Editing List of updates (SSBU)/3.0.0 changelog

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==Universal==
==Universal==
The new update brings new features on the general gameplay side:
The new update brings new features on the general gameplay side:
{{UpdateList (SSBU)/3.0.0|char=Universal}}
*{{change|Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.}}
 
*{{nerf|[[Dodge]]s are more punishable when staled.}}
==Stages==
*{{buff|[[Perfect shield]]ing against a projectile has less ending lag.}}
{{UpdateList (SSBU)/3.0.0|char=Stages}}


=={{SSBU|Mario}}==
=={{SSBU|Mario}}==
{{UpdateList (SSBU)/3.0.0|char=Mario}}
*{{nerf|[[Fireball]] deals less shield damage.}}
*{{buff|At the start of [[Mario Finale]], nearby opponents will be slowed more, and for longer.}}


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
{{UpdateList (SSBU)/3.0.0|char=Donkey Kong}}
*{{buff|[[Giant Punch]] has more range, no longer missing opponents up close.}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
{{UpdateList (SSBU)/3.0.0|char=Link}}
*{{nerf|[[Boomerang]] deals less shield damage.}}


=={{SSBU|Samus}}==
=={{SSBU|Samus}}==
{{UpdateList (SSBU)/3.0.0|char=Samus}}
*{{nerf|[[Charge Shot]] deals less shield damage.}}
*{{buff|Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).}}


=={{SSBU|Dark Samus}}==
=={{SSBU|Dark Samus}}==
{{UpdateList (SSBU)/3.0.0|char=Dark Samus}}
*{{nerf|[[Charge Shot]] deals less shield damage.}}
*{{buff|Charge Shot deals more hitlag, making it safer when shielded (Advantage: -20 → -13) and perfect shielded (Advantage: -19 → -15).}}


=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
{{UpdateList (SSBU)/3.0.0|char=Yoshi}}
*{{nerf|[[Egg Throw]] deals less shield damage.}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
{{UpdateList (SSBU)/3.0.0|char=Kirby}}
*{{buff|Up smash's clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17 (late) → 12-14/15-16/17).}}
*{{buff|Neutral aerial has less ending lag (FAF 63 → 55) and [[auto-cancel]]s earlier (frame 56 → 51).}}
*{{buff|The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).}}
*{{buff|Kirby cannot lose Copy Abilities received by {{b|Inhale|Kirby}} for a longer period of time (5 seconds → 10).}}
*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 130% → Damage Received/70 * 100%).}}
*{{buff|[[Final Cutter]] can snap to the ledge earlier (frame 36 → 33).}}


=={{SSBU|Pikachu}}==
=={{SSBU|Pikachu}}==
{{UpdateList (SSBU)/3.0.0|char=Pikachu}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
 
=={{SSBU|Luigi}}==
{{UpdateList (SSBU)/3.0.0|char=Luigi}}


=={{SSBU|Ness}}==
=={{SSBU|Ness}}==
{{UpdateList (SSBU)/3.0.0|char=Ness}}
*{{nerf|Up smash and down smash are automatically unleashed from charging state earlier and hit less often while charging (frames between hits: 3 → 5).}}
*{{buff|[[PK Flash]] has more range.}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
{{UpdateList (SSBU)/3.0.0|char=Jigglypuff}}
*{{buff|[[Puff Up]] has a bigger pushbox while growing.}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
{{UpdateList (SSBU)/3.0.0|char=Peach}}
*{{nerf|[[Toad]] no longer stalls continuously in the air after the first use.}}
*{{nerf|[[Vegetable]] deals less shield damage.}}
*{{nerf|[[Peach Blossom]] has a reduced sleep time period.}}
*{{change|The animations for Peach's ledge attack and swinging animation have been adjusted.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
{{UpdateList (SSBU)/3.0.0|char=Daisy}}
*{{nerf|Toad no longer stalls continuously in the air after the first use.}}
*{{buff|Vegetable's knockback values have been adjusted (30 (base), 35 (scaling) → 25/45), making them identical to Peach's variant.}}
*{{nerf|Vegetable deals less shield damage.}}
*{{nerf|[[Daisy Blossom]] has a reduced sleep time period.}}
*{{change|The animations for Daisy's ledge attack and swinging animation have been adjusted.}}


