Editing Lucas (SSBU)
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|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote|''Like {{SSBU|Ness}}, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed along with all other previous veterans on June 12th, 2018 and is classified as fighter #37. | |||
' | Lani Minella's portrayal of Lucas from ''[[Brawl]]'' and ''[[Smash 4]]'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Corrin}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Corrin}}. | ||
*Have Lucas join the player's party in [[World of Light]]. | *Have Lucas join the player's party in [[World of Light]]. | ||
Lucas must then be defeated on [[New Pork City]] | With the exception of the third method, Lucas must then be defeated on [[New Pork City]]. | ||
==Attributes== | ==Attributes== | ||
Being a pseudo-clone of | {{Incomplete|Needs more detailed information and slight changes to be less copy-pasted from his SSB4 page}} | ||
Being a pseudo-clone of Ness, Lucas shares many similar attributes to Ness in terms of special moves and playstyle, however the two are very different from each other. Lucas is a middleweight that has slow [[walking]] speed, average [[dashing]] speed, average [[gravity]], fast air speed, and below average falling speed. What makes up for his lack of ground mobility is the speed of his attacks, with many possessing low lag allowing him to rack up damage quickly. | |||
One of Lucas's greatest strengths is his grab game: his [[Rope Snake]] tether grab has very low endlag and moderate range. His up and down throws are among the strongest of its kind making them decent [[KO]]ing options, his forward throw is also very powerful though not to the same degree as his up and down throws. His down throw has low knockback allowing some degree of combo potential, although it has increased knockback and endlag compared to ''SSB4'' thus lowering its combo potential. | |||
Lucas's [[smash attack]]s are among the strongest in the game. His side smash is fast and has decent knockback, plus has the ability to [[reflect]] projectiles, while his down smash is very powerful and can be used for [[edge-guarding]]. As with previous games his up smash, despite leaving him vulnerable, is among the strongest in the game, having a large disjointed [[hitbox]] and being able to KO reliably at low percentages. Lucas also possesses good range thanks to disjointed hitboxes: all of his smash attacks are disjointed, plus the majority of his aerials and a few ground attacks are also disjointed, which can be even further supplemented by his projectiles. | |||
Lucas's aerial game is also good, as his aerials are fast, powerful, and most are disjointed. His neutral aerial has a large hitbox and is difficult to SDI out of, his back aerial is a powerful [[meteor smash]] when sweetspotted, and his forward aerial has strong knockback for a reliable KOing option. His down aerial consists of 4 hits with the final hit having a meteor effect, his up aerial is a decent juggling tool, and finally his grab aerial sends out Rope Snake who deals damage and can be used as a [[tether]] recovery. | |||
Three of his special moves, [[PK Fire]], [[PK Thunder]] and [[PSI Magnet]] are shared with {{SSBU|Ness}} while functioning differently, and [[PK Freeze]] is unique to himself. [[PK Freeze]] freezes opponents and now launches opponents horizontally with high knockback, making it one of his most infamous edge-guarding techniques. [[PK Fire]] doesn't repeatedly damage opponents like Ness's but instead deals one single blow; it is a decent spacing tool that deals moderate knockback. [[PK Thunder]] does not disappear upon hitting an opponent, instead hitting multiple times, and when using PK Thunder 2 it sends him a much greater distance than Ness allowing a much safer and reliable [[recovery]]. Finally, [[PSI Magnet]] instead puts the forcefield in front of him instead of surrounding him like with Ness, and it also has a damaging hitbox upon disappearing with low knockback. | |||
However, Lucas is not without his drawbacks. Like Ness, one of his most notable weaknesses is his main recovery move PK Thunder, which despite sending him an impressive distance, leaves him vulnerable to edge-guarding moves such as meteor smashes during the start of the move. Additionally characters can easily reflect or absorb the move, such as {{SSBU|Villager}} or {{SSBU|Rosalina & Luma}}, easily [[gimp]]ing his recovery. Although he still has other alternative recovery options such as air dodges and his tether recovery, they do not cover as much distance. Other issues include his lack of ground mobility which can give him problems against fast characters, as well as his predictable approach due to his reliance on zoning tools. Additionally because [[footstool]]s can now be [[tech]]ed, Lucas has lost some of his combo potential from ''SSB4''. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Lucas received a mix of buffs and nerfs, being slightly nerfed overall. His combo game was significantly toned down as down throw no longer combos into any of his aerials beyond very low percentages and techable footstools also hinders him. [[PK Thunder 2]] also has halted momentum at the end of its animation which shortens his recovery. Lucas also has a slightly harder time landing thanks to him only being able to air dodge once in the air and [[PSI Magnet]] no longer halts his momentum. | |||
However, Lucas also received some buffs as his previously lacking mobility is somewhat better, while his forward, back and up aerials autocancel at frame 34, allowing all three of them to autocancel in a short hop, helping his poor approach. Lucas also has improved specials, aerials, and ground attacks giving him a much more useful ground game, safer aerials, and more useful moves for his neutral game. In particular, his PK Freeze has been drastically improved, dealing more damage, no longer makes Lucas helpless, it can travel trough soft and semisoft platforms, has better edgeguarding potential and it no longer disappears on contact with hard platforms | |||
