Editing List of updates (SSB4)/1.1.1 changelog
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The following is a list of character changes in version 1.1.1 of ''[[Super Smash Bros. 4]]'', | |||
==Universal== | ==Universal== | ||
{{ | *{{change|[[Floor attack]] shield damage (back, front, and trip)|10|8}} | ||
*{{change|[[Roll]] invincibility duration reduced by one frame.}} | |||
*{{change|[[Shieldstun]] formula for non-[[projectile]] attacks|damage / 2.56|(damage / 1.75) + 2. This significantly increases shieldstun, making attacks safer on shield, and also makes shields significantly easier to break.}} | |||
*{{change|Shieldstun formula for projectiles is now (damage / 3.5) + 2. This results in more shieldstun for projectiles dealing 15% damage or less, and less shieldstun for projectiles dealing upwards of 29%. (Note, however, that projectiles with low hitlag are hurt by the hitlag change below.)}} | |||
*{{change|[[Powershield]]ing now reduces the amount of shieldstun received by 25%.}} | |||
*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}} | |||
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}} | |||
*{{change|When a character is in shieldstun from a direct attack, the attacker cannot [[grab]] them.}} | |||
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}} | |||
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down. This also affects some victory animations.}} | |||
==Stages== | ==Stages== | ||
{{ | *{{gameIcon|ssb4-u}}{{change|Popular posts now appear more often on the [[Miiverse]] stage.}} | ||
=={{SSB4|Bowser}}== | =={{SSB4|Bowser}}== | ||
{{ | *{{buff|Neutral aerial landing lag reduced|24|20.}} | ||
*{{buff|Neutral air damage (all hits)|5%|6%}} | |||
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}} | |||
*{{buff|Fire Shot base knockback|25|35}} | |||
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}} | |||
*{{buff|Fire Shot's late hit starts 5 frames later.}} | |||
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}} | |||
=={{SSB4|Bowser Jr.}}== | =={{SSB4|Bowser Jr.}}== | ||
{{ | *{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}} | ||
**{{buff|However, back floor attack does 10 shield damage, as other characters' did before this update.}} | |||
*{{buff|[[Air Cannon]] endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}} | |||
*{{buff|[[Clown Cannon]] growth increased (60 (sour)/80 (sweet) → 65/85).}} | |||
*{{buff|Clown Cannon hitbox size increased| 4.5|5.5.}} | |||
=={{SSB4|Captain Falcon}}== | =={{SSB4|Captain Falcon}}== | ||
{{ | *{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}} | ||
=={{SSB4|Charizard}}== | =={{SSB4|Charizard}}== | ||
{{ | *{{buff|Sinking Skull now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Endlag reduced by 5 frames.}} | ||
=={{SSB4|Diddy Kong}}== | =={{SSB4|Diddy Kong}}== | ||
{{ | *{{change|Created glitch where, if Diddy Kong tries to [[Shield jump|shield jump]], [[Shield grab|shield grab]], or drops shield while blocking a multi-hit attack, he becomes impossible to [[Grab|grab]]. Diddy only becomes grabbable again after losing a stock or shielding an attack.}} | ||
=={{SSB4|Donkey Kong}}== | =={{SSB4|Donkey Kong}}== | ||
{{ | *{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}} | ||
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25.}} | |||
=={{SSB4|Dr. Mario}}== | =={{SSB4|Dr. Mario}}== | ||
{{ | *{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}} | ||
*{{buff|The 12% hitbox is larger.}} | |||
*{{change|The 12% hitbox has knockback adjustments.}} | |||
=={{SSB4|Fox}}== | =={{SSB4|Fox}}== | ||
{{ | *{{change|Down throw deals 1.5% damage per blaster shot instead of 2%, but Fox now fires one more shot, leaving the total damage unchanged.}} | ||
=={{SSB4|Ganondorf}}== | =={{SSB4|Ganondorf}}== | ||
{{ | *{{buff|Neutral aerial first kick (clean) base knockback 20 → 0, knockback growth 100 → 130/90, and angle 55/60/65 → 55/70/100, allowing it to combo into the second hit at low percentages more effectively while keeping its KO power intact.}} | ||
*{{nerf|The reduced base knockback on neutral aerial's first kick makes the move less safe on hit at lower percentages.}} | |||
*{{buff|Neutral aerial first kick (late) damage|7%|8%}} | |||