=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
{{UpdateList (SSBU)/3.0.0|char=Bowser}}
*{{buff|Opponents can no longer tech on the ground between the looping hits of grounded [[Whirling Fortress]].}}
*{{bugfix|The T-Pose glitch involving [[Superspicy Curry]] and [[Screw Attack (item)|Screw Ball]] has been fixed.}}


=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
{{UpdateList (SSBU)/3.0.0|char=Ice Climbers}}
*{{buff|[[Iceberg]] via the FS Meter deals more knockback.}}


=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==
{{UpdateList (SSBU)/3.0.0|char=Sheik}}
*{{buff|The neutral infinite's finisher has less ending lag (FAF 42 → 36).}}
*{{buff|Down tilt's tipper hitbox is easier to land.}}
*{{buff|Forward aerial has more vertical range, enabling it to hit small characters in a rising short hop.}}
*{{buff|[[Needle Storm]] reaches its full charge faster (98 frames → 82).}}
*{{buff|Changes to shield mechanics make charged Needle Storm much harder to perfect shield, as each needle must be manually perfect shielded.}}


=={{SSBU|Zelda}}==
=={{SSBU|Zelda}}==
{{UpdateList (SSBU)/3.0.0|char=Zelda}}
*{{nerf|[[Phantom Slash]] deals less shield damage.}}


=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
{{UpdateList (SSBU)/3.0.0|char=Dr. Mario}}
*{{nerf|[[Megavitamin]] deals less shield damage.}}
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}}


=={{SSBU|Pichu}}==
=={{SSBU|Pichu}}==
{{UpdateList (SSBU)/3.0.0|char=Pichu}}
*{{nerf|[[Thunder Jolt]] deals less shield damage.}}
*{{nerf|Pichu's aerial hitstun and landing animations have been changed so its body does not shift as much, which causes certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash attack and more) to connect more reliably against it.}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
{{UpdateList (SSBU)/3.0.0|char=Marth}}
*{{buff|Dash grab has more range.}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
{{UpdateList (SSBU)/3.0.0|char=Lucina}}
*{{buff|Dash grab has more range.}}


=={{SSBU|Young Link}}==
=={{SSBU|Young Link}}==
{{UpdateList (SSBU)/3.0.0|char=Young Link}}
*{{nerf|[[Fire Arrow]] deals less shield damage.}}
*{{nerf|[[Boomerang]] deals less shield damage.}}


=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
{{UpdateList (SSBU)/3.0.0|char=Ganondorf}}
*{{nerf|Ganondorf's aerial hitstun animation has been changed so his legs do not shift as much, which causes certain multihit attacks (e.g. [[Dancing Blade]], {{SSBU|Peach}}'s dash attack and more) to connect more reliably against him.}}
*{{bugfix|The [[Piranha Plant Void Glitch|void glitch]] has been removed.}}
*{{change|Down aerial deals more [[hitlag]].}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
{{UpdateList (SSBU)/3.0.0|char=Mewtwo}}
*{{change|Mewtwo's weight has been increased (77 → 79). This slightly increases its susceptibility to combos, but increases its survivability as well.}}
*{{buff|Neutral attack has less startup lag (frame 6 → 5).}}
*{{buff|Forward tilt deals 1% more damage with knockback compensated.}}
*{{buff|Up tilt deals 1% more damage with knockback compensated.}}
*{{buff|Up tilt's tip hitbox has an altered angle that allows it to combo much better.}}
*{{buff|Forward smash has more range.}}
*{{buff|Up aerial deals 1% more damage with knockback compensated.}}
*{{buff|Edge roll grants more intangibility.}}
*{{buff|Edge attack has slightly more range.}}
*{{buff|[[Shadow Ball]] deals more knockback.}}
*{{nerf|Shadow Ball deals less shield damage.}}