''Ultimate''{{'}}s engine also significantly benefits Lucas. Thanks to changes to air dodges and the return of directional air dodges, Lucas's has another option to mix up his recovery. Furthermore, because players can only air dodge once before landing, and combining it with a retooled PK Freeze, Lucas's edgeguard game is much more lethal than before. | |||
Lucas has achieved great results in the MD/VA scene. However, his representation in regionals and nationals has been sparse outside of {{Sm|Mekos}}. His viability, however, remains up for debate. | |||
Lucas | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Lucas's model features a more subdued color scheme. Similar to ''[[Brawl]]'', some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.}} | |||
*{{change|The [[Rope Snake]]'s scales are more pronounced.}} | |||
*{{change|Like Ness, Lucas’ stance is now mirrored, always facing the screen regardless of which direction he turns.}} | |||
*{{change|All of Lucas’ PSI-based attacks are now dominantly light blue. This closely resembles the colors of PK Love in ''Mother 3''.}} | |||
*{{change|Like {{SSBU|Ness}}, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.}} | |||
*{{change|Lucas now has a unique [[Palutena's Guidance]] conversation.}} | |||
*{{change|Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both ''Mother / EarthBound Beginnings'' as well as "Eight Melodies" from ''EarthBound'' layered together.}} | |||
*{{change|Lucas has a new [[idle pose]] where he points to his forehead with his eyes closed with his leading hand then waves it in front of him, similar to Ness's head-pointing idle pose. It replaces the animation of Lucas waving his fists in front of him.}} | |||
*{{change|Lucas is more emotive.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Lucas's [[jumpsquat]] animation now takes three frames to complete (down from 5).}} | |||
*{{buff|Lucas [[dash]]es faster (1.5 → 1.65).}} | |||
*{{buff|Lucas's [[initial dash]] is faster (1.3→1.815).}} | |||
*{{buff|Lucas [[walk]]s slightly faster (0.85 → 0.893).}} | |||
*{{buff|Lucas' [[air speed]] is slightly higher (1.1 → 1.155).}} | |||
*{{buff|Lucas [[jump]]s higher.}} | |||
*{{nerf|Because [[footstool]]s can now be teched, Lucas's combo game is less varied.}} | |||
Lucas' | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{change|All three hits of Lucas's neutral attack have more [[hitlag]] (1.0 → 2.0).}} | |||
**{{buff|Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.}} | |||
**{{nerf|Neutral attack deals slightly less damage (8.5% → 7.5%).}} | |||
**{{buff|The third hit launches at a lower angle (48 → [[361]]).}} | |||
*[[Dash attack]]: | |||
**{{buff|[[Dash attack]] has less [[startup]] (frame 15 → 13), less [[ending lag]] (FAF 39 → 38) and a longer hitbox duration (frames 13-15 → 13-17).}} | |||
**{{buff|Dash attack has increased knockback scaling (70 → 81), increasing its KO power.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Sweetspot forward tilt deals more base knockback (30 → 55) and knockback scaling (75 → 80), increasing its KO power.}} | |||
***{{buff|The sweetspot also has a bigger hitbox during the first 2 active frames (4.7u → 5.6u).}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt has less ending lag (FAF 37 → 34).}} | |||
**{{change|Up tilt now uses the [[electric]] effect.}} | |||
*[[Down tilt]]: | |||
**{{buff|Down tilt deals more damage (3% → 5%).}} | |||
**{{buff|Down tilt's close hit has more vertical angle (76 → 84), allowing more consistent follow-ups.}} | |||
**{{buff|Down tilt has increased base knockback (18/8 → 20/10) and combined with its higher damage, makes it easier to combo at lower percent.}} | |||
**{{nerf|Down tilt has an altered animation and its far hit was removed, lowering its vertical range.}} | |||
*[[Forward smash]]: | |||
**{{buff|[[Forward smash]] has slightly less ending lag (FAF 47 → 46).}} | |||
**{{buff|Sweetspotted forward smash has higher knockback growth (88 → 91).}} | |||
**{{nerf|The reflector activates later, though the total duration is unchanged (frame 10-19 → 11-20).}} | |||
*[[Up smash]]: | |||
**{{buff|All up smash's second hit hitboxes deal 2% more damage (19/18/16/14/12% → 21/20/18/16/14%) without their knockback compensated, increasing their KO power.}} | |||
**{{nerf|The hitboxes in the second hit are all smaller (12u/11u/10u/8u/6.5u → 11u/10u/9u/6u).}} | |||
**{{buff|Up smash has more active frames (frames 30-53 → frames 30-55) due to having an additional hitbox.}} | |||
**{{buff|Up smash has more invulnerability during startup (frames 1-4 → 1-7).}} | |||
*[[Down smash]]: | |||
**{{change|Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.}} | |||
**{{buff|All hits of down smash have increased active frames (2 → 3 frames).}} | |||
**{{buff|The three hits of Lucas's down smash now have separate hitbox IDs, allowing it to hit opponents or shields multiple times.}} | |||
***{{nerf|The individual hits of down smash deal significantly less shield damage to compensate (0/0/0 → -10/-8/-6).}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials except [[grab aerial]] have less landing lag (13 frames → 12 (neutral), 12 → 7 (forward), 15 → 9 (back), 12 → 7 (up), 24 → 16 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial has much larger hitboxes (5.3u (loop)/8u (last) → 6.9u/10.2u).}} | |||
**{{buff|Neutral aerial is harder to [[SDI]] out of, despite retaining its 2x modifier, as its hitlag has been reduced (1 → 0.44).}} | |||
**{{nerf|The looping hitbox has fewer active frames (7-23 → 7-21 frames), consequently reduces the maximum number of hits to 4, reducing its total damage (12% → 10%).}} | |||
**{{nerf|Neutral aerial now sends opponents behind or in front of Lucas depending on which part of the hitbox hits the last hit. This makes it more difficult to guarantee combos with.}} | |||
***{{buff|Although this grants it followups with back aerial which it didn't have before}}. | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial [[auto-cancel]]s earlier (frame 38 → 34), enabling it to auto-cancel out of a short hop.