Editing List of updates (SSB4)/1.1.5 changelog
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. | {{incomplete}} | ||
This is the list of known changes in version 1.1.5 of ''[[Super Smash Bros. 4]]''. All claims on this page '''must be verifiable''', preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages. | |||
== | ==[[SSB4|Bayonetta]]== | ||
{{ | *{{nerf|[[Heel Slide]]'s second hit has more ending lag.}} | ||
*{{nerf|[[Witch Time]] has more ending lag.}} | |||
== | ==[[SSB4|Charizard]]== | ||
— | |||
=={{ | ==[[SSB4|Cloud]]== | ||
{{ | *{{nerf|Forward smash's third hit has lower knockback growth|119|15.}} | ||
*{{nerf|Down smash's second hit has lower knockback growth|96|94.}} | |||
*{{nerf|Up aerial deals less damage|13%|12% (clean), 9.5% → 8.5% (late).}} | |||
*{{nerf|[[Cross Slash]] has lower knockback growth|155|153. This applies only to the Limit Break version.}} | |||
*{{nerf|Aerial [[Finishing Touch]] deals less knockback.}} | |||
*{{nerf|[[Limit Charge]] takes longer to fully charge.}} | |||
== | ==[[SSB4|Corrin]]== | ||
— | |||
=={{ | ==[[SSB4|Duck Hunt]]== | ||
{{ | *{{buff|Forward smash's third hit has higher knockback growth|123|125.}} | ||
*{{buff|Up smash's third hit has higher knockback growth|153|155.}} | |||
*{{buff|Down smash's third hit has higher knockback growth|110|112.}} | |||
=={{ | ==[[SSB4|Ganondorf]]== | ||
{{ | *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | ||
*{{buff|Neutral attack start-up|8 frames|7.}} | |||
*{{buff|Neutral attack ending lag|35 frames|29.}} | |||
*{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}} | |||
*{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}} | |||
*{{buff|Grounded Wizard's Foot (late) damage|10%|12%}} | |||
*{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}} | |||
*{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}} | |||
*{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}} | |||
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | |||
== | ==[[SSB4|Greninja]]== | ||
— | |||
=={{ | ==[[SSB4|Mega Man]]== | ||
{{ | *{{buff|Neutral attack (sweetspot) damage: 2 → 3.}} | ||
*{{nerf|Forward smash ending lag increased.}} | |||
*{{buff|Neutral aerial (sweetspot) damage: 2 → 4.}} | |||
=={{ | ==[[SSB4|Kirby]]== | ||
{{ | *{{buff|Forward smash knockback growth|100|102 (clean), 67 → 69 (late).}} | ||
*{{buff|Up smash knockback growth|103/103/97|104/104/99 (early), 97 → 98, 51 → 52 (late).}} | |||
*{{buff|Down smash knockback growth|109|110 (early).}} | |||
*{{buff|All varations of Hammer Flip knockback growth|76|78.}} | |||
=={{ | ==[[SSB4|Meta Knight]]== | ||
{{ | *{{nerf|Up aerial damage|5%|4%.}} | ||
*{{nerf|Up aerial angle altered|78°|69°, making it harder to follow-up into itself.}} | |||
*{{nerf|Up aerial [[SDI]] multiplier|1.0x|1.5x.}} | |||
=={{ | ==[[SSB4|Mewtwo]]== | ||
{{ | *{{buff|Mewtwo is heavier (72 → 74).}} | ||
*{{buff|Mewtwo dashes faster.}} | |||
== | ==[[SSB4|Mr. Game & Watch]]== | ||
{{ | *{{buff|Back aerial landing hitbox damage|3.5|4.5%}} | ||
=={{ | ==[[SSB4|Palutena]]== | ||
{{ | *{{buff|Neutral infinite finisher deals more damage|3%|3.5%.}} | ||
*{{buff|Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)).}} | |||
*{{buff|Forward aerial deals more damage|8%|9% with its knockback compensated.}} | |||
== | ==[[SSB4|Samus]]== | ||
— | |||
=={{ | ==[[SSB4|Sheik]]== | ||
{{ | *{{change|Weight decreased|84|81.}} | ||
*{{nerf|Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.}} | |||
*{{nerf|Forward throw has more knockback growth|65|72.}} | |||
*{{change|Forward throw's angle has been altered|70°|72°.}} | |||
*{{change|Down throw's angle has been altered|80°|77°.}} | |||
*{{nerf|Down throw has more knockback growth|75|90.}} | |||
*{{nerf|Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.}} | |||
*{{nerf|Needle Storm has reduced range.}} | |||
*{{buff|Down smash's knockback growth increased|155|165.}} | |||
== | ==[[SSB4|Zelda]]== | ||
— | |||
=={{ | ==[[SSB4|Zero Suit Samus]]== | ||
{{ | *{{nerf|Up aerial deals less damage|8%|6.5%, with knockback compensated.}} | ||
*{{nerf|Neutral aerial deals less damage|10%|8%, with knockback compensated.}} | |||
*{{nerf|Down Throw deals less damage|7%|5%, with knockback compensated.}} | |||
*{{buff|[[Plasma Whip]] (Sweetspot) deals more damage|6%|7%.}} | |||
== | ==External Links== | ||
[http://smashboards.com/threads/1-1-5-patch-notes.433162/ SmashBoards 1.1.5 Community Patch Notes] | |||
{{Template:SSB4 Updates}} | |||
[[Category:Lists]] | [[Category:Lists]] | ||