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'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan. According to an extra post for its Miiverse reveal, this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to ''Brawl''. | '''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan. According to an extra post for its Miiverse reveal, this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to ''Brawl''. | ||
Lucario is now voiced by Sean Schemmel in the English version, who voiced [[bulbapedia:Lucario (M08)|Sir Aaron's Lucario]] in ''{{s|bulbapedia|Lucario and the Mystery of Mew}}'' and replaces Bill Rogers from ''Brawl''. As in ''Brawl'', Lucario is also voiced by different voice actors for ''SSB4'''s Spanish, French, German and Italian versions. However, Daisuke Namikawa reprises the role for the Japanese version. | |||
Lucario is ranked 17th out of | Lucario is currently ranked 17th out of 55 on the [[tier list]], placing it in the B tier. This is roughly similar to its mid-tier placement in ''Brawl'', where it was ranked 11th out of 38, although ''SSB4''{{'}}s tier structuring renders it as a high-tier character. Lucario's signature [[Aura]] has been strengthened, which is further supplemented by the new [[rage]] mechanic. This makes most of its attacks among the strongest in the game when it is highly damaged, with its smash attacks, up and back throws, and its up and back aerials each being easily capable of KOing. The new Aura mechanics also grant new benefits to Lucario's special moves: with high Aura, [[Aura Sphere]] grows even larger than Lucario itself, [[Force Palm]]'s blast possesses significantly more range, [[Extreme Speed]] covers much farther distance, and [[Double Team]] becomes one of the strongest [[counterattack]]s in the game. As a result, Lucario boasts very potent comeback potential, with a single opening being enough for it to KO careless opponents. | ||
However, Lucario still maintains its below-average mobility, making it difficult for it to force an approach. Lucario's new Aura mechanics also cause its moves to deal drastically lower knockback and damage at low percentages, making it almost impossible to KO opponents until 150%. While this allows Lucario to combo reliably at low percentages, this makes it much harder for it to combo or create set-ups when it is highly damaged, due to the aforementioned strength of its attacks at high Aura and rage. As Lucario is also dependent on Aura to secure KOs, it has a riskier playstyle compared to many other characters. Some examples are its smash attacks, which have high lag, and Force Palm's grab, which can be escaped at low Aura. Finally, Extreme Speed now gains | However, Lucario still maintains its below-average mobility, making it difficult for it to force an approach. Lucario's new Aura mechanics also cause its moves to deal drastically lower knockback and damage at low percentages, making it almost impossible to KO opponents until 150%. While this allows Lucario to combo reliably at low percentages, this makes it much harder for it to combo or create set-ups when it is highly damaged, due to the aforementioned strength of its attacks at high Aura and rage. As Lucario is also dependent on Aura to secure KOs, it has a riskier playstyle compared to many other characters. Some examples are its smash attacks, which have high lag, and Force Palm's grab, which can be escaped at low Aura. Finally, Extreme Speed now gains so much speed at max Aura that it can inadvertently cause a [[self-destruct]] if used recklessly, and the move has a full second of landing lag if it ends in the air, making Lucario heavily open for punishment. | ||
Lucario has attained decent results in the competitive scene, though its representation is considered below-average. Despite having a number of upsets, such as at [[Frostbite 2017]], where Japanese Lucario player {{sm|Tsu-}} placed 2nd while defeating many top players like {{sm|ZeRo}}, {{sm|VoiD}}, {{sm|Kameme}} and {{sm|Salem}}, Lucario's true viability has been contested. While {{sm|Serge}} and {{sm|Day}} continue to develop its metagame, a number of players feel that Lucario's inherent playstyle makes it too risky to be a truly viable pick | Lucario has attained decent results in the competitive scene, though its representation is considered below-average. Despite having a number of upsets, such as at [[Frostbite 2017]], where Japanese Lucario player {{sm|Tsu-}} placed 2nd while defeating many top players like {{sm|ZeRo}}, {{sm|VoiD}}, {{sm|Kameme}} and {{sm|Salem}}, Lucario's true viability has been contested. While {{sm|Serge}} and {{sm|Day}} continue to develop its metagame, a number of players feel that Lucario's inherent playstyle makes it too risky to be a truly viable pick in the current metagame. | ||
==Attributes== | ==Attributes== | ||
Lucario is a [[weight|middleweight]] with slightly below-average [[walk]]ing speed, average [[dash]]ing speed, and above-average [[falling speed]] and [[air speed]]. It also has average [[gravity]] and [[air acceleration]], and the highest [[traction]]. These attributes render Lucario's overall mobility as average. It is also able to [[Crawling|crawl]], [[wall jump]], and one of the only five characters in the game that can [[wall cling]]. | Lucario is a [[weight|middleweight]] with slightly below-average [[walk]]ing speed, average [[dash]]ing speed, and above-average [[falling speed]] and [[air speed]]. It also has average [[gravity]] and [[air acceleration]], and the highest [[traction]]. These attributes render Lucario's overall mobility as average. It is also able to [[Crawling|crawl]], [[wall jump]], and one of the only five characters in the game that can [[wall cling]]. | ||