=={{SSBU|Roy}}==
=={{SSBU|Roy}}==
{{UpdateList (SSBU)/3.0.0|char=Roy}}
*{{buff|Dash grab has more range.}}
*{{buff|[[Blazer]]'s hits connect more reliably.}}


=={{SSBU|Chrom}}==
=={{SSBU|Chrom}}==
{{UpdateList (SSBU)/3.0.0|char=Chrom}}
*{{bugfix|Chrom's victory theme was corrected to ''Id (Purpose)'', matching Lucina and Robin's themes.}}
*{{buff|Dash grab has more range.}}


=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
{{UpdateList (SSBU)/3.0.0|char=Mr. Game & Watch}}
*{{buff|[[Octopus]] traps opponents for a longer period of time.}}
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted.}}  


=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
{{UpdateList (SSBU)/3.0.0|char=Pit}}
*{{nerf|[[Palutena Bow]] deals less shield damage.}}


=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
{{UpdateList (SSBU)/3.0.0|char=Dark Pit}}
*{{nerf|[[Silver Bow]] deals less shield damage.}}
 
=={{SSBU|Zero Suit Samus}}==
{{UpdateList (SSBU)/3.0.0|char=Zero Suit Samus}}


=={{SSBU|Wario}}==
=={{SSBU|Wario}}==
{{UpdateList (SSBU)/3.0.0|char=Wario}}
*{{buff|[[Chomp]] can eat projectiles more easily.}}
*{{buff|A yellow flash will manifest when [[Wario Bike]] is usable again.}}
*{{bugfix|The [https://youtu.be/U6Nw2a3yD7c grounded state  glitch] has been fixed.}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
{{UpdateList (SSBU)/3.0.0|char=Snake}}
*{{nerf|Up smash has more ending lag (FAF 51 → 55).}}
 
*{{buff|Back aerial's sweetspot deals more knockback.}}
=={{SSBU|Pokémon Trainer}}==
*{{nerf|[[Hand Grenade]] deals less shield damage.}}
{{UpdateList (SSBU)/3.0.0|char=Pokémon Trainer}}
**{{buff|However, this also makes it safer for Snake to shield his own grenades.}}
*{{nerf|[[Remote Missile]] has a smaller hitbox.}}


=={{SSBU|Ivysaur}}==
=={{SSBU|Ivysaur}}==
{{UpdateList (SSBU)/3.0.0|char=Ivysaur}}
*{{nerf|[[Razor Leaf]] deals less shield damage.}}


=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
{{UpdateList (SSBU)/3.0.0|char=Charizard}}
*{{buff|Grounded [[Flare Blitz]] can more easily hit enemies below it.}}


=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
{{UpdateList (SSBU)/3.0.0|char=Diddy Kong}}
*{{buff|Dash attack has less startup lag (frame 9 → 8).}}
*{{buff|Forward tilt has a longer duration.}}
*{{buff|Down smash deals more knockback.}}
*{{buff|Neutral aerial has more range.}}
*{{buff|Up aerial deals more damage (6% → 7%), but with its knockback compensated.}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
{{UpdateList (SSBU)/3.0.0|char=Sonic}}
*{{bugfix|[[Spin Charge]] no longer makes Sonic lose his double jump when performed on platforms.}}
*{{buff|[[Super Sonic]] has more range.}}
*{{buff|Super Sonic via the FS meter has more range and deals more knockback.}}


=={{SSBU|King Dedede}}==
=={{SSBU|King Dedede}}==
{{UpdateList (SSBU)/3.0.0|char=King Dedede}}
*{{bugfix|Fixed reflected [[Charge Shot]] from {{SSBU|Samus}} that would launch the other way using [[Inhale (King Dedede)|Inhale]].}}
*{{bugfix|The infinite Inhale Glitch has been removed.}}
*{{nerf|[[Gordo Throw]] deals less shield damage.}}
*{{nerf|Using Gordo Throw and then quickly turning around and immediately using [[Super Dedede Jump]] no longer gives the ascent extra height and distance.}}
*{{change|Aerial Gordo Throw's animation has been adjusted.}}  