}} | |||
**{{buff|Forward aerial's sweetspot deals more damage (11.5% → 12.5%), launches at lower angle (46° → 42°), and has increased knockback growth (97 → 103), significantly improving its KO potential, even beyond its power in ''Brawl''.}} | |||
**{{buff|Forward aerial's late hit has been removed, with the clean hit instead lasting longer (9-10 → 9-12).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial auto-cancels earlier (frame 39 → 34), enabling it to auto-cancel out of a short hop.}} | |||
**{{buff|Back aerial has more active frames (frame 15-20 → 15-22), giving it additional vertical range below Lucas and allowing it to hit small targets.}} | |||
**{{change|Back aerial can now spike grounded opponents. While this benefits from opponents' inability to tech grounded spikes, this hinders its ability to send grounded opponents offstage from behind him.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial auto-cancels earlier (frame 38 → 34), enabling it to auto-cancel out of a short hop.}} | |||
**{{buff|Up aerial's hitbox is now attached to Lucas's head.}} | |||
***{{change|A motion trail has been added above Lucas's head to indicate the hitbox's new pattern.}} | |||
**{{buff|Up aerial has greatly reduced ending lag (FAF 46 → 32).}} | |||
**{{buff|Up aerial has increased active frames (7-9 → 7-10 frames), giving it additional horizontal range, and improving its juggling potential.}} | |||
**{{nerf|Up aerial deals less damage (13% → 11%) without its knockback properly compensated (base knockback 10 → 20), giving it considerably less KO power.}} | |||
***{{buff|Although it is now safer on hit at low percents.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial’s first three hits connect more reliably due to altering angle (90° → 363°)}} | |||
**{{nerf|Down aerial now pushes grounded opponents away from its hitboxes, rather than picking them up from the ground as in ''Smash 4''.}} | |||
**{{nerf|Down aerial’s hitboxes at Lucas’ feet are smaller (5u → 4.2u (Hits 1-3)/6.9u → 5.5u (Final hit)) and has an altered hitbox placement (Y offset: -5 → -4), decreasing its range below Lucas.}} | |||
*[[Grab aerial]]: | |||
**{{nerf|Grab aerial has reduced range.}} | |||
**{{buff|Grab aerial has more active frames.}} | |||
**{{buff|Grab aerial deals slightly more damage (4% (clean)/2.8% (late) → 5%/3%).}} | |||
**{{buff|Grab aerial has less ending lag (FAF 60 → 52).}} | |||
**{{buff|Grab aerial can be double jump canceled, allowing Lucas to use it very close to the ground to start combos and approach.}} | |||
===Throws/other attacks=== | |||
*[[Grab]]: | |||
**{{change|The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.}} | |||
**{{change|Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.}} | |||
**{{change|Lucas now looks angry during his grab animation.}} | |||
**{{nerf|Lucas's standard grab has one frame more ending lag (FAF 46 → 47).}} | |||
**{{buff|Lucas's dash grab has one frame less ending lag (FAF 56 → 55).}} | |||
*[[Pummel]]: | |||
**{{change|Lucas's pummel animation now has him attack the grabbed opponent with PSI.}} | |||
*[[Forward throw]]: | |||
**{{change|Lucas has a new [[forward throw]] animation similar to {{SSBU|Diddy Kong}}'s forward throw.}} | |||
**{{buff|Forward throw has increased knockback scaling (65 → 69).}} | |||
*[[Back throw]]: | |||
**{{change|Lucas has a new [[back throw]] animation.}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw has increased knockback (78 base/69 scaling → 77/73).}} | |||
*[[Down throw]]: | |||
**{{change|Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.}} | |||
**{{buff|Down throw deals more damage (6.5% → 11.0%) and thus more knockback.}} | |||
**{{nerf|Down throw has more ending lag (FAF 50 → 58), reducing its combo potential at low percentages due to its increased knockback (78 → 100 (base)/51 → 32 (growth)) and removes his KO confirm from an [[up aerial]] at higher percentages, which was one of his more potent finishers in ''Smash 4''.}} | |||
{{ | ===Special Moves=== | ||
*[[PK Freeze]]: | |||
**{{change|Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from ''Mother 3''.}} | |||
***{{buff|PK Freeze deals 1% more damage on all charges (9%-22% → 10%-23%).}} | |||
***{{buff|PK Freeze deals more knockback (80 (base)/21 (growth) → 35/60).}} | |||
***{{buff|The projectile travels faster.}} | |||
***{{buff|The projectile can now travel through [[platform#Soft_platforms|soft]] and [[platform#Semisoft_platforms|semisoft platforms]].}} | |||
***{{buff|PK Freeze no longer dissipates upon making contact with [[platform#Hard_platforms|hard platforms]] and can instead be held at the ground until the move is fully-charged.}} | |||
***{{buff|The projectile now launches opponents at a horizontal angle (80° → 34°) away from Lucas (no matter which direction he faces), making it better for edgeguarding and KO'ing.}} | |||
***{{buff|Lucas no longer becomes [[helpless]] when firing PK Freeze in the air.}} | |||
***{{nerf|Fully charged PK Freeze has more startup (89 → 92) and ending lag (116 → 119).}} | |||
*[[PK Fire]]: | |||
**{{change|Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.}} | |||
**{{buff|PK Fire has slightly increased damage (9% → 10%).}} | |||
**{{buff|PK Fire has increased knockback growth (97 → 110) and launches at slightly lower angle (45° → 42°).}} | |||
*[[PK Thunder]]: | |||
**{{change|Lucas's PK Thunder's graphic effects have been changed; rather than maintaining its magenta coloration from ''Smash 4'', PK Thunder has been changed to be varying hues of blue. The move has also gained particle effects which resemble its respective PSI graphics from ''Mother 3''.}} | |||
**{{buff|PK Thunder's electric ball travels faster.}} | |||
**{{buff|Grounded PK Thunder has reduced ending lag.}} | |||
**{{change|It has an angle indicator when the ball of lighting moves close to Lucas. While this allows for the player to more accurately determine the trajectory Lucas will travel during PK Thunder 2, it also makes it more predictable to opponents.}} | |||
*[[PK Thunder 2]]: | |||