*{{buff|Neutral aerial second kick (clean) damage|9%|10%}} | |||
*{{buff|Neutral aerial second kick (late) damage|5%|7%}} | |||
*{{buff|Neutral aerial second kick knockback growth|100|120}} | |||
*{{buff|Neutral aerial second kick hitbox size|4.3/5.7/6.2|4.5/5.7/7.4}} | |||
=={{SSB4|Greninja}}== | =={{SSB4|Greninja}}== | ||
{{ | *{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}} | ||
=={{SSB4|Ike}}== | =={{SSB4|Ike}}== | ||
{{ | *{{nerf|Smash Counter has decreased knockback growth (100 → 70).}} | ||
*{{buff|Smash Counter has increased base knockback (48 → 90).}} | |||
*{{buff|Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.}} | |||
*{{buff|Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.}} | |||
*{{buff|Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.}} | |||
*{{buff|Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.}} | |||
*{{buff|Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.}} | |||
*{{buff|Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.}} | |||
*{{nerf|Furious Eruption max charged first hitbox frame duration decreased (14 → 16).}} | |||
=={{SSB4|Kirby}}== | =={{SSB4|Kirby}}== | ||
{{ | *{{buff|[[Ice Breath]] hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | ||
*{{buff|Aerial [[Hammer Flip#Customization|Hammer Bash]] weight-based knockback|20|50}} | |||
*{{nerf|Hammer Bash sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.}} | |||
=={{SSB4|Link}}== | =={{SSB4|Link}}== | ||
{{ | *{{buff|Shocking Spin deals more damage on all hitboxes (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).}} | ||
**{{buff|New 14% hitbox added.}} | |||
=={{SSB4|Little Mac}}== | =={{SSB4|Little Mac}}== | ||
{{ | *{{buff|Stunning Straight Lunge uncharged damage increased 10% → 11%.}} | ||
*{{buff|Stunning Straight Lunge charged growth increased 60 → 70.}} | |||
=={{SSB4|Lucario}}== | =={{SSB4|Lucario}}== | ||
{{ | *{{buff|Glancing Counter hitbox angle altered: 58° → 65°}} | ||
*{{buff|Glancing Counter ending lag decreased by 7 frames.}} | |||
=={{SSB4|Lucina}}== | =={{SSB4|Lucina}}== | ||
{{ | *{{nerf|Partially charged [[Shield Breaker]] deals less [[shield damage]]|30|25.}} | ||
=={{SSB4|Luigi}}== | =={{SSB4|Luigi}}== | ||
{{ | *{{nerf|Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups, particularly outside of medium percents.}} | ||
*{{buff|Down aerial spike hitbox increased (1.8 → 2.5).}} | |||
*{{buff|Down smash knockback growth increased (80/100 → 82/104 first/second strikes)}} | |||
*{{buff|Fiery Jump Punch hitbox size increased (3.8 → 4.0).}} | |||
*{{buff|Fiery Jump Punch horizontal displacement (6.4 → 7.0).}} | |||
*{{change|Luigi Cyclone initial hibox [[hitlag]] increased (1.0 → 1.3).}} | |||
*{{change|Luigi Cyclone angle 90° → 89°.}} | |||
*{{nerf|Aerial Luigi Cyclone final hitbox growth decreased 130 → 120.}} | |||
*{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}} | |||
**{{buff|The sweetspot hitbox is larger.}} | |||
**{{buff|The sweetspot has more base knockback|60|100.}} | |||
**{{nerf|The sweetspot has drastically decreased growth|120|70.}} | |||
=={{SSB4|Marth}}== | =={{SSB4|Marth}}== | ||
{{ | *{{nerf|Shield Breaker does less shield damage.}} | ||
=={{SSB4|Mega Man}}== | =={{SSB4|Mega Man}}== | ||
{{ | *{{buff|Hyper Bomb ending lag reduced by 5 frames.}} | ||
*{{buff|Hyper Bomb direct damage increased 8% → 10%.}} | |||
*{{buff|Hyper Bomb splash damage increased 6% → 8%.}} | |||
*{{buff|Ice Slasher ending lag reduced by 6 frames.}} | |||
=={{SSB4|Mii Gunner}}== | =={{SSB4|Mii Gunner}}== | ||
{{ | *{{change|Graphic Effects on jab and dash attack altered slightly.}} | ||
=={{SSB4|Meta Knight}}== | =={{SSB4|Meta Knight}}== | ||
{{ | *{{buff|Lazy Shuttle Loop final hitbox size increased 7.0 → 7.2 and the hitbox duration is increased by 2 frames.}} | ||
=={{SSB4|Ness}}== | =={{SSB4|Ness}}== | ||
{{ | *{{change|Portions of [[Rising PK Flash]] knockback growth|30|80}} | ||
*{{buff|Rising PK Flash range|10|13}} | |||
*{{buff|[[PK Freeze]] range|10|11}} | |||
*{{buff|[[PK Fire Burst]] damage on hit increased 1% → 2%.}} | |||
*{{buff|Damage on PK Fire Burst trigger increased 8% → 9%, hits sooner smaller size and closer.}} | |||
=={{SSB4|Palutena}}== | =={{SSB4|Palutena}}== | ||
{{ | *{{bugfix|A glitch where Palutena could infinitely renew [[Lightweight]] on platforms has been fixed.}} | ||
