Editing Lucas (SSBU)

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|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|tier = C+
|ranking = 61
|ranking = 58
}}
}}
 
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Lucas was revealed along with fellow ''EarthBound'' fighter {{SSBU|Ness}} and all other veterans on June 12th, 2018 and is classified as [[Fighter number|Fighter #37]].
'''Lucas''' ({{ja|リュカ|Ryuka}}, ''Lucas'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed along with fellow ''EarthBound'' fighter {{SSBU|Ness}} and all other veterans on June 12th, 2018 and is classified as [[Fighter number|Fighter #37]].


As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.


Lucas is ranked 61st out of 82 on the current [[tier list]], placing him at the top of the C- tier. This is a sizable drop from his 28th/29th out of 54 placement in ''Smash 4'', where he was tied with {{SSB4|Ness}}.
Lucas is ranked 58th out of 82 on the current [[tier list]], placing him in the C+ tier. This is a sizable drop from his 28th/29th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Ness}}.


==How to unlock==
==How to unlock==
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Being a pseudo-clone of {{SSBU|Ness}}, Lucas shares attributes with him in terms of special moves. However, the two are very different from each other in gameplay. Lucas is a middleweight that has slow [[walking]] speed, average [[dashing]] speed and [[gravity]], fast [[air speed]], and below-average [[falling speed]]. He makes up for his lack of ground mobility with the speed of his attacks, with many possessing low lag, allowing him to rack up damage quickly and safely, while he also boasts a large number of high-damaging and powerful attacks that can KO at early percents.
Being a pseudo-clone of {{SSBU|Ness}}, Lucas shares attributes with him in terms of special moves. However, the two are very different from each other in gameplay. Lucas is a middleweight that has slow [[walking]] speed, average [[dashing]] speed and [[gravity]], fast [[air speed]], and below-average [[falling speed]]. He makes up for his lack of ground mobility with the speed of his attacks, with many possessing low lag, allowing him to rack up damage quickly and safely, while he also boasts a large number of high-damaging and powerful attacks that can KO at early percents.


Arguably Lucas's greatest strength is his extremely dangerous edgeguarding game, which is among the greatest in ''Ultimate'', and allows him to easily KO off-stage opponents at unusually early percentages. PK Freeze freezes opponents and now launches opponents horizontally with powerful knockback, enabling it to KO off-stage opponents at ludicrously low % and making it one of his most infamous edge-guarding techniques. Its incredibly large hitbox makes it an excellent 2-frame punish tool, can be used to punish rolls or techs, and can also be used as a deadly stage spike and ledgetrapping option. PK Fire can be used to snipe offstage opponents for a KO. The orb of PK-Thunder has very high base knockback and hitstun making it extremely useful for dragging the opponent to the blastline, stage spiking them, and sending off-stage opponents far enough from the stage to completely prevent them from recovering. PK Thunder is especially effective against characters with poor horizontal recoveries, who rely on tether recoveries or characters who recover from below, and Lucas can nearly effortlessly gimp them at awkwardly early percents (as low as 0%), while he remains almost completely safely on-stage. PSI Magnet contains a windbox at the start-up of the move that will pull opponents closer to Lucas, in the air, the strength of the windbox scales based on the opponents percentage, which can be useful for setting up an edge-guard situation or even outright gimping opponents. The move's semi-spike hitbox can KO off-stage opponents at reasonable percentages or put them in a bad position off-stage. Alongside his special moves, Lucas has some of the strongest smash attacks that are also excellent at edgeguarding and KOing, especially his down smash; the first hit is among the most powerful in the game and can KO under 60% at the ledge. Similarily to PK Freeze, it has an extremely large hitbox and a long duration that make it an incredibly deadly tool for 2-frame punishes, and ledgetrapping, while it can successfully catch opponents under certain stages and punish rolling or teching opponents. Also, a reverse down smash can potentially stage spike opponents at the edge, and all 3 hits can even sometimes land if the opponents don't tech the individual hits successfully. Lucas's forward smash is a strong and quick smash attack that can efficiently KO opponents who recklessly air dodge towards the stage. Lucas's up smash is among the absolute strongest and has invincibility on frames 1-7, which allows it to punish ledge attacks with proper timing (although it is situational), and can catch some characters hanging on the edge (although it doesn't work on about half of the cast). Lucas's back and forward throws are strong (with the former being among the strongest) and can force edgeguarding situations and KO at high percentages at the ledge. Lucas also possesses two meteor smash aerials, his back and down aerials, while his forward aerial deals strong knockback and is a reliable KOing option. Overall, Lucas has one of the best 2-frame punish abilities in ''Ultimate'', with his PK Freeze, down smash, forward tilt, dash attack, and down tilt being very efficient (especially the former three), while forward tilt and dash attack are surprisingly powerful for attacks of their type.
Arguably Lucas's greatest strength is his extremely dangerous edgeguarding game, which is among the greatest in ''Ultimate'', and allows him to easily KO off-stage opponents at unusually early %. PK Freeze freezes opponents and now launches opponents horizontally with powerful knockback, enabling it to KO off-stage opponents at ludicrously low % and making it one of his most infamous edge-guarding techniques. Its incredibly large hitbox makes it an excellent 2-frame punish tool, can be used to punish rolls or techs, and can also be used as a deadly stage spike and ledgetrapping option. PK Fire can be used to snipe offstage opponents for a KO. The orb of PK-Thunder has very high base knockback and hitstun making it extremely useful for dragging the opponent to the blastline, stage spiking them, and sending off-stage opponents far enough from the stage to completely prevent them from recovering. PK Thunder is especially effective against characters with poor horizontal recoveries, who rely on tether recoveries or characters who recover from below, and Lucas can nearly effortlessly gimp them at awkwardly early percents (as low as 0%), while he remains almost completely safely on-stage. PSI Magnet contains a windbox at the start-up of the move that will pull opponents closer to Lucas, in the air, the strength of the windbox scales based on the opponents percentage, which can be useful for setting up an edge-guard situation or even outright gimping opponents. The move's semi-spike hitbox can KO off-stage opponents at reasonable percentages or put them in a bad position off-stage. Alongside his special moves, Lucas has some of the strongest smash attacks that are also excellent at edgeguarding and KOing, especially his down smash; the first hit is among the most powerful in the game and can KO under 60% at the ledge. Similarily to PK Freeze, it has an extremely large hitbox and a long duration that make it an incredibly deadly tool for 2-frame punishes, and ledgetrapping, while it can successfully catch opponents under certain stages and punish rolling or teching opponents. Also, a reverse down smash can potentially stage spike opponents at the edge, and all 3 hits can even sometimes land if the opponents don't tech the individual hits successfully. Lucas's forward smash is a strong and quick smash attack that can efficiently KO opponents who recklessly air dodge towards the stage. Lucas's up smash is among the absolute strongest and has invincibility on frames 1-7, which allows it to punish ledge attacks with proper timing (although it is situational), and can catch some characters hanging on the edge (although it doesn't work on about half of the cast). Lucas's back and forward throws are strong (with the former being among the strongest) and can force edgeguarding situations and KO at high percentages at the ledge. Lucas also possesses two meteor smash aerials, his back and down aerials, while his forward aerial deals strong knockback and is a reliable KOing option. Overall, Lucas has one of the best 2-frame punish abilities in ''Ultimate'', with his PK Freeze, down smash, forward tilt, dash attack, and down tilt being very efficient (especially the former three), while forward tilt and dash attack are surprisingly powerful for attacks of their type.


Alongside his great edgeguarding potential, Lucas' recovery is among the longest and most flexible in the game, thanks to his Zair tether recovery, his long directional air dodge, and his long-distanced PK Thunder 2. His PK Thunder travels in a tighter arc than Ness' and doesn't disappear when hitting an enemy, unlike the latter, while his PK Thunder 2 sends him a much greater distance, allowing him to safely go far off to the sides or far below the stage to edge-guard his opponents and quickly recover on-stage after efficiently edgeguarding or gimping them. Additionally, if he bumps into part of the stage or a wall, he can use his PK Thunder a second time for a limited time, making his recovery even longer overall. However, it can still be exploited by some characters, as it is rather slow overall and his [[PK Thunder]] can be absorbed or reflected by some characters, while projectiles can disrupt it efficiently. His [[PK Thunder 2]] also can occasionally have some angling issues, and has long ending lag, making Lucas vulnerable to gimps and punishes by some characters.  
Alongside his great edgeguarding potential, Lucas' recovery is among the longest and most flexible in the game, thanks to his Zair tether recovery, his long directional air dodge, and his long-distanced PK Thunder 2. His PK Thunder travels in a tighter arc than Ness' and doesn't disappear when hitting an enemy, unlike the latter, while his PK Thunder 2 sends him a much greater distance, allowing him to safely go far off to the sides or far below the stage to edge-guard his opponents and quickly recover on-stage after efficiently edgeguarding or gimping them. Additionally, if he bumps into part of the stage or a wall, he can use his PK Thunder a second time for a limited time, making his recovery even longer overall. However, it can still be exploited by some characters, as it is rather slow overall and his [[PK Thunder]] can be absorbed or reflected by some characters, while projectiles can disrupt it efficiently. His [[PK Thunder 2]] also can occasionally have some angling issues, and has long ending lag, making Lucas vulnerable to gimps and punishes by some characters.  
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Aside from the changes to footstooling and locking, some of the universal changes made to ''Ultimate''{{'}}s engine have significantly benefitted Lucas overall. Like with most other veterans, his previously lacking mobility is somewhat better thanks to his faster [[dash]]ing and [[air speed]]s; combined with his improved aerials and PK Fire, this gives him a significantly more useful neutral game. The increased [[shieldstun]] further improves the safety of Lucas' attacks on shield, especially if they're sweetspotted. Thanks to the changes to [[air dodge]]s and the return of directional air dodges, Lucas has another option to mix up his recovery, furthermore, like {{SSBU|Ness}}, Lucas's directional air dodge travels farther than other characters. Adding to this, because characters can only air dodge once before landing or getting hit, when combined with a retooled PK Freeze, Lucas's edgeguarding game is much more lethal than before. On the other hand, the ability to air dodge once before landing or getting hit has further worsened his ability to land.
Aside from the changes to footstooling and locking, some of the universal changes made to ''Ultimate''{{'}}s engine have significantly benefitted Lucas overall. Like with most other veterans, his previously lacking mobility is somewhat better thanks to his faster [[dash]]ing and [[air speed]]s; combined with his improved aerials and PK Fire, this gives him a significantly more useful neutral game. The increased [[shieldstun]] further improves the safety of Lucas' attacks on shield, especially if they're sweetspotted. Thanks to the changes to [[air dodge]]s and the return of directional air dodges, Lucas has another option to mix up his recovery, furthermore, like {{SSBU|Ness}}, Lucas's directional air dodge travels farther than other characters. Adding to this, because characters can only air dodge once before landing or getting hit, when combined with a retooled PK Freeze, Lucas's edgeguarding game is much more lethal than before. On the other hand, the ability to air dodge once before landing or getting hit has further worsened his ability to land.


Altogether, Lucas is a less polarized character than in ''Smash 4''. He no longer has access to KO setups from his down throw and his footstool and locking-based combos are less effective, but many of his most glaring weaknesses were notably improved, some of his less potent moves became much stronger, the significant buffs to his edgeguarding game and his much more powerful and damaging finishers have significantly improved his KOing ability, and the changes to the game's pace have provided more flexibility for him, granting him far options than he had in ''Smash 4''. As a result of this, Lucas has a relatively higher learning curve, and now plays better with a mix-up playstyle. However, given the various buffs to other returning veterans, and the introduction of DLC characters that Lucas struggles against, it's generally agreed that his buffs were not significant enough to improve Lucas, and he is worse relative to the cast than he was in ''Smash 4''.
Altogether, Lucas is a less polarized character than in ''SSB4''. He no longer has access to KO setups from his down throw and his footstool and locking-based combos are less effective, but many of his most glaring weaknesses were notably improved, some of his less potent moves became much stronger, the significant buffs to his edgeguarding game and his much more powerful and damaging finishers have significantly improved his KOing ability, and the changes to the game's pace have provided more flexibility for him, granting him far more options than he had in ''SSB4''. As a result of this, Lucas has a relatively higher learning curve, and now plays better with a mix-up playstyle. However, given the various buffs to other returning veterans, and the introduction of DLC characters that Lucas struggles against, it's generally agreed that his buffs were not significant enough to improve Lucas, and he is worse relative to the cast than he was in ''SSB4''.


{{SSB4 to SSBU changelist|char=Lucas}}
{{SSB4 to SSBU changelist|char=Lucas}}
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|dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
|dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late)
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late)
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''Smash 4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once, though its shield damage is low for each hit to compensate.
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a finger gun gesture. With each blast, its range increases at the expense of damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO as low as 60% near the edge depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''SSB4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once.
|nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
|nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
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|fsdmg=6.5% (per hit)
|fsdmg=6.5% (per hit)
|fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}}
|fsdesc=[[Boney]] and [[Kumatora]] join Lucas, who summons [[wikibound:PK Starstorm|a shower of falling stars]] that fly towards the center of the stage, damaging opponents in range. The trajectory of the meteors can be angled left and right. Unique to Lucas' version of PK Starstorm, the range of the meteors can also be adjusted. Tilting the stick up causes the meteors to spread out near the top of the screen (this will allow the meteors to hit opponents closer to the upper blast line, but will miss any who are grounded); tilting down causes the meteors to slightly angle outwards as they fall towards the stage (if done from the center of Final Destination, the meteors will cover almost the entirety). Overall, it has far more control than Ness's version.}}
===Stats===
{{Attributes
| cast=89
| weight=94 | rweight=48-51
| dash=1.815 | rdash=63-69
| run=1.65 | rrun=53-55
| walk=0.893 | rwalk=74
| trac=0.116 | rtrac=20-28
| airfric=0.014 | rairfric=31-33
| air=1.155 | rair=21-26
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.085 | raddaccel=12-15
| gravity=0.09 | rgravity=45-51
| fall=1.37 | rfall=70
| ff=2.192 | rff=70
| jumpsquat=3 | rjumpsquat=2-89
| jumpheight=29.41 | rjumpheight=73
| shorthop=13 | rshorthop=78-80
| djump=44.13 | rdjump=8
}}


===[[Announcer]] call===
===[[Announcer]] call===
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*Holds one finger to his forehead, and then swings his arm outward.
*Holds one finger to his forehead, and then swings his arm outward.
<gallery>
<gallery>
SSBULucasIdle1.gif|Lucas' first idle pose.
SSBULucasIdle1.gif|Lucas' first idle pose
SSBULucasIdle2.gif|Lucas' second idle pose.
SSBULucasIdle2.gif|Lucas' second idle pose
</gallery>
</gallery>