**{{nerf|Lucas's momentum at the end of [[PK Thunder 2]] is lower, slightly shortening its recovery distance.}} | |||
**{{buff|PK Thunder 2 has reduced landing lag.}} | |||
**{{nerf|PK Thunder 2 deals less damage when all hits connect. (35.5% → 32.5%)}} | |||
**{{change|PK Thunder 2 last hit now triggers Special Zoom.}} | |||
**{{buff|The window for using PK Thunder again after bouncing against a wall is much bigger.}} | |||
*[[PSI Magnet]]: | |||
**{{change|PSI Magnet now features its PSI graphics from ''Mother 3'' upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in ''Mother 3.''}} | |||
**{{buff|PSI Magnet begins absorbing sooner (10 → 7 frames) and has less ending lag (36 → 28 frames).}} | |||
**{{buff|PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.}} | |||
**{{change|PSI Magnet's launching hitbox is now extended (Z offset: 12 → 7-9), however isn't as far out, reducing its maximum reach but making it more consistent at hitting opponents close to Lucas.}} | |||
**{{nerf|PSI Magnet no longer halts Lucas's momentum in the air. This prevents Lucas from being able to use it to mix up his landing as effectively.}} | |||
***{{buff|Thanks to the changes mentioned above, Lucas can use PSI Magnet in combos.}} | |||
*[[Final Smash]]: | |||
**{{change|[[PK Starstorm]] is now similar to its ''Brawl'' iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in ''Brawl''. Lucas is also assisted by [[Kumatora]] and [[Boney]]. Like his other PSI moves, the move features graphics from PK Starstorm's animation in ''Mother 3'', including the background from the Final Boss.}} | |||
***{{change|However, the trajectory of the meteors can still be angled.}} | |||
==Update history== | ==Update history== | ||
Lucas | Lucas has been buffed by game updates. Update 2.0.0 buffed his neutral aerial by allowing him to grab edges earlier and reducing its landing lag. Update 4.0.0 buffed him in more ways by giving his dash attack more range and a larger hitbox, giving his up smash more invincibility frames during start-up, and reducing his up aerial's ending lag. | ||
'''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Neutral aerial has less landing lag (14 frames → 12).}} | ||
*{{buff|Lucas can grab edges earlier after using neutral aerial (73 frames → 69).}} | |||
*{{change|Up tilt, down aerial, and pummel gained the [[electric]] [[effect]].}} | |||
**{{nerf|This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.}} | |||
'''{{GameIcon|SSBU}} {{SSBU|4.0.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Sweetspotted forward tilt has more base knockback (45 (unangled), 35 (angled up/down) → 55 (all)) and a bigger hitbox during the first 2 active frames (4.7u → 5.6u).}} | ||
*{{buff|Dash attack has a longer hitbox duration (frames 13-15 → 13-17).}} | |||
*{{buff|Up smash has more [[invincibility]] frames (frames 1-4 → 1-7).}} | |||
{{ | *{{buff|Up aerial has less ending lag (FAF 34 → 32).}} | ||
*{{buff|[[PK Fire]] has less landing lag (21 frames → 19).}} | |||
==Moveset== | ==Moveset== | ||
*Lucas possesses a special jump. When jumping in midair, Lucas will ascend in a floatier, curved trajectory. The upward momentum of Lucas' double jump can be | *Lucas possesses a special jump. When jumping in midair, Lucas will ascend in a floatier, curved trajectory. The upward momentum of Lucas's double jump can be affected through various actions if timed correctly, such as aerial attacks, air dodges or special moves. This trait is shared with [[Ness (SSBU)|Ness]] and [[Mewtwo (SSBU)|Mewtwo]]. | ||
*Lucas possesses a [[tether]] attack and grab. | *Lucas possesses a [[tether]] attack and grab. | ||
''For a gallery of Lucas' hitboxes, see [[Lucas (SSBU)/Hitboxes|here]].'' | ''For a gallery of Lucas' hitboxes, see [[Lucas (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1name= | |||
|neutral2name= | |||
|neutral3name= | |||
|neutral1dmg=2.5% | |neutral1dmg=2.5% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=3.5% | |neutral3dmg=3.5% | ||
|neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2, making it Lucas' fastest ground attack. The first and second hits can [[jab lock]] | |neutraldesc=A right-legged roundhouse kick, followed by a right-legged hook kick, followed by a left-legged reverse roundhouse kick. The last hit has slightly more range. Hits first on frame 2, making it Lucas' fastest ground attack. The first and second hits can [[jab lock]]. The second hit can be interrupted sooner than in ''Smash 4'', and lead into a grab or aerial attack. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=11% (sweetspot), 7.5% (sourspot) | |ftiltdmg=11% (sweetspot), 7.5% (sourspot) | ||
|ftiltdesc= | |ftiltdesc=A palm thrust that emits a small blast of PSI energy from his hand. It can be angled and has a [[disjointed hitbox]], although its sweetspot is located inside of the blast. This move's sourspot can [[lock]] opponents at low percents. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) | |utiltdmg=1.5% (hit 1), 8% (clean hit 2), 5% (late hit 2) | ||
|utiltdesc=Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents. | |utiltdesc=Telekinetically tilts himself upside down to perform a vertical thrust kick that emits a blast of PSI energy from his foot. It can combo into itself, a neutral aerial or an up aerial at low to medium percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
|dtiltdesc=A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack | |dtiltdesc=A legsweep. Although weak, it is fast and reliable for either racking up damage or chaining into itself, a neutral attack or a grab. Hits on frame 3, making it tied with {{SSBU|Ness}}, {{SSBU|Little Mac}}, {{SSBU|R.O.B.}}, and {{SSBU|Meta Knight}}'s down tilts for being the fastest down tilt in the game. The edge of down tilt unfortunately doesn't [[lock]] opponents like it used to do in other iterations. | ||
|dashname= | |dashname= | ||
|dashdmg=13% (sweetspot), 9% (sourspot) | |dashdmg=13% (sweetspot), 9% (sourspot) | ||