=={{SSBU|Olimar}}==
=={{SSBU|Olimar}}==
{{UpdateList (SSBU)/3.0.0|char=Olimar}}
*{{nerf|Forward smash deals less shield damage.}}
*{{bugfix|Olimar's smash attacks now properly have their damage scale when charged.}}
*{{nerf|The universal change where perfect shielding a projectile has less ending lag makes Olimar's smash attacks less safe after a perfect shield.}}
*{{nerf|[[Pikmin Throw]] deals less shield damage.}}


=={{SSBU|Lucario}}==
=={{SSBU|Lucario}}==
{{UpdateList (SSBU)/3.0.0|char=Lucario}}
*{{nerf|[[Aura Sphere]] deals less shield damage.}}


=={{SSBU|R.O.B.}}==
=={{SSBU|R.O.B.}}==
{{UpdateList (SSBU)/3.0.0|char=R.O.B.}}
*{{nerf|[[Robo Beam]] deals less shield damage.}}
*{{nerf|[[Gyro]] deals less shield damage.}}


=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
{{UpdateList (SSBU)/3.0.0|char=Toon Link}}
*{{nerf|[[Boomerang]] deals less shield damage.}}


=={{SSBU|Wolf}}==
=={{SSBU|Wolf}}==
{{UpdateList (SSBU)/3.0.0|char=Wolf}}
*{{nerf|The front hit of down smash deals slightly less knockback.}}
*{{nerf|[[Blaster (Wolf)|Blaster]] deals less shield damage.}}
*{{nerf|Using an air dodge before [[Wolf Flash]] no longer reduces its landing lag.}}


=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
{{UpdateList (SSBU)/3.0.0|char=Villager}}
*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}}
*{{nerf|[[Lloid Rocket]] deals less shield damage.}}


=={{SSBU|Mega Man}}==
=={{SSBU|Mega Man}}==
{{UpdateList (SSBU)/3.0.0|char=Mega Man}}
*{{nerf|Mega Man's pellets (Neutral Attack, Forward Tilt, and Neutral Aerial) deal less shield damage.}}
*{{buff|Up smash's final hit deals more knockback.}}
*{{nerf|[[Metal Blade]] deals less shield damage.}}
*{{nerf|[[Leaf Shield]] has more startup (frame 7 → 9) and ending lag (FAF 34 → 36). Mega Man can also no longer throw items during it.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
{{UpdateList (SSBU)/3.0.0|char=Wii Fit Trainer}}
*{{buff|Neutral attack's finisher has more bury range.}}
*{{nerf|[[Sun Salutation]] deals less shield damage.}}
*{{nerf|[[Header]] deals less shield damage.}}
*{{nerf|The interaction of Header's soccer ball with stage collision was fixed, removing several setups.}}
*{{buff|[[Deep Breathing]]'s effect lasts longer when successful (552 frames → 732).}}


=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
{{UpdateList (SSBU)/3.0.0|char=Rosalina & Luma}}
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt or forward tilt.}}
*{{nerf|[[Luma Shot]] deals less shield damage.}}
*{{nerf|[[Star Bits]] deal less shield damage.}}
*{{buff|At the start of [[Grand Star]], nearby opponents will be slowed more, and for longer.}}


=={{SSBU|Greninja}}==
=={{SSBU|Greninja}}==
{{UpdateList (SSBU)/3.0.0|char=Greninja}}
*{{nerf|[[Water Shuriken]] deals less shield damage.}}
 
