Editing List of spirits (Super Mario series)

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{{Title|List of spirits (''Super Mario'' series)}}
{{DISPLAYTITLE:List of spirits (''Super Mario'' series)}}
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.


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|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|-
|-
|31
|31
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|-
|-
|32
|32
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|2,887
|2,887
|Foot Attack ↑
|Foot Attack ↑
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|''{{s|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party 10'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|-
|-
|36
|36
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|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|-
|-
|38
|38
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|-
|-
|49
|49
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|6,455
|6,455
|Fire Attack ↑
|Fire Attack ↑
|''New Super Mario Bros.''<br>(Artwork: ''Mario Kart Wii'')
|''New Super Mario Bros.''<br>(Artwork: ''Mario & Sonic at the Olympic Winter Games'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 15,000G
|-
|-
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|3,248
|3,248
|Strong Throw
|Strong Throw
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'' (edited version of artwork from ''Mario Party 9'')
|''Super Mario 64''<br>(Artwork: ''Super Mario Party'')
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|•Summon with cores from {{h2|List of spirits (Wario series)|Shake King}} and [[#Bob-omb|Bob-omb]]<br>•Battle via Spirit Board (unlocked after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
|-
|-
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|2,959
|2,959
|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Strikers''<br>(Artwork: ''Mario Strikers Charged'')
|''Mario Strikers Charged''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
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|No Effect
|No Effect
|''Paper Mario: The Origami King''
|''Paper Mario: The Origami King''
|•Battle via Spirit Board (during the event "[[Paper Mario: The Origami King]]"; available normally once obtained or since November 24, 2020)<br>•Purchase from the Vault Shop for 6000G
|•Battle via Spirit Board (during the event "[[Paper Mario: The Origami King]]")
|-
|1,471
|{{SpiritTableName|Fury Bowser|link=y|iw=mariowiki}}
|{{SpiritType|Attack}}
|★★★★
|⬡⬡
|4,796
|11,990
|2,834
|7,085
|1,526
|3,815
|Fire Attack ↑
|''Super Mario 3D World + Bowser's Fury''
|•Battle via Spirit Board (during the event "[[Bowser's Fury]]"; available normally once obtained or since July 13, 2021)<br>•Purchase from the Vault Shop for 15,000G
|-
|1,472
|{{SpiritTableName|Giga Cat Mario|link=y|iw=mariowiki}}
|{{SpiritType|Shield}}
|★★
|⬡⬡
|1,922
|7,694
|1,007
|4,029
|807
|3,230
|Jump ↑
|''Super Mario 3D World + Bowser's Fury''
|•Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,491
|{{SpiritTableName|Mario (Mario Golf: Super Rush)}}
|{{SpiritType|Attack}}
|★★★
|⬡⬡
|3,042
|9,152
|1,521
|4,576
|1,404
|4,224
|Speed ↑
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "[[Mario Golf: Super Rush]]"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 6000G
|-
|1,492
|{{SpiritTableName|Luigi (Mario Golf: Super Rush)}}
|{{SpiritType|Grab}}
|★★
|⬡⬡
|1,725
|6,904
|796
|3,187
|863
|3,452
|Battering Items Power ↑
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]"; available normally once obtained or since August 27, 2024)
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
|}


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|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|-
|-
|34
|34
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|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|-
|-
|44
|44
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|Floaty Jumps
|Floaty Jumps
|''Paper Mario: The Origami King''
|''Paper Mario: The Origami King''
|•Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board (during the event "Paper Mario: The Origami King")
|-
|-
|1,426
|1,426
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|Air Defence ↑
|Air Defence ↑
|''Paper Mario: The Origami King''
|''Paper Mario: The Origami King''
|•Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Paper Mario: The Origami King")
|-
|}
|1,473
 
|{{SpiritTableName|Kittens|link=y|iw=mariowiki}}
==Master Spirits==
|★
{|class="wikitable sortable" style="width:100%;"
|⬢
|Lightweight
|''Super Mario 3D World + Bowser's Fury''
|•Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)<br>•Purchase from the Vault Shop for 500G
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)}}
|★★
|⬢
|Battering Items ↑
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!"; available normally once obtained or since August 27, 2024)
|}
 
==Master Spirits==
{|class="wikitable sortable" style="width:100%;"
|-
|-
! No.
! No.
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|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|-
|-
|4
|4
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|•The enemy will occasionally be invincible when the enemy's at high damage<br>•All fighters are easy to launch<br>•The enemy's FS Meter charges quickly
|•The enemy will occasionally be invincible when the enemy's at high damage<br>•All fighters are easy to launch<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|
*The Rosalina puppet fighter's yellow star-patterned dress and the default Luma represent the Super Star, a yellow star-shaped item with simple eyes that appears as the featured item.
*The Super Star appears as the item.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' which features the game's goal item, the {{s|mariowiki|Power Star}}, which highly resembles the Super Star.
*Rosalina & Luma reference how both Luma’s star-shaped body and their [[Grand Star]] Final Smash resemble the Super Star.
*The music track is based on the main theme song of ''Super Mario 64'', which plays during the game's first course {{s|mariowiki|Bob-omb Battlefield}} where the first Power Star can be obtained.
*The stage and music references the Power Stars, a similar but distinct entity of the Super Star that appears in ''Super Mario 64''. In World of Light, the Super Star spirit is located in the cloudy Floating Islands section similar to the stage's cloudy sky setting.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*This spirit’s First-Strike Advantage ability and the battle conditions reference the Super Star's common ability to grant temporary invincibility and the ability to defeat their enemies in the ''Super Mario'' platformers.
*The Temporary Invincibility rule activates when Rosalina & Luma reach 40% damage, referencing the Super Star's ability to grant the player invincibility for a short time.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
----'''Other trivia:'''
*This spirit's First-Strike Advantage ability allows the player to become temporarily invincible after landing the first hit, referencing the Super Star's ability to grant invincibility for a short time.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
|-
|-
|21
|21
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|•The enemy is slow but has increased defense and attack<br>•The enemy is metal
|•The enemy is slow but has increased defense and attack<br>•The enemy is metal
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|
*The black Metal Mario puppet fighter represents his [[Metal]] power-up form, Metal Mario, which turns his body into dark-colored metal.