|dashdesc=A dashing palm thrust that emits a blast of PSI energy from his hand. | |dashdesc=A dashing palm thrust that emits a blast of PSI energy from his hand. Has noticeable start-up and deals more damage the farther the opponent is from Lucas. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles) | |fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles) | ||
|fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals more damage and knockback | |fsmashdesc=Swings a {{s|wikibound|stick}} in front of himself. The stick's tip deals slightly more damage and knockback, while the move overall functions very similarly to Ness' forward smash, including the ability to [[reflect]] projectiles. Compared to Ness' version, it has less start-up and ending lag, but deals less damage, knockback and has a lower damage multiplier when reflecting projectiles. | ||
|usmashname=PK Smash Geyser | |usmashname=PK Smash Geyser | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|21}}, {{ChargedSmashDmgSSBU|20}}, {{ChargedSmashDmgSSBU|18}}, {{ChargedSmashDmgSSBU|16}}, or {{ChargedSmashDmgSSBU|14}} (clean to late hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|21}}, {{ChargedSmashDmgSSBU|20}}, {{ChargedSmashDmgSSBU|18}}, {{ChargedSmashDmgSSBU|16}}, or {{ChargedSmashDmgSSBU|14}} (clean to late hit 2) | ||
|usmashdesc=Emits a large blast of PSI energy above his head. Despite in-game tips saying it can attack opponents hanging on the edge, this is | |usmashdesc=Emits a large blast of PSI energy above his head. Despite in-game tips saying it can attack opponents hanging on the edge, this is not true; the completely whiffs most edge-hanging characters unless their head pokes above the edge. It is a huge "high-risk, high-reward" attack; it has an extreme amount of ending lag, which makes it very punishable if missed, but it is strong enough to KO at 80% when uncharged and at 54% when fully charged. It also has other positives, as it renders Lucas invincible on frames 1-7, grants intangibility to his head on frames 15-29 and has a very large hitbox, making it a good anti-air attack if used correctly. The animation appears to based on Lucas' {{s|wikibound|Seven Needles}} pulling animation. | ||
|dsmashname=PK Blow | |dsmashname=PK Blow | ||
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late) | ||
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in '' | |dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''SSB4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4) | ||
|nairdesc=Tumbles while emitting blasts of PSI energy around his torso. A good combo starter. Unlike in the previous game, its launching angle is more horizontal, and the last hit launches the opponent depending on which side they are on in relation to Lucas. | |nairdesc=Tumbles while emitting blasts of PSI energy around his torso. A good combo starter. Unlike in the previous game, its launching angle is more horizontal, and the last hit launches the opponent depending on which side they are on in relation to Lucas. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | |fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot) | ||
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It is fast and disjointed, making it a good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO | |fairdesc=A flying kick that emits a blast of PSI energy from his foot. It is is fast and disjointed, making it a good off-stage option and one of Lucas' better spacing options. Its sweetspot deals the most knockback and can KO at high percents. This move's sourspot can [[lock]] opponents at early percents. It can also now autocancel. | ||
|bairname=PK Meteor Kick | |bairname=PK Meteor Kick | ||
|bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late) | |bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late) | ||
|bairdesc=A backflip kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can [[lock]] opponents at early percents. It can also autocancel if buffered out of a | |bairdesc=A backflip kick that emits a trail of PSI energy from his foot. It can [[meteor smash]] at the tip of his foot and has disjointed reach, with its weakest hitbox being at the tip. The last hitbox of this move can [[lock]] opponents at early percents. It can also autocancel if buffered out of a shorthop. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11}} | |uairdmg={{ShortHopDmgSSBU|11}} | ||
|uairdesc=An upward headbutt. The move's hitbox is now properly attached to Lucas' head unlike in ''SSB4'', making it a more reliable attack. Deals respectable knockback, making it a good KO option near the upper blast line. It can also autocancel | |uairdesc=An upward headbutt. The move's hitbox is now properly attached to Lucas' head unlike in ''SSB4'', making it a more reliable attack. Deals respectable knockback, making it a good KO option near the upper blast line. It can also autocancel. At low percentages, it is an effective juggling and combo tool, leading into itself and other aerials on landing. | ||
|dairname=PK Foot Stomp | |dairname=PK Foot Stomp | ||
|dairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|3.5}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | ||
|dairdesc=An alternating series of [[ | |dairdesc=An alternating series of [[Stomp (archetype)|stomps]], with each stomp emitting a small blast of PSI energy from his feet. Like his back aerial, it is disjointed and has a meteor smash hitbox below himself on the last hit, although it is fairly weak. The move itself is also difficult to fully land on smaller grounded opponents, such as {{SSBU|Pikachu}} and {{SSBU|Kirby}}. The last hitbox of this move can [[lock]] opponents at low percents. | ||
|zairname=Midair [[Rope Snake]] | |zairname=Midair [[Rope Snake]] | ||
|zairdmg=5% (clean | |zairdmg=5% (clean), 3% (late) | ||
|zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]]. | |zairdesc=Unfurls {{s|wikibound|Duster}}'s {{s|wikibound|Rope Snake}} in front of himself. It can damage opponents and act as a [[tether recovery]]. | ||
|grabname=Rope Snake | |grabname=Rope Snake | ||
|grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow. | |grabdesc=Unfurls Duster's Rope Snake in front of himself. His standing grab is deceptively fast, although his pivot grab is very slow. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Attacks the opponent with a discharge of PSI energy. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=10% | |fthrowdmg=10% | ||
|fthrowdesc=Telekinetically throws the opponent in front of himself. KO | |fthrowdesc=Telekinetically throws the opponent in front of himself. Can KO at high percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Telekinetically throws the opponent behind himself. It is his strongest throw. It can KO even super heavyweights at 154% near the edge without [[rage]]. | |bthrowdesc=Telekinetically throws the opponent behind himself. It is his strongest throw. It can KO even super heavyweights at 154% near the edge without [[rage]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. One of the strongest up throws in the game, as it KOs around 116%-180% depending on the opponent's weight and DI. | |uthrowdesc=Telekinetically whirls the opponent around his head, then throws them directly overhead. One of the strongest up throws in the game, as it KOs around 116%-180% depending on the opponent's weight and DI. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=11% | |dthrowdmg=11% | ||
|dthrowdesc=Telekinetically slams the opponent into the ground head first. Shows a bury effect, however this is purely aesthetic. It can combo into aerials at low percentages, but it loses | |dthrowdesc=Telekinetically slams the opponent into the ground head first. Shows a bury effect, however this is purely aesthetic, and the duration of the bury does not change. It can combo into aerials at low percentages, but it loses followup potential quickly at higher percentages because of its noticeable ending lag and knockback. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|ssname=PK Fire | |ssname=PK Fire | ||
|ssdmg=3% (lightning), 7% (fire) | |ssdmg=3% (lightning), 7% (fire) | ||
|ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent away, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing | |ssdesc=Thrusts both of his hands forward to release a [[wikibound:PK Fire|lightning bolt-shaped PSI projectile]] from his hands. Unlike Ness' PK Fire, Lucas' version results in a brief, fiery explosion of PSI energy that launches the opponent away, rather than a long-lasting pillar of fiery PSI energy. It is further differentiated from Ness' version in that it flies straight ahead regardless of whether it is used on the ground or in the air, as well as causing a minimal amount of recoil both on the ground and in the air, making it more effective as a spacing tool than Ness' PK Fire, but less of a combo tool. | ||
|usname=PK Thunder | |usname=PK Thunder | ||
|usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last) | |usdmg=2.5% (projectile head), 0.8% (projectile tail, rapid hits), 8% (PKT2 initial), 2% (PKT2 rapid hits 1-5), 1.5% (PKT2 rapid hits 6-10), 10% (PKT2 last) | ||
|usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. | |usdesc=Emits a [[wikibound:PK Thunder|streaming, electrical PSI projectile]] from his head. Like Ness' PK Thunder, it can be directed into Lucas to launch him at a high speed. Unlike Ness' version, however, it does not disappear after hitting an opponent and instead hits multiple times, giving it damage racking potential. This effect also applies PK Thunder 2, with Lucas hitting an opponent multiple times upon colliding with them. Deals immense damage if all of PK Thunder 2's hits connect, making it one of the most damaging up specials in the game. It is also a versatile recovery option if used correctly, as it covers great distance while being hard to properly counter itself due to its multi-hit and intangible properties. | ||
|dsname=PSI Magnet | |dsname=PSI Magnet | ||
|dsdmg=8% (ending), heals 2× the damage of absorbed projectiles (maximum 30%) | |dsdmg=8% (ending), heals 2× the damage of absorbed projectiles (maximum 30%) | ||
|dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. Any energy-based projectiles it absorbs will heal him | |dsdesc=Thrusts his arm forward to emit a [[wikibound:PSI Magnet|glowing orb of PSI energy]] around his outstretched hand, which comes out quicker and absorbs more damage than Ness' variant. Any energy-based projectiles it absorbs will heal him, although it no longer absorbs energy projectiles that are launched directly at his back as it did in ''Brawl''. It can also be used offensively, due to it being safe on shield, dealing damage and having a [[semi-spike]] knockback to opponents inside of it when it dissipates. The move now has a windbox box that drags in opponents near it. | ||
|fsname=PK Starstorm | |fsname=PK Starstorm | ||
|fsdmg=6.5% (per hit) | |fsdmg=6.5% (per hit) | ||
|fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}} | |fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Rides in on a {{s|wikibound|Mr. Saturn}}-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach {{s|wikibound|Saturn Valley}} in ''Mother 3''. | *Rides in on a {{s|wikibound|Mr. Saturn}}-style coffee table, then hops off. The table is based on the one that Lucas rides in order to reach {{s|wikibound|Saturn Valley}} in ''Mother 3''. | ||
===[[ | ===[[Taunts]]=== | ||
* | *Trips, shakes his head, and gets back up. | ||
* | *Duster's Rope Snake comes out of Lucas's hand and has a brief conversation with him, as Lucas shrugs at it. | ||
* | *Positions his right hand up to his forehead and grunts while generating small bursts of PSI energy from his index and middle fingers, then swings his hand down to emit a trail of PSI energy. | ||
<gallery> | <gallery> | ||
SSBULucasTaunt1.gif|Lucas' up taunt. | SSBULucasTaunt1.gif|Lucas's up taunt. | ||
SSBULucasTaunt2.gif|Lucas' side taunt. | SSBULucasTaunt2.gif|Lucas's side taunt. | ||
SSBULucasTaunt3.gif|Lucas' down taunt. | SSBULucasTaunt3.gif|Lucas's down taunt. | ||
</gallery> | </gallery> | ||
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*Holds one finger to his forehead, and then swings his arm outward. | *Holds one finger to his forehead, and then swings his arm outward. | ||
