Editing Lucario (SSBB)

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{{ArticleIcons|ssbb=y}}
''This article is about Lucario's appearance in [[Super Smash Bros. Brawl]].  For other uses, see [[Lucario]].''
{{Disambig2|Lucario's appearance in ''Super Smash Bros. Brawl''|this Pokémon in other contexts|Lucario}}
 
{{Infobox Character
{{Infobox Character
|name = Lucario
|name         = Lucario
|image = [[File:Lucario SSBB.jpg|250px]]
|image       = [[Image:LucarioBrawl.jpg|250px|Lucario]]
|game = SSBB
|caption      = [[Image:Pokémon Icon.gif]]
|ssbgame1 = SSB4
|universe    = ''[[Pokémon (universe)|Pokémon]]''
|ssbgame2 = SSBU
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|firstgame    = ''Pokémon'' (''[[Pokémon Diamond and Pearl|Diamond/Pearl]]'', 2007)
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier         = B
|ranking = 11
|ranking     = 10
}}
}}
'''Lucario''' ({{ja|ルカリオ}}, ''Rukario'') is a character in ''[[Super Smash Bros. Brawl]]''. It is said to have replaced Mewtwo, though their fighting styles are different.
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
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'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario''), stylized as '''LUCARIO''' in Europe, is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', originating from the {{uv|Pokémon}} universe. Confirmation of Lucario's inclusion in ''Brawl'' was [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups. It was officially revealed on February 28, 2008.
While primarily a Fighting/Steel-type Pokémon, most of Lucario's moves are augmented with its innate ability to use "Aura", in a style very similar to [[Mewtwo (SSBM)|Mewtwo]]'s Psychic augmented fighting style, but with different techniques similar to martial arts. Like [[Mewtwo]], its voice acting attributed to its telepathic abilities demonstrated in the movie ''Lucario and the Mystery of Mew'', except it seems to speak more than Mewtwo did, especially when announcing its Final Smash, and during its victory poses. Lucario is unique among the fighters in that its attacks that rely on Aura become more powerful as it takes damage, capping at 182%. Its power also increases slightly if it is behind in a match, effectively meaning that it is more powerful if fighting at a "disadvantage".
 
The current tier ranks Lucario 10th in the list due to its Aura properties with long ranged, long lasting attacks and the ability to build up damage through various combos and juggling as well as good balance in power and speed.
 
==How to Unlock==
Complete one of the following:
*Play 100 matches in Brawl, then defeat Lucario.
*Complete the Target Test on all difficulty levels with one character (this can be done on 1 or 2 player mode), then defeat Lucario.
*Get Lucario to join your party in ''[[The Subspace Emissary]]''.
 
==Attributes==


Lucario is one of two characters in ''Brawl'' with spoken lines in every language, with the other being {{SSBB|Pokémon Trainer}}. It is also the first Pokémon to speak a human language other than Japanese. Its voice actors vary depending on the language:
<!-- I think I wrote too much, but I'm not sure how to edit this since it is all good information. Here's hoping someone can edit this down while maintaining the info. (GdDmt)-->
*In Japanese: {{s|wikipedia|Daisuke Namikawa}}, reprising his role from the ''Pokémon'' movie ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]''.
*In English: {{iw|wikipedia|Bill Rogers|voice actor}}, who would later voice [[bulbapedia:Maylene's Lucario|different]] [[bulbapedia:Riley's Lucario|Lucarios]] in the ''Pokémon'' anime.
*In French: Unknown (Spoken lines only; the grunts are from the Japanese version and the [[Wii Remote selection sound]] is from the English version)
*In German: Unknown (Spoken lines only; the grunts are from the English version)
*In Italian: Luigi Fantino (Spoken lines only; the grunts are from the English version)
*In Spanish: Carlos Lobo (Spoken lines only; grunts are from the English version)
*In Korean: Shin Yong-woo
Lucario is ranked 11th on the [[Tier list#SSBB tier list|tier list]], placing it at the top of the C+ tier. Lucario is most known for its [[Aura]] property that increases its power as its [[damage]] goes up and is bolstered even further when its placing falls in a match. At high percentages, Lucario possesses KO power that rivals that of {{SSBB|Bowser}} and {{SSBB|Ganondorf}}, while its attacks are much faster. Outside of aura, Lucario possesses what is considered one of the strongest [[aerial]] games, with its above average [[air speed]] and [[floaty]] falling speed giving it strong aerial movement, while its amazing and well balanced aerial attacks give it some of the best offensive and defensive aerial capabilities. Lucario additionally possesses a strong defensive game to bolster its aura property farther, possessing good movement, great [[reach]], a strong and spammable projectile in [[Aura Sphere]], and extremely fast and long distanced [[roll]]s. Lucario also has one of the strongest [[combo]]ing abilities in ''Brawl'', possessing several effective combo starters and attacks that flow into each other well, as well as a strong [[grab]] and [[throw]] game.


