*Prior to ''Brawl'', Luigi had no unique sound effects whatsoever, despite having his own distinct voice beginning with ''{{s|mariowiki|Mario Kart 64}}'', which was released before ''Smash 64''. Instead, his voice clips and sound effects are simply higher-pitched versions of [[Mario]]'s from ''{{s|mariowiki|Super Mario 64}}'', while [[Luigi Cyclone]]'s voice clip and sound effect are directly copied from [[Mario Tornado]]. In ''Melee'', Luigi received only one unique sound effect: the spring sound effect from ''{{s|mariowiki|Super Mario World}}'' for his [[Wikipedia:Planking (fad)|planking]] [[victory pose]].
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release, and the only time that his modern design is used in ''Melee''.
*Due to his playable appearance in ''{{s|mariowiki|Luigi's Mansion}}'', a launch title for the [[Nintendo GameCube]], Luigi is the only character in ''Melee'' to appear as a playable character on the Nintendo GameCube before ''Melee''{{'}}s release.
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''.
*Luigi, [[Yoshi]], [[Snake]], [[Corrin]], and [[Joker]] are the only playable characters to feature material from games scheduled for release after an installment of ''Super Smash Bros.'' In Luigi's case, the {{s|mariowiki|Poltergust G-00}} from ''{{s|mariowiki|Luigi's Mansion 3}}'' is used for his grabs, pummel, throws, grab aerial and Final Smash in ''[[Super Smash Bros. Ultimate]]''.
*Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly.
*Oddly, in every installment in the ''Super Smash Bros.'' series, Luigi has had very low air speed, while in ''Super Mario'' games where his mobility differs from that of Mario, his air speed is rarely slower, and when it is so, only slightly.

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