<gallery> | <gallery> | ||
SSBULucasIdle1.gif|Lucas' first idle pose | SSBULucasIdle1.gif|Lucas's first idle pose | ||
SSBULucasIdle2.gif|Lucas' second idle pose | SSBULucasIdle2.gif|Lucas's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose. | *'''Left:''' Forcefully pulls one of the Seven Needles out of the ground, sending it flying off-screen while Lucas looks toward the screen in a battle-ready pose. | ||
*'''Up:''' With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression. | *'''Up:''' With his back toward the screen, he crouches while poking at something on the ground with a large stick. After the camera zooms in, he then turns his head around to face the screen and says "Huh?" while briefly sporting a surprised expression. | ||
*'''Right:''' Bends down on one knee and waves his right arm in | *'''Right:''' Bends down on one knee and waves his right arm in from himself while releasing blasts of PSI energy from his index and middle fingers. | ||
[[File:EarthboundSeriesVictoryThemeUltimate.ogg|thumb|A flourished combination of the final two out of the Eight Melodies in ''Mother / EarthBound Beginnings''.]] | [[File:EarthboundSeriesVictoryThemeUltimate.ogg|thumb|A flourished combination of the final two out of the Eight Melodies in ''Mother / EarthBound Beginnings''.]] | ||
<gallery> | <gallery> | ||
Line 276: | Line 340: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|ChocoTaco|USA}} - The best Lucas Player in Florida. Placed 17th at {{Trn| Ultimate Gamer Miami}}, 25th at {{Trn|Come to Papa 3}} and {{Trn|Overlords of Orlando: Ultimate Edition}}, and 33rd at {{Trn|The Big House 9}}. Has a win over {{Sm|Goblin}} and {{Sm|Abadango}}. | |||
*{{Sm|Mekos|USA}} - The best Lucas player in the United States, and one of the best Lucas players in the world. Placed 4th at {{Trn|Just Roll With It! 10}}, 17th at {{Trn|Just Roll With It! 11}} and at {{Trn|DreamHack Atlanta 2019}}, 25th at {{Trn|Glitch 7 - Minus World}}, 33rd at {{Trn|Glitch 6}}, and 49th at {{Trn|MomoCon 2019}}. Has wins over {{Sm|Fatality}}, {{sm|Mystearica}}, {{sm|Benny&TheJets}}, and {{sm|Uncivil ninja}}. Ranked 10th on the [[North Carolina Power Rankings#Super Smash Bros. Ultimate rankings|North Carolina Ultimate Power Rankings]]. | |||
*{{Sm|Regalo|USA}} - Placed 9th at {{Trn|Final Round 2019}}, 13th at {{Trn|Just Roll With It! 10}}, and 25th at {{Trn|Glitch 6}}. Ranked 12th on the [[North Carolina Power Rankings#Super Smash Bros. Ultimate rankings|North Carolina Power Rankings]]. | |||
*{{Sm|ChocoTaco|USA}} - | *{{Sm|ShiNe|USA}} - The best Lucas player in both [[SoCal]] and Taiwan. Placed 1st at {{Trn|Taipei Major 2019}}, 9th at {{Trn|SwitchFest 2019 Kickoff}}, 13th at {{Trn|Super Smashed Fest}}, and 25th at {{Trn|Ultimate Nimbus}}. | ||
*{{Sm| | *{{Sm|WhYYZ|Netherlands}} - The best Lucas player in the Netherlands. Placed 9th at {{Trn|TSEA Link Summer Smash}}, 17th at both {{Trn|Heroes of Dutch Comic Con Spring 2019}} and {{Trn|Lightning: Strikes Twice}}, and 49th at both {{Trn|The Ultimate Performance}} and {{Trn|Syndicate 2019}}. Ranked 20th on the [[Dutch Power Rankings#Super Smash Bros. Ultimate rankings|Dutch Ultimate Power Rankings]]. | ||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!== | =={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!== | ||
Line 297: | Line 356: | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}}||[[Magicant]]||''{{SSBUMusicLink|EarthBound|Magicant}}''|| | ||
|- | |- | ||
|2||{{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}} | |2||{{SSBU|Robin}} (x2) {{Head|Robin|g=SSBU|s=20px}}{{Head|Robin|g=SSBU|s=20px|cl=Female}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''|| | ||
|- | |- | ||
|4||Giant {{ | |4||Giant {{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}||[[Palutena's Temple]] ([[Ω form]])||''{{SSBUMusicLink|Kid Icarus|Underworld}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 313: | Line 372: | ||
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | |Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand. | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits. | ||
Line 321: | Line 378: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-37Lucas.jpg|thumb|Finding Lucas in World of Light|left]] | [[File:WoL-37Lucas.jpg|thumb|Finding Lucas in World of Light|left]] | ||
Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when | Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village | Lucas can be found on a village covered in fog as a callback to his home of Tazmily Village. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|37 | | 37 | ||
|[[File:Lucas SSBU.png|center| | | [[File:Lucas SSBU.png|center|108x108px]] | ||
| {{SSBU|Lucas}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|6,600 | | 6,600 | ||
|[[New Pork City]] ([[Ω form]]) | | [[New Pork City]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | | ''{{SSBUMusicLink|EarthBound|Unfounded Revenge / Smashing Song of Praise}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Lucas's | Lucas's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Lucas in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Lucas Spirit.png|564. '''''Lucas''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 377: | Line 435: | ||
|- | |- | ||
|462 | |462 | ||
|{{ | |[[File:Legendarybirds.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Articuno, Zapdos, & Moltres}}[[Articuno]], [[Zapdos]], & [[Moltres]] | ||
|•Reflect {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Red}} | |''Pokémon series'' | ||
| | |•Reflect {{SSBU|Lucas}} (×3) ({{Head|Lucas|g=SSBU|s=20px|cl=Cyan}}{{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,700 | |13,700 | ||
|[[Find Mii]] ([[Battlefield form]]) | |[[Find Mii]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•The enemy reflects projectiles<br>•The enemy's PSI attacks have increased power<br> | |•The enemy reflects projectiles<br>•The enemy's PSI attacks have increased power<br>•Stamina battle | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|Articuno (cyan costume) | |Articuno (cyan costume), Zapdos (orange costume), and Moltres (red costume) | ||
