Editing Lucario (SSB4)
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'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan. According to an extra post for its Miiverse reveal, this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to ''Brawl''. | '''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario'') is a playable character in ''[[Super Smash Bros. 4]]''. Its return to the series was announced on January 31st, 2014, six years to the day of the year that ''[[Super Smash Bros. Brawl]]'' was released in Japan. According to an extra post for its Miiverse reveal, this timing was done to commend the ''Brawl'' developers for succeeding in adding Lucario to ''Brawl''. | ||
{{s|wikipedia|Daisuke Namikawa}} reprises his role in the Japanese version | {{s|wikipedia|Daisuke Namikawa}} reprises his role in the Japanese version with new recorded voice clips of the game. {{s|wikipedia|Sean Schemmel}}, who voiced [[bulbapedia:Lucario (M08)|Sir Aaron's Lucario]] in ''{{s|bulbapedia|Lucario and the Mystery of Mew}}'', now voices Lucario in the English version, replacing {{iw|wikipedia|Bill Rogers|voice actor}} from ''Brawl''. He has [https://i.kym-cdn.com/photos/images/original/000/803/233/4ba.png confirmed] that he would be reprising his role as Lucario. As in ''Brawl'', it is also voiced by different voice actors for ''SSB4'''s Spanish, French, German and Italian versions. | ||
Lucario is ranked 17th out of | Lucario is ranked 17th out of 55 on the [[tier list]], placing it in the B tier. This is roughly similar to its mid-tier placement in ''Brawl'', where it was ranked 11th out of 38, although ''SSB4''{{'}}s tier structuring renders it as a high-tier character. Lucario's signature [[Aura]] has been strengthened, which is further supplemented by the new [[rage]] mechanic. This makes most of its attacks among the strongest in the game when it is highly damaged, with its smash attacks, up and back throws, and its up and back aerials each being easily capable of KOing. The new Aura mechanics also grant new benefits to Lucario's special moves: with high Aura, [[Aura Sphere]] grows even larger than Lucario itself, [[Force Palm]]'s blast possesses significantly more range, [[Extreme Speed]] covers much farther distance, and [[Double Team]] becomes one of the strongest [[counterattack]]s in the game. As a result, Lucario boasts very potent comeback potential, with a single opening being enough for it to KO careless opponents. | ||
However, Lucario still maintains its below-average mobility, making it difficult for it to force an approach. Lucario's new Aura mechanics also cause its moves to deal drastically lower knockback and damage at low percentages, making it almost impossible to KO opponents until 150%. While this allows Lucario to combo reliably at low percentages, this makes it much harder for it to combo or create set-ups when it is highly damaged, due to the aforementioned strength of its attacks at high Aura and rage. As Lucario is also dependent on Aura to secure KOs, it has a riskier playstyle compared to many other characters. Some examples are its smash attacks, which have high lag, and Force Palm's grab, which can be escaped at low Aura. Finally, Extreme Speed now gains enough speed at max Aura that it can inadvertently cause a [[self-destruct]] if used recklessly, and the move has a full second of landing lag if it ends in the air, making Lucario heavily open for punishment. | However, Lucario still maintains its below-average mobility, making it difficult for it to force an approach. Lucario's new Aura mechanics also cause its moves to deal drastically lower knockback and damage at low percentages, making it almost impossible to KO opponents until 150%. While this allows Lucario to combo reliably at low percentages, this makes it much harder for it to combo or create set-ups when it is highly damaged, due to the aforementioned strength of its attacks at high Aura and rage. As Lucario is also dependent on Aura to secure KOs, it has a riskier playstyle compared to many other characters. Some examples are its smash attacks, which have high lag, and Force Palm's grab, which can be escaped at low Aura. Finally, Extreme Speed now gains enough speed at max Aura that it can inadvertently cause a [[self-destruct]] if used recklessly, and the move has a full second of landing lag if it ends in the air, making Lucario heavily open for punishment. | ||
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==Attributes== | ==Attributes== | ||
Lucario is a [[weight|middleweight]] with slightly below-average [[walk]]ing speed, average [[dash]]ing speed, and above-average [[falling speed]] and [[air speed]]. It also has average [[gravity]] and [[air acceleration]], and the highest [[traction]]. These attributes render Lucario's overall mobility as average. It is also able to [[Crawling|crawl]], [[wall jump]], and one of the only five characters in the game that can [[wall cling]]. | Lucario is a [[weight|middleweight]] with slightly below-average [[walk]]ing speed, average [[dash]]ing speed, and above-average [[falling speed]] and [[air speed]]. It also has average [[gravity]] and [[air acceleration]], and the highest [[traction]]. These attributes render Lucario's overall mobility as average. It is also able to [[Crawling|crawl]], [[wall jump]], and one of the only five characters in the game that can [[wall cling]]. | ||
Lucario possesses a unique mechanic called [[Aura]]. Aesthetically, Aura appears as blue, concentrated energy and affects Lucario's entire moveset. Mechanically, Aura is a damage multiplier with a baseline of 0.66× at 0%, and an apex of 1.7× when Lucario has received at least 190%. The multipliers also get multiplied whenever Lucario has a stock lead or not, effectively increasing or decreasing Lucario's Aura. When Lucario is 2 stocks or more ahead, Aura is affected by a 0.6333× multiplier, when at 1 stock ahead it is affected by 0.8×, when at 1 stock behind it is affected by 1.3333×, and when at 2 stocks or more behind it is affected by 2×. This means that, even though most of Lucario's moves have high knockback scaling, their power is extremely low with low Aura; this grants it respectable combo potential, yet makes even its strongest attacks unable to KO until very high percentages. Conversely, high Aura does the opposite: it results in Lucario's combo potential becoming virtually nonexistent, but grants its moves incredible power, with many of them easily surpassing every other character's at maximum Aura. In addition, the [[rage]] mechanic further boosts the knockback of Lucario's attacks, which complements their already high power. | Lucario possesses a unique mechanic called [[Aura]]. Aesthetically, Aura appears as blue, concentrated energy and affects Lucario's entire moveset. Mechanically, Aura is a damage multiplier with a baseline of 0.66× at 0%, and an apex of 1.7× when Lucario has received at least 190%. The multipliers also get multiplied whenever Lucario has a stock lead or not, effectively increasing or decreasing Lucario's Aura. When Lucario is 2 stocks or more ahead, Aura is affected by a 0.6333× multiplier, when at 1 stock ahead it is affected by 0.8×, when at 1 stock behind it is affected by 1.3333×, and when at 2 stocks or more behind it is affected by 2×. This means that, even though most of Lucario's moves have high knockback scaling, their power is extremely low with low Aura; this grants it respectable combo potential, yet makes even its strongest attacks unable to KO until very high percentages. Conversely, high Aura does the opposite: it results in Lucario's combo potential becoming virtually nonexistent, but grants its moves incredible power, with many of them easily surpassing every other character's at maximum Aura. In addition, the [[rage]] mechanic further boosts the knockback of Lucario's attacks, which complements their already high power. | ||
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Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[windbox]] that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit. | Lucario's [[Character customization|custom moves]] offer unique benefits and changes in playstyle. Snaring Aura Sphere has a [[windbox]] that pulls opponents in and moves slower, essentially re-purposing the move from a spacing and [[camping]] tool to a stage control and edge-guarding tool. Piercing Aura Sphere moves much faster, hits at a lower angle and goes straight through opponents, making it even better at spacing and camping, though at the cost of its immense power. Long-Distance Force Palm has less power, but as its name implies, it has more range, allowing Lucario to strike distant opponents more easily. The grab is also stronger and a [[semi-spike]], making it lethal in any situation. Ride the Wind gives the full distance at any percentage as well as greatly improved maneuverability, at the negligible cost of removing the hitbox from the move. Lastly, Glancing Counter is considerably weaker, but always allows Lucario to attack even if it is not hit. | ||
In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} | In the end, Lucario is a very technical character whose weaknesses are outweighed by its strengths. While aura makes Lucario's moveset stronger and it boasts great utility at all kinds of percentages overall, it cannot use all of its moves as effectively at certain percentages as others, meaning Lucario cannot afford to get too predictable when approaching as it can take high damage if not approaching correctly, and it might not be able to KO the opponent or even approach it if they know what Lucario will do. This makes playing with Lucario very methodical, as a small error could cost Lucario for it, even if it manages to regain the advantage in any way. Even so, Lucario does have a small but dedicated playerbase, with players like {{Sm|Day}}, {{Sm|Gomamugitya}}, {{Sm|Motsunabe}} and {{Sm|Serge}} achieving strong