Lucario possesses a unique mechanic called [[Aura]]. Aesthetically, Aura appears as blue, concentrated energy and affects Lucario's entire moveset. Mechanically, Aura is a damage multiplier with a baseline of 0.66× at 0%, and an apex of 1.7× when Lucario has received at least 190%. The multipliers also get multiplied whenever Lucario has a stock lead or not, effectively increasing or decreasing Lucario's Aura. When Lucario is 2 stocks or more ahead, Aura is affected by a 0.6333× multiplier, when at 1 stock ahead it is affected by 0.8×, when at 1 stock behind it is affected by 1.3333×, and when at 2 stocks or more behind it is affected by 2×. This means that, even though most of Lucario's moves have high knockback scaling, their power is extremely low with low Aura; this grants it respectable combo potential, yet makes even its strongest attacks unable to KO until very high percentages. Conversely, high Aura does the opposite: it results in Lucario's combo potential becoming virtually nonexistent, but grants its moves incredible power, with many of them easily surpassing every other character's at maximum Aura. In addition, the [[rage]] mechanic further boosts the knockback of Lucario's attacks, which complements their already high power. | Lucario possesses a unique mechanic called [[Aura]]. Aesthetically, Aura appears as blue, concentrated energy and affects Lucario's entire moveset. Mechanically, Aura is a damage multiplier with a baseline of 0.66× at 0%, and an apex of 1.7× when Lucario has received at least 190%. The multipliers also get multiplied whenever Lucario has a stock lead or not, effectively increasing or decreasing Lucario's Aura. When Lucario is 2 stocks or more ahead, Aura is affected by a 0.6333× multiplier, when at 1 stock ahead it is affected by 0.8×, when at 1 stock behind it is affected by 1.3333×, and when at 2 stocks or more behind it is affected by 2×. This means that, even though most of Lucario's moves have high knockback scaling, their power is extremely low with low Aura; this grants it respectable combo potential, yet makes even its strongest attacks unable to KO until very high percentages. Conversely, high Aura does the opposite: it results in Lucario's combo potential becoming virtually nonexistent, but grants its moves incredible power, with many of them easily surpassing every other character's at maximum Aura. In addition, the [[rage]] mechanic further boosts the knockback of Lucario's attacks, which complements their already high power. | ||
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Its most serious flaw, however, is the polarized strength throughout its moveset when utilized in tandem with the fluctuating Aura mechanic itself. Its fastest moves are the weakest, and its strongest moves are the slowest, making the latter very [[punish]]able if not spaced well. Lucario's Aura can sometimes work against it, as attacks with high knockback scaling are bound to finish Lucario off before it has a chance to make use of its rage and/or Aura at the same time. With low Aura, its powerful moves are too weak to KO, and with high Aura, its combo-oriented moves are too strong to be chained together reliably. This makes it imperative to keep in mind how Lucario's attacks and knockback will function depending on how much damage all active fighters have accumulated, as it cannot afford to make mistakes at high percentages. It also often restricts Lucario to using a bait and punish playstyle, as it cannot safely perform rushdowns without getting punished most of the time. This gives Lucario an unusual disadvantage against high-knockback and heavyweight characters; a well-placed and powerful move will often be all it takes to end Lucario at mid or even low percentages, preventing it from utilizing Aura effectively. | Its most serious flaw, however, is the polarized strength throughout its moveset when utilized in tandem with the fluctuating Aura mechanic itself. Its fastest moves are the weakest, and its strongest moves are the slowest, making the latter very [[punish]]able if not spaced well. Lucario's Aura can sometimes work against it, as attacks with high knockback scaling are bound to finish Lucario off before it has a chance to make use of its rage and/or Aura at the same time. With low Aura, its powerful moves are too weak to KO, and with high Aura, its combo-oriented moves are too strong to be chained together reliably. This makes it imperative to keep in mind how Lucario's attacks and knockback will function depending on how much damage all active fighters have accumulated, as it cannot afford to make mistakes at high percentages. It also often restricts Lucario to using a bait and punish playstyle, as it cannot safely perform rushdowns without getting punished most of the time. This gives Lucario an unusual disadvantage against high-knockback and heavyweight characters; a well-placed and powerful move will often be all it takes to end Lucario at mid or even low percentages, preventing it from utilizing Aura effectively. | ||
Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[ | Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[wind]] effect that [[Wind#Pulling attacks|pulls]] opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit. | ||
In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} | In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} achieving strong results. | ||
==Changes from '' | ==Changes from ''Brawl''== | ||
Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The modifications to [[Aura]] both help and hinder Lucario, and make it much more of a "high-risk, high-reward" character | Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The modifications to [[Aura]] both help and hinder Lucario, and make it much more of a "high-risk, high-reward" character. A number of its attacks have improved combo potentials with minimum to low Aura, but at the cost of their KO potential. Conversely, Lucario's strongest attacks KO reliably even with average Aura, but its combo potential largely wanes as a trade-off. | ||
Like Aura, Lucario itself has been buffed and nerfed both directly and indirectly. | Like Aura, Lucario itself has been buffed and nerfed both directly and indirectly. Thanks to the changes to [[hitstun canceling]], up and down throws are reliable combo starters with minimum to low Aura. By extension, up and down tilts have decent combo potential with minimum to low Aura. However, all of them barring up throw deal less damage. [[Extreme Speed]] is safer against edgeguarding thanks to receiving a hitbox, and its distance scales with Aura. However, it is still susceptible to punishment, either by overshooting it while at high to maximum Aura, or by failing to mitigate its noticeably higher ending lag via landing on solid ground. Lastly, Lucario's smash attacks have slightly longer ranges, but are noticeably laggier. | ||
