Editing List of updates (SSB4-3DS)/1.0.4 changelog

Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssb4-3ds=y}}
{{ArticleIcons|ssb4-3ds=y}}
This is the list of known changes in version 1.0.4 of ''[[Super Smash Bros. for Nintendo 3DS]]''. This update became available on November 17th or 18th, 2014.<!--It's two days likely because of time zones.-->
This is the list of known changes in version 1.0.4 of {{for3ds}}. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages.
 
{{tocright}}
==Universal==
==General==
{{UpdateList|ver=1.0.4|char=Universal}}
*{{change|[[Directional influence]] has been reverted to its ''Melee''/''Brawl'' form, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect.}}
*{{change|[[DACUS]] has been removed.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.0.4|char=Bowser}}
*{{nerf|Self-destructs using [[Flying Slam]] now KO Bowser first instead of the opponent. When Bowser is KO'd, the opponent is released from the grab, potentially allowing them to recover back onto the stage.}}
===[[Giga Bowser (Final Smash)|Giga Bowser]]===
{{UpdateList|ver=1.0.4|char=Giga Bowser}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.0.4|char=Bowser Jr.}}
*{{nerf|Down throw now does 7.5% damage instead of 8%.}}
 
**{{nerf|It also does eight hits, down from ten.}}
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.0.4|char=Captain Falcon}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.0.4|char=Charizard}}
*{{nerf|Dragon Rush (Side-B Custom 3) now does 11% damage instead of 15%.}}
 
=={{SSB4|Dark Pit}}==
{{UpdateList|ver=1.0.4|char=Dark Pit}}


=={{SSB4|Diddy Kong}}==
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.0.4|char=Diddy Kong}}
*{{nerf|Third hit of neutral attack has 80% of its previous range.}}
*{{change|Fixed bug where Diddy could use [[Peanut Popgun]] to cancel hitstun.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.0.4|char=Dr. Mario}}
*{{buff|Forward aerial deals slightly more knockback.}}
 
*{{nerf|Down aerial can only hit the target 5 times instead of 7 times.}}
=={{SSB4|Duck Hunt}}==
**{{buff|Its landing lag has been decreased.}}
{{UpdateList|ver=1.0.4|char=Duck Hunt}}


=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
{{UpdateList|ver=1.0.4|char=Falco}}
*{{buff|[[Blaster]] can shoot faster.}}
*{{buff|Landing hit of Forward Air does 5% damage, up from 2%.}}
*{{change|Fixed Void Reflector failing to reflect [[Timber]] properly.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.0.4|char=Ganondorf}}
*{{buff|Landing lag on all air attacks has been reduced.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.0.4|char=Greninja}}
*{{buff|Knockback growth on forward air is reduced.}}
**{{nerf|It has less KO power, as a result.}}
*{{buff|[[Shadow Sneak]] has less ending lag.}}
**{{buff|Shadow Sneak's shadow travels faster.}}
*{{buff|Down smash increased in power and can now KO earlier.}}
*{{nerf|The ending lag of [[Water Shuriken]] is increased.}}
*{{nerf|[[Hydro Pump]] has a weaker [[push]] effect.}}
*{{nerf|Due to the removal of DACUS, the up smash is a more situational attack.}}
**{{nerf|Up smash has slightly more ending lag.}}
**{{nerf|It also does less damage.}}
*{{change|Up aerial has reduced knockback. This causes the attack to be a worse KO option, but more efficient at combos.}}
*{{change|Fixed bug where Greninja could cancel landing lag with [[Shadow Sneak]].}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.0.4|char=Ike}}
*{{buff|The frames on the third jab is reduced, making all three hits for his neutral jab connect more reliably.}}
 
*{{buff|Forward air's animation is much faster overall.}}
=={{SSB4|Jigglypuff}}==
*{{buff|Down tilt now does 8% damage instead of 7%.}}
{{UpdateList|ver=1.0.4|char=Jigglypuff}}
**{{buff|Down tilt also has slightly reduced ending lag.}}
**{{nerf|Down tilt has slightly reduced range}}
**{{change|The move now knocks the opponent vertically instead of horizontally.}}
*{{buff|Back air does 14% damage as opposed to 13%.}}
*{{change|Down smash has a more horizontal knockback.}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
{{UpdateList|ver=1.0.4|char=King Dedede}}
*{{nerf|Forward aerial damage|13%|12%}}
*{{change|Down throw angle|70|80}}
*{{buff|Down throw knockback scaling|60|82}}
*{{nerf|Minimum Gordo reflection damage|3%|2%}}
*{{nerf|All Gordo hitboxes are smaller in radius by 0.4 units.}}
*{{nerf|Characters can airdodge out of and escape [[Dedede Burst]].}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.0.4|char=Kirby}}
*{{change|[[Copy ability|Copy abilities]] whose base character's neutral special was altered by the patch have been altered in the same way.}}
 