|- | |- | ||
|585 | |585 | ||
| | |[[File:Kumatora2.png|center|64x64px]] | ||
|'' | |[[Kumatora]] | ||
|''Earthbound series'' | |||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[New Pork City]] ([[Battlefield form]]) | |[[New Pork City]] ([[Battlefield form]]) | ||
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|- | |- | ||
|589 | |589 | ||
| | |[[File:MaskedMan.png|center|64x64px]] | ||
|'' | |Masked Man | ||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |''Earthbound series'' | ||
| | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,400 | |9,400 | ||
|[[New Pork City]] ([[Ω form]]) | |[[New Pork City]] ([[Ω form]]) | ||
|N/A | |N/A | ||
| | |•Stamina battle<br>•The enemy will charge up a powerful Final Smash<br>•The enemy has increased attack power | ||
|{{SSBUMusicLink|EarthBound|Porky's Theme}} | |{{SSBUMusicLink|EarthBound|Porky's Theme}} | ||
| | | | ||
|- | |- | ||
|590 | |590 | ||
| | |[[File:Claus Spirit.png|center|64x64px]] | ||
|'' | |Claus | ||
|''Earthbound series'' | |||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}<br>•Metal {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}<br>•Metal {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,200 | |13,200 | ||
|[[Garden of Hope]] ([[Battlefield form]]) | |[[Garden of Hope]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,078 | |1,078 | ||
| | |[[File:Kiddracula.png|center|64x64px]] | ||
|Kid Dracula | |||
|''Kid Dracula'' | |''Kid Dracula'' | ||
|•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,600 | |9,600 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|307 | |307 | ||
|{{ | |[[File:Slugger Green Glove Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Slugger & Green Glove}}Slugger & Green Glove | ||
|''Yoshi'' | |||
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,500 | |1,500 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
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|- | |- | ||
|581 | |581 | ||
| | |[[File:Flint Spirit.png|center|64x64px]] | ||
|'' | |Flint | ||
|''Earthbound series'' | |||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[Onett]] ([[Battlefield form]]) | |[[Onett]] ([[Battlefield form]]) | ||
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|- | |- | ||
|582 | |582 | ||
| | |[[File:Hinawa.png|center|64x64px]] | ||
|'' | |Hinawa | ||
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Blue}} | |''Earthbound series'' | ||
| | |•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Lucas}} (×2) ({{Head|Lucas|g=SSBU|s=20px|cl=Orange}}{{Head|Lucas|g=SSBU|s=20px|cl=Blue}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,100 | |13,100 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
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|•All fighters are easy to launch | |•All fighters are easy to launch | ||
|{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | |{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}} | ||
|{{s|wikibound|Lucas}} | |{{s|wikibound|Lucas}} and {{s|wikibound|Claus}} | ||
|- | |- | ||
|583 | |583 | ||
| | |[[File:Boney.png|center|64x64px]] | ||
|'' | |[[Boney]] | ||
|''Earthbound series'' | |||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,500 | |1,500 | ||
|[[Onett]] | |[[Onett]] | ||
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|- | |- | ||
|1,116 | |1,116 | ||
|{{ | |{{anchor|Pitcher & Batter}}[[File:Pitcher Batter Spirit.png|center|64x64px]] | ||
|Pitcher & Batter | |||
|''Baseball'' | |''Baseball'' | ||
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}}×2 | |•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Red}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Pokémon Stadium 2]] ( | |[[Pokémon Stadium 2]] ([[Ω form]]) | ||
|•Item Tidal Wave<br>•Item: Sports | |•Item Tidal Wave<br>•Item: Sports | ||
|•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers | |•The enemy favors side smash attacks<br>•The enemy starts the battle with a [[Home-Run Bat]]<br>•Certain items will appear in large numbers | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Baseball (Training)}} | ||
|Catcher(s) | |Catcher(s) | ||
|} | |} | ||
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<gallery> | <gallery> | ||
SSBU Lucas Number.png|Lucas' fighter card. | SSBU Lucas Number.png|Lucas' fighter card. | ||
SSBUWebsiteLucas1.jpg|Taunting on [[Green Greens]]. | SSBUWebsiteLucas1.jpg|Taunting on [[Green Greens]]. | ||
SSBUWebsiteLucas2.jpg|Lucas using his [[Rope Snake]] on [[Skyloft]]. | SSBUWebsiteLucas2.jpg|Lucas using his [[Rope Snake]] on [[Skyloft]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=GWjfyyGNL8c}} | {{#widget:YouTube|id=GWjfyyGNL8c}} | ||
==Trivia== | ==Trivia== | ||
* | *Because Lucas' PSI-based attacks now have light blue effects, this creates an inconsistency with his artwork in the panoramic "Everyone Is Here!" illustration, which features his former pink-and-yellow PSI effects. | ||
*Lucas is the only ''[[ | *Lucas' character portrait is based off of his side taunt. | ||
*While holding a small item, Lucas still reverts to | *Lucas is in Kirby's Classic Mode unlock column, the same one as Ness. | ||
* | *Lucas is the first and only ''[[Brawl]]'' newcomer to receive a completely new victory theme. | ||
* | *While holding a small item, Lucas still reverts to Ness's previous idle animation despite Ness receiving a new one. | ||
* | *There's a bug regarding Lucas's forward smash where the stick won't shrink inside his hand when done while facing left. | ||
**Additionally, there's another bug regarding Lucas's backward knockback animation in which he "snaps" into his tumbling animation. | |||
*Lucas and the {{SSBU|Ice Climbers}} are the only | *Because of his status as an unlockable character in ''[[Ultimate]]'', Lucas is the only character in the entire series to have been a starter character, an unlockable character and a DLC character. | ||
*Lucas and the {{SSBU|Ice Climbers}} are the only playable characters which use sprites as their Fighters Spirit image. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |