Editing Lucario (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucario | |name = Lucario | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|tab1=[[File:Lucario SSBB.jpg|250px]]|title2=Classic (P+)|tab2=[[File:PPlus Lucario.png|250px]]|title3=Gi|tab3=[[File:17 - Gi-Cario.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
Line 9: | Line 9: | ||
}} | }} | ||
<!-- | <!-- | ||
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she". | |||
--> | --> | ||
'''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | '''Lucario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. Its mechanics between ''Brawl'' and ''Project M'' have been nearly entirely reimagined. | ||
Lucario ranks 18th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the top of the B tier. This is a considerable drop from their placement in ''Brawl'', where it was 11th out of 38 | Lucario ranks 18th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the top of the B tier. This is a considerable drop from their placement in ''Brawl'', where it was 11th out of 38. | ||
==Attributes== | ==Attributes== | ||
Line 27: | Line 27: | ||
With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | With these new techniques and mechanics, Lucario can deal massive amounts of damage over extended periods of time if it can get close enough to an opponent. However, Lucario has the same problems that would later befall its moveset inspiration {{SSB4|Ryu}}; Lucario is held back by average movement speed outside of its combos and struggles when approaching foes, as Aura Sphere is short-ranged and easily intercepted. Compared to ''Brawl'' Lucario, the comparative lack of power in its attacks also holds it back from getting KOs at regular percentages, forcing Lucario to rack up more damage than other characters would need to in order to secure a KO. In turn, these flaws force Lucario to keep close to the opponent so that it never misses a chance to punish and tack on damage, which is a problem against faster close-range fighters or ones like {{PM|Marth}}, who can use disjointed reach to keep Lucario from getting close enough. | ||
==Changes from ''Brawl'' to ''PM''== | ==Changes from ''Brawl'' to ''PM''== | ||
Line 51: | Line 45: | ||
*{{buff|Jump squat shortened (5 → 3 frames), granting Lucario more ease in heckling with aerials, in addition to a fast (albeit short) wavedash.}} | *{{buff|Jump squat shortened (5 → 3 frames), granting Lucario more ease in heckling with aerials, in addition to a fast (albeit short) wavedash.}} | ||
*{{change|Lucario's traction is higher (0.0734 → 0.095) although relative to the cast, it has gone from the highest in ''Brawl'' to the 2nd highest in ''Project M''. This makes it easier for him to punish out of shield although it gives him a very short [[wavedash]].}} | *{{change|Lucario's traction is higher (0.0734 → 0.095) although relative to the cast, it has gone from the highest in ''Brawl'' to the 2nd highest in ''Project M''. This makes it easier for him to punish out of shield although it gives him a very short [[wavedash]].}} | ||
*{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl | *{{change|Lucario falls faster (1.2 → 2) going from the 32nd fastest faller out of 39 characters in ''Brawl to the 9th fastest out of 41 characters in ''Project M''. This significantly improves its endurance but makes it much more vulnerable to combos.}} | ||
*{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | *{{change|Lucario's [[gravity]] is higher (0.0625 → 0.125) Going from the 5th lowest in ''Brawl'' to the 9th highest in ''Project M''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | *{{buff|Jab 2 and 3 have less startup lag (frame 9 → 8). Jab 1 also has less end lag (frame 21 → 19)}} | ||
Line 90: | Line 84: | ||
*{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | *{{change|Forward throw deals less knockback. This improves its combo potential but hinders its KO potential.}} | ||
*{{buff|Back throw deals less knockback improving its combo potential.}} | *{{buff|Back throw deals less knockback improving its combo potential.}} | ||
*{{change|Up throw deals higher knockback however due to the changes in ''Project M'' | *{{change|Up throw deals higher knockback however due to the changes in ''Project M'''s physics, it can still combo and chaingrab fast fallers.}} | ||
*{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M'' | *{{buff|Down throw deals less knockback. When coupled with the changes in ''Project M'''s physics, this grants it combo and chaingrab potential.}} | ||
*{{nerf|Down throw deals 3% less damage.}} | *{{nerf|Down throw deals 3% less damage.}} | ||
Line 276: | Line 270: | ||
|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
|[[Aura Sphere]] | |[[Aura Sphere]]|| ≈0.75% (charge hits), 6-15% (Aura Sphere), 25% (Aura Bomb) || Lucario charges a spherical aura blast. Pressing the special button again will cause Lucario to fire it. This move now has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater damage and knockback. The sphere also has hitboxes around Lucario's hands on startup, making it a viable close range option. Its monstrous size and low speed makes it a useful [[edge-guarding|edgeguarding]] tool. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
|[[Force Palm]] | |[[Force Palm]]|| 10%/8%/6% (aura close/mid/far), 13% (throw), 6% (escape) || Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with Lucario blasting the foe with aura at point-blank range. When grabbing an opponent in the air, Lucario will throw them downwards, acting as a [[meteor smash]]. The super version of the move increases the damage and knockback of the throw, and makes the aerial version a [[spike]]. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
Line 292: | Line 286: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Fearless|USA}} - One of the three best Lucario players in the world. Ranked 1st on the Houston ''Project M'' Power Rankings and 19th on [[PMRank 2019]]. Placed 4th at [[Frozen Phoenix 2017]] and 5th at [[Blacklisted 3]]. | |||
*{{Sm|Rongunshu|Canada}} - Co-mains Lucario with {{PM|Marth}} and is considered one of the three best Lucario players in the world. Ranked 2nd on the Ontario ''Project M'' Power Rankings and 9th on [[PMRank 2019]]. | |||
*{{Sm|Poilu|Canada}} - One of the three best Lucario players in the world. Ranked 22nd on [[PMRank 2019]] and was formerly ranked 1st on the European Project M Power Rankings prior to moving to Canada. | |||
====Inactive==== | |||
*{{Sm|aMSa|Japan}} - Placed 2nd at [[Republic of Fighters 3]] and 9th at [[CEO 2014]]. | |||
*{{Sm| | *{{Sm|Double|USA}} | ||
*{{Sm| | *{{Sm|Frozen|USA}} - One of his secondaries. | ||
*{{Sm| | *{{Sm|Fudgepop01|USA}} - One of the more flashy Lucario players. Created many guides and tech posts for the character. | ||
*{{Sm| | *{{Sm|Hylian|USA}} | ||
*{{Sm| | *{{Sm|iPunchKidsz|USA}} - The best Lucario player in the world prior to his hiatus. Placed 5th at [[Paragon Los Angeles 2015]], 3rd at [[FinalBOSS]], and 5th at [[EVO 2016]]. | ||
*{{Sm| | *{{Sm|Mr.R|Netherlands}} - Placed 2nd at [[Avalon III]] and 7th at [[Super Smash Con 2015]]. | ||
*{{Sm| | *{{Sm|Risky|USA}} | ||
*{{Sm|Searing Arrow|USA}} - Placed 7th at [[Super Smash Con 2015]]. | |||
*{{Sm|Stauffy|USA}} - Formerly ranked as high as 8th on the SoCal ''Project M'' Power Rankings. | |||
==Alternate costumes== | ==Alternate costumes== | ||
Lucario has more variety with its palettes, which stand out more in team battles. | |||
Lucario has more variety with its palettes, which stand out more in team battles. | |||
3.5 included a costume | 3.5 included a costume with a Gi that has the Fighting and Steel type emblems from the TCG on the back, an Expert Belt, and a Focus Band. This costume also has a black variation with a Choice Band and the Cobble Badge replacing the type emblems on the back. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
Line 328: | Line 326: | ||
| | | | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Lucario's yellow palette swap | *Lucario's yellow palette swap resembles its {{s|bulbapedia|Shiny}} coloration. A minor cosmetic error, however, gives Lucario blue eyes instead of red, like its appearance from the main ''Pokémon'' series. | ||
*Coincidentally, Lucario gains a similar black palette swap in ''Super Smash Bros. 4''. | |||
*Coincidentally, | *Lucario appears to have taken inspiration from [[Ryu]], the main protagonist of [[Capcom]]'s ''{{uv|Street Fighter}}'' series. | ||
** | **Its alternate costume loosely resembles the character's attire, despite it being meant to reference the [[bulbapedia:Black Belt (Trainer class)|Black Belt]] class from the Pokémon series. | ||
**Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[ | **Additionally, Lucario has attacks that match the 3 staple moves of the "shoto" characters from ''Street Fighter''; its neutral special [[Aura Sphere]] resembles the [[Hadouken]], its new up-smash is an uppercut reminiscent of the [[Shoryuken]], and its neutral aerial is a spinning kick which looks like the [[Tatsumaki Senpukyaku]]. | ||
**Coincidentally, [[Ryu]] makes an appearance in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', using all of the aforementioned ''Street Fighter'' moves. | |||
{{Project M}} | {{Project M}} | ||
[[Category:Lucario]] | [[Category:Lucario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |