Editing List of updates (SSB4)/1.1.1 changelog

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{{ArticleIcons|ssb4=y}}
{{recent release}}
This is the list of known changes in version 1.1.1 of ''[[Super Smash Bros. 4]]''. This update became available on September 30th, 2015.
{{incomplete|[http://smashboards.com/threads/magical-engimatic-land-1-1-1-patch-notes.419067/ There's a lot]}}
 
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'',


==Universal==
==Universal==
{{UpdateList|ver=1.1.1|char=Universal}}
*{{nerf|Floor attack shield damage (back, front, and trip)|10|8}}
 
*{{nerf|Back roll and air dodge invincibility duration reduced by one frame each.}}
==Stages==
{{UpdateList|ver=1.1.1|char=Stages}}


=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
{{UpdateList|ver=1.1.1|char=Bowser}}
*{{buff|Neutral air damage (all hits)|5%|6%}}
*{{buff|[[Fire Shot]] damage|5% (clean), 4% (late)|6% (clean), 5% (late)}}
*{{buff|Fire Shot base knockback|25|35}}
*{{buff|Fire Shot radius|4.0 (clean), 3.5 (late)|5.0 (both)}}
*{{buff|Fire Shot's late hit starts 5 frames later.}}
*{{buff|Fire Shot cooldown animation length is no longer slower than that of [[Fire Breath]].}}


=={{SSB4|Bowser Jr.}}==
=={{SSB4|Bowser Jr.}}==
{{UpdateList|ver=1.1.1|char=Bowser Jr.}}
*{{bugfix|Floor attack shield damage now matches other characters at 8 (was originally just 1).}}
**However, back floor attack does 10 shield damage, as other characters' did before this update.
*{{buff|[[Air Cannon]] (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).}}


=={{SSB4|Captain Falcon}}==
=={{SSB4|Captain Falcon}}==
{{UpdateList|ver=1.1.1|char=Captain Falcon}}
*{{buff|[[Wind-Up Raptor Boost]] damage|7% (air)/8% (ground)|8%/9%}}


=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
{{UpdateList|ver=1.1.1|char=Charizard}}
*{{buff|Sinking Skull now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Endlag reduced by 5 frames.}}
 
=={{SSB4|Diddy Kong}}==
{{UpdateList|ver=1.1.1|char=Diddy Kong}}


=={{SSB4|Donkey Kong}}==
=={{SSB4|Donkey Kong}}==
{{UpdateList|ver=1.1.1|char=Donkey Kong}}
*{{nerf|[[Giant Punch]] shield damage|2|0. Applies to custom variations.}}
*{{nerf|[[Headbutt]] and Stubborn Headbutt shield damage|30|25.}}


=={{SSB4|Dr. Mario}}==
=={{SSB4|Dr. Mario}}==
{{UpdateList|ver=1.1.1|char=Dr. Mario}}
*{{buff|Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)}}
*{{buff|The 12% hitbox is larger.}}
*{{change|The 12% hitbox has knockback adjustments.}}


=={{SSB4|Fox}}==
=={{SSB4|Fox}}==
{{UpdateList|ver=1.1.1|char=Fox}}
*{{nerf|Down throw does far less damage.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
{{UpdateList|ver=1.1.1|char=Ganondorf}}
*{{buff|Neutral aerial first kick (late) damage|7|8}}
*{{buff|Neutral aerial second kick (clean) damage|9|10}}
*{{buff|Neutral aerial second kick (late) damage|5|7}}
*{{buff|Neutral aerial second kick knockback growth|100|120}}
*{{buff|Neutral aerial's two kicks link together more effectively.}}
<!--King Dedede's Final Smash has been tweaked, can someone do a comparison to look for anything?-->


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
{{UpdateList|ver=1.1.1|char=Greninja}}
*{{bugfix|Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.}}


=={{SSB4|Ike}}==
=={{SSB4|Ike}}==
{{UpdateList|ver=1.1.1|char=Ike}}
*{{nerf|Smash Counter has decreased knockback growth (100 → 70).}}
*{{buff|Smash Counter has increased base knockback (48 → 90).}}
*{{buff|Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.}}
*{{buff|Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.}}
*{{buff|Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.}}
*{{buff|Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.}}
*{{buff|Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.}}
*{{buff|Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.}}
*{{nerf|Furious Eruption max charged first hitbox frame duration decreased (14 → 16).}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
{{UpdateList|ver=1.1.1|char=Kirby}}
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}}
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox priority for sweet spot.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
{{UpdateList|ver=1.1.1|char=Link}}
*{{buff|Shocking Spin deals more damage on all hitboxes (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).}}
*{{buff|New 14% hitbox added.}}


=={{SSB4|Little Mac}}==
=={{SSB4|Little Mac}}==
{{UpdateList|ver=1.1.1|char=Little Mac}}
*{{buff|Stunning Straight Lunge uncharged damage increased 10% → 11%.}}
 
*{{buff|Stunning Straight Lunge charged growth increased 60 → 70.}}
=={{SSB4|Lucario}}==
{{UpdateList|ver=1.1.1|char=Lucario}}


=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
{{UpdateList|ver=1.1.1|char=Lucina}}
*{{nerf|Shield Breaker does less shield damage.}}


=={{SSB4|Luigi}}==
=={{SSB4|Luigi}}==
{{UpdateList|ver=1.1.1|char=Luigi}}
*{{Nerf|Down throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.}}
*{{Buff|Down throw base knockback significantly decreased, making combos at low percents deadlier.}}


=={{SSB4|Marth}}==
=={{SSB4|Marth}}==
{{UpdateList|ver=1.1.1|char=Marth}}
*{{nerf|Shield Breaker does less shield damage.}}
 
=={{SSB4|Mega Man}}==
{{UpdateList|ver=1.1.1|char=Mega Man}}
 
=={{SSB4|Mii Gunner}}==
{{UpdateList|ver=1.1.1|char=Mii Gunner}}
 
=={{SSB4|Meta Knight}}==
{{UpdateList|ver=1.1.1|char=Meta Knight}}


=={{SSB4|Ness}}==
=={{SSB4|Mr. Game and Watch}}==
{{UpdateList|ver=1.1.1|char=Ness}}
*{{Nerf|Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.}}


=={{SSB4|Palutena}}==
=={{SSB4|Palutena}}==
{{UpdateList|ver=1.1.1|char=Palutena}}
*{{bugfix|A glitch where Palutena could infinitely renewal [[Lightweight]] on platforms has been fixed.}}
 
=={{SSB4|Peach}}==
{{UpdateList|ver=1.1.1|char=Peach}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
{{UpdateList|ver=1.1.1|char=Robin}}
*{{change|Robin's victory poses has some animation changes.}}
 
=={{SSB4|Rosalina & Luma}}==
{{UpdateList|ver=1.1.1|char=Rosalina}}


=={{SSB4|Samus}}==
=={{SSB4|Samus}}==
{{UpdateList|ver=1.1.1|char=Samus}}
*{{Change|Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.}}
 
*{{buff|Partial charge Melee Charge Shot damage increased 5% → 6%.}}
=={{SSB4|Sheik}}==
*{{change|Partial charge Melee Charge Shot has more base knockback 30 → 50.}}
{{UpdateList|ver=1.1.1|char=Sheik}}
*{{nerf|Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.}}
*{{buff|Fully charged Melee Charge Shot damage increased 18% → 20%.}}
*{{buff|Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.}}
*{{buff|Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.}}
*{{buff|Fully charged Melee Charge Shot has increased hitbox size 8 → 10.}}
*{{buff|[[Screw Attack]] looping hits 2-4 have more weight knockback 150/120 → 178/140.}}
*{{change|[[Screw Attack]] looping hits angle has been altered (100 → 96).}}
*{{buff|Neutral aerial initial hitbox size increased|5.5|6.5.}}
*{{buff|Neutral aerial hitbox duration increased by 2 frames → 4 frames.}}
*{{buff|Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.}}
*{{buff|Neutral aerial second hit sourspot growth 80 → 98.}}
*{{buff|Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.}}
*{{buff|Neutral aerial aerial second hit hitbox duration increased by 2 frames.}}
*{{buff|Forward aerial looping hits damage increased|1%|1.6%.}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
{{UpdateList|ver=1.1.1|char=Shulk}}
*{{buff|Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).}}
*{{change|Dash Vision hitbox angle altered 35° → 32°.}}


=={{SSB4|Sonic}}==
=={{SSB4|Sonic}}==
{{UpdateList|ver=1.1.1|char=Sonic}}
*{{buff|[[Shield damage]] from tech get-up attack increased|1|10.}}
 
=={{SSB4|Toon Link}}==
{{UpdateList|ver=1.1.1|char=Toon Link}}
 
=={{SSB4|Villager}}==
{{UpdateList|ver=1.1.1|char=Villager}}


=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
{{UpdateList|ver=1.1.1|char=Wario}}
*{{buff|Inhaling Chomp has faster start-up.}}
 
*{{change|Minor frame speed multiplier on some unknown action.}}
=={{SSB4|Wii Fit Trainer}}==
{{UpdateList|ver=1.1.1|char=Wii Fit Trainer}}
 
=={{SSB4|Yoshi}}==
{{UpdateList|ver=1.1.1|char=Yoshi}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
{{UpdateList|ver=1.1.1|char=Zelda}}
*{{buff|Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.}}
*{{buff|Farore's Squall hitbox duration increased by 1 frame.}}
*{{buff|Farore's Squall ending lag reduced by 6 frames.}}
*{{buff|Farore's Windfall explosion hitbox start-up decreased by 5 frames.}}
*{{buff|Farore's Windfall windbox startup by 2 frames.}}
*{{change|Farore's Windfall windbox has a slight position alternation.}}


==External links==
==External links==
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards: 1.1.1 Patch changelog]
*[http://smashboards.com/threads/magical-enigmatic-land-1-1-1-patch-notes.419067/ Smashboards 1.1.1 Patch changelog]
*[http://smashboards.com/threads/shields-in-1-1-1.419235/ Smashboards: Shields in 1.1.1]
 
{{SSB4 Updates}}
 
[[Category:Lists]]
[[Category:Free downloadable content]]

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