However, Lucario's Aura property acts as a double-edged sword, as its attacks are extremely weak at low damage percents. Since Lucario lacks an effective gimping move and has only a few moves that aren't affected by Aura (none of which are reliable KO moves), Lucario has to be at high damage percentages to KO effectively, where it is then vulnerable to KOs itself. Lucario, despite possessing a good recovery, can be problematic; even though Lucario can cover good distance when recovering and its recovery move [[ExtremeSpeed]] is versatile with unique properties, ExtremeSpeed lacks [[invincibility frame]]s and damaging [[hitbox]]es while also not being very fast. This makes ExtremeSpeed heavily vulnerable to [[edge-hogging]] and makes Lucario one of the easier characters to [[edge-guard]]. Overall, Lucario has strong [[matchup]]s, with only two [[Counter (matchup)|counter]]ed matchups against {{SSBB|Meta Knight}} and {{SSBB|King Dedede}}, and it has achieved strong [[tournament]] results.
In general, Lucario is a character with moderate speed and good attack range.  However, due to its "high risk, high return" nature, it is very difficult to pull off a good KO without Lucario also having a high damage percent, as all his Aura-based moves have below-average knockback for their respective classes when not powered up by the Aura buff.  His recovery is similarly hit and miss.  Lucario has good jumps and the only any-direction (rather than just 8-way) up+B in the game, as well as the best wall jump in the game (by far) and the ability to wall cling even out of his up+B, but because [[ExtremeSpeed]] does no damage, stages without walls at the edge can make him susceptible to edge-hogging. Regardless, Lucario is an excellent character, possessing great combo potential, space control, and disjointed hitboxes, with the added bonus of being one of the better defensive/camping characters in the game.


==How to unlock==
Lucario's offensive power lies primarily in its ability to initiate combos well into the upper-mid percentages.  At low damage, all of Lucario's Aura moves have weaker-than-usual knockback, which makes them relatively easy to chain into one another.  The best example is his up-tilt attack, which is a great juggle despite its low damage returns, and combos well with his similarly-low-knockback up-throw. Up-tilt is quick and actually begins behind him, giving it well-rounded coverage. From there Lucario can follow up with up-airs and forward-airs, or forward-tilts and [[Force Palm]] grabs if the opponent is still close to the ground, and can finish with higher knockback moves like neutral-air or up-smash (though these moves need to hit, given their large ending lag). Speaking of Force Palm, Lucario can use it to chain-throw many characters at percents below 30%, and a few of the larger or fast-falling ones can be chained a little beyond that.  Force Palm also chains fantastically out of a jab combo at any percent (before the third hit).  In the air, Lucario generally has no problem chaining his forward-air into itself, lending it a weak-but-effective [[Wall of Pain]] effect, and can usually be finished off with an up-air or neutral-air for good knockback.
Complete one of the following:
*Play 100 [[VS. match]]es.
*Complete [[Target Smash!!]] on all difficulty levels with one character (2 player mode also counts).
*Have Lucario join the player's party in [[The Subspace Emissary]] ([[The Glacial Peak]]).


With the exception of the third method, the player must then defeat Lucario on ''[[Spear Pillar]]'' in order to unlock it.
More than anything though, Lucario excels at ground-based defense.  Opponents will find themselves wanting to approach to stem the tide of [[Aura Sphere|Aura Spheres]] coming their way, as a good Lucario will use this signature technique constantly to churn out the damage, but Lucario's disjointed hitboxes can easily pierce their approach should they not plan accordingly.  F-tilt acts as a decent anti-short-hop tool when angled upward, f-smash is long-ranged, deadly, and quickly canceled, and his forever-and-a-day up-smash will make foes think twice about approaching from the air.  Lucario also has an exceedingly quick, albeit short-ranged, grab that, for some reason, grabs opponents pretty effectively out of the air ("grabbing with its ears" almost, and this goes double for Force Palm).  Since his opponents will usually be trying to close in, Lucario will find himself shielding out of Aura Sphere and f-tilt/smash frequently, making the grab speed invaluable and the range only a minor inconvenience.  As a final defensive measure, Lucario has a unique counterattack in [[Double Team]].  It has the smallest active frames of any counter-attack in the game, but it is also the only counter capable of KOing regardless of the attack used to activate it.  It does not work as an attack-multiplier, instead possessing its own inherent knockback based on Aura.


==Attributes==
Lucario does have an issue with killing, as it is necessary for him to have a damage percent of at least 100% before he can begin to reliably KO. If Aura is accounted for, Lucario has a number of KO moves at any range, even possessing some killing throws.  Forward throw and back throw are the most potent aspect of his grab game, as one can kill at slightly lower percents with high Aura (forward, Aura-based), whereas the other can do so at slightly higher percents with no Aura (back, physical). Outside of that, Lucario's best kill moves are d-air and f-smash, with both having the capabilities to surprise opponents, send them flying, and prevent them from punishing even on a miss. Lucario's powerful Aura Sphere gives him one final ace up his sleeve for kills at any distance, should it be fully charged, though with high Aura even partially charged ones can kill.
[[File:Lucario Neutral B SSBB Max Aura.gif|left|thumb|250px|Lucario's [[Aura Sphere]] at high aura.]]
Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having [[floaty]] physics, decent [[air speed]], and the ability to [[wall jump]] and [[wall cling]]. Lucario's [[recovery]] move [[ExtremeSpeed]] is bendable, allowing a variety of unpredictable recovery angles, and the ability to [[wall cling]] and [[wall jump]] after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.


Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).
Lucario is at his best when he is higher than 100% after getting the first kill, taking only minimal damage as the match progresses to increase his damage output and kill potential while sacrificing combo ability. The difficulty, naturally, lies in getting that first kill without first getting killed, which is especially the case for Lucario, and is his major drawback along with his somewhat gimpable recovery (depending on the stage).  However, even when drastically behind in a match, Lucario's Aura allows it to utilize solid defensive play to regain even footing with his opponent, making it the number one "comeback character" in the game.
===Aura===
Lucario is unique among the fighters in that its attacks that rely on Aura become more powerful as it takes damage, capping at around 180% (when attacks are twice as strong). Its power also increases if it is behind in a match (and decreases once it pulls ahead), effectively meaning that it is more powerful if fighting at a "disadvantage."  If a player is skilled enough, they can survive to over 180% while churning out deadly Aura-based attacks, using hit-and-run tactics to win.  Conversely, a Lucario fighting with 0% damage and a stock advantage has practically no kill power, so it is always wise to play defensively with Lucario.


While Lucario's floatiness gives it control in the air, it does leave it susceptible to [[juggling]] despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its grounded mobility is average at best (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a [[meteor smash]] outside of [[Footstool Jump]]s, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.
As a general idea, Lucario's power is increased by about 1% (from the base damage) for every 2% on its damage meter, up to 180%. It also gets an additional multiplier based on its current stock standing in stock matches (80% at a 2-stock advantage, 90% if ahead by 1 stock, 120% if behind by 1 stock, and 140% if at a 2-stock disadvantage).


Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.
===Moveset===
Note: Lucario's Aura-powered attacks gain power and knockback at higher damages.
===Ground Attacks===
====Normal====
*Neutral attack - Lucario slashes forwards, does a palm thrust, and then kicks high. Each hit has blue aura accompanying it and moves Lucario a fair bit forward. A good combo starter before the third hit. Initial damage: 1st hit is 2%, 2nd is 1%, 3rd hit is 4%.  Total damage is 7%.
*Dash attack -  Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack. 10% damage at outset, with useful pop-up behind him should the move land towards its end.  Like most dash attacks, very vulnerable to shieldgrabs.
*Strong Down - Sweeps one leg out along the ground. Paws flare with aura when it does this.  Hits in front and in back.
*Strong Side - Puts its paws together in front of itself with two small blasts of blue aura. Quicker and shorter ranged than its Forward smash. Can be aimed up or down a bit.  Small amount of [[IASA]] frames allow it to cancel into itself effectively.
*Strong Up - Swings its leg in an arc over its head. Quick and can juggle. Hitting with only the Aura-powered foot gives the move a sweet-spot for higher damage/knockback. Similar to DK's up-tilt.


===Techniques===
====Smash====
====Anubis combo====
*Side Smash - Lucario places its paws together in front of itself and shoots a blast of blue aura energy, with great range and a good amount of active frames. Attack is strongest when only Aura blast connects.  Move has [[IASA|IASA frames]] very quickly after active frames finish, making it unusually difficult to punish for such a strong move. A great Smash.  Initial damage is 10%.
In team play, the strength of Lucario's aura is based on the amount of stocks it has compared to all of the other players, including its teammates. The aura grows stronger when Lucario has less stocks than everyone else, and weaker when it has more. A Lucario can be at very high power if it has only one stock remaining but its teammate has three. The stock count and high damage can combine to provide maximum power to Lucario's aura. This phenomenon is known as the '''Anubis combo'''. In doubles matches where the Anubis combo is exploited, the Lucario is usually the aggressor, dealing high amounts of damage and knockback as the aura grows stronger after losing stocks, while the other player camps and avoids combat, holding onto their stocks for as long as possible. {{Sm|Mew2King}} (Meta Knight) and {{Sm|Trela}} (Lucario) were a notorious team at {{b|SKTAR|tournament}} that utilized this strategy, winning the doubles tournament after being knocked into losers' bracket.
*Down Smash - Lucario brings its paws down to either side of it in a downwards slapping motion, similar in appearance to [[Sheik (SSBB)|Sheik]]'s Up Smash, except with blue aura around the hands. Horizontal knockback. Noticeable starting and ending lag, coupled with only decent range, make this his most difficult Smash to land.
*Up Smash - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place. Damages enemies in front and behind of Lucario, with the attack having an exceptional amount of active frames (lasting until nearly the end of the move).  Good anti-air move.