results. | ||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The modifications to [[Aura]] both help and hinder Lucario, and make it much more of a "high-risk, high-reward" character. Lucario starts off with a lower Aura multiplier and it takes longer for Lucario to reach maximum Aura although Lucario is much stronger once it reaches maximum Aura and Aura charges up slightly faster. A number of its attacks have improved combo potentials with minimum to low Aura (although this is also due to the changes to [[hitstun canceling]]), but at the cost of their KO potential. | Lucario has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. The modifications to [[Aura]] both help and hinder Lucario, and make it much more of a "high-risk, high-reward" character. Lucario starts off with a lower Aura multiplier and it takes longer for Lucario to reach maximum Aura although Lucario is much stronger once it reaches maximum Aura and Aura charges up slightly faster. A number of its attacks have improved combo potentials with minimum to low Aura (although this is also due to the changes to [[hitstun canceling]]), but at the cost of their KO potential. | ||
Like Aura, Lucario itself has been buffed and nerfed both directly and indirectly. The changes to [[hitstun canceling]], make up and especially down throws combo starters with minimum to low Aura despite the former's higher knockback. By extension, up and down tilts have improved combo potential with minimum to low Aura. However, all of them barring up throw deal less damage. Lucario's recovery has noticeably improved as its air speed is significantly higher and [[Extreme Speed]] has received a hitbox, and its distance scales with Aura making it safer and travel more distance. However, it is still susceptible to punishment, either by overshooting it while at high to maximum Aura, or by failing to mitigate its noticeably higher ending lag via landing on solid ground. Lastly, Lucario's smash attacks have slightly longer ranges, but are noticeably laggier. | Like Aura, Lucario itself has been buffed and nerfed both directly and indirectly. The changes to [[hitstun canceling]], make up and especially down throws combo starters with minimum to low Aura despite the former's higher knockback. By extension, up and down tilts have improved combo potential with minimum to low Aura. However, all of them barring up throw deal less damage. Lucario's recovery has noticeably improved as its air speed is significantly higher and [[Extreme Speed]] has received a hitbox, and its distance scales with Aura making it safer and travel more distance. However, it is still susceptible to punishment, either by overshooting it while at high to maximum Aura, or by failing to mitigate its noticeably higher ending lag via landing on solid ground. Lastly, Lucario's smash attacks have slightly longer ranges, but are noticeably laggier. | ||
Lucario also received a number of useful buffs. Its KO potential has improved, both directly and indirectly: up and back aerials are more reliable KOing options, due to their higher damage and base knockback, while the changes to Aura combined with the [[rage]] mechanic supplements them and its other KOing options. Outside of this, Lucario's entire moveset is now affected by Aura; its mobility has been largely improved; and [[Double Team]] is stronger. | Lucario also received a number of useful buffs. Its KO potential has improved, both directly and indirectly: up and back aerials are more reliable KOing options, due to their higher damage and base knockback, while the changes to Aura combined with the [[rage]] mechanic supplements them and its other KOing options. Outside of this, Lucario's entire moveset is now affected by Aura; its mobility has been largely improved; and [[Double Team]] is stronger. | ||
However, Lucario has received some significant nerfs. One of the most prevalent nerfs Lucario received across its moveset is that many of its attacks have shorter hitbox durations hindering Lucario's spacing ability. A noticeable example of this is forward aerial where its duration was decreased from 14 frames to a mere 2 frames. Forward aerial also has an altered angle and significantly increased base knockback hindering its combo and edgeguarding potential (although the removal of hitstun canceling has allowed it to maintain its combo potential). Lucario's down aerial is also weaker and has a weaker stalling effect hindering its spacing potential. Lucario's falling speed has significantly increased which hinders its aerial game and makes it much more susceptible to combos combined with the removal of hitstun canceling. Lucario's endurance is also noticeably worse especially horizontally. Lucario's weight is slightly lower and its gravity is higher making it easier to KO horizontally. The removal of [[momentum canceling]] and the introduction of rage further reduce Lucario's endurance making it harder for Lucario to build up Aura despite its changes. Lucario's damage output without maximum Aura is also lower hindering Lucario's damage racking abilities unless it has full aura. Lastly, Lucario's jab is significantly laggier removing the strong [[jab cancel]]ing potential it used to have. | However, Lucario has received some significant nerfs. One of the most prevalent nerfs Lucario received across its moveset is that many of its attacks have shorter hitbox durations hindering Lucario's spacing ability. A noticeable example of this is forward aerial where its duration was decreased from 14 frames to a mere 2 frames. Forward aerial also has an altered angle and significantly increased base knockback hindering its combo and edgeguarding potential (although the removal of hitstun canceling has allowed it to maintain its combo potential). Lucario's down aerial is also weaker and has a weaker stalling effect hindering its spacing potential. Lucario's falling speed has significantly increased which hinders its aerial game and makes it much more susceptible to combos combined with the removal of hitstun canceling. Lucario's endurance is also noticeably worse especially horizontally. Lucario's weight is slightly lower and its gravity is higher making it easier to KO horizontally. The removal of [[momentum canceling]] and the introduction of rage further reduce Lucario's endurance making it harder for Lucario to build up Aura despite its changes. Lucario's damage output without maximum Aura is also lower hindering Lucario's damage racking abilities unless it has full aura. Lastly, Lucario's jab is significantly laggier removing the strong [[jab cancel]]ing potential it used to have. | ||
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**{{buff|Lucario's fast-falling speed is also substantially faster (1.68 → 2.688).}} | **{{buff|Lucario's fast-falling speed is also substantially faster (1.68 → 2.688).}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.084). This improves its aerial mobility, but hinders its horizontal endurance.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.084). This improves its aerial mobility, but hinders its horizontal endurance.}} | ||
*{{nerf|[[Roll]]s have a shorter duration (frames 4-19 → 4-14) and have more ending lag (FAF 28 → 30) going from among the best rolls in the game to merely just slightly above average rolls.}} | *{{nerf|[[Roll]]s have a shorter duration (frames 4-19 → 4-14) and have more ending lag (FAF 28 → 30) going from among the best rolls in the game to merely just slightly above average rolls.}} | ||
*{{nerf|[[Spot dodge]] has a shorter duration (frame 2-20 → 2-15) and has more ending lag (FAF 26 → 27).}} | *{{nerf|[[Spot dodge]] has a shorter duration (frame 2-20 → 2-15) and has more ending lag (FAF 26 → 27).}} | ||
*{{buff|The newly-added [[rage]] stacks with the effects of aura further improving Lucario's KO potential with high Aura.}} | *{{buff|The newly-added [[rage]] stacks with the effects of aura further improving Lucario's KO potential with high Aura.}} | ||
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**{{change|Up aerial no longer deals consistent damage (10% → 11% (clean)/6% (late)).}} | **{{change|Up aerial no longer deals consistent damage (10% → 11% (clean)/6% (late)).}} | ||
**{{buff|Up aerial has increased base knockback (15 → 30).}} | **{{buff|Up aerial has increased base knockback (15 → 30).}} | ||
**{{nerf|Up aerial has a shorter duration (frames 10-21 → 10-11 (clean), 12-15 (late)) and it auto-cancels later (frame 27 → 29). The introduction of a late hit makes it harder to utilize up aerial as a KO move.}} | **{{nerf|Up aerial has a shorter duration (frames 10-21 → 10-11 (clean), 12-15 (late)) and it auto-cancels later (frame 27 → 29). The introduction of a late hit makes it harder to utilize up aerial as a KO move.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{nerf|Down aerial deals less damage (8% (both) → 5% (hit 1)/6% (hit 2)) and has increased ending lag (FAF 29 → 31). Down aerial's stall effect is also weaker hindering its stalling potential. It can also no longer [[auto-cancel]] in a short or be performed twice in a short hop.}} | **{{nerf|Down aerial deals less damage (8% (both) → 5% (hit 1)/6% (hit 2)) and has increased ending lag (FAF 29 → 31). Down aerial's stall effect is also weaker hindering its stalling potential. It can also no longer [[auto-cancel]] in a short or be performed twice in a short hop.}} | ||
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Furthermore, Aura Sphere became even more situational as of update 1.1.3, thanks to its decreased [[hitlag]] resulting in it being impossible to perform with a charging Aura Sphere charge at low Aura. Despite this, it is still possible to perform with a charging Aura Sphere at high Aura, as the higher damage output generates more shieldstun and hitlag. Even so, Lucario's most damaging moves, such as its smash attacks and Force Palm, benefited from these changes thanks to their ranges and, in the case of its forward and down smashes, their hitlag. | Furthermore, Aura Sphere became even more situational as of update 1.1.3, thanks to its decreased [[hitlag]] resulting in it being impossible to perform with a charging Aura Sphere charge at low Aura. Despite this, it is still possible to perform with a charging Aura Sphere at high Aura, as the higher damage output generates more shieldstun and hitlag. Even so, Lucario's most damaging moves, such as its smash attacks and Force Palm, benefited from these changes thanks to their ranges and, in the case of its forward and down smashes, their hitlag. | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
{{UpdateList/1.0.4|char=Lucario}} | {{UpdateList/1.0.4|char=Lucario}} | ||
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|game=SSB4 | |game=SSB4 | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg={{AuraDamageSSB4|2.5}} | |neutral1dmg={{AuraDamageSSB4|2.5}} | ||
|neutral2dmg={{AuraDamageSSB4|2}} | |neutral2dmg={{AuraDamageSSB4|2}} | ||
|neutral3dmg={{AuraDamageSSB4|3}} | |neutral3dmg={{AuraDamageSSB4|3}} | ||
|neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick. | |neutraldesc=The kham choui, a downward sweeping punch in {{s|wikipedia|Shaolin Kung Fu}}, followed by the choong choui, a jab-style punch in Shaolin Kung Fu, followed by a stretch kick. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |ftiltdmg={{AuraDamageSSB4|4}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. | |ftiltdesc=The kap theai choui, a low-angle cross-style punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. | ||
|utiltname= | |utiltname= | ||
|utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) | |utiltdmg={{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg) | ||
|utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura. | |utiltdesc=An outside crescent kick. Can reliably combo into itself when Lucario has low Aura, and is a reliable juggling option with average Aura. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg={{AuraDamageSSB4|5}} | |dtiltdmg={{AuraDamageSSB4|5}} | ||
|dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. | |dtiltdesc=A kneeling Hapkido-style shin kick. It can be followed up with a dash attack or a dash grab with low Aura. | ||
|dashname= | |dashname= | ||
|dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) | |dashdmg={{AuraDamageSSB4|8}} (clean), {{AuraDamageSSB4|6}} (late) | ||
|dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura. | |dashdesc=A flying kick. A decent follow-up from a down tilt with low Aura, or a back throw with average Aura. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) | |fsmashdmg={{AuraDamageSSB4|16|c}} (clean), {{AuraDamageSSB4|13|c}} (late) | ||
|fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage. | |fsmashdesc=A double palm thrust that emits small blasts of Aura. When Lucario is at full power and has high Aura, it is the strongest and the most damaging forward smash in the game, dealing 38% when fully charged and sweetspotted. It is a [[one-hit KO]] with max Aura and performed near the edge or center-stage. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) | |usmashdmg={{AuraDamageSSB4|4|c}} (hit 1), {{AuraDamageSSB4|14|c}} (clean sweetspot hit 2), {{AuraDamageSSB4|12|c}} (clean sourspot hit 2), {{AuraDamageSSB4|9|c}} (late hit 2) | ||
|usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%. | |usmashdesc=A modified version of the long choui, an uppercut-styled punch in Shaolin Kung Fu. Hits twice even though Lucario only uses one paw. When it is fully charged, sweetspotted, both of its hits connect, and Lucario has max Aura, it is one of the strongest up smashes in the game and the most damaging smash attack in the game, dealing 42%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{AuraDamageSSB4|14|c}} | |dsmashdmg={{AuraDamageSSB4|14|c}} | ||
|dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura. | |dsmashdesc=A modified version of the kap theai choui. Hits on both of its sides and is one of the strongest down smashes in the game when Lucario has max Aura. | ||
|nairname= | |nairname= | ||
|nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |nairdmg={{AuraDamageSSB4|8}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation. | |nairdesc=Spins while emitting Aura from its paws. Very low landing lag, great for spacing. Depending on aura, it can lead into a grab, dash attack, tilts, and even a tech situation. | ||
|fairname= | |fairname= | ||
|fairdmg={{AuraDamageSSB4|6}} | |fairdmg={{AuraDamageSSB4|6}} | ||
|fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages. | |fairdesc=A stretch kick. Can be used as a follow-up twice after its down throw beginning at 0% and up to low percentages. | ||
|bairname= | |bairname= | ||
|bairdmg={{AuraDamageSSB4|15}} | |bairdmg={{AuraDamageSSB4|15}} | ||
|bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up. | |bairdesc=The sou choui, a sweeping punch in Shaolin Kung Fu. It is the strongest back aerial in the game thanks to its high knockback and one of the strongest aerials in the game when Lucario has max Aura, KOing opponents under 50%. However, it has rather long start-up. | ||
|uairname= | |uairname= | ||
|uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) | |uairdmg={{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late) | ||
|uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura. | |uairdesc=Leans back and performs a front kick upward. One of the strongest up aerials in the game, KOing opponents beginning at 70% when Lucario has max Aura. | ||
|dairname= | |dairname= | ||
|dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | |dairdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (hit 2) | ||
|dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent. | |dairdesc=Stomps twice. Unlike in ''Brawl'', it no longer stalls Lucario's descent. | ||
|grabname= | |grabname= | ||
|grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | |grabdesc=[[wikipedia:Clinch fighting|Clinches]] the opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg={{AuraDamageSSB4|1}} | |pummeldmg={{AuraDamageSSB4|1}} | ||
|pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura. | |pummeldesc=A surge of Aura. The fastest pummel in the game and one of the best pummels in the game if Lucario has high or max Aura. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg={{AuraDamageSSB4|8}} | |fthrowdmg={{AuraDamageSSB4|8}} | ||
|fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game. | |fthrowdesc=Shoves the opponent away. The strongest forward throw in the game when Lucario is at max Aura, on par with {{SSB4|Bowser}}'s. It is also the fastest throw in the game. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg={{AuraDamageSSB4|10}} | |bthrowdmg={{AuraDamageSSB4|10}} | ||
|bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura. | |bthrowdesc=The {{s|wikipedia|tai otoshi}}, a {{s|wikipedia|Judo}} throw. The most damaging back throw in the game and a viable KOing option when Lucario has max Aura. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) | |uthrowdmg={{AuraDamageSSB4|5}} (hit 1), {{AuraDamageSSB4|6}} (throw) | ||
|uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total. | |uthrowdesc=The pao choui, an uppercut-styled punch in Shaolin Kung Fu. Launches the opponent upward and with low Aura, it can act as a set-up for its up tilt, neutral aerial and up aerial. Other opponents next to Lucario are dealt high knockback. The most damaging throw in the game when Lucario has max Aura, dealing 18% total. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg={{AuraDamageSSB4|7}} | |dthrowdmg={{AuraDamageSSB4|7}} | ||
|dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos. | |dthrowdesc=Holds the opponent over its head and then slams them into the ground. Can lead into its neutral, up or forward aerials with low Aura and while opponents are at low to medium percentages, although lightweights can avoid these combos. | ||
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|ssc1name=Advancing Force Palm | |ssc1name=Advancing Force Palm | ||
|ssc1dmg={{AuraDamageSSB4|10}} (near blast), {{AuraDamageSSB4|7}} (mid/far blast), {{AuraDamageSSB4|10}} (throw), 6% (escape) | |ssc1dmg={{AuraDamageSSB4|10}} (near blast), {{AuraDamageSSB4|7}} (mid/far blast), {{AuraDamageSSB4|10}} (throw), 6% (escape) | ||
|ssc1desc= | |ssc1desc=Moves Lucario forward, but deals slightly less damage and has more start-up lag. | ||
|ssc2name=Long-Distance Force Palm | |ssc2name=Long-Distance Force Palm | ||
|ssc2dmg={{AuraDamageSSB4|7.4}} (near blast), ≈{{AuraDamageSSB4|4.23}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | |ssc2dmg={{AuraDamageSSB4|7.4}} (near blast), ≈{{AuraDamageSSB4|4.23}} (mid/far blast), {{AuraDamageSSB4|13}} (throw), 6% (escape) | ||
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|dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} | |dsc2dmg={{AuraDamageSSB4|1}} (hits 1-2), {{AuraDamageSSB4|1}} | ||
|dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack. | |dsc2desc=The counterattack [[stun]]s the opponent, similarly to [[Disable]]. Like Disable, the stun's duration is longer the more damaged the opponent is, but it also deals minuscule damage due to not being a true counterattack. | ||
|fsname=Mega | |fsname=Mega Lucario | ||
|fsdmg=— | |fsdmg=— | ||
|fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming. | |fsdesc=[[bulbapedia:Mega Evolution|Mega Evolves]] into Mega Lucario. Mega Lucario has an Aura multiplier of 1.8×, regardless of Lucario's damage prior to Mega Evolving, and has both super [[armor]] and [[flinch]] resistance throughout its duration. However, its duration will shorten upon receiving damage. Lucario can still use his custom special moves after transforming. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself. | |desc-up=Folds its arms and then extends them while growling and emitting a surging, jagged, flame-shaped field of Aura around itself. | ||
|desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw. | |desc-side=Extends its right forepaw forward and growls before emitting a small blast of Aura from its forepaw. | ||
|desc-down= | |desc-down=Performs a {{s|wikipedia|kata}} that is very similar to the one performed during [[Double Team]].}} | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
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|game=SSB4 | |game=SSB4 | ||
|desc-us=Lu-cario! | |desc-us=Lu-cario! | ||
|desc-jp= | |desc-jp=Lu-car-io! | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |pitch-jp=Group chant}} | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Lucario | ''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.'' | ||
''See also: [[:Category:Lucario professionals (SSB4)]]'' | |||
*{{Sm|Day|USA}} - The best Lucario player in | *{{Sm|Day|USA}} (#80) - The best Lucario player in the United States. Placed 4th at {{Trn|Tampa Never Sleeps 6}}, 9th at {{Trn|Smash Conference LXIX}} 13th at {{Trn|EVO 2016}}, 17th at both {{Trn|Super Smash Con 2016}} and {{Trn|Showdown: Battle Royale}} with wins over players such as {{Sm|ZeRo}}, {{Sm|6WX}}, and {{Sm|Mew2King}}. | ||
*{{Sm|Gomamugitya|Japan}} - | *{{Sm|Gomamugitya|Japan}} - One of the best Lucario players in Japan. Placed 3rd at {{Trn|Sumabato 7}}, 4th at {{Trn|Sumabato Tokaigi Qualifier}}, 7th at {{Trn|KTAR XIX}}, 9th at {{Trn|Sumabato 19}}, and 17th at {{Trn|Sumabato 21}} with wins over players such as {{Sm|CaptainZack}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Kome}}. | ||
*{{Sm|Richi|Mexico}} - The best Lucario player in Mexico. Placed 7th at {{Trn|Smash Fest 3}}, 9th at both {{Trn|Smash Factor 5}} and {{Trn|The Arena 2017}}, and 13th at {{Trn|Smash Factor 6}} with a win over {{Sm|Hyuga}}. Ranked 23rd on the [[Mexican Power Rankings]]. | |||
*{{Sm|Richi|Mexico}} - The | *{{Sm|Tsu-|Japan}} (#32) - The best Lucario player in the world. Placed 2nd at {{Trn|Frostbite 2017}}, 3rd at {{Trn|Umebura Tokaigi Qualifier 2}}, 7th at {{Trn|2GGC: ARMS Saga}}, and 13th at both {{Trn|2GGC: Civil War}} and {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Salem}}, and {{Sm|KEN}}. | ||
*{{Sm|Tsu-|Japan}} - The best Lucario player | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Lucario was considered to be a viable character since the game's release. The | Lucario was considered to be a viable character since the game's release. The aura buffs, which vastly increased Lucario's KO power to the point where a max Aura Lucario could consistently KO opponents under 75%, and improved its recovery to become one of the best, as well as a powerful combo game, lead many professionals to view Lucario as a high-tier character. Despite its low tournament representation, it achieved acceptable results in the game's early lifespan thanks to notable players such as {{Sm|Day}}, {{Sm|Motsunabe}} and {{Sm|Serge}}, and would eventually be ranked 23rd on the first ''4BR'' [[tier list]]. More recently, Lucario has achieved better tournament representation in competitive play. At [[Smash Factor 5]], Serge, along with fellow smashers Daimy and Richi, placed among the top 12 using Lucario. Day also managed to place 17th at [[Super Smash Con 2016]], a much bigger tournament which had many top level players attending and notably saw him defeat {{sm|ZeRo}}, which sent him into the losers bracket of said tournament, a feat achieved by only a select few. {{Sm|Gomamugitya}} also managed to place 1st with his partner in the [[Super Smash Con 2016#Super Smash Bros. for Wii U doubles|doubles tournament of Super Smash Con 2016]] while using Lucario. This caused it to slightly rise to 22nd place on the second tier list. | ||
As time went on, Lucario's tier position grew to be among the most contentious of all characters, as players within the community (that grew steadily bigger around late 2015) began seeing Lucario as having one of the worst neutral games due to its laggy attacks and subpar movement speed, and viewed its recovery as blown out of proportion as its flaws were surprisingly easy to exploit, especially with its extreme landing from a helpless state lag post 1.0.4. A number of professionals then considered Lucario to be a poor character who suffered from overspecializing with the aura gimmick, thus leaving it as little threat to a cautious player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it. | |||
In spite of these setbacks, Lucario's results have since noticeably improved as time went on due to some new developments towards its metagame, and has seen generally improved results, especially in Japan, leading it to be perceived more positively again in spite of high competition. This allowed it to rise to 19th on the third and tier list. While some advocated Lucario's placement was too high due to its inconsistent results and high-risk playstyle, {{Sm|Tsu-}} broke through perceptions by placing 2nd at [[Frostbite 2017]], while defeating ZeRo at the same tournament. Although ZeRo himself managed to win the tournament, This very high result, tied with more consistent ones, have led Lucario to rise to 17th on the fourth and current tier list. As such, the majority of players feel that Lucario's current placing was accurate for the time being, although a few professionals occasionally voice about its high-risk playstyle being a liability against competitive play, most notably against characters such as {{SSB4|Cloud}}. | |||
==Trophies== | |||
:'''Lucario''' | |||
::{{flag|ntsc}} ''A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them!'' | |||
::{{flag|pal}} ''This Fighting- and Steel-type Pokémon can sense the movements of its enemies using its Aura abilities, and is even said to be able to see enemies when they're invisible. As it takes damage, its attacks grow in strength. At maximum power, its deals triple damage, which can make its Aura Sphere attack a real force to be reckoned with!'' | |||
===In [[Event Match]]es | {{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | ||
:'''Lucario (Alt.)''' | |||
::{{flag|ntsc}} ''Lucario's up special Extreme Speed will send this Pokémon soaring on the path you choose. Lucario flies farther the more damage it's taken. Lucario makes use of its Aura for the side special Force Palm. At extremely close range, Lucario will grab an enemy first, dealing additional damage.'' | |||
::{{flag|pal}} ''The Extreme Speed up special sends Lucario rushing in your chosen direction, and you can adjust the flight path mid-air. Also, the more damage Lucario takes, the further it will go. For the Force Palm side special, Lucario attacks with its Aura. Using it while close to an enemy adds a grab to the move and deals extra damage.'' | |||
{{Trophy games|console1=DS|game1=Pokémon Diamond and Pokémon Pearl (04/2007)|console2=3DS|game2=Pokémon X and Pokémon Y (10/2013)}} | |||
:'''Mega Evolution (Lucario)''' | |||
::{{flag|ntsc}} ''In Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal more damage and launch opponents farther. It can also resist being launched by other fighters, but the more attacks it takes, the sooner it will transform back.'' | |||
::{{flag|pal}} ''For Lucario's Final Smash, it Mega Evolves into Mega Lucario. The attacks it can use don't change, but its Aura abilities become more powerful than ever, letting it deal even more damage and launch opponents even further. It can also resist being launched by other fighters, but the more attacks it takes, the less time the Final Smash lasts.'' | |||
<center> | |||
<gallery> | |||
LucarioTrophy3DS.png|Classic (3DS) | |||
LucarioAltTrophy3DS.png|Alt. (3DS) | |||
LucarioTrophyWiiU.png|Classic (Wii U) | |||
LucarioAltTrophyWiiU.png|Alt. (Wii U) | |||
MegaLucarioTrophyWiiU.png|[[Mega Lucario]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''. | *'''[[All-Star Battle: Brawl]]''': Lucario is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''. | ||
*'''[[Aura Mastery]]''': A highly damaged Lucario must defeat an invisible {{SSB4|Sheik}} and an invisible {{SSB4|Wii Fit Trainer}}. | *'''[[Aura Mastery]]''': A highly damaged Lucario must defeat an invisible {{SSB4|Sheik}} and an invisible {{SSB4|Wii Fit Trainer}}. | ||
*'''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Lucario, {{SSB4|Greninja}}, and {{SSB4|Pikachu}} all appearing after another. | *'''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Lucario, {{SSB4|Greninja}}, and {{SSB4|Pikachu}} all appearing after another. | ||
*'''{{SSB4|Pokémon Battle}}''': As Greninja, the player must defeat a team of Lucario, Pikachu, and Charizard. | *'''{{SSB4|Pokémon Battle}}''': As Greninja, the player must defeat a team of Lucario, Pikachu, and Charizard. | ||
===Co-Op Events=== | |||
*'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd. | *'''[[Pokémon Multi Battle!]]''': Pikachu and Charizard must defeat a team of Lucario and Greninja, then a team of Pikachu and Charizard each appearing after one opponent is defeated. Lucario can appear if Pikachu is KO'd. | ||
*'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster. | *'''[[The Ultimate Battle]]''': Two players select characters and must defeat the entire roster. | ||
==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Lucario|Alternate costumes]]== | ||
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SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link. | SSB4 - Lucario Screen-6.jpg|Using [[Double Team]] against Link. | ||
SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]]. | SSB4 - Lucario Screen-7.jpg|[[Teeter]]ing while {{SSB4|King Dedede}} charges [[Jet Hammer]]. | ||
SSB4 - Lucario Screen-8.jpg| | SSB4 - Lucario Screen-8.jpg|[[Sleep]]ing under [[Timber|a tree grown by]] {{SSB4|Villager}}. | ||
SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]]. | SSB4 - Lucario Screen-9.jpg|Using [[Extreme Speed]] on [[Rainbow Road]]. | ||
Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]]. | Lucario SSB4 ExtremeSpeed.jpg|Using Extreme Speed alongside {{SSB4|Luigi}}'s [[Super Jump Punch]]. | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} |