Lucario also received a number of useful buffs. Its KO potential has improved, both directly and indirectly: up and back aerials are more reliable KOing options, | Lucario also received a number of useful buffs. Its KO potential has improved, both directly and indirectly: up and back aerials are more reliable KOing options, thanks to higher damage outputs and base knockback, while the [[rage]] mechanic supplements them and its other KOing options. Outside of this, Lucario's entire moveset is now affected by Aura; its mobility has been largely improved; and [[Double Team]] is stronger. | ||
However, Lucario | However, Lucario is still burdened in certain ways. Its grounded mobility is slightly below-average at best in spite of its improvements, which in turn results in it retaining an unimpressive neutral game. By extension, Lucario's faster falling speed and higher gravity result in it becoming more vulnerable to combos. Extreme Speed covers only an average amount of distance with minimum to low Aura, while Aura Sphere is only useful for KOing when Lucario has at least average Aura. Overall, Lucario has achieved respectable results in spite of its relatively small playerbase. | ||
Overall, Lucario | |||
===Aesthetics=== | ===Aesthetics=== | ||
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===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|Aura has updated multipliers (0.7× → 0.66× (lowest), 1.4× → 1.7× (highest)) and percentage windows (0%-20% (minimum Aura)/21%-74% (low Aura) → 0%-69% (minimum to low Aura), 75%-169% → 70%-189% (average to high Aura), 170%+ → 190%+ (maximum Aura)). These changes improve Lucario's combo potential with minimum to low Aura, and improve its KO potential with average to maximum Aura. However, they hinder its KO potential with minimum to low Aura, and hinder its combo potential with average to maximum Aura.}} | ||
*{{buff|Lucario's entire moveset is now affected by Aura.}} | *{{buff|Lucario's entire moveset is now affected by Aura.}} | ||
*{{ | *{{change|Lucario is [[weight|lighter]] (100 → 99).}} | ||
*{{buff|Lucario [[walk]]s faster (1.0 → 1.05).}} | *{{buff|Lucario [[walk]]s faster (1.0 → 1.05).}} | ||
*{{buff|Lucario [[dash]]es faster (1.414 → 1.55).}} | *{{buff|Lucario [[dash]]es faster (1.414 → 1.55).}} | ||
*{{buff|Lucario's [[air speed]] is faster (0.987 → 1.09).}} | *{{buff|Lucario's [[air speed]] is faster (0.987 → 1.09).}} | ||
*{{buff|[[Air dodge]] has less startup (frame 4 → 2) and ending lag ( | *{{buff|[[Air dodge]] has less startup (frame 4 → 2) and ending lag (frame 40 → 32).}} | ||
*{{nerf|Air dodge has a shorter duration (frames 4-29 → 2-25).}} | *{{nerf|Air dodge has a shorter duration (frames 4-29 → 2-25).}} | ||
*{{change|Lucario [[falling speed|falls]] | *{{change|Lucario [[falling speed|falls]] faster (1.2 → 1.68). This improves its vertical endurance, but makes it more susceptible to combos.}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.084). This improves its aerial mobility, but hinders its horizontal endurance.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.084). This improves its aerial mobility, but hinders its horizontal endurance.}} | ||
*{{nerf|[[Roll]]s have a shorter duration (frames 4-19 → 4-14) and have more ending lag ( | *{{nerf|[[Roll]]s have a shorter duration (frames 4-19 → 4-14) and have more ending lag (frame 28 → 30).}} | ||
*{{nerf|[[ | *{{nerf|[[Sidestep]] has a shorter duration (frame 2-20 → 2-15) and has more ending lag (frame 26 → 27).}} | ||
*{{buff|The newly-added [[rage]] stacks with the effects of aura | *{{buff|The newly-added [[rage]] stacks with the effects of aura.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf|Neutral attack's first and last hits deal less damage (3% → 2.5% (hit 1), 5% → 3% (hit 3)).}} | |||
*{{buff|Forward tilt's first hit deals 1% less damage (5% → 4%). This makes it connect together better with its second hit.}} | |||
*{{nerf|Forward tilt's second hit now deals consistent damage (6% (body)/8% (arm) → 6%).}} | |||
*{{buff|Up tilt no longer deals consistent damage (6% → 6% (foot)/5% (leg)), although its knockback was compensated (33/38/43 (base)/130 (growth) → 45/45/50 (base)/110 (growth)). These changes significantly improve its combo potential with minimum to low Aura at low to medium percentages, and its juggling potential with average to high Aura at high percentages.}} | |||
*{{buff|Down tilt deals 2% less damage (7% → 5%), improving its combo potential with minimum to low Aura at low percentages.}} | |||
*{{nerf|Lucario has a new dash attack, a flying kick. Compared to the previous dash attack, it deals less damage (10% (clean)/7% (late) → 8%/6%), and has a shorter duration (11 frames → 9) and more ending lag (frame 35 → 42).}} | |||
*{{buff|Dash attack has more knockback growth (50 → 75) and better range compared to the previous dash attack, making it stronger in spite of its lower damage output. Unlike the previous dash attack, it is affected by Aura.}} | |||
*{{nerf|All smash attacks have increased start-up (frame 21 → 22 (forward), frame 12/17 → 15/19 (up), frame 17 → 19 (down)) and ending lag (frame 43 → 55 (forward), frame 56 → 64 (up), frame 48 → 55 (down)).}} | |||
*{{buff|All smash attacks have slightly increased ranges.}} | |||
*{{buff|Forward smash deals more knockback (25 (base), 93 (scaling) → 40/106).}} | |||
*{{nerf|Sourspotted forward smash deals less damage (14% → 13%). Forward smash also has a significantly shorter duration (frames 21-30 → 22-25), and can no longer hit opponents behind Lucario.}} | |||
*{{change|Clean up smash no longer deals consistent damage (13% → 14%/12%).}} | |||
*{{buff|Up smash has received an additional hitbox that deals 4% and launches grounded opponents at 100°, slightly improving its horizontal range. The main hit also deals more knockback (32 (base), 95 (scaling) (clean), 28/100 (late) → 32/103).}} | |||
*{{buff|Down smash deals more knockback (25 (base), 93 (scaling) → 30/99).}} | |||
*{{change|All smash attacks' animations have slightly changed. Lucario now stays in place and/or continuously trembles like the rest of the cast, instead of making a full movement.}} | *{{change|All smash attacks' animations have slightly changed. Lucario now stays in place and/or continuously trembles like the rest of the cast, instead of making a full movement.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Neutral aerial deals less damage (11% (clean)/7% (late) → 8%/6%). This improves its combo potential with minimum to low Aura at low percentages, but hinders its spacing potential.}} | |||
*{{nerf|Neutral aerial has increased start-up lag with a shorter duration (frames 6-24 → 8-11, 22-29), and has decreased range.}} | |||
*{{buff|Neutral aerial has decreased ending lag (frame 69 → 43).}} | |||
*{{change|Forward aerial deals 1% more damage (5% → 6%), and deals much higher knockback (28 (base, 100 (scaling) → 80/70). It also has an altered angle (50° → 64°). Altogether, these changes improve its combo potential with low Aura at low percentages, but hinder its KO potential. These changes also hinder its combo potential at higher percentages with low aura and at lower percentages with high aura.}} | |||
*{{buff|Back aerial deals more damage (12% (clean)/9% (late) → 15%) and has increased base knockback (12 (clean)/7(late) → 30), significantly improving its KO potential.}} | |||
*{{nerf|Back aerial has increased start-up lag with a shorter duration (frames 15-28 → 16-19). It also [[auto-cancel]]s later (frame 33 → 40).}} | |||
*{{change|Up aerial no longer deals consistent damage (10% → 11% (clean)/6% (late)).}} | |||
*{{buff|Up aerial has increased base knockback (15 → 30).}} | |||
*{{nerf|Up aerial has a shorter duration (frames 10-21 → 10-11 (clean), 12-15 (late)) and it auto-cancels later (frame 27 → 29).}} | |||
*{{nerf|Down aerial deals less damage (8% (both) → 5% (hit 1)/6% (hit 2)) and has increased ending lag (frame 29 → 31). Down aerial's stall effect is also weaker hindering its stalling potential. It can also no longer [[auto-cancel]] in a short or be performed twice in a short hop.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|All grabs have increased ranges.}} | *{{buff|All grabs have increased ranges.}} | ||
*{{buff| | *{{buff|Grab has decreased ending lag (frame 30 → 29).}} | ||
*{{nerf| | *{{nerf|Dash and pivot grabs have more ending lag (frame 30 → 36 (dash), frame 31 → 34 (pivot)). All grabs also have a shorter duration (3 frames → 2).}} | ||
*{{buff|The changes to Aura significantly improve [[Pummel]]'s damage racking potential.}} | |||
*{{nerf|Forward throw deals 2% less damage (10% → 8%) and has decreased knockback growth (65 → 55), hindering its spacing potential.}} | |||
*{{nerf|Back throw has decreased knockback (65 (growth)/60 (base) → 60/50).}} | |||
*{{buff|Up throw deals 5% more damage (6% → 11%), has increased base knockback (60 → 70), and its angle has been altered (90° → 88°) improving its KO potential. The changes to Aura and [[hitstun canceling]], allow it to maintain its combo potential with minimum to low Aura at low to medium percentages despite these changes.}} | |||
*{{nerf|However, these changes hinder its overall combo potential especially with high Aura and the removal of [[chain grab]]bing hinders its damage racking potential.}} | |||
*{{nerf|Down throw deals 3% less damage (10% → 7%), and its knockback growth was not fully compensated (25 → 30).}} | |||
*{{buff|Down throw's angle has been altered (75° → 80°). When coupled with its lower knockback, the changes to Aura and hitstun canceling, these changes improve its combo potential with minimum Aura at low to medium percentages.}} | |||
*{{change|Edge attack now deals consistent damage compared to his old fast edge attack (8% (Aura)/6% (body) → 7%).}} | |||
* | |||
===Special moves=== | ===Special moves=== | ||
*[[Aura Sphere]] | *{{nerf|Non-fully charged [[Aura Sphere]] deals less damage (13.125% (minimum Aura)/≈18.75% (low to high Aura) → 11.385%/17.25%), hindering their KO potentials.}} | ||
**{{buff|[[Aura Sphere#Reverse Aura Sphere|Reverse Aura Sphere]] now slightly pushes Lucario backward, improving its [[mindgame]] potential.}} | *{{buff|Fully charged Aura Sphere with maximum Aura deals 3.075% more damage (26.25% → 29.325%), significantly improving its KO potential.}} | ||
*{{buff|Aura Sphere and Force Palm's sizes now scale with Aura.}} | |||
*{{buff|[[Aura Sphere#Reverse Aura Sphere|Reverse Aura Sphere]] now slightly pushes Lucario backward, improving its [[mindgame]] potential.}} | |||
*[[Force Palm]] | *{{change|Aura Sphere has updated visual effects. Its outline is thicker and makes it appear slightly jagged, instead of smooth.}} | ||
*{{buff|[[Force Palm]]'s near blast deals 1.88% more damage (10% → 11.88%).}} | |||
*{{nerf|Force Palm's mid and far blast deal less damage (9% (mid)/8% (far) → 7.56% (both)).}} | |||
*{{buff|Force Palm's blast is faster, larger, and has increased knockback.}} | |||
*{{nerf|Minimum Aura Force Palm's grab can now be escaped from.}} | |||
**{{change|Force Palm's animation has changed. Lucario now leans in further with its body facing more at a more sideways angle, places its following arm high and behind itself, and performs a stomp with its leading foot while firing the blast.}} | *{{change|Force Palm's animation has changed. Lucario now leans in further with its body facing more at a more sideways angle, places its following arm high and behind itself, and performs a stomp with its leading foot while firing the blast.}} | ||
*{{change|Force Palm's visual and sound effects have changed. Its blast is now shaped like a smooth flame instead of a jagged flame, and its sound effect's pitch scales with Aura.}} | |||
*[[Extreme Speed]] | *{{buff|[[Extreme Speed]] has received a hitbox at the end of its animation that deals 3% and launches at 38°, improving its safety. The distance it covers also now scales with Aura, drastically improving its recovery.}} | ||
*{{nerf|Extreme Speed has increased ending lag. However, this can be avoided by ending it on the ground, or by making Lucario hit the stage head first.}} | |||
*{{change|Extreme Speed has updated visual effects. Lucario now emits streams of Aura from its forepaws.}} | |||
*{{buff|[[Double Team]] has increased power and range.}} | |||
*{{change|Lucario has a new [[Final Smash]], [[Mega Lucario]]. Lucario undergoes {{s|bulbapedia|Mega Evolution}} to become Mega Lucario. Unlike [[Aura Storm]], Mega Lucario is a transformation-based Final Smash that can move freely across the stage. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage.}} | |||
==Update history== | ==Update history== | ||
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Furthermore, Aura Sphere became even more situational as of update 1.1.3, thanks to its decreased [[hitlag]] resulting in it being impossible to perform with a charging Aura Sphere charge at low Aura. Despite this, it is still possible to perform with a charging Aura Sphere at high Aura, as the higher damage output generates more shieldstun and hitlag. Even so, Lucario's most damaging moves, such as its smash attacks and Force Palm, benefited from these changes thanks to their ranges and, in the case of its forward and down smashes, their hitlag. | Furthermore, Aura Sphere became even more situational as of update 1.1.3, thanks to its decreased [[hitlag]] resulting in it being impossible to perform with a charging Aura Sphere charge at low Aura. Despite this, it is still possible to perform with a charging Aura Sphere at high Aura, as the higher damage output generates more shieldstun and hitlag. Even so, Lucario's most damaging moves, such as its smash attacks and Force Palm, benefited from these changes thanks to their ranges and, in the case of its forward and down smashes, their hitlag. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
{{UpdateList/1.0.4|char=Lucario}} | {{UpdateList/1.0.4|char=Lucario}} | ||
'''{{GameIcon|ssb4-3ds}} 1.0.5''' | '''{{GameIcon|ssb4-3ds}} 1.0.5''' | ||
*{{bugfix|Fixed a glitch where [[Extreme Speed]] could be used to cancel | *{{bugfix|Fixed a glitch where [[Extreme Speed]] could be used to cancel [[hitstun]].}} | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
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*Lucario's moveset is affected by [[Aura]]. The following moveset list details the properties of its attacks when its Aura is at its lowest (0%), average (70%), and highest levels (190%). | *Lucario's moveset is affected by [[Aura]]. The following moveset list details the properties of its attacks when its Aura is at its lowest (0%), average (70%), and highest levels (190%). | ||
*Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | *Lucario is able to [[Crawling|crawl]], [[wall cling]], and [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg={{AuraDamageSSB4|2.5}} | |neutral1dmg={{AuraDamageSSB4|2.5}} | ||
|neutral2dmg={{AuraDamageSSB4|2}} | |neutral2dmg={{AuraDamageSSB4|2}} | ||
|neutral3dmg={{AuraDamageSSB4|3}} | |neutral3dmg={{AuraDamageSSB4|3}} | ||
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick. | |neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. | |ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. | ||
|utiltname= | |utiltname= | ||
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) | |utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) | ||
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura. | |utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg={{AuraDamageSSB4|5}} | |dtiltdmg={{AuraDamageSSB4|5}} | ||
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. | |dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. | ||
|dashname= | |dashname= | ||
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) | |dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) | ||
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura. | |dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) | |fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) | ||
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage. | |fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) | |usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) | ||
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%. | |usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{AuraDamageSSB4|14|c}} | |dsmashdmg={{AuraDamageSSB4|14|c}} | ||
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura. | |dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura. | ||
|nairname= | |nairname= | ||
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation. | |nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation. | ||
|fairname= | |fairname= | ||
|fairdmg={{AuraDamageSSB4|6}} | |fairdmg={{AuraDamageSSB4|6}} | ||
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages. | |fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages. | ||
|bairname= | |bairname= | ||
|bairdmg={{AuraDamageSSB4|15}} | |bairdmg={{AuraDamageSSB4|15}} | ||
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up. | |bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up. | ||
|uairname= | |uairname= | ||
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) | |uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) | ||
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura. | |uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura. | ||
|dairname= | |dairname= | ||
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent. | |dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent. | ||
|grabname= | |grabname= | ||
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | |grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg={{AuraDamageSSB4|1}} | |pummeldmg={{AuraDamageSSB4|1}} | ||
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura. | |pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg={{AuraDamageSSB4|8}} | |fthrowdmg={{AuraDamageSSB4|8}} | ||
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game. | |fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg={{AuraDamageSSB4|10}} | |bthrowdmg={{AuraDamageSSB4|10}} | ||
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura. | |bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) | |uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) | ||
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total. | |uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg={{AuraDamageSSB4|7}} | |dthrowdmg={{AuraDamageSSB4|7}} | ||
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos. | |dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos. | ||
Line 273: | Line 234: | ||
|edgedesc=Performs a double palm thrust that emits a small blast of Aura while climbing up. | |edgedesc=Performs a double palm thrust that emits a small blast of Aura while climbing up. | ||
|nsdefname=Aura Sphere | |nsdefname=Aura Sphere | ||
|nsdefdmg= | |nsdefdmg={{AuraDamageSSB4|17.25}} (fully charged) | ||
|nsdefdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}} | |nsdefdesc=A chargeable, condensed sphere of {{s|bulbapedia|Aura}}. Pressing the special button again will make Lucario [[bulbapedia:Aura Sphere (move)|fire the sphere]]. Its size scales with Aura. A charging Aura Sphere can lead into up smash for a KO. | ||
|nsc1name=Snaring Aura Sphere | |nsc1name=Snaring Aura Sphere | ||
|nsc1dmg= | |nsc1dmg={{AuraDamageSSB4|14.5}} (fully charged) | ||
|nsc1desc=A slower variation | |nsc1desc=A slower variation that has a [[wind|vacuum]] effect that pulls opponents toward the Aura Sphere itself. Has extra ending lag and deals slightly less damage. Two uncharged Snaring Aura Spheres can exist on-screen at the same time. | ||
|nsc2name=Piercing Aura Sphere | |nsc2name=Piercing Aura Sphere | ||
|nsc2dmg= | |nsc2dmg={{AuraDamageSSB4|6.75}} (fully charged) | ||
|nsc2desc=A | |nsc2desc=A faster variation that pierces opponents, but deals significantly less damage. | ||
|ssdefname=Force Palm | |ssdefname=Force Palm | ||
|ssdefdmg={{AuraDamageSSB4|11.875}} (near blast), {{AuraDamageSSB4|7.5}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | |ssdefdmg={{AuraDamageSSB4|11.875}} (near blast), {{AuraDamageSSB4|7.5}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | ||
Line 286: | Line 247: | ||
|ssc1name=Advancing Force Palm | |ssc1name=Advancing Force Palm | ||
|ssc1dmg={{AuraDamageSSB4|10}} (near blast), {{AuraDamageSSB4|7}} (mid/far blast), {{AuraDamageSSB4|10}} (throw), 6% (escape) | |ssc1dmg={{AuraDamageSSB4|10}} (near blast), {{AuraDamageSSB4|7}} (mid/far blast), {{AuraDamageSSB4|10}} (throw), 6% (escape) | ||
|ssc1desc= | |ssc1desc=Moves Lucario forward, but deals slightly less damage and has more start-up lag. | ||
|ssc2name=Long-Distance Force Palm | |ssc2name=Long-Distance Force Palm | ||
|ssc2dmg={{AuraDamageSSB4|7.4}} (near blast), ≈{{AuraDamageSSB4|4.23}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | |ssc2dmg={{AuraDamageSSB4|7.4}} (near blast), ≈{{AuraDamageSSB4|4.23}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | ||
|ssc2desc=Has more range, but deals less damage | |ssc2desc=Has more range, but deals less damage. | ||
|usdefname=Extreme Speed | |usdefname=Extreme Speed | ||
|usdefdmg={{AuraDamageSSB4|6}} | |usdefdmg={{AuraDamageSSB4|6}} | ||
|usdefdesc= | |usdefdesc=[[bulbapedia:Extreme Speed|Propels itself in a predetermined direction]] by blasting steams of Aura from its forepaws. Has a hitbox at the end of its animation. Like Force Palm's blast, Extreme Speed's range scales with Aura. | ||
|usc1name=Ride the Wind | |usc1name=Ride the Wind | ||
|usc1dmg=— | |usc1dmg=— | ||
|usc1desc=Slower and deals no damage, but | |usc1desc=Slower and deals no damage, but grants more control over Lucario's trajectory. | ||
|usc2name=Extreme Speed Attack | |usc2name=Extreme Speed Attack | ||
|usc2dmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|7}} (hit 2) | |usc2dmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|7}} (hit 2) | ||
Line 301: | Line 262: | ||
|dsdefname=Double Team | |dsdefname=Double Team | ||
|dsdefdmg={{AuraDamageSSB4|11}} | |dsdefdmg={{AuraDamageSSB4|11}} | ||
|dsdefdesc=Performs a {{s|wikipedia|kata}}. If Lucario is attacked, it will disappear while [[bulbapedia:Double Team (move)|emitting afterimages]] and then | |dsdefdesc=Performs a {{s|wikipedia|kata}}. If Lucario is attacked, it will disappear while [[bulbapedia:Double Team (move)|emitting afterimages]] and then counterattacks with a flying kick from behind the attacker. | ||
|dsc1name=Glancing Counter | |dsc1name=Glancing Counter | ||
|dsc1dmg={{AuraDamageSSB4|10}} | |dsc1dmg={{AuraDamageSSB4|10}} | ||
Line 308: | Line 269: | ||
|dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} | |dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} | ||
|dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack. | |dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack. | ||
|fsname=Mega | |fsname=Mega Lucario | ||
|fsdmg=— | |fsdmg=— | ||
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming. | |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 370: | Line 285: | ||
|desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself. | |desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself. | ||
|desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw. | |desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw. | ||
|desc-down= | |desc-down=Performs a {{s|wikipedia|kata}} that is very similar to the one performed during [[Double Team]].}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
Line 380: | Line 295: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Lucario | |||
|game=SSB4 | |||
|desc-us=Lu-cario! | |||
|desc-jp=Lu-car-io! | |||
|pitch-us=Group chant | |||
| | |pitch-jp=Group chant}} | ||
| | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
{{Incomplete|Japanese victory quotes with translations}} | |||
{{Victory/SSB4 | {{Victory/SSB4 | ||
|victory-theme=PokemonUniverseTheme.ogg | |victory-theme=PokemonUniverseTheme.ogg | ||
|victory-desc=An orchestral excerpt of the title theme from [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red'', ''Blue'']] and [[bulbapedia:Pokémon Red and Green Versions|''Green Versions'']], which has since become the main theme of the ''Pokémon'' series. | |victory-desc=An orchestral excerpt of the title theme from [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red'', ''Blue'']] and [[bulbapedia:Pokémon Red and Green Versions|''Green Versions'']], which has since become the main theme of the ''Pokémon'' series. | ||
|desc-1=Moves its paws in front of itself and then clasps them together while saying "The Aura is with me!" ({{ja|波導は我にあり!|Hadō wa ware ni ari!}}, ''The aura is with me!''). | |desc-1=Moves its paws in front of itself and then clasps them together while saying "The Aura is with me!" ({{ja|波導は我にあり!|Hadō wa ware ni ari!}}, ''The aura is with me!''). | ||
|desc-2=Extends both arms forward and next to each other while emitting small blasts of Aura from its paws, then assumes a {{s|wikipedia|Fujian White Crane}}-like stance while saying "Behold the power of Aura." ({{ja| | |desc-2=Extends both arms forward and next to each other while emitting small blasts of Aura from its paws, then assumes a {{s|wikipedia|Fujian White Crane}}-like stance while saying "Behold the power of Aura." ({{ja|満ちるぞ,この波導!|Michiru zo, kono hadō!}}, ''I am filled with aura!''). | ||
|desc-3=Performs a kata where it leans forward while extending its left arm forward, keeping its right arm to its side, and performing a kiai while a flame-like field of Aura briefly surges from its body. | |desc-3=Performs a kata where it leans forward while extending its left arm forward, keeping its right arm to its side, and performing a kiai while a flame-like field of Aura briefly surges from its body. | ||
|char=Lucario}} | |char=Lucario}} | ||
Line 429: | Line 328: | ||
|set10=1311 | |set10=1311 | ||
}} | }} | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Astro|Canada}} - Has a win over {{Sm|Holy}}. Placed 5th at [[Enthusiast Gaming Live]]. | |||
*{{Sm|Blacktwins|Canada}} - The best Lucario player in Canada. Notably double eliminates {{Sm|Samsora}} with Lucario at [[Friday Night Smash Delight : A Mini Showdown 3]] and has taken two sets over {{Sm|Mistake}}. | |||
*{{Sm|Day|USA}} - Considered the best Lucario player in North America. Took a set off {{Sm|ZeRo}} at [[Super Smash Con 2016]]. Placed 17th at said tournament. Formerly ranked 38th on the [[Panda Global Rankings|Panda Global Rankings v2]]. | |||
*{{Sm|Gomamugitya|Japan}} - One of the best Lucario players in Japan. Frequently teams with {{Sm|Taiheita}}, creating a powerful doubles team (with them notably winning [[Super Smash Con 2016]] over ZeRo and {{Sm|Nairo}}). | |||
*{{Sm|Jeda|France}} - Considered the best Lucario player in Europe. Ranked 9th on the [[French Power Rankings]]. Has sets over players like {{Sm|Meru}}, {{Sm|Ogey}}, {{Sm|TheFlow}} and {{Sm|Glutonny}}. | |||
*{{Sm|JohnnstR|USA}} - One of the best Lucario players in the Midwest. Expanded Lucario's metagame and has achieved high results against Michigan's top players. | |||
*{{Sm|Kamicario|USA}} - One of the best Lucario players in North America. Notably placed 13th at [[CEO 2015]] and 5th at [[Low Tier City 3]]. | |||
*{{Sm|Loota|Finland}} - One of the best Lucario players in Europe. Notably placed 3rd at [[Eclipse]]. | |||
*{{Sm|Maverick|USA}} - Considered the best Lucario player in the New England region. Notably placed 5th at [[GUMS 8]] and 17th at [[Shine 2016]] and has defeated {{Sm|Marss}} and {{Sm|Ned}}. | |||
*{{Sm|Motsunabe|Japan}} - One of the best Lucario players in Japan. | |||
*{{Sm|Okoru|USA}} - One of the best Lucario players in the Midwest. Has a win over {{Sm|Zinoto}}. | |||
*{{Sm|P2P with Gibus|USA}} - Considered the best Lucario player in Texas. Notably placed 7th at [[Low Tier City 4]]. | |||
*{{Sm|Pitbull|USA}} - Placed 17th at [[2GGT: ESAM Saga]] and 33rd at [[SwitchFest]]. He has taken games off of players such as {{Sm|Dath}} and {{Sm|NCJacobT}}. | |||
*{{Sm|QD|USA}} - One of the best Lucario players in the Midwest. Placed 25th at [[The Big House 8]]. Expanded Lucario's metagame. | |||
*{{Sm|Richi|Mexico}} - Has sets over players like {{Sm|Serge}}. Placed 25th at [[Smash Factor 7]]. | |||
*{{Sm|Serge|Mexico}} - Considered the best Lucario player in Mexico. Ranked 4th on the [[Mexican Power Rankings]]. | |||
*{{Sm|Shiny|USA|p=Washington}} - Ranked 3rd on the [[Eastern Washington Power Rankings]]. | |||
*{{Sm|Tsu-|Japan}} - Considered the best Lucario player in the world. Placed 2nd at [[Frostbite 2017]], 7th at [[2GGC: ARMS Saga]], 13th at [[EVO Japan 2018]] and [[2GGC: MkLeo Saga]], and 25th at [[EVO 2017]]. He has taken sets off of players such as {{Sm|ZeRo}}, {{Sm|Abadango}}, {{Sm|Mr.R}}, {{Sm|VoiD}}, {{Sm|Salem}}, {{Sm|Tweek}}, {{Sm|KEN}}, and {{Sm|Kirihara}}. Currently ranked 46th on the [[Panda Global Rankings|Panda Global Rankings v5]]. | |||
*{{Sm|Vivid|USA}} - Also known as "justy", uses Lucario as a secondary and is considered the best Lucario in Tri-State. Ranked 3rd on the [[New Jersey Power Rankings]]. | |||
*{{Sm|XF0|Kuwait}} - Considered the best Lucario player in the Middle East. Took a set off of Mr. R at Nemesis 2017. | |||
====Inactive==== | |||
*{{Sm|Azen|USA}} | |||
===Tier placement and history=== | |||
Lucario was considered to be a viable character since the game's release. The aura buffs, which vastly increased Lucario's KO power to the point where a max Aura Lucario could consistently KO opponents under 75%, and improved its recovery to become one of the best, as well as a powerful combo game, lead many professionals to view Lucario as a high-tier character. Despite its low tournament representation, it achieved lukewarm results in the game's early lifespan thanks to notable players such as {{Sm|Day}}, {{Sm|Motsunabe}} and {{Sm|Serge}}, and would eventually be ranked 23rd on the first ''4BR'' [[tier list]]. More recently, Lucario has achieved better tournament representation in competitive play. At [[Smash Factor 5]], Serge, along with fellow smashers Daimy and Richi, placed among the top 12 using Lucario. Day also managed to place 17th at [[Super Smash Con 2016]], a much bigger tournament which had many top level players attending and notably saw him defeat {{sm|ZeRo}}, which sent him into the losers bracket of said tournament, a feat achieved by only a select few. {{Sm|Gomamugitya}} also managed to place 1st with his partner in the [[Super Smash Con 2016#Super Smash Bros. for Wii U doubles|doubles tournament of Super Smash Con 2016]] while using Lucario. This caused it to slightly rise to 22nd place on the second tier list. | |||
However, Lucario's tier position was considered one of the most contentious of all characters, as some within the community (that grew steadily bigger around late 2015) began seeing Lucario as having one of the worst neutral games due to its laggy attacks and subpar movement speed, and viewed its recovery as blown out of proportion as its flaws were surprisingly easy to exploit, especially with its extreme landing from a helpless state lag post 1.0.4. they considered Lucario as a poor character who suffered from overspecializing with the aura gimmick, thus leaving it as little threat to a cautious player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it. | |||
Lucario was considered | |||
However, Lucario's results then noticeably improved as time went on due to some new developments in its metagame, and has seen generally improved results, especially in Japan, leading it to be perceived more positively again in spite of very skilled competition. This allowed Lucario to rise to 19th on the third and tier list. While some felt that Lucario's placement was too high due to its inconsistent results and "high-risk, high-reward" playstyle, {{Sm|Tsu-}} surprisingly placed 2nd at [[Frostbite 2017]], while sending ZeRo to the losers bracket and having very close games with him on the tournament's grand finals, making these thoughts less common. This very high result, tied with more consistent ones, have led Lucario to rise to 17th on the fourth and current tier list. As such, the majority of players feel that Lucario's current placing is well deserved for the time being, so it is still seen as a viable pick in tournaments. | |||
==Trophies== | |||
:'''Lucario''' | |||
::{{flag|ntsc}} ''A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!'' | |||
::{{flag|pal}} ''This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, its deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!'' | |||
{{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | |||
:'''Lucario (Alt.)''' | |||
::{{flag|ntsc}} ''Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.'' | |||
::{{flag|pal}} ''The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.'' | |||
{{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | |||
In | :'''Mega Evolution (Lucario)''' | ||
::{{flag|ntsc}} ''In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.'' | |||
::{{flag|pal}} ''For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.'' | |||
<center> | |||
<gallery> | |||
LucarioTrophy3DS.png|Classic (3DS) | |||
LucarioAltTrophy3DS.png|Alt. (3DS) | |||
LucarioTrophyWiiU.png|Classic (Wii U) | |||
LucarioAltTrophyWiiU.png|Alt. (Wii U) | |||
MegaLucarioTrophyWiiU.png|[[Mega Lucario]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''. | *'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''. | ||
*'''[[Aura Mastery]]''': A highly damaged Lucario must defeat an invisible {{SSB4|Sheik}} and an invisible {{SSB4|Wii Fit Trainer}}. | *'''[[Aura Mastery]]''': A highly damaged Lucario must defeat an invisible {{SSB4|Sheik}} and an invisible {{SSB4|Wii Fit Trainer}}. | ||
*'''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Lucario, {{SSB4|Greninja}}, and {{SSB4|Pikachu}} all appearing after another. | *'''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Lucario, {{SSB4|Greninja}}, and {{SSB4|Pikachu}} all appearing after another. | ||
*'''{{SSB4|Pokémon Battle}}''': As Greninja, the player must defeat a team of Lucario, Pikachu, and Charizard. | *'''{{SSB4|Pokémon Battle}}''': As Greninja, the player must defeat a team of Lucario, Pikachu, and Charizard. | ||
===Co-Op Events=== | |||
*'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd. | *'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd. | ||
*'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster. | *'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster. | ||
==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== | ||
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SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link. | SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link. | ||
SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]]. | SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]]. | ||
SSB4 - Lucario Screen-8.jpg| | SSB4 - Lucario Screen-8.jpg|[[Sleep]]ing under [[Timber|a tree grown by]] {{SSB4|Villager}}. | ||
SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]]. | SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]]. | ||
Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]]. | Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]]. | ||
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*Lucario and {{SSB4|Dr. Mario}} are the only characters to lack a [[meteor smash]] of any kind, including [[unconventional meteor smash]]es. | *Lucario and {{SSB4|Dr. Mario}} are the only characters to lack a [[meteor smash]] of any kind, including [[unconventional meteor smash]]es. | ||
*Lucario and {{SSB4|Mewtwo}} are the only Pokémon whose [[on-screen appearance]]s do not involve emerging from a [[Poké Ball]]. | *Lucario and {{SSB4|Mewtwo}} are the only Pokémon whose [[on-screen appearance]]s do not involve emerging from a [[Poké Ball]]. | ||
*This marks the only time Lucario is a starter character in the ''Smash'' franchise. | |||
*Lucario is the only character whose up special move is still affected by the [[grab release glitch]]. | *Lucario is the only character whose up special move is still affected by the [[grab release glitch]]. | ||
*While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to their custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use his custom special moves, further enhanced by the boosted Aura. | *While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to their custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use his custom special moves, further enhanced by the boosted Aura. | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} | ||
[[Category:Lucario (SSB4) | [[Category:Lucario (SSB4)]] | ||
[[Category:Pokémon (SSB4)]] | [[Category:Pokémon (SSB4)]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||