*Mario represents his metallic power-up form, Metal Mario.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a secret area in ''Super Mario 64'' where the Metal power-up form is first obtained, which takes place in a cave decorated with crystals.
*The stage references either the Cavern of the Metal Cap in ''Super Mario 64'', or Meta Crystal, Metal Mario's home stage from the original ''Super Smash Bros.'' game, both of which take place in a cavernous area with crystals.
*The stage's Battlefield form represents [[Meta Crystal]], the stage featuring Metal Mario's mini-boss battle in ''Super Smash Bros.'''s [[1P Game]] mode, which features a cluster of crystals in the main platform's foreground and a dark blue cavernous background.
*The stage's Battlefield form and music references {{SSBM|Battlefield}} where Metal Mario is encountered in ''Melee's'' Adventure Mode.
*The music track is based on the theme song that plays during the mini-boss battle against Metal Mario on the {{SSBM|Battlefield}} stage from ''Super Smash Bros. Melee'''s {{SSBM|Adventure Mode}}.
*This spirit’s Weight ↑ ability and the battle condition references Metal Mario being slow, but having increased attack and defense during his miniboss battle in ''Super Smash Bros.'' and ''Melee.''
*The first battle condition references the Metal power-up form's ability in the ''Super Smash Bros.'' series, which makes the player heavier and decreases their speed, but also increases their attack power and resistance to knockback damage.
----'''Other trivia:'''
*This spirit's Weight ↑ ability makes the player difficult to launch but also decreases their movement speed, further referencing the Metal power-up's ability to decrease their movement speed and increase their resistance to knockback damage.
|-
|-
|22
|22
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|•The enemy is invisible<br>•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity
|•The enemy is invisible<br>•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|
*The larger black Mario puppet fighter's light grey shirt represents Mario's {{s|mariowiki|Boo Mushroom}} power-up form, Boo Mario, which transforms him into a larger white Boo which uses his signature cap and facial features.
*Mario represents his Boo power-up form, Boo Mario.
*The stage represents the interior of the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a horror-themed galaxy inhabited by Boos in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage and music references the Ghostly Galaxy, a haunted castle-themed galaxy which prominently features Boo Mario in ''Super Mario Galaxy''.
*The music track features an ominous remix of the castle theme song from ''Super Mario World'', which is remixed for the game's {{iw|mariowiki|Ghost House}} stages, which are inhabited by Boos. The music track is then reused for the {{s|mariowiki|Boo Moon Galaxy}}, a horror-themed galaxy inhabited by Boos in ''Super Mario Galaxy 2'' which makes minimal use of the Boo Mushroom item.
*This spirit’s Lightweight ability and the battle conditions references Boo Mario's ability to float and turn invisible.
*The Invisible rule will make Mario turn invisible occasionally, referencing the Boo Mushroom power-up form's ability to turn Boo Mario invisible, which will allow him to pass through grated areas.
*The Low Gravity hazard will make Mario less affected by gravity while the High Gravity hazard will reduce the player's jumping power when Mario reaches 70% damage, referencing the Boo Mushroom power-up form's ability to make Boo Mario hover in the air away from ground-based enemies and slowly descend to the ground.
----'''Other trivia:'''
*This spirit's Lightweight ability can increase the player's jump speed, referencing the Boo Mushroom power-up form's ability to make Boo Mario quickly ascend into the air and allow him to reach high ground than Mario's maximum jumping height.
|-
|-
|23
|23
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|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials<br>•The enemy is metal
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|
*The blue Metal Jigglypuff puppet fighter's straw hat represents Mario's {{s|mariowiki|Rock Mushroom}} power-up form, Rock Mario, which turns his signature cap grey and allows him to transform into a grey hard-shelled boulder.
*The Metal Jigglypuff references Rock Mario’s round, hard-shelled appearance.
*The music track is based on the theme song of the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'', which makes extensive use of the Rock Mushroom item.
*The stage references Rock Mario’s appearance in the ''Super Mario Galaxy'' games.
*Jigglypuff's favored [[Rollout]] (a physical Rock-type move used exclusively by spherically-shaped Pokémon) references the Rock Mushroom power-up form's ability to transform Rock Mario into a rolling boulder and ram into his enemies, causing them to be knocked into the air.
*The music references Melty Monster Galaxy, a magma-themed galaxy which prominently features Rock Mario in ''Super Mario Galaxy 2''.
----'''Other trivia:'''
*This spirit’s Physical Attack ↑ ability and Jigglypuff’s favored [[Rollout]] references Rock Mario's main method of attack by turning into a boulder and rolling into enemies. Coincidentally, Rollout is a Rock-type move used in the ''Pokémon'' series.
*This spirit's Physical Attack ↑ ability references how the Rock Mushroom power-up's ability allows Rock Mario to transform into a boulder and easily defeat weaker enemies or certain obstacles by rolling into them.
|-
|-
|25
|25
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|•Dangerously high winds are in effect
|•Dangerously high winds are in effect
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The Tail Luigi represents Luigi's [[Super Leaf]] power-up form, Fox Luigi.  
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 3)|the first grassland stage]] in ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The stage represents Fox Luigi's appearance in  ''New Super Mario Bros. 2''
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their [[mariowiki:P-Meter|Power Meter]].
*The music references Fox Luigi being a Super Leaf power-up form equivalent to Raccoon Mario, a power-up form of Mario that debuted in ''Super Mario Bros. 3''.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary fox creature in Japanese mythology known for generating fire.
*The Heavy Wind hazard references Fox Luigi's ability to fly and glide across the stage.
----'''Other trivia:'''
*Luigi's frequent [[Fireball]] references Fox Luigi being based on the kitsune, a fox spirit who generates glowing fireballs in Japanese mythology.
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
|-
|-
|26
|26
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|•The enemy favors down specials in the air<br>•The enemy has increased jump power
|•The enemy favors down specials in the air<br>•The enemy has increased jump power
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, with the Super Mushroom Hat resembling Toad’s head, and the Monkey Suit resembling Flying Squirrel Toad's torso.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item is first obtained.