=={{SSBU|Mii Brawler}}==
{{UpdateList (SSBU)/3.0.0|char=Mii Brawler}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
{{UpdateList (SSBU)/3.0.0|char=Mii Swordfighter}}
*{{buff|Edge attack has more range.}}
*{{nerf|[[Gale Strike]] deals less shield damage.}}
*{{nerf|[[Shuriken of Light]] deals less shield damage.}}
*{{nerf|[[Chakram]] deals less shield damage.}}


=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
{{UpdateList (SSBU)/3.0.0|char=Mii Gunner}}
*{{nerf|[[Charge Blast]] deals less shield damage.}}
*{{nerf|[[Grenade Launch]] deals less shield damage.}}
*{{nerf|[[Flame Pillar]] deals less shield damage.}}
*{{nerf|[[Gunner Missile]] deals less shield damage.}}
*{{nerf|[[Bomb Drop]] deals less shield damage.}}


=={{SSBU|Palutena}}==
=={{SSBU|Palutena}}==
{{UpdateList (SSBU)/3.0.0|char=Palutena}}
*{{nerf|[[Autoreticle]] deals less shield damage.}}
*{{nerf|[[Explosive Flame]] deals less shield damage.}}
*{{bugfix|The super [[Warp]] Glitch has been removed.}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
{{UpdateList (SSBU)/3.0.0|char=Pac-Man}}
*{{nerf|[[Bonus Fruit]] deals less shield damage.}}
*{{buff|[[Fire Hydrant]] has more range below it when it is falling.}}
*{{nerf|Fire Hydrant deals less shield damage.}}
*{{change|Several basic animations, such as idle and crouch animations, have been adjusted.}}  


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
{{UpdateList (SSBU)/3.0.0|char=Robin}}
*{{nerf|[[Thunder (Robin)|Thunder]] and Elthunder deal less shield damage.}}
*{{nerf|[[Arcfire]] deals less shield damage.}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
{{UpdateList (SSBU)/3.0.0|char=Shulk}}
*{{buff|Floor attack has more range.}}
*{{buff|Edge attack has more range.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
{{UpdateList (SSBU)/3.0.0|char=Bowser Jr.}}
*{{buff|Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more easily.}}


=={{SSBU|Duck Hunt}}==
=={{SSBU|Duck Hunt}}==
{{UpdateList (SSBU)/3.0.0|char=Duck Hunt}}
*{{nerf|[[Trick Shot]] deals less shield damage.}}
**{{buff|However, this also makes it safer for Duck Hunt to shield the can himself (after the opponent hits it back for example).}}
*{{buff|Because perfecting shielding projectiles has less ending lag, Duck Hunt can act before the opponent if he perfect shields a can from Trick Shot that his opponent shields. This allows him to start a variety of combos.}}
*{{nerf|[[Clay Shooting]] deals less shield damage.}}
*{{buff|The shots from [[Wild Gunman]] will no longer sometimes go through opponents.}}


=={{SSBU|Ryu}}==
=={{SSBU|Ryu}}==
{{UpdateList (SSBU)/3.0.0|char=Ryu}}
*{{change|Edge attack deals less [[hitlag]].}}
*{{change|[[Shoryuken]]'s animation has been slightly altered.}}


=={{SSBU|Ken}}==
=={{SSBU|Ken}}==
{{UpdateList (SSBU)/3.0.0|char=Ken}}
*{{change|Edge attack deals less hitlag.}}
*{{change|Shoryuken's animation has been slightly altered.}}


=={{SSBU|Cloud}}==
=={{SSBU|Cloud}}==
{{UpdateList (SSBU)/3.0.0|char=Cloud}}
*{{nerf|Non-limit [[Blade Beam]] deals less shield damage.}}


=={{SSBU|Corrin}}==
=={{SSBU|Corrin}}==
{{UpdateList (SSBU)/3.0.0|char=Corrin}}
*{{buff|Forward smash's charging loop hits connect into the attack more reliably.}}
*{{buff|Up smash has a longer duration (frames 13-15 → 13-17) and the sweetspot has more range.}}
*{{buff|Down aerial's looping hits connect more reliably against lightweight characters.}}
*{{buff|Uncharged [[Dragon Fang Shot]] travels more distance before disappearing (61 frames → 71).}}
*{{buff|[[Dragon Lunge]] has less ending lag after stabbing (FAF 15 → 13).}}
*{{buff|[[Dragon Ascent]] grants more intangibility (frames 10-17 → 7-17), connects more reliably and the final hit deals more knockback.}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
{{UpdateList (SSBU)/3.0.0|char=Bayonetta}}
*{{nerf|[[Bullet Climax]] deals less shield damage.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
{{UpdateList (SSBU)/3.0.0|char=Inkling}}
*{{buff|[[Splat Roller]] deals less knockback when accelerating again. This increases its combo potential when hitting an opponent that was already buried.}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
{{UpdateList (SSBU)/3.0.0|char=Ridley}}
*{{nerf|[[Plasma Breath]] deals less shield damage.}}
*{{buff|A successful [[Plasma Scream]] has less ending lag, allowing Ridley to act before opponents can.}}


=={{SSBU|Simon}}==
=={{SSBU|Simon}}==
{{UpdateList (SSBU)/3.0.0|char=Simon}}
*{{buff|Edge attack has more range.}}
*{{nerf|[[Cross]] deals less shield damage.}}
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed -->


=={{SSBU|Richter}}==
=={{SSBU|Richter}}==
{{UpdateList (SSBU)/3.0.0|char=Richter}}
*{{buff|Edge attack has more range.}}
*{{nerf|[[Cross]] deals less shield damage.}}
*{{change|Specific [[Grand Cross]] parameters have been adjusted, making them identical to Simon's variant.}}
<!--*{{change|Holy Water flies at an even more downwards angle when used in the air}} confirmation needed -->


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
{{UpdateList (SSBU)/3.0.0|char=King K. Rool}}
*{{buff|Forward tilt's sweetspot has more range.}}
*{{buff|Forward aerial's sweetspot has more range.}}
*{{buff|Up aerial has less ending lag (FAF 82 → 72).}}
*{{change|Up throw is no longer affected by windboxes while throwing.}}
*[[Crownerang]]:
**{{nerf|Crownerang deals less shield damage.}}
**{{bugfix|Fixed crown duplication with {{SSBU|Villager}} or {{SSBU|Isabelle}}’s [[Pocket]].}}
**{{bugfix|No longer increases the size of the crown while in an egg form from {{SSBU|Yoshi}}'s [[Egg Lay]].}}
*{{buff|[[Gut Check]] has less ending lag (Fail/Succeed: FAF 68/48 → 63/43).}}
*{{bugfix|The [[King K Rool Desync Glitch|desync glitch]] involving {{SSBU|King Dedede}} has been fixed.}}


=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
{{UpdateList (SSBU)/3.0.0|char=Isabelle}}
*{{nerf|Slingshot attacks (Forward and Back aerials) deal less shield damage.}}
 
*{{nerf|[[Fishing Rod]]'s reel has less active frames (frames 2-11 → 10-11).}}
=={{SSBU|Incineroar}}==
*{{buff|Fishing Rod's reel can catch opponents in the air while it is not moving, giving it a guaranteed setup for [[2 frame punish]]es.}}
{{UpdateList (SSBU)/3.0.0|char=Incineroar}}


=={{SSBU|Piranha Plant}}==
=={{SSBU|Piranha Plant}}==
{{UpdateList (SSBU)/3.0.0|char=Piranha Plant}}
*{{buff|Edge attack has more range.}}
 
*{{buff|[[Ptooie]] has a larger hitbox.}}
==References==
*{{bugfix|The screen KO visual glitch in [[Pilotwings]] has been fixed.}}
{{reflist}}
*{{bugfix|The [[Piranha Plant Void Glitch|void glitch]] has been removed.}}
 
{{SSBU Updates}}
 
[[Category:Lists]]
[[Category:Free downloadable content]]

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