=={{SSB4|Jigglypuff}}==
*{{change|The instant reversal glitch of [[Rollout]] is removed.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.0.4|char=Link}}
*{{change|First hit of forward smash has significantly reduced knockback. This causes it to more easily set up the second hit, but the first hit can no longer KO at any percentage.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.0.4|char=Little Mac}}
*{{nerf|Second hit of neutral attack does 2% damage instead of 3%.}}
*{{nerf|Third hit of neutral attack does 7% damage instead of 8%.}}
*{{nerf|Aerial [[Jolt Haymaker]] has less horizontal reach.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.0.4|char=Lucario}}
*{{nerf|[[Extreme Speed]] possesses more landing lag.}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.0.4|char=Lucina}}
*{{nerf|First hit of jab has severely weakened knockback.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.0.4|char=Luigi}}
*{{buff|Forward smash damage|{{ChargedSmashDmgSSB4|14}}|{{ChargedSmashDmgSSB4|15}}}}
*{{change|Forward smash side angle|55|53}}
*{{change|Down smash angle|70|60}}
*{{buff|Down smash knockback scaling|80|100}}
*{{buff|Forward aerial hand hitbox radius|4.8|5.6}}
*{{change|Order of hitboxes of forward aerial reversed (no practical effect).}}
*{{buff|Super Jump Punch (default) ground sweetspot radius|1.6|1.7}}
*{{change|Super Jump Punch (default) ground sweetspot z-offset|6.1|7.0}}
*{{buff|Super Jump Punch (default) air sweetspot radius|2.1|2.2}}
*{{change|Super Jump Punch (default) air sweetspot z-offset|4.7|5.5}}


=={{SSB4|Mario}}==
=={{SSB4|Mario}}==
{{UpdateList|ver=1.0.4|char=Mario}}
*{{nerf|Up tilt deals 5.5% damage instead of 6.3%.}}
 
=={{SSB4|Marth}}==
{{UpdateList|ver=1.0.4|char=Marth}}


=={{SSB4|Mega Man}}==
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.0.4|char=Mega Man}}
*{{buff|[[Leaf Shield]] can be acted out of sooner.}}
*{{change|Fixed bug where Mega Man could use [[Rush Coil]] to cancel hitstun.}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.0.4|char=Meta Knight}}
*{{buff|Neutral aerial deals 10% damage sweetspotted and 7.5% sourspotted instead of 7% sweetspotted and 5% sourspotted.}}
 
*{{buff|[[Dimensional Cape]] now sends opponents in a more horizontal angle and it can KO sooner.}}
=={{SSB4|Mii Swordfighter}}==
*{{buff|Back aerial deals more knockback.}}
{{UpdateList|ver=1.0.4|char=Mii Swordfighter}}
*{{buff|Forward throw now deals 9% damage to all opponents instead of only dealing 3% to most opponents.}}
*{{buff|Back throw deals slightly more knockback.}}
*{{change|The sword trails of up aerial and down aerial attacks match the hitboxes better.}}
*{{buff|The hitboxes of up aerial and down aerial are slightly farther from Meta Knight.}}
*{{nerf|The second hit of forward aerial is no longer the [[autolink angle]], meaning it can't be used to drag opponents downward.}}


=={{SSB4|Mr. Game & Watch}}==
=={{SSB4|Mii Brawler}}==
{{UpdateList|ver=1.0.4|char=Mr. Game & Watch}}
*{{nerf|[[Omega Blitz]]'s damage has been reduced from 45% to 42%.}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
{{UpdateList|ver=1.0.4|char=Ness}}
*{{nerf|Ending lag of PK Thunder 2 is increased}}
*{{nerf|Down throw damage reduced from 9% to 7%.}}


=={{SSB4|Olimar}}==
=={{SSB4|Olimar}}==
{{UpdateList|ver=1.0.4|char=Olimar}}
*{{buff|Pikmin (excluding Purple) stay latched to an opponent for a longer period of time when [[Pikmin Throw]] is used.}}
**{{buff|Red, Yellow, and Blue Pikmin do more damage per hit.}}
**{{nerf|White Pikmin do less damage per hit.}}
*{{nerf|[[Pikmin Pluck]] can no longer be ledge canceled.}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList|ver=1.0.4|char=Pac-Man}}
*{{nerf|Up Smash possesses more ending lag.}}
*{{nerf|[[Bonus Fruit]]'s Galaxian deals 9% damage instead of 11%}}
*{{change|[[Fire Hydrant]] now has 13 HP instead of 12.}}
*{{change|[[Power Pellet]] now heal 2 HP instead of 1.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.0.4|char=Palutena}}
*{{buff|Up tilt and down tilt can be interrupted earlier.}}
*{{nerf|Up Smash's hitbox lasts for three less frames.}}


=={{SSB4|Peach}}==
=={{SSB4|Peach}}==
{{UpdateList|ver=1.0.4|char=Peach}}
*{{change|Fixed "instant turnip pull" glitch, which allowed Peach to interrupt the pulling animation by sliding off an edge.}}
*{{nerf|Fixed "float-cancelling vegetable toss", which allowed Peach to interrupt a floated aerial's landing lag with an item throw.}}
*{{nerf|Fixed how aerials performed while [[float]]ing would not affect the [[stale moves]] queue.}}


=={{SSB4|Pikachu}}==
=={{SSB4|Pikachu}}==
{{UpdateList|ver=1.0.4|char=Pikachu}}
*{{buff|[[Thunder_(Pokémon)|Thunder]] is now a single projectile instead of a stream of four separate projectiles, meaning it cannot be [[absorb]]ed four times (by [[Oil Panic]], for example.)}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.0.4|char=Robin}}
*{{change|Fixed how using Thoron in the air no longer refreshes Robin's double jump.}}
*{{change|Fixed footstool glitch allowing infinite.}}
*{{buff|Robin can now grab edges from behind during [[Elwind]].}}


=={{SSB4|Rosalina & Luma}}==
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.0.4|char=Rosalina}}
*{{nerf|Luma respawn time changed from 8 seconds to 13 seconds.}}
*{{change|When summoned from a distance, Luma moves faster.}}
*{{nerf|Luma can no longer attack if Rosalina is being thrown (though it still can during grabs).}}
*{{nerf|Neutral aerial damage changed from 6%/10% to 5%/7.5%.}}
*{{change|Distance of uncharged [[Luma Shot]] is reduced by about 2/3.}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList|ver=1.0.4|char=Sheik}}
*{{nerf|Forward aerial damage reduced from 6.8% to 5.5% (sweetspot) and 6% to 4.8% (sourspot).}}
*{{nerf|Up aerial hits one less time and does 7% damage instead of 8%.}}
*{{nerf|Bouncing Fish knockback decreased.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
{{UpdateList|ver=1.0.4|char=Shulk}}
*{{buff|Many attacks deal 1% more damage and have slight knockback increases.}}
*{{buff|Shulk now only takes 1.13x damage during Buster instead of 1.20x.}}
**{{buff|Speed has a damage value of x0.80 instead of x0.72}}
*{{buff|Forward aerial's landing lag has been slightly decreased.}}
*{{buff|Down-tilt no longer has the blind spot at point blank.}}
*{{buff|The first hit of Shulk's forward smash has weaker knockback, making it easier to connect with the second hit.}}
*{{buff|Up smash connects more reliably.}}
 
=={{SSB4|Toon Link}}==
*{{change|Removed a bug where he can cancel the aerial lag with the [[Bomb (Link)|Bomb]].}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.0.4|char=Sonic}}
*{{nerf|Ending lag of Forward smash increased.}}
 
*{{buff|[[Spring Jump]] can now be re-used if Sonic is grabbed mid-air after using it.}}
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.0.4|char=Toon Link}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==
{{UpdateList|ver=1.0.4|char=Villager}}
*{{nerf|Forward air deals 3% damage instead of 4%.}}
*{{nerf|Back air deals 3% damage instead of 5%.}}
*{{nerf|Lloyd Rocket deals 16% damage instead of 17% while riding.}}
*{{change|{{SSB4|Falco}}'s Void Reflector can no longer kill Villager's tree.}}
*{{buff|Up smash knockback is increased.}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
{{UpdateList|ver=1.0.4|char=Wario}}
*{{Nerf|Change to DI system results in removal of "wectoring", a glitch allowing Wario to rocket back onstage just after being able to act after knockback.}}
===[[Wario Man]]===
*{{Buff|A bug where he got sent farther from the air grab release and could not combo out of is fixed.}}
{{UpdateList|ver=1.0.4|char=Wario Man}}


=={{SSB4|Wii Fit Trainer}}==
=={{SSB4|Wii Fit Trainer}}==
{{UpdateList|ver=1.0.4|char=Wii Fit Trainer}}
*{{nerf|Airdodge landing lag standardized from 12 frames to 22.}}


=={{SSB4|Yoshi}}==
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.0.4|char=Yoshi}}
*{{change|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{change|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}}
*{{change|Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in [[Multi-Man mode]].}}
*{{change|He can no longer slide on slopes with [[Yoshi Bomb]].}}
*{{nerf|Start-up lag of [[Egg Lay]] has been increased.}}
*{{nerf|Landing lag of his down air is increased.}}
*{{nerf|Dash attack has slightly more ending lag.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.0.4|char=Zelda}}
*{{buff|Up tilt damage increased from 6.5% to 7%.}}


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
{{UpdateList|ver=1.0.4|char=Zero Suit Samus}}
*{{nerf|Air dodge landing lag standardized from 15 frames to 22.}}
*{{nerf|Uncharged [[Paralyzer]] has a few more recovery frames.}}


==References==
==References==
*[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread]
*[http://smashboards.com/threads/community-patch-notes-v1-0-4.378404/ SmashBoards changelist thread]
*[http://opensa.dantarion.com/s4/mastercore2/# Master Core Alpha]
{{SSB4 Updates}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Free downloadable content]]
[[Category:Downloadable content]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)