*The stage and music represents Flying Squirrel Toad's appearance in ''New Super Mario Bros. U''
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
*The second battle condition references Flying Squirrel Toad's ability to propel itself upward while gliding.
----'''Other trivia:'''
*The Mii Swordfighter's favored [[Power Thrust]] in the air likely references the Ground Pound, a move used by ''Mario'' characters where they slam their rear end on the ground while in midair.
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
|-
|-
|27
|27
|{{SpiritTableName|Baby Peach|iw=mariowiki|size=64}}
|{{SpiritTableName|Baby Peach|link=y|size=64}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed
|•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
*The pink Tiny Isabelle references Baby Peach’s size in her youth, as well as featuring blonde hair and a pink dress.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage references Baby Peach being the younger version of Princess Peach, who rules over the Mushroom Kingdom.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The Mario minion's favored dash attacks references Baby Peach's appearance in ''Super Mario Sluggers'' where this spirit’s artwork is derived from, with Mario's dash attack being based on a baseball slide.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*The third battle condition references the events of ''Mario & Luigi: Partners in Time'' where Mario and Luigi must travel to the past and defend their infant counterparts from harm, including Baby Peach.
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
|-
|-
|29
|29
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|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•You constantly take minor damage<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*Peach's white costume is based off of the white color scheme of Peach's wedding gown.
*The white Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The stage references Peach’s wedding form appearing in ''Super Mario Odyssey''.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*This spirit’s Critical-Health Healing ability, music, and battle conditions references the ending of ''Odyssey'' where Peach is rescued by Mario after being captured by Bowser for their forced marriage.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
*The Flowery rule references the bouquet of Piranha Plants and the Rocket Flower that was offered to Peach by Bowser and Mario respectively at the end of ''Odyssey'', only for her to reject them.
*The battle conditions reference the beginning cutscene of ''Odyssey'', where Mario attempts and fails to protect Princess Peach from Bowser.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of ''Odyssey'', but quickly recovers and later rescues her.
*In World of Light, Wedding Peach's spirit is located on Galeem's side on The Final Battle map while Wedding Bowser is featured across from her on Dharkon's side, referencing both characters being the wedding forms of Peach and Bowser, with Peach being the bride.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
|-
|-
|30
|30
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|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power<br>•''The enemy has increased move speed''
|•You lose if your CPU ally is KO'd<br>•The enemy favors dash attacks<br>•The enemy has increased attack power
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The grey Bowser is based on his appearance in ''Super Mario Odyssey'', who wears a white wedding tuxedo with a spiky design.
*Bowser represents himself in his wedding tuxedo.
*The white Peach ally is based on her appearance in ''Odyssey'', who wears the white Lochlady Dress for her forced marriage to Bowser.
*The stage references Bowser’s wedding form appearing in ''Super Mario Odyssey''.
*The music track is based on the Underground Moon Caverns of the {{iw|mariowiki|Moon Kingdom}}, where Bowser attempts to marry Princess Peach in ''Odyssey''.
*This spirit’s Grab type, Peach ally fighter, and battle conditions references the beginning of ''Odyssey'' where Bowser kidnaps Peach for their forced marriage.
*Bowser's jumping and the battle conditions reference the boss battles against Bowser in ''Odyssey'', where he quickly jumps around the arena and uses powerful physical attacks.
*The music references the music heard during the final story mission of ''Odyssey'' in which Mario captures Bowser through a portion of the level and uses him to escape a crumbling moon.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*In World of Light, Wedding Bowser's spirit is located on Dharkon's side on The Final Battle map while Wedding Peach is featured across from him on Galeem's side, referencing both characters being the wedding forms of Bowser and Peach appearing in ''Odyssey'', with Bowser being the groom.
|-
|-
|31
|31
|{{SpiritTableName|Toad|link=y|size=64}}
|{{SpiritTableName|Toad|link=y|size=64}}
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,600
|3,600
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The Mii Brawler's costume and voice type represents Toad, with the Toad Outfit's blue coloration representing Toad's later in-game appearance in the ''Super Mario'' series.
*The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the ''Super Mario'' series.
*The stage references Toad being a longtime servant to Princess Peach and a citizen of the Mushroom Kingdom.
*The music track is based on the theme song of {{s|mariowiki|Captain Toad}}, an explorer Toad who serves as the main protagonist of ''Captain Toad: Treasure Tracker''.
*The music references Captain Toad, the protagonist of ''Captain Toad: Treasure Tracker'' and this spirit's enhanced form.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*This spirit’s Grab type and the Mii Brawler's favored [[Suplex]] references the Toad's plucking abilities in the ''Super Mario'' series.
|-
|-
|33
|33
|{{SpiritTableName|Toadette|iw=mariowiki|size=64}}
|{{SpiritTableName|Toadette|link=y|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 1,895: Line 1,754:
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Villager and Toadette both feature a pink color scheme.
*The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The Mii Brawler minion's costume represents Toad, referencing both Captain Toad and Toadette being the main playable characters in ''Captain Toad: Treasure Tracker''.  
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The stage likely references Mine Cart Tunnel Throwdown, a level in ''Captain Toad'' featuring an underground mine setting. In World of Light, Toadette's spirit is located in the Ruins in the Poison Woods section similar to the stage's underground setting.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
*The Mii Brawler's frequent [[Head-On Assault]] references the aftermath of the final boss battle in ''Captain Toad'' where Toadette is launched in the air and dives headfirst into a pile of gold where she gets stuck.
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
|-
|-
|34
|34
|{{SpiritTableName|Toadsworth|iw=mariowiki|size=64}}
|{{SpiritTableName|Toadsworth|link=y|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|
*The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*Mario and Toadsworth both share the same English voice actor, Charles Martinet.
*The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the ''Super Mario'' series.
*This spirit’s Support type and stage references Toadsworth being a longtime steward to Princess Peach.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The music references Toasworth’s debut in ''Super Mario Sunshine''.
----'''Other trivia:'''
*This spirit’s Ramblin’ Evil Mushroom Equipped ability and the Mushroom Items references Toadsworth being a Toad, as the Toads’ heads are based on mushrooms, which resembles the Super Mushroom and the Poison Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
|-
|-
|35
|35
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*Waluigi appears as the Assist Trophy enemy.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms shaped like pinball slingshots.
*Luigi and Waluigi are both rivals, with the puppet fighter's purple costume being based on Waluigi's color scheme.
*The stage references both ''Super Mario 64'', and Waluigi’s debut game ''Mario Tennis'', being released on the Nintendo 64 console.
*The music references Waluigi Pinball, Waluigi's racetrack in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit’s Foot Attack ↑ ability references Waluigi having powerful legs, as well as Waluigi’s Assist Trophy ability where he repeatedly buries the summoner’s opponents by stomping on them.
|-
|-
|36
|36
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|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The Tiny Donkey Kong Team represents the Goombas' tiny size and large numbers.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music represents the Goombas' debut in ''Super Mario Bros''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit’s Foot Attack ↑ ability references how the Goomba is often defeated by getting stomped on.
|-
|-
|37
|37
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|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•The enemy has increased defense after a little while<br>•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*Squirtle and Koopa Troopa are both turtle-like characters.  
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|the first stage]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The stage and music references the Koopa Troopa's appearance in ''New Super Mario Bros. 2'' where the Koopa Troopas will temporarily turn into Gold Koopa Troopas when the player passes through a Gold Ring. Coincidentally, collecting 100 coins on Golden Plains stage will turn the fighter into a temporary gold form.
*The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
*This spirit’s Green Shell Equipped ability and the battle conditions represents a Koopa Troopa’s ability to retreat into its shell after getting stomped on, rather than permanently defeating it.
----'''Other trivia:'''
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
|-
|-
|38
|38
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|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|•Hostile assist trophies will appear when the enemy's at high damage<br>•The enemy favors up specials
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The Hammer Bro appears as the Assist Trophy enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*Yoshi’s favored [[Egg Lay]] features Yoshi throwing his eggs, referencing the Hammer Bro’s main method of attack by throwing hammers.  
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.
*The stage represents the Hammer Bro’s appearance in ''New Super Mario Bros. 2''.
*The music references how the Hammer Bros can be battled on the map screens in ''Super Mario Bros. 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit’s Jump ↑ ability references the Hammer Bro’s ability to jump, giving him a longer range to throw his hammers.
|-
|-
|39
|39
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|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*Iggy and Lakitu are both bespectacled Koopa enemies who pilots their own hovercraft featuring a simple face.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
*The red Tiny Bowser Team represents the Spinies, tiny quadruped Koopas with spiky red shells that Lakitu throws from their clouds.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
*The stage and music represents Lakitu & Spiny’s debut in ''Super Mario Bros.''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
*This spirit’s Grab type references how Lakitu uses a fishing rod to perform various tasks in the ''Super Mario'' series, including grabbing a fallen racer in each ''Mario Kart'' game.
*This spirit's Weight ↓ ability reference how Lakitu is often seen floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|40
|40
|{{SpiritTableName|Blooper|iw=mariowiki|size=64}}
|{{SpiritTableName|Blooper|size=64}}
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|•Tiny {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}×3
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,007: Line 1,865:
|•Timed battle (1:30)<br>•Gravity is reduced<br>•The enemy tends to avoid conflict
|•Timed battle (1:30)<br>•Gravity is reduced<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|
*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The Tiny Inkling Team's frequent use of [[Super Jump]] features the Inkling turning into squid-like creatures, representing the Blooper, another squid-like creature.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The stage references the Beachside Town section where the Blooper spirit is located in World of Light, as Delfino Plaza is a beachside town itself.
*The music track is based on the of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*This spirit’s Weight ↓ ability and the music references the various water stages in the ''Super Mario'' series which prominently features the Bloopers as the enemy, where they are often found swimming in a diagonal pattern.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
|-
|-
|41
|41
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|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
*The Bullet Bill appears as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The Captain Falcon Team references both Captain Falcon and the Bullet Bills' top speed in their respective racing games.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The Mushroom Kingdom stage represents the Bullet Bill's debut in ''Super Mario Bros.''
*The music references the various airship stages in the ''Super Mario'' series which prominently features Bullet Bills as the enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
*In World of Light, the Bullet Bill spirit is located in the Pac-Maze section, referencing Bullet Bill debuting as an 8-bit character.
|-
|-
|43
|43
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|•The enemy favors neutral specials<br>•The enemy is easily distracted by items
|•The enemy favors neutral specials<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The three Mii Fighter puppet fighters' costume and voice type represents the Shy Guys, a common masked enemy in the ''Super Mario'' series with deep voices. The Tail Mii Gunner references the Fly Guy, a variant of Shy Guy who can hover using the propeller on its head.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Mushroom Kingdom II stage and music references the Shy Guys' debut in ''Super Mario Bros. 2''. In World of Light, the Shy Guy's spirit is located in the hillside at the Heart Pool Mountain section similar to the stage's hillside setting.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The Throwing Type items references the throwing gameplay mechanic of ''Super Mario Bros. 2''.
*The Mii Brawler's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The puppet fighters' favored projectile-launching neutral specials ([[Shot Put]] for the Mii Brawler, [[Gunner Missile]] for the Mii Gunner, and [[Chakram]] for the Mii Swordfighter) likely references the Snifits, a variant of Shy Guy that can fire cannonballs from the nozzle in its mask.
*The Mii Gunner's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
|-
|-
|44
|44
|{{SpiritTableName|Pidgit|iw=mariowiki|size=64}}
|{{SpiritTableName|Pidgit|link=y|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,060: Line 1,911:
|•The enemy starts the battle with a [[Rocket Belt]]<br>•The enemy has increased jump power
|•The enemy starts the battle with a [[Rocket Belt]]<br>•The enemy has increased jump power
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*Peach and Pidgit are both characters who share the ability to hover in the air in their appearance in ''Super Mario Bros. 2''.  