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|-
|-
! scope="row"|Description
! scope="row"|Description
|Lu - cas! || Ryuuuu - ka! || Lu - cas! *claps 3 times* || Lucas! Go Lucas! || Luuuuu - cas!
|Lu - cas! || Ryuuuu - ka! || Lu - cas! *claps 3 times* || Lucas! Go Lucas! || Luuuuu - ca!
|}
|}
</div>
</div>
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*{{Sm|ChocoTaco|USA}} - One of the best Lucas players in the United States. His most notable run was his 25th-place finish at {{Trn|Let's Make Big Moves 2022}} where he upset {{Sm|Kola}}. He has also placed 17th at {{Trn|CEO 2021}} and 25th at {{Trn|Low Tide City 2022}} and was ranked 150th on the [[OrionRank Mid-Year 2022]].
*{{Sm|ChocoTaco|USA}} - One of the best Lucas players in the United States. His most notable run was his 25th-place finish at {{Trn|Let's Make Big Moves 2022}} where he upset {{Sm|Kola}}. He has also placed 17th at {{Trn|CEO 2021}} and 25th at {{Trn|Low Tide City 2022}} and was ranked 150th on the [[OrionRank Mid-Year 2022]].
*{{Sm|Nitox|France}} - One of the best Lucas players in the world, and one of two Lucas players ever ranked in the top 100 on a notable global ranking, with his highest ranking being 84th on the [[OrionRank Ultimate: Eclipse]]. His 9th place finish at the major {{Trn|COLOSSEL 2022}} is tied for the highest placement for a Lucas player at a major event.
*{{Sm|Nitox|France}} - One of the best Lucas players in the world, and one of two Lucas players ever ranked in the top 100 on a notable global ranking, with his highest ranking being 84th on the [[OrionRank Ultimate: Eclipse]]. His 9th place finish at the supermajor {{Trn|COLOSSEL 2022}} is tied for the highest placement for a Lucas player at a major event.
*{{Sm|Regalo|USA}} - One of the best Lucas players in the world and one of two Lucas players ever ranked in the top 100 on a notable global ranking, ranking 97th on the [[UltRank 2022]]. His 9th place finish at the supermajor {{Trn|Super Smash Con 2022}} is the highest relative-to-number-of-players placement for a Lucas player at a major event, and is tied for the highest overall placement for a Lucas player at a major event.
*{{Sm|Regalo|USA}} - One of the best Lucas players in the world and one of two Lucas players ever ranked in the top 100 on a notable global ranking, ranking 97th on the [[UltRank 2022]]. His 9th place finish at the supermajor {{Trn|Super Smash Con 2022}} is tied for the highest placement for a Lucas player at a major event.
*{{Sm|Rinkururu|Japan}} - Co-mains Lucas with {{SSBU|Min Min}} and has placed respectfully at several majors, including 13th at the major {{Trn|Maesuma TOP 7}} and 25th at the supermajor {{Trn|DELTA 4}}.
*{{Sm|Rinkururu|Japan}} - Co-mains Lucas with {{SSBU|Min Min}} and has placed respectfully at several majors, including 13th at the major {{Trn|Maesuma TOP 7}} and 25th at the supermajor {{Trn|DELTA 4}}.


===Tier placement and history===
===Tier placement and history===
Likely due to his high learning curve and being outclassed by other characters with a similar archetype, Lucas's representation has been somewhat below average throughout most of the competitive lifespan. Although he has seen notable representation at a regional level thanks to the likes of {{Sm|Mekos}} and {{Sm|WhYYZ}}, his results at a major level were notably more scarce, although they have since been improving in the post-online metagame thanks to the efforts of players such as {{Sm|ChocoTaco}}, {{Sm|Nitox}}. and {{Sm|Regalo}}. As a result, most players consider Lucas to be in the mid-tier, which is reflected in Lucas's placement in the current tier list, where he is ranked 61st as the highest character in the C- tier.
Likely due to his high learning curve and being outclassed by other characters with a similar archetype, Lucas's representation has been somewhat below average throughout most of the competitive lifespan. Although he has seen notable representation at a regional level thanks to the likes of {{Sm|Mekos}} and {{Sm|WhYYZ}}, his results at a major level were notably more scarce, although they have since been improving in the post-online metagame thanks to the efforts of players such as {{Sm|ChocoTaco}}, {{Sm|Nitox}}. and {{Sm|Regalo}}. As a result, most players consider Lucas to be in the mid-tier, which is reflected in Lucas's placement in the current tier list, where he is ranked 58th as the second-highest low-mid tier.


=={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!==
=={{SSBU|Classic Mode}}: Magic, Sacred Powers, and PSI!==
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|}
|}


Note: All stages Lucas travels to are ''Super Smash Bros. 4'' stages.
Note: All stages Lucas travels to are ''Super Smash Bros. for Wii U and 3DS'' stages.


[[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Lucas has ''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}'' accompany the credits.

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