Editing Lucas (PM)
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*{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | *{{change|[[Up throw]] and [[PK Fire]] now use freezing graphics instead of PSI and fire graphics, respectively.}} | ||
*{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | *{{buff|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], giving him the option to roll or [[floor attack]], allowing situational [[mindgame]]s.}} | ||
===Attributes=== | ===Attributes=== | ||
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|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | | [[PK Thunder]] || 10% (PK Thunder head), 1% (PK Thunder tail)<br/>PK Thunder 2: 8% (hit 1), 3% (hits 2-7), 8% (hit 8) || Lucas generates a ball of lightning which can be directed with the the [[control stick]]/d-pad. Like Ness's PK Thunder, it can be directed into Lucas to launch him. Unlike Ness's version, however, it does not fizzle out after hitting a foe and instead causes repeated damage. The latter also applies to his PK Thunder 2. As such, using PK Thunder will result in Lucas not being able to move or defend, because the control stick/d-pad is used to aim the projectile. This move can also be used to interrupt recoveries. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
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===Project+=== | ===Project+=== | ||
''[[Project+]]'' would give Lucas's Masked Man disguise five new recolors, and provide a new costume based on his appearance in the cancelled game ''EarthBound 64''. Both costumes also feature a recolor based on Claus, both as the helmetless Masked Man, and his beta artwork in | ''[[Project+]]'' would give Lucas's Masked Man disguise five new recolors, and provide a new costume based on his appearance in the cancelled game ''EarthBound 64''. Both costumes also feature a recolor based on Claus, both as the helmetless Masked Man, and his beta artwork in Earthbound 64. | ||
[[File:Lucas Palette (P+).png|800px|thumb|center|Lucas' alternate costumes in P+]] | [[File:Lucas Palette (P+).png|800px|thumb|center|Lucas' alternate costumes in P+]] | ||
'''Z-Secret Costume:''' Chimera Lucas: Gives Lucas a set of pajamas that resemble the Ultimate Chimera. | '''Z-Secret Costume:''' Chimera Lucas: Gives Lucas a set of pajamas that resemble the Ultimate Chimera. | ||
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[[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | [[File:LucasoldBairPM.png|thumb|200px|Lucas's back aerial in previous versions of ''Project M''.]] | ||
*In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | *In previous incarnations, Lucas's back aerial in ''Project M'' was replaced with an aerial roundhouse kick (similar to Ness's forward tilt) that dealt great knockback with high knockback scaling, while his down aerial, a guaranteed meteor smash, had him perform a flip kick downwards. While very powerful, they were not considered versatile enough for competitive play, and were later removed for subsequent versions of the mod in favor of their ''Brawl'' iterations, but with many new buffs (as described above). | ||
*Lucas holds the record for the longest Smash Taunt | *In 3.6, Lucas holds the record for the longest Smash Taunt, exceeding 1,000 frames | ||
==External links== | ==External links== |