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music references the Pidgits' debut  in ''Super Mario Bros. 2'', with the stage featuring Pidgit as a stage hazard.
*This spirit’s Air Attack ↑ ability, the puppet fighter's hovering ability, and battle conditions reference the Pidgit's ability to float out of reach via magic carpets before swooping down to attack the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit’s Support type references how the player can jump on the Pidgit’s magic carpet and soar for short distances.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
|-
|-
|46
|46
|{{SpiritTableName|Mouser|iw=mariowiki|size=64}}
|{{SpiritTableName|Mouser|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,077: Line 1,929:
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*Pikachu's Glasses costume and Mouser are both mouse characters who wears sunglasses.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*The stage and music represents Mouser's appearance in ''Super Mario Bros. 2''.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
*This spirit's Grab type and the battle conditions references Mouser attacking the player with bombs, which the player then can use to counterattack.
|-
|-
|47
|47
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|•Defeat the main fighter to win<br>•The floor is sleep-inducing
|•Defeat the main fighter to win<br>•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*King K. Rool and Wart are both overweight amphibious antagonists who wear royal attire.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*This spirit's Grab type and the Peach minion's [[Vegetable]] references Wart's vegetable-spawning machine attacking the player with vegetables, which the player then can use to counterattack.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|the sky-themed stage]] of ''Super Mario Bros. 2'' depicted in its Game Boy Advanced remake, which features temples in the background.
*The stage references the Sky, the seventh and final world of ''Super Mario Bros. 2'' where Wart is encountered in a castle located in the clouds. In World of Light, Wart's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The Slumber Floor hazard references the ending of ''Super Mario Bros. 2'' where it is revealed that the entire game took place in Mario's dream.
----'''Other trivia:'''
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
|-
|-
|48
|48
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|•The enemy is invisible<br>•The enemy's shield has extra durability
|•The enemy is invisible<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
*Kirby and Boo are both round-bodied characters with stubby arms.  
*The stage represents [[mariowiki:World 2-Fortress|the second fortress stage]] of ''Super Mario Bros. 3'' depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
*The stage’s Slide Lift Tower layout references the Boos’ debut in ''Super Mario Bros. 3'' where they first appeared in a castle rather than a ghost house.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the main antagonists.
*The music references the Boos' prominent appearance in the ''Luigi's Mansion'' series.
*The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
*The Invisibility rule and second battle condition references the Boo's ability to turn invisible, as well as hide when faced by the player.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring ghost enemies in the ''Castlevania'' series.
|-
|-
|50
|50
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|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|{{SSB|Mushroom Kingdom}}
|[[Mushroom Kingdom]]
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
*The Bob-omb appears as the item.
*The music track is based on the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*Kirby and Bob-omb are both round-bodied characters with simple eyes.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The music references the various airship stages in the ''Super Mario'' series which prominently features Bob-ombs as the enemy.
*This spirit's Grab type and first battle condition references how it Bob-omb can be used as a throwing item.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit is purchasable in Sheldon’s Place, a shop that sells spirits related to weapons, referencing the Bob-omb being a weapon.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
|-
|-
|51
|51
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|•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal
|•Hostile assist trophies will appear<br>•The enemy favors side specials<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The Chain Chomp appears as the Assist Trophy enemy.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The Metal Pac-Man's favored [[Power Pellet]] references Chain Chomp's shape resembling Pac-Man's classic form.
*The music track is based on the theme song played in {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*The stage references the Chain Chomp's appearance in ''Super Mario World 2: Yoshi's Island'', with the stage featuring the two Chain Chomps as background characters.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
*The music references the Chain Chomp that appears in Bob-omb Battlefield, the first level of ''Super Mario 64''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit’s Weight ↑ ability references the Chain Chomp’s weight, being made of metal.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
*This spirit is purchasable at Timmy & Tommy’s, a shop that sells spirits related to items, referencing the Chain Chomp being used as an item in various Nintendo games.
|-
|-
|53
|53
|{{SpiritTableName|Nipper Plant|iw=mariowiki|size=64}}
|{{SpiritTableName|Nipper Plant|size=64}}
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|•Tiny {{SSBU|Pac-Man}} Team {{Head|Pac-Man|g=SSBU|s=20px|cl=White}}×8
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,159: Line 2,009:
|•The enemy loves to jump<br>•Defeat an army of fighters
|•The enemy loves to jump<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The Tiny Pac-Man Team's frequent [[Power Pellet]] and [[Pac-Jump]] references the Nipper Plant's shape resembling Pac-Man's classic form.  
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*The stage’s ''Super Mario Bros. 3'' layout and music represent the Nipper Plants' debut in ''Super Mario Bros. 3''.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*The first battle condition references the Nipper Plants being a variant of Piranha Plants that often jump to intercept Mario (a variant represented by this spirit's enhanced form, Petey Piranha).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing the Nipper Plant being a sentient plant.
|-
|-
|55
|55
|{{SpiritTableName|Boom Boom|iw=mariowiki|size=64}}
|{{SpiritTableName|Boom Boom|size=64}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy can deal damage by dashing into you<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|
*The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
*The Giant Squirtle and Boom Boom are both giant turtle characters.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The stage references the end of the fortress levels in ''Super Mario Bros. 3'' where Boom Boom appears as a boss. In World of Light, Boom Boom's spirit is located at the front of the Molten Fortress, a ''Super Mario''-themed dungeon.
*The battle conditions reference Boom Boom's mini-boss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*The music references Boom Boom's debut in ''Super Mario Bros. 3'' where he is battled at the end of the battleship, airship, and tank stages.