==Moveset==
====Other====
{{MovesetTable
Ledge Attack - Lucario quickly gets back on the stage, attacking with a burst of Aura. Excellent range and a disjointed hitbox make this a very good ledge attack.
|game=SSBB
|neutralcount=3
|neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}})
|neutral1dmg={{AuraDamageSSBB|3}}
|neutral2dmg={{AuraDamageSSBB|2}}
|neutral3dmg={{AuraDamageSSBB|5}}
|neutraldesc= Lucario waves its hand forward, does a palm thrust, and then kicks high. Both the 2nd and 3rd hit moves Lucario a bit forward. The first hit can be [[jab cancel]]led, allowing Lucario to combo into a grab or a tilt.
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltdmg={{AuraDamageSSBB|5}} (hit 1), {{AuraDamageSSBB|6}} (hit 2 body), {{AuraDamageSSBB|8}} (hit 2 arm)
|ftiltdesc=Lucario puts its paw forward and creates two small blasts of blue aura. Can be aimed up or down.
|utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}})
|utiltdmg={{AuraDamageSSBB|6}}
|utiltdesc=Lucario swings its leg in an arc over its head. Can be used to juggle opponents at low percentages. There is a sweetspot at the tip of its foot that deals slightly more knockback.
|dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}})
|dtiltdmg={{AuraDamageSSBB|7}}
|dtiltdesc=Lucario thrusts its leg forward while crouching, similar to {{SSBB|Ganondorf}}'s down tilt.
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashdmg=10% (clean), 7% (late)
|dashdesc=Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack.
|fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}})
|fsmashdmg={{AuraDamageSSBB|14|c}} (arms), {{AuraDamageSSBB|16|c}} (blast)
|fsmashdesc=Lucario fires a small burst of aura forward. At 170% and fully charged, it has the fourth largest knockback out of all forward smashes in the game.
|usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}})
|usmashdmg={{AuraDamageSSBB|13|c}} (clean), {{AuraDamageSSBB|9|c}} (late)
|usmashdesc=Lucario holds its paw above its head and fires a burst of aura upwards while spinning in place. Great move to use below platforms like {{SSBB|Battlefield}} as the hiboxes are above Lucario and can damage opponents who are close to it.
|dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}})
|dsmashdmg={{AuraDamageSSBB|14|c}}
|dsmashdesc=Lucario crouches and then fires two bursts of aura on either side. At 170% and fully charged, it's one of the most powerful down smashes in the game.
|nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}})
|nairdmg={{AuraDamageSSBB|11}} (clean), {{AuraDamageSSBB|7}} (late)
|nairdesc=Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no startup. Great for setting up another attack after landing on the ground due to the minimal lag, but can only be done at low percentages.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairdmg={{AuraDamageSSBB|5}}
|fairdesc=Lucario kicks forward in a slight upwards tilt. It can hit twice in one short hop and can always hit another time if an enemy is hit with the first one.
|bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}})
|bairdmg={{AuraDamageSSBB|12}} (clean), {{AuraDamageSSBB|9}} (late)
|bairdesc=Thrusts its arm behind itself, releasing aura. It has great horizontal knockback along with a large hitbox with good horizontal reach. One of the strongest back aerials in the game if Lucario is at full power.
|uairname=Vertical Kick  ({{ja|ちょくじょうしゅう|Chokujo Shū}})
|uairdmg={{AuraDamageSSBB|10}}
|uairdesc=Thrusts its leg upward. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power.
|dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}})
|dairdmg={{AuraDamageSSBB|8}} (both hits)
|dairdesc=Stomps downwards twice powered by aura. When the move is started, it halts Lucario's momentum in the air.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummeldmg={{AuraDamageSSBB|1}}
|pummeldesc=Sends an instant pulse of aura into its opponent. Very fast.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowdmg={{AuraDamageSSBB|10}}
|fthrowdesc=Uses aura to blast opponent forward. Good horizontal knockback at higher damages and is Lucario's fastest throw.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowdmg=10%
|bthrowdesc=Throws opponent backwards onto the ground. Aura is not involved in this attack.
|uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}})
|uthrowdmg={{AuraDamageSSBB|1}} (hit 1), {{AuraDamageSSBB|5}} (throw)
|uthrowdesc=Performs an uppercut, throwing the opponent upwards. Can chain throw heavyweights and fast fallers at very low percentages.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowdmg=10%
|dthrowdesc=Holds the foe over its head, then slam them to the ground. Aura is not involved in this attack. Can set up an aerial combo at low to mid percentages quite effectively, becoming less effective at higher percentages.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Spins around while getting up, kicking on one side, and punching on the other. Aura is not involved.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Spins around while getting up, kicking both sides. Aura is not involved.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Gets up and kicks both sides. Aura is not involved.
|edgefname=&nbsp;
|edgefdmg={{AuraDamageSSBB|8}} (aura), {{AuraDamageSSBB|6}} (body)
|edgefdesc=Quickly gets back on the stage, attacking with a burst of Aura.
|edgesname=&nbsp;
|edgesdmg={{AuraDamageSSBB|10}}
|edgesdesc=Slowly climbs onto the stage while bringing its feet over its head and then kicks.
|nsname=Aura Sphere
|nsdmg={{AuraDamageSSBB|0.75}} (charge), ≈{{AuraDamageSSBB|18.75}} (fully charged)
|nsdesc=A chargeable aura blast. Increases in size and deals more damage the more damage Lucario has.
|ssname=Force Palm
|ssdmg={{AuraDamageSSBB|10}} (aura close), {{AuraDamageSSBB|9}} (aura mid), {{AuraDamageSSBB|8}} (aura far), {{AuraDamageSSBB|13}} (throw)
|ssdesc=Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with it blasting the foe with aura at point-blank range.
|usname=ExtremeSpeed
|usdmg=0%
|usdesc=Lucario launches itself in a predetermined direction. It is possible to change directions during the dash, as well as being able to [[wall cling]] if Lucario comes in contact with a wall, making it a very useful [[recovery]] move.
|dsname=Double Team
|dsdmg={{AuraDamageSSBB|11}}
|dsdesc=Lucario poses, which acts as a counterattack. If Lucario is attacked, it will disappear and counter with a sliding kick from the left or right (depending on the direction the analog stick or control pad is held in).
|fsname=Aura Storm
|fsdmg={{AuraDamageSSBB|6}}/{{AuraDamageSSBB|15}} (startup), {{AuraDamageSSBB|1}} (hits 1-31), {{AuraDamageSSBB|10}} (hit 32) ({{AuraDamageSSBB|47}}/{{AuraDamageSSBB|56}} total)
|fsdesc=Lucario flies to the top of the screen in the center of the stage and then shoots a powerful beam attack. If Lucario at 170%, it deals 78% damage and is a [[one-hit KO]] against most characters.
}}


===Stats===
Over 100% Ledge Attack - Lucario slowly brings its feet over its head (a semi-flip) and kicks, releasing aura.
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 100
|rweight    = 15-16
|dash      = 1.8
|rdash      = 5-6
|run        = 1.414
|rrun      = 23
|walk      = 1.0
|rwalk      = 23
|trac      = 0.0736
|rtrac      = 1
|airfric    = 0.005
|rairfric  = 34-35
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.0625
|rgravity  = 35
|fall      = 1.2
|rfall      = 32-35
|ff        = 1.68
|rff        = 33-35
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 37.6278125
|rjumpheight= 7
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Announcer]] call===
Floor attack - Spins around while getting up, kicking on one side, and punching on the other.
{{audio|Needs announcer calls from other languages.}}
<gallery>
Lucario English Announcer SSBB.wav|English/Japanese
</gallery>


===[[Wii Remote selection sound]]===
Trip attack - Lucario kicks forwards, then backwards.
{{SelectSound|char=Lucario|desc=Lucario grunts, similar to its up smash.}}
===Aerial Attacks===
*Neutral Aerial - Lucario extends both of its hands with blue energy, and spins. The end effect is similar to Mewtwo's Neutral aerial, except with blue aura bursts instead of psychic sparks and much more knockback.  Large amount of ending lag in the air, but minimal landing lag.
*Forward Aerial - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This is a good combo move.  Initial damage is 3%.
*Up Aerial - Lucario kicks similarly to its forward aerial, but higher, hitting in front of its head.  Entire body is a hitbox, but sweet spot is the Aura burst near the foot.
*Down Aerial - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy. Fairly long duration, and has unique properties that make it an incredibly powerful move. When it starts the move, all of its momentum is immediately canceled. This allows it to be used as an aid for recovery (stopping horizontal or vertical knockback to keep from going off the edge). It can also be used to perform a "pseudo-SHFFL": if used immediately after jumping, Lucario will cease to jump and immediately use the attack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirety of the move is performed stationary in midair.  Initial damage of first hit is 5%, 2nd hit is 6%.  All together is 11%.  Excellent knockback on 2nd hit.
*Back Aerial - Lucario slams one paw backwards, similar in appearance to [[Ganondorf (SSBB)|Ganondorf]]'s Back aerial. Accompanied by standard little burst of blue aura. Significant start-up time and landing lag, making it a poor choice near the ground, but a lasting hitbox makes it powerful for edge-guarding.  Great knockback.


===[[On-screen appearance]]===
===Grabs and Throws===
{{Appearance
*Pummel: Sends an instant pulse of Aura into its opponent with little lag (if any).  Very low damage at low Aura percents makes up for speed, being the only pummel in the game capable of doing no damage on a hit.  Great for counteracting [[Stale-Move Negation]] on other attacks.  1% alternately, losing speed but gaining power as Aura increases, to a max of 2% each pummel.
|desc=Lucario enters the stage, gathering aura in its hands as it slowly falls to the ground.
*Forward Throw: Uses Aura to blast opponent forward after twirling them once.  Initial damage is 7%.  Great horizontal knockback with higher Aura percents.
|char=Lucario
*Down Throw: Slams opponent straight into the ground in front of Lucario.  Aura is not used in this attack. 10% damage.  Decent setup attack at middle percents.
|game=SSBB}}
*Back Throw: Turns and slams the opponent behind itself. Aura is not used in this attack. 10% damage.  An excellent kill-throw at high percents when near the edge due to great horizontal knockback, similar to Snake's forward throw.
*Up Throw: Uses aura to hit the opponent upwards with its paw.  Initial damage is 4%.  Extremely low knockback and knockback increase (even with Aura) make this an excellent combo move at practically any realistic combat percent.


===[[Taunt]]s===
===Special Moves===
{{Taunt/SSBB
{{specialmoves|Aura Sphere|Force Palm|ExtremeSpeed|Double Team|Aura Storm|Lucario}}
|char=Lucario
|desc-up=Rises into the air, growls, and blue aura is emitted from its body.
|desc-side=Moves its paws and puts one forward, and blue aura is emitted from that paw.
|desc-down=Takes a martial arts stance similar to {{SSBB|Link}}'s down taunt.}}


===[[Idle pose]]s===
{{Idle
|desc-1=Moves its arms in a circular motion.
|desc-2=Assumes a more determined stance
|image-1=Lucario Idle Pose 2 Brawl.png
|image-2=Lucario Idle Pose 1 Brawl.png}}


===[[Crowd cheer]]===
===[[Taunt]]s===
{{Crowd
|char=Lucario
|game=Brawl
|desc-us=Lu-ca-ri-o!
|desc-jp=Ru - Ka - Rio!
|pitch-us=Group chant
|pitch-jp=Group chant}}


===[[Victory pose]]s===
'''Up:''' Rises into the air, yells, and blue aura is emitted from its body.
{{Victory/SSBB
|victory-theme=PokemonUniverseTheme.ogg
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series.
|desc-up=Says "The aura is mine" and slowly clasps two of its paws together.
|desc-left=Says "Behold the aura" and does a crane-like stance.
|desc-right=Faces to the right with its palm out in front of it and growls.
|char=Lucario}}


==In [[competitive play]]==
'''Side:''' Moves its paws and puts one forward, and blue aura is emitted from that paw.
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Lucario players (SSBB)]]''
*{{Sm|Azen|USA}} - While more famous for his ''Melee'' dominance, was considered one of the best ''Brawl'' players in the United States from 2008-2009, and was a major force in the development of Lucario's metagame.
*{{Sm|Junebug|USA}} - Although better known in ''Project M'', was considered one of the best Lucario players in ''Brawl'', most notably defeating {{Sm|Mew2King}} at [[KTAR 6]] and {{Sm|DEHF}} at [[MLG DC 2010]].
*{{Sm|Ksizzle|USA}} - Mained Lucario along with Meta Knight, and was one of the most dominant players in the United States in 2009-2010.
*{{Sm|Lee Martin|USA}} - Mained Lucario along with Meta Knight, and was considered one of the best players in the United States during the MLG era.
*{{Sm|Trela|USA}} - Considered the best Lucario player during his prime, and defeated {{Sm|Mew2King}} at [[SKTAR]], placing 5th.
*{{Sm|Zucco|USA}} - A top Lucario main from the Tristate Area.


===Tier placement and history===
'''Down:''' Takes a martial arts stance similar to [[Link (SSB)|Link]]'s taunt from [[SSB|the original]].
Lucario has always been one of the prominent high tier characters in ''Brawl''. It was ranked 9th on the first tier list (September 2008). Though it dropped to 14th place on the third tier list (July 2009), players such as {{Sm|Junebug}}, {{Sm|Trela}}, and {{Sm|Lee Martin}} gained great tournament results with Lucario, allowing it to be able to maintain a position around 11-12th since then. Lucario is currently ranked 11th place in the upper-mid tier, in the eighth and current tier list, as of April 2013.


==Role in [[The Subspace Emissary]]==
<!--
[[File:Lucario Subspace Emissary.jpg|thumb|300px|Lucario in ''[[SSE]]''.]]
This particular Lucario possesses its male telepathic voice from the movie "Lucario and the Mystery of Mew," and can be assumed to be male, unlike any of the other Pokemon in the game.
Lucario plays a supporting role in The Subspace Emissary near the climax. It mostly interacts with {{SSBB|Meta Knight}}. Meta Knight is making his way up a snowy mountain with the {{SSBB|Ice Climbers}} in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the duo fight as the Ice Climbers nervously watch on. After the battle, the victor revives the other from their trophified state. The pair deem each other worthy and shake hands, forming an alliance. Suddenly, the Halberd slams the [[Great Fox]] into the mountain and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the duo pass by {{SSBB|Snake}}, who is hiding in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the trio team up to fight through.
-->


Not long after, the trio meets up with {{SSBB|Peach}} and {{SSBB|Zelda}} as their trophies are [[False character|cloned]] by the [[Shadow Bug]]s. Once the doppelgängers are taken care of, Snake, Lucario and Meta Knight discover that the Halberd is being piloted by a quintet of false {{SSBB|Mr. Game & Watch}}es. The trio knock all of the Mr. Game & Watches out of the window, where they land near Peach, Zelda (disguised as {{SSBB|Sheik}}) and {{SSBB|Fox}} who have gathered on the deck of the ship. The Mr. Game & Watches then dissolve into Shadow Bugs, which form into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, as they are joined by {{SSBB|Falco}}, who ejects from his Arwing. They battle and defeat the monster, which leaves the trophy of the real Mr. Game & Watch behind. Peach revives him and he subsequently joins the player's party as Meta Knight reclaims the Halberd.
==Use In Training Mode==
Since charging Aura Sphere causes enemies that touch the charging spere to be hit, it is possible to create a stage that bounces a large character, in Training Mode, back to the sphere, creating the ability to get extortionate combos which unlock the required trophies.


Lucario is later selectable in the Entrance to Subspace level and is present when [[Tabuu]] turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.
==Role in ''The Subspace Emissary''==
[[Meta Knight (SSBB)|Meta Knight]] is making his way up a snowy mountain with the [[Ice Climbers (SSBB)|Ice Climbers]] in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the two fight, as the Ice Climbers nervously watch on. After the battle, the victor revives the other from his trophy state. The pair deem each other worthy and shake hands, making an alliance. Suddenly the Halberd slams the [[Great Fox]] into the mountain, and Lucario and Meta Knight board it. After managing to get onto the Halberd,  the two pass by [[Snake (SSBB)|Snake]], who is hidden in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it, and Snake realises that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the three team up to fight through.
[[Image:Lucario_Subspace_Emissary.jpg|thumb|300px|Lucario in the ''[[SSE]]'']]
Not long after, the trio meets up with [[Princess Zelda|Zelda]] and [[Princess Peach|Peach]] as their trophies are cloned by the [[Shadow Bugs]]. Once the clones are taken care of, Snake, Lucario and Meta Knight discover that the Halberd bridge is being piloted by a group of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]es. They knock all of the Mr. Game & Watches out of the window, and they all land near [[Peach]], [[Sheik (SSBB)|Sheik]], and [[Fox (SSBB)|Fox]] who have gathered on the deck of the ship. The Mr.G&Ws then revert into Shadow Bugs, which fuse into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, and they are joined by [[Falco]], skydiving from his Arwing. They battle and defeat the monster, who collapses into wrecked metal, Shadow Bugs and Mr. Game & Watch's trophy. Peach revives him so he can join your party. Meta Knight, with the Halberd once again in his control, steers his vessel into brighter skies.


===Playable appearances===
Lucario is later selectable in the Entrance to Subspace level, and is present when [[Tabuu]] turns all characters back into trophies. You must find its trophy in one of the Subspace levels, then you may choose it as part of your team for the Great Maze and for the fight against Tabuu himself.
*[[The Glacial Peak]]
*[[Battleship Halberd Interior]]
*[[Battleship Halberd Bridge]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]])


===Exclusive [[sticker]]s===
===Exclusive Stickers===
The following stickers can either only be used by Lucario, or can only be used by a select few, including the character itself:
The following stickers can either only be used by Lucario, or can only be used by a select few, including Lucario:
*Charizard: [Arm, Leg] Attack +10
*Charizard: [Arm, Leg] Attack +10
*Deoxys: [Slash] Attack +10
*Deoxys: [Slash] Attack +10
Line 269: Line 119:
*Meowth: [Slash] Attack + 5
*Meowth: [Slash] Attack + 5
*Metagross: Launch Resistance +23
*Metagross: Launch Resistance +23
*Mew: [Body, Spin] Attack + 4
*Mew: [Body, Spin] Attack + 4
*Moltres: [Flame] Attack +20
*Moltres: [Flame] Attack +20
*Pokémon Trainer: [Arm, Leg] Attack +13
*Pokémon Trainer: [Arm, Leg] Attack +13
Line 285: Line 135:
*Rayquaza: [Aura] Attack +24
*Rayquaza: [Aura] Attack +24
*Starman: [Aura] Attack + 6
*Starman: [Aura] Attack + 6
<!--
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->


==In Solo Modes==
==Pallet Swaps==
==={{SSBB|Classic Mode}}===
[[Image:Alt-lucario.jpg|frame|center|Lucario's Pallet Swaps]]
In Classic Mode, Lucario can appear as an opponent or ally in Stage 3 if it has been unlocked along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Lucario can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.
 
===[[All-Star Mode]]===
In All-Star Mode, Lucario is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 22: Monkeys Unite]]''': As {{SSBB|Diddy Kong}} allied with a giant {{SSBB|Donkey Kong}}, the player must defeat {{SSBB|Sheik}} and Lucario on [[Rumble Falls]].
*'''[[Event 25: The Aura Is With Me]]''': As Lucario, starting at 182% damage, the player must defeat Sheik and {{SSBB|Ness}} on [[Spear Pillar]].
*'''[[Event 39: All-Star Battle x2]]''': Lucario is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
 
====Co-Op Events====
*'''[[Co-Op Event 10: The R.O.B.'s of Tomorrow]]''': As Lucario and the {{SSBB|Ice Climbers}}, both players must defeat five R.O.B.s of varying sizes on [[Summit]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Lucario Congratulations Screen Classic Mode Brawl.png|Classic Mode
Lucario Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophies]]==
Lucario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Lucario.


{{Trophy/Fighter
== Trivia ==
|name=Lucario
* In the ''Pokémon'' series average Lucario cannot use Aura to communicate with humans. This ability was unique to the Lucario in ''Pokémon: Lucario and the Mystery of Mew''. The Lucario from the movie never had a Poké Ball either, being from a time when they didn't exist. Lucario is the only Pokémon in ''Brawl'' not to use the standard Pokémon On-Screen Appearance of emerging from a Poké Ball, suggesting that the Lucario in ''Brawl'' is the same one from the film.
|image=Lucario - Brawl Trophy.png
* Lucario, like all Pokémon in ''Brawl'', has no specified gender and is primarily referred to as "it". However, there are two instances in ''Brawl'' in which Lucario is (likely mistakenly) referred to as "he" ([[Snake's Codec Messages#Lucario|Snake's Codec Message]] and the description for [[Event 25: The Aura is with Me]])<!-- Can anyone confirm whether or not this was changed for the PAL version? -->. All other text in the game refer to Lucario as "it" . This also suggests that Lucario in ''Brawl'' is the same in the movie, as that Lucario was referred as a "he."
|mode=Classic
*Although implied to just be communicating with a form of telepathy, Lucario's mouth moves in sync with its victory quotes.
|desc=An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-types. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like {{iw|bulbapedia|Dark Pulse|move}} and a can't-miss technique, Aura Sphere.
*Many have jokingly made analogies between Lucario and the main protagonist of the hit anime ''[[wikipedia:Dragon Ball Z|Dragon Ball Z]]'', [[wikipedia:Goku|Goku]] mainly because of the similarities between [[Aura Storm|Lucario's Final Smash]] and Goku's Kamehameha wave; and the fact that the English voice actor of Lucario in both the movie and the game, [[wikipedia:Sean Schemmel|Sean Schemmel]], also voices Goku in the anime and many games.  
|gamelist={{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl}}
*With its first appearance in 2007, Lucario is the "youngest" fighter in ''Brawl''. However, if this Lucario is indeed the same one as in the film it should be one of the oldest characters by literal means.
|game=Brawl
*If Lucario uses Double Team with a Pikmin attached to it and attacking, the Pikmin will "vanish" with Lucario.
}}
*Reversal, a move Lucario can learn, is very weak, but increases in power the less healthy it is. The Aura property may come from this.
{{clrl}}
*Lucario's [[Pummel]] actually takes two hits to do 1% damage when it has low damage.
 
*If Lucario has a fully charged aura sphere and fires it at close range to a larger foe (ex. King Dedede, Bowser), while they are shielding, the Aura Sphere will have no effect, but will hover close to the ground for a few seconds before disappearing.
{{Trophy/Fighter
|name=Aura Storm
|image=Aura Storm - Brawl Trophy.png
|desc-ntsc=Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|desc-pal=LUCARIO's Final Smash. After flying off the screen, LUCARIO reappears in its center. It then launches a powerful Aura attack against all foes within a certain area. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
 
==[[Alternate costume (SSBB)#Lucario|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Lucario Palette (SSBB).png]]
|-
|{{Head|Lucario|g=SSBB|s=25px}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Red}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Cyan}}
|{{Head|Lucario|g=SSBB|s=25px|cl=White}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Green}}
|}
 
==Gallery==
<gallery>
SSBB Lucario Sheik.jpg|Fighting {{SSBB|Sheik}} in [[Luigi's Mansion]].
SSBBDojoLucario2.jpg|Posing on [[Skyworld]].
LucarioAScharge.jpg|Charing [[Aura Sphere]] on [[Port Town Aero Dive]].
SSBBDojoLucario4.jpg|Using its [[neutral aerial]] on {{SSBB|Samus}} on [[Distant Planet]].
Aura Sphere (Low Damage).png|Aura Sphere size when Lucario has low damage.
Aura Sphere (High Damage).png|Aura Sphere size when Lucario has high damage.
Lucario13.jpg|The grab portion in ''Brawl''. Note the light-bending graphics.
Lucario Double Team.jpg|Double Team in ''Brawl''.
LucarioDoubleTeamHit.jpg|Attack portion of the move in ''Brawl''.
Lucario Aura Storm.jpg|Aura Storm in ''Brawl''.
Aura Storm (Full).jpg|An image of Aura Storm's full length. Note the visible [[Temple]].
</gallery>
 
==Trivia==
*Lucario is one of only three characters in ''Brawl'' able to perform three aerials in one short hop (in Lucario's case, rising forward aerial, two down aerials), the others being {{SSBB|Meta Knight}} (three up aerials) and {{SSBB|Luigi}} (rising forward aerial, forward aerial, then neutral aerial or up aerial).
*If Lucario is at above 170% and is behind by two stocks, its forward smash will become the most powerful in the game, with even more knockback than {{SSBB|King Dedede}}'s.
*Lucario has the highest [[traction]] of any character in ''Brawl''.
*Lucario is the only playable Pokémon in ''Brawl'' that did not debut in {{s|bulbapedia|Generation I}}.
*It was a common belief around the time of ''Brawl's'' release that Lucario "replaced" Mewtwo from ''Super Smash Bros. Melee'', due to them having a similar [[neutral special]], and those upset at Mewtwo's exclusion naturally looking for a scapegoat to blame for it (or accept as the reason why Mewtwo was cut). However, [[Beta elements (SSBB)#Scrapped characters|leftover data on ''Brawl''{{'}}s disc]] shows that both Mewtwo and Lucario were both meant to be playable in ''Brawl'', and just basic observance of their movesets and overall designs shows them to be nothing alike aside from their similar neutral specials. A similar and equally untrue belief existed for {{SSBB|Ike}} and {{SSBM|Roy}}.
*Not counting ''Melee'', Lucario is the first playable Pokémon whose on-screen appearance does not involve it being released from a Poké Ball. It would be followed by {{SSB4|Mewtwo}}.


==External links==
==External links==
*[http://www.youtube.com/watch?v=Yk9xKVsegWE Gameplay footage and Final Smash]
* [http://www.youtube.com/watch?v=Yk9xKVsegWE Gameplay footage and Final Smash] <br>
*[http://www.smashbros.com/wii/en_us/characters/hidden06.html Official DOJO!! Page]
* [http://www.smashbros.com/en_us/characters/hidden06.html Official DOJO!! Page]
*[http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
* [http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
*[http://www.smashboards.com/showthread.php?t=167767 Lucario Character Guide on SmashBoards]
*[http://www.youtube.com/watch?v=ZghDI-AcKJc Lucario's hitbox size of each of its moves]
 
{{SSBBCharacters}}
{{SSBBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pokémon (SSBB)]]
 
[[Category:Lucario (SSBB)| ]]
[[Category:Characters (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Pokémon universe]]
[[es:Lucario (SSBB)]]

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