*{{nerf|The last hit of [[Explosive Flame]] is no longer [[unblockable]].}} | |||
=={{SSB4|Peach}}== | =={{SSB4|Peach}}== | ||
{{ | *{{buff|Toad ending frame reduced 64 → 62}} | ||
=={{SSB4|Robin}}== | =={{SSB4|Robin}}== | ||
{{ | *{{change|Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.}} | ||
=={{SSB4|Rosalina & Luma}}== | =={{SSB4|Rosalina & Luma}}== | ||
{{ | *{{nerf|Looping hits of jab deal less damage|2%|1.7%.}} | ||
*{{buff|Floaty Star Bit has decreased ending lag.}} | |||
*{{buff|Guardian Luma has reduced ending lag by 1 frame.}} | |||
*{{change|Guardian Luma has some hitbox changes.}} | |||
=={{SSB4|Samus}}== | =={{SSB4|Samus}}== | ||
{{ | *{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}} | ||
*{{buff|Partial charge [[Melee Charge Shot]] damage increased 5% → 6%.}} | |||
*{{change|Partial charge Melee Charge Shot has more base knockback 30 → 50.}} | |||
*{{nerf|Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.}} | |||
*{{buff|Fully charged Melee Charge Shot damage increased 18% → 20%.}} | |||
*{{buff|Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.}} | |||
*{{buff|Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.}} | |||
*{{buff|Fully charged Melee Charge Shot has increased hitbox sizes 8 → 10.}} | |||
*{{buff|[[Screw Attack (move)|Screw Attack]] looping hits 2-4 have more weight knockback 150/120 → 178/140.}} | |||
*{{change|Screw Attack looping hits angle has been altered (100 → 96).}} | |||
*{{buff|Neutral aerial initial hitbox size increased|5.5|6.0.}} | |||
*{{buff|Neutral aerial hitbox duration increased by 2 frames → 4 frames.}} | |||
*{{buff|Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.}} | |||
*{{buff|Neutral aerial second hit sourspot growth 80 → 98.}} | |||
*{{buff|Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.}} | |||
*{{buff|Neutral aerial second hit hitbox duration increased by 2 frames.}} | |||
*{{change|Neutral aerial's second hit now sends opponents at a 45 degree angle instead of the Sakurai Angle.}} | |||
*{{buff|Forward aerial looping hits damage increased|1%|1.6%.}} | |||
*{{buff|Forward aerial has reduced landing lag|30|24.}} | |||
=={{SSB4|Sheik}}== | =={{SSB4|Sheik}}== | ||
{{ | *{{nerf|Penetrating Needles deal less [[shield damage]]|9|6.}} | ||
=={{SSB4|Shulk}}== | =={{SSB4|Shulk}}== | ||
{{ | *{{buff|Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).}} | ||
*{{change|Dash Vision hitbox angle altered 35° → 32°.}} | |||
=={{SSB4|Sonic}}== | =={{SSB4|Sonic}}== | ||
{{ | *{{buff|[[Shield damage]] from floor attack|1|10.}} | ||
=={{SSB4|Toon Link}}== | =={{SSB4|Toon Link}}== | ||
{{ | *{{buff|Grounded Sliding Spin Attack has 6 hitboxes instead of 1 and has increased growth.}} | ||
*{{buff|One of the new hitboxes has increased damage (10% → 11%).}} | |||
=={{SSB4|Villager}}== | =={{SSB4|Villager}}== | ||
{{ | *{{nerf|[[Extreme Balloon Trip]] hitbox sizes|6.5/14.5|4/11.5}} | ||
=={{SSB4|Wario}}== | =={{SSB4|Wario}}== | ||
{{ | *{{buff|Inhaling Chomp has faster start-up.}} | ||
*{{change|Minor frame speed multiplier on some unknown action.}} | |||
=={{SSB4|Wii Fit Trainer}}== | =={{SSB4|Wii Fit Trainer}}== | ||
{{ | *{{change|Volatile Breathing unknown collision flag altered.}} | ||
=={{SSB4|Yoshi}}== | =={{SSB4|Yoshi}}== | ||
{{ | *{{buff|High Jump ending lag reduced by 4 frames.}} | ||
*{{buff|Ledge get-up attack deals increased [[shield damage]] 0 → 1.}} | |||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== | ||
{{ | *{{buff|Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.}} | ||
*{{buff|Farore's Squall hitbox duration increased by 1 frame.}} | |||
*{{buff|Farore's Squall ending lag reduced by 6 frames.}} | |||
*{{buff|Nayru's Passion explosion hitbox start-up decreased by 5 frames.}} | |||
*{{buff|Nayru's Passion windbox startup by 2 frames.}} | |||
*{{change|Nayru's Passion windbox has a slight position alternation.}} | |||
==External links== | ==External links== | ||
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog] | *[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog] | ||
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1] | *[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1] | ||
[[Category:Lists]] | [[Category:Lists]] | ||