Editing List of updates (SSB4)/1.1.5 changelog

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This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. This update became available on March 15th, 2016.
{{recent release}}
{{incomplete}}
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.


=={{SSB4|Bayonetta}}==
=={{SSB4|Bayonetta}}==
{{UpdateList/1.1.5|char=Bayonetta}}
*{{nerf|[[Heel Slide]]'s second hit has more ending lag.}}
*{{nerf|[[Witch Time]] has more ending lag.}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList/1.1.5|char=Bowser}}
*{{buff|Air speed|0.98|1}}
*{{change|Weight|128|130}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList/1.1.5|char=Charizard}}
*{{buff|Air speed|0.87|0.92}}
*{{change|Weight|115|116}}
*{{buff|Neutral air landing lag|22 frames|20}}
*{{buff|Forward air landing lag|31 frames|22}}
*{{buff|Back air landing lag|33 frames|24}}
*{{buff|Up air landing lag|22 frames|20}}
*{{buff|Down air landing lag|35 frames|33}}


=={{SSB4|Cloud}}==
=={{SSB4|Cloud}}==
{{UpdateList/1.1.5|char=Cloud}}
*{{nerf|Forward smash's third hit has lower knockback growth|119|115.}}
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}}
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}}
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}}
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}}
*{{nerf|[[Limit Charge]] takes longer to fully charge.}}


=={{SSB4|Corrin}}==
=={{SSB4|Corrin}}==
{{UpdateList/1.1.5|char=Corrin}}
*{{nerf|Walk and run speed reduced.}}
*{{nerf|Neutral air damage|8% (early)/6.5% (late)|7%/5.5%}}
*{{nerf|Forward air damage|8.5%|7.5%}}
*{{nerf|Up air damage|10%|9%}}
*{{nerf|[[Dragon Fang Shot]] fully charged damage|13%|11%}}
*{{nerf|[[Counter Surge]] knockback reduced.}}


=={{SSB4|Duck Hunt}}==
=={{SSB4|Duck Hunt}}==
{{UpdateList/1.1.5|char=Duck Hunt}}
*{{buff|Forward smash's third hit has higher knockback growth|123|125.}}
*{{buff|Up smash's third hit has higher knockback growth|153|155.}}
*{{buff|Down smash's third hit has higher knockback growth|110|112.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList/1.1.5|char=Ganondorf}}
*{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}}
*{{buff|Neutral attack start-up|8 frames|7.}}
*{{buff|Neutral attack ending lag|35 frames|29.}}
*{{buff|Dash attack ending lag|41 frames|37.}}
*{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}}
*{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}}
*{{buff|Grounded Wizard's Foot (late) damage|10%|12%}}
*{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}}
*{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}}
*{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}}
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList/1.1.5|char=Greninja}}
*{{buff|Standing grab startup|14F|11F}}
*{{buff|Dash attack hitbox startup|9F|6F}}
*{{buff|Hydro Pump no longer bonks on the side of certain stages.}}
 
=={{SSB4|Mega Man}}==
*{{buff|Neutral attack (sweetspot) damage: 2 → 3.}}
*{{nerf|Forward smash ending lag increased.}}
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList/1.1.5|char=Kirby}}
*{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}}
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}}
*{{buff|Down smash knockback growth|109|110 (early).}}
*{{buff|All varations of Hammer Flip knockback growth|76|78.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList/1.1.5|char=Link}}
*{{buff|Down smash hit 2 KBG|57|63}}
*{{buff|Dash attack KBG|78/72|85/77}}
*{{change|Dash attack angles|45/60/70°|45/50/55°}}


=={{SSB4|Meta Knight}}==
=={{SSB4|Meta Knight}}==
{{UpdateList/1.1.5|char=Meta Knight}}
*{{buff|Forward aerial has less landing lag: 20 → 16.}}
*{{nerf|Up aerial damage|5%|4%.}}
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}}
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
{{UpdateList/1.1.5|char=Mewtwo}}
*{{buff|Mewtwo is heavier (72 → 74).}}
*{{buff|Mewtwo dashes faster.}}
 
=={{SSB4|Mr. Game & Watch}}==
*{{buff|Back aerial landing hitbox damage|3.5|4.5%}}


=={{SSB4|Pac-Man}}==
=={{SSB4|Pac-Man}}==
{{UpdateList/1.1.5|char=Pac-Man}}
—


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList/1.1.5|char=Palutena}}
*{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}}
 
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}}
=={{SSB4|Peach}}==
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}}
{{UpdateList/1.1.5|char=Peach}}
 
=={{SSB4|Pikachu}}==
{{UpdateList/1.1.5|char=Pikachu}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList/1.1.5|char=Robin}}
—


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList/1.1.5|char=Samus}}
*{{buff|Air speed|0.95|1.03}}
*{{change|Gravity|0.75|0.77}}
*{{change|Fall speed|1.25|1.3}}
*{{change|Fastfall speed|2|2.08}}


=={{SSB4|Sheik}}==
=={{SSB4|Sheik}}==
{{UpdateList/1.1.5|char=Sheik}}
*{{change|Weight decreased|84|81.}}
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}}
*{{nerf|Forward throw has more knockback growth|65|72.}}
*{{change|Forward throw's angle has been altered|70°|72°.}}
*{{change|Down throw's angle has been altered|80°|77°.}}
*{{nerf|Down throw has more knockback growth|75|90.}}
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5,  hitboxZ pos 3.5 → 2.5.}}
*{{nerf|Needle Storm has reduced range.}}
*{{buff|Down smash's knockback growth increased|155|165.}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList/1.1.5|char=Zelda}}
—


=={{SSB4|Zero Suit Samus}}==
=={{SSB4|Zero Suit Samus}}==
{{UpdateList/1.1.5|char=Zero Suit Samus}}
*{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}}
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}}
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}}
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}}


==References==
==References==
*[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes]
*[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes]


{{SSB4 Updates}}
{{Template:SSB4 Updates}}
[[Category:Lists]]
[[Category:Lists]]
[[Category:Free downloadable content]]

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