----'''Other trivia:'''
*The battle conditions reference Boom Boom's boss battles where he attacks the player by dashing into them and briefly retreats into his shell whenever he is hit.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Super Mario'' series.
|-
|-
|57
|57
|{{SpiritTableName|Tatanga|link=y|size=64}}
|{{SpiritTableName|Tatanga|size=64}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|
|
*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*Morton and Tatanga are both antagonistic characters who frequently pilot a hovercraft.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage references the Space Zone, one of the six main zones in ''Super Mario Land 2: Six Golden Coins'' where Tatanga is once again encountered as a boss guarding the Space Zone's Golden Coin.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music represents Tatanga's debut in ''Super Mario Land''.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
*The puppet fighter starts off with a Super Scope, referencing Tatanga's main method of attack by firing projectiles from his spaceship.
|-
|-
|58
|58
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|[[Mushroom Kingdom U]] (Slide Lift Tower)
|[[Mushroom Kingdom U]] (Slide Lift Tower)
|•Item: Hothead
|•Item: Hothead
|•The enemy breathes fire<br>•The enemy is easily distracted by items<br>•''The enemy starts the battle with a [[Hothead]]''
|•The enemy breathes fire<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|
*The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The Hothead appears as the item.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|the sixth cast stage]] of ''Super Mario World'', which first features the Hothead as an enemy.
*The Curry Pac-Man represents the Hothead's circular, fiery body.
----'''Other trivia:'''
*The stage’s Slide Lift Tower layout references the Hotheads being found in the fortresses in ''Super Mario World''.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*The music represents the Hotheads' debut in ''Super Mario World'' where they are prominently featured in that game's castle stages.
|-
|-
|59
|59
|{{SpiritTableName|Chargin' Chuck|iw=mariowiki|size=64}}
|{{SpiritTableName|Chargin' Chuck|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|
|
*The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The Wario Team represents the Chargin' Chucks, a team of burly, American football-wearing enemies in the ''Super Mario'' series.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|the first stage]] of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*The stage's ''Super Mario World'' layout and music represents the Chargin' Chucks' debut in ''Super Mario World.''
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
*This spirit’s Attack type and the puppet fighter's favored dash attacks reference the Chargin' Chuck's main method of attack by dashing into the player in a fashion similar to Wario's shoulder bash.
|-
|-
|60
|60
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|•The enemy becomes powerful when badly damaged
|•The enemy becomes powerful when badly damaged
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in ''Super Mario World''.
*Yoshi and Wiggler both debuted in ''Super Mario World''.
*The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
*The Lip's Stick item references the flowers grown on the Wigglers' heads.
*The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
*The Attack Power ↑ rule and the battle condition references the Wigglers becoming enraged when stomped on, thus increasing their speed and power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the Poison Woods section, referencing the Forest of Illusion in ''Super Mario World'' where the Wigglers first appear.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
|-
|-
|61
|61
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|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod
|•All fighters are easy to launch after a little while<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy starts the battle with a Star Rod
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
*The cyan Inkling and Kamek (or the Magikoopa) are both bespectacled characters wearing cyan clothing.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage's Slide Lift Tower layout represents the stage of the same name, which features the Magikoopa as the boss in ''New Super Mario Bros U''.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*The music represents the Magikoopas' debut in ''Super Mario World''.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
*This spirit's Magic Attack ↑ ability and the battle conditions reference Kamek's ability to cast spells with its magic wand, as well as their ability to teleport and duplicate themselves.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon featuring [[Giga Bowser]] as the boss, referencing how Kamek is often found as a common enemy in Bowser's fortresses in various ''Super Mario'' games, including this spirit battle's stage's layout.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
|-
|-
|62
|62
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|•The enemy starts the battle with a [[Bob-omb]]
|•The enemy starts the battle with a [[Bob-omb]]
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
*The Tiny Bowser Team and the Mechakoopas are smaller versions of Bowser.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The stage references the Mechakoopas’ appearance in ''New Super Mario Bros'' series.
*The music is used as the final boss theme of ''Super Mario Bros. 3'', referencing the final Bowser battle in ''Super Mario World'' where the Mechakoopas debuted and can be used against Bowser.
*The puppet fighters start off with a Bob-omb, referencing the Mechakoopas' tendency to explode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*This spirit’s Grab type references the Mechakoopa being a usable item in the ''Super Mario'' series.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the ''Super Mario'' series' castle stages.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Super Mario''-themed dungeon, referencing how Mechakoopa is featured as an enemy in Bowser's Castle in ''Super Mario World'', with the music heard in the Molten Fortress featuring the Castle theme from the same game.
|-
|-
|63
|63
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|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|•The floor is lava<br>•The enemy breathes fire after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*Bowser represents his skeletal undead form, Dry Bowser.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage and the Lava Floor hazard references the end of the first castle in ''New Super Mario Bros'' where Bowser transforms into Dry Bowser after Mario drops him into the lava.  
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
*This spirit’s Shield type, Fire Attack ↑ ability, and the battle conditions references Dry Bowser’s boss battles in ''New Super Mario Bros'' where he breathes fire and is immune to fire-based attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, referencing the recurring skeleton enemies in the ''Castlevania'' series.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
|-
|-
|65
|65
|{{SpiritTableName|Big Urchin|iw=mariowiki|size=64}}
|{{SpiritTableName|Big Urchin|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,303: Line 2,151:
|•The enemy is giant<br>•The enemy is easily distracted by items
|•The enemy is giant<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The Giant Jigglypuff and the Big Urchin are both giant, spherical characters that float.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy.
*The stage represents the Big Urchins' debut in ''New Super Mario Bros. Wii''.
*The music track references how the Big Urchin appears as an enemy in the water-themed stages of the 3D side-scrolling ''Super Mario'' games.
*The Unira item references their similar spiny appearance with the Big Urchin. Coincidentally, the Unira shares its Japanese name with the {{s|mariowiki|Urchin}} enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit’s Shield type references the Big Urchin being unable to be defeated under normal circumstances.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
*This spirit’s Electric Weakness ability references the Big Urchin being vulnerable to electrical attacks, as water is a conductor for electricity.
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing the Bug Urchin being a sentient sea urchin.
|-
|-
|66
|66
|{{SpiritTableName|King Bob-omb|iw=mariowiki|size=64}}
|{{SpiritTableName|King Bob-omb|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,320: Line 2,169:
|•The enemy is giant<br>•The enemy is easily distracted by items
|•The enemy is giant<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The Giant Kirby and King Bob-omb are both giant, round-bodied characters with simple eyes.
*The music track is based on the theme song played in Bob-omb Battlefield, the first course of ''Super Mario 64'', which first features King Bob-omb's boss battle.
*The stage and music represents King Bob-omb's debut in ''Super Mario 64''.
*The Bob-omb item references King Bob-omb's battle in ''Super Mario 64 DS'' where King Bob-omb throws Bob-ombs at the player if the player controls Yoshi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit’s Strong Throw ability references King Bob-omb’s boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
|-
|-
|67
|67
|{{SpiritTableName|Shine Sprite|iw=mariowiki|size=64}}
|{{SpiritTableName|Shine Sprite|link=y|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|•Defeat the main fighter to win<br>•The enemy will suddenly have a Final Smash<br>•The enemy will occasionally be invincible
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
*This spirit battle is similar to the Super Stars a distinct entity of the Power Stars in ''Super Mario 64'', which shares a similar role with the Shine Sprites in ''Super Mario Sunshine''.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The three Kirby minions represent the Piantas, the citizens of Delfino Plaza, who utilize the Shine Sprites as their main power source.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The minions’ red, blue, and yellow colorations also reference the three types of Coins on Isle Delfino where collecting enough of each will earn the player a Shine Sprite.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*The stage and music represents the Shine Sprites' debut in ''Sunshine'' with the stage's roof layout featuring the Shine Gate with a monument of a Shine Sprite in the background.
*Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of ''Sunshine''.
*The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of ''Sunshine''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit’s Support type and Special-Move Power ↑ ability references the Shine’s Sprite’s role in ''Paper Mario: The Thousand-Year Door'' where the Shine Sprite can upgrade Mario’s partners, as well as restore the player's stats and audience seats.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
*In World of Light, the Shine Sprite spirit is located at the Beachside Town section, referencing Delfino Plaza being a beachside town as well.
|-
|-
|69
|69
|{{SpiritTableName|Piantas|iw=mariowiki|size=64}}
|{{SpiritTableName|Piantas|link=y|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}×2
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Item Tidal Wave<br>•Item: Mushrooms
|•Item Tidal Wave<br>•Item: Mushrooms
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
*The Kirby Team's color schemes represent the four colors of the Piantas featured in this spirit's artwork.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage and music represents the Piantas' debut in ''Super Mario Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*This spirit’s Banana Gun Equipped rule and the [[Banana Peel]] items in the Item Tidal Wave rule likely references the fruit that the Piantas sell in Delfino Plaza, as well as the bananas that appear in this spirit's artwork.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The Mushroom item likely references the events of ''Super Mario Sunshine'' where Mario must save Isle Delfino from Shadow Mario (represented by the Super Mushroom and the Poison Mushroom respectively).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit's Support type references the Piantas aiding Mario's quest in collecting the Shine Sprites in ''Super Mario Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
*This spirit is available through its challenge, referencing how Piantas are often seen selling fruit or other items in ''Super Mario Sunshine''.
|-
|-
|70
|70
|{{SpiritTableName|Shadow Mario|link=y|size=64}}
|{{SpiritTableName|Shadow Mario|size=64}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|
|
*Bowser Jr. is based on his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.
*Bowser Jr. represents his alternate identity, Shadow Mario.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the boss battle against Shadow Mario.
*The stage and music represents both Bowser Jr. and Shadow Mario’s debut in ''Super Mario Sunshine''.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sudden Final Smash rule references Shadow Mario serving as the basis for Bowser Jr.’s Final Smash, [[Shadow Mario Paint]].
*The Sticky Floor hazard represents the Magic Paintbrush, a paintbrush-like weapon wielded by Shadow Mario known for creating damaging, paint-like slime which can also submerge its victims into the goop.
|-
|-
|71
|71
|{{SpiritTableName|Luma|iw=mariowiki|size=64}}
|{{SpiritTableName|Luma|link=y|size=64}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*Kirby and Luma are both small, floating creatures with simple eyes, with the Kirby Team's coloration representing the four common colors of the Lumas.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The stage and music represents the Lumas' debut in ''Super Mario Galaxy''. In World of Light, Luma's spirit is located in the Outer Space section similar to the stage's outer space setting.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The Star items references both the Lumas' star-shaped bodies and their home among the stars in ''Super Mario Galaxy.''
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit’s Support type references how Luma aided Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy''.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*This spirit’s Super Launch Star Equipped ability references the Luma’s ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
|-
|-
|72
|72
|{{SpiritTableName|Hungry Luma|iw=mariowiki|size=64}}
|{{SpiritTableName|Hungry Luma|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*Rosalina is the "mother" of all Lumas in ''Super Mario Galaxy''.
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*Kirby and the Hungry Luma are both small, floating, simple-eyed creatures with the ability to inhale certain foods and transform.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The stage and music represents the Hungry Lumas' debut in ''Super Mario Galaxy''.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*This spirit’s Transformation Duration ↑ ability and Super Launch Star item references the Hungry Lumas' ability to permanently turn into planets when fed the required amount of Star Bits, which is then accessible via a new Launch Star.
----'''Other trivia:'''
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
|-
|-
|73
|73
|{{SpiritTableName|Honey Queen|iw=mariowiki|size=64}}
|{{SpiritTableName|Honey Queen|size=64}}
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*Pikachu's cap features black-and-yellow stripes, referencing the Honey Queen's black-and-yellow stripe design.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The stage and music represents the Honey Queen's debut in ''Super Mario Galaxy''.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}} theme song from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The puppet fighter's giant size and the Beehive item references the Honey Queen serving as the giant-sized queen of the Honeybees.
*The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
|-
|74
|74
|{{SpiritTableName|Lubba|iw=mariowiki|size=64}}
|{{SpiritTableName|Lubba|size=64}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Gravity is reduced<br>•The enemy starts the battle with a Super Launch Star<br>•The enemy is giant
|•Gravity is reduced<br>•The enemy starts the battle with a Super Launch Star<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The Giant Kirby and Lubba are both large, round, simple-eyed characters who consistently float in midair.  
*The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*The stage and music references Lubba's appearance in ''Super Mario Galaxy 2'', with the stage featuring Lubba as the background character piloting the Starship Mario.
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*This spirit’s Irreversible Controls ability and Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The Super Launch Star item represents the Launch Star that launched Mario into the different galaxies in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit’s Support type references how Lubba aided Mario in his quest to rescue Princess Peach in ''Super Mario Galaxy 2''.
|-
|-
|75
|75
|{{SpiritTableName|Starship Mario|iw=mariowiki|size=64}}
|{{SpiritTableName|Starship Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,455: Line 2,299:
|•Gravity is reduced<br>•The enemy is giant
|•Gravity is reduced<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The Giant Mario references Starship Mario resembling Mario's head.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The stage and music references Starship Mario's appearance in ''Super Mario Galaxy 2'', with the stage featuring the Starship Mario as the background character. In World of Light, Starship's spirit is located in the Outer Space section similar to the stage's outer space setting.
*The music represents the Starship Mario's debut in ''Super Mario Galaxy 2'', as the music is tied to the Starship itself thematically.
*This spirit's Jump ↑ ability and the Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*This spirit’s Support type references the Starship Mario’s role to help Mario travel through the cosmos to rescue Princess Peach in ''Super Mario Galaxy 2''.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
|-
|77
|77
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|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*The Giant Yoshi and Plessie are both giant dinosaur-like characters that debuted in the ''Super Mario'' series.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*This spirit’s Support type, Swimmer ability, and stage references Plessie’s role in ''Super Mario 3D World'' to allow the player to ride him and cross large bodies of water.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
*The music represents ''Super Mario 3D World''’s remix of the Slide theme from ''Super Mario 64'' heard when riding Plessie.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*In World of Light, Plessie’s spirit is located by the waterfall in the Cliffside Rapids section, referencing "Plessie's Plunging Falls", the first level where the player can control Plessie in ''Super Mario 3D World''.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
|-
|-
|78
|78
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|•The enemy is invisible<br>•The enemy is easily distracted by items
|•The enemy is invisible<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*Mario’s Wedding costume features a white top hat, which resembles Cappy's ghostly top hat body..
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The stage references the Odyssey, the flying airship that Mario and Cappy pilot around the world in ''Super Mario Odyssey''.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The music represents Cappy's appearance in ''Odyssey''.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*The Invisibility rule represents Cappy's ability to take the form of hats, thus appearing invisible to the naked eye, as well as the Invisibility Hat, which turns both Cappy and Mario invisible.
*This spirit’s Strong Throw ability and the Boomerang item references how Mario throws Cappy like a boomerang.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
*This spirit’s Support type references how Cappy aided Mario in his quest to rescue Princess Peach and Cappy's sister, Tiara in ''Odyssey''.
|-
|-
|79
|79
|{{SpiritTableName|Pauline|iw=mariowiki|size=64}}
|{{SpiritTableName|Pauline|link=y|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,505: Line 2,350:
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*Peach and Pauline are both damsels in distress, with Peach also referencing how Pauline was originally depicted as a blonde woman.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The Mario and Donkey Kong minions and the stage represent the original ''Donkey Kong'' arcade game where Pauline, Mario (as Jumpman) and the original Donkey Kong made their debut.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The Mario minion’s Wedding costume, stage, and music references Pauline’s appearance in ''Super Mario Odyssey'' where Pauline is the mayor of New Donk City, a level which features numerous ''Donkey Kong'' references, including a mission featuring a lengthy 2-D sequence referencing ''Donkey Kong''.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The battle conditions represents the main gameplay of ''Donkey Kong'' where Jumpman reaches the end of each level to save Pauline from Donkey Kong within the time limit, but she moves to another level.
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*The Mario minion starts off with a Hammer, referencing how Jumpman uses the Hammer to destroy the barrels Donkey Kong throws down.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*This spirit’s Healing Shield ability references the end of ''Donkey Kong'' where Jumpman saves Pauline and shares a special moment together, represented by a heart, which is commonly associated with health in video games.
*In World of Light, Pauline’s spirit is located in the Console City section, referencing her position as the mayor of New Donk City.
|-
|-
|80
|80
|{{SpiritTableName|The Odyssey|iw=mariowiki|size=64}}
|{{SpiritTableName|The Odyssey|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Nurse}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,525: Line 2,369:
|•Timed battle (1:00)<br>•The enemy is hard to launch<br>•The enemy shields often
|•Timed battle (1:00)<br>•The enemy is hard to launch<br>•The enemy shields often
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Giant Jigglypuff references the Odyssey's flying power, with the puppet fighter's Nurse costume referencing the sails of the Odyssey.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The Odyssey and the stage are both flying ships. In World of Light, the Odyssey's spirit is located on a floating ship in the cloudy Floating Islands section.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The music references the Cascade Kingdom, the second level in ''Super Mario Odyssey'' where the Odyssey is found near Fossil Falls.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and the third battle condition likely references the Odyssey not being able to take off until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*This spirit’s Support type and Strong-Wind Resist ability references references the Odyssey’s role in ''Odyssey'' where it enabled Mario to travel the world through the skies to rescue Princess Peach.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
|-
|-
|81
|81
|{{SpiritTableName|Goo-Goo Buggy|iw=mariowiki|size=64}}
|{{SpiritTableName|Goo-Goo Buggy|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,543: Line 2,386:
|•Hostile assist trophies will appear<br>•The enemy has increased move speed
|•Hostile assist trophies will appear<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*Mario and Luigi both represent Baby Mario and Baby Luigi, who use the Goo-Goo Buggy as their default kart in ''Mario Kart: Double Dash!!''.
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The stage and music represents the Goo-Goo Buggy's debut in ''Mario Kart: Double Dash!!''.
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp being Baby Mario and Baby Luigi's unique special item in ''Mario Kart: Double Dash!!'', with thhe Chain Chomp appearing in this spirit’s artwork.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
*This spirit’s Weight ability references the Chain Chomp’s weight, being made of metal.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|-
|-
|82
|82
|{{SpiritTableName|Barrel Train|iw=mariowiki|size=64}}
|{{SpiritTableName|Barrel Train|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,562: Line 2,402:
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed
|•The enemy can deal damage by dashing into you<br>•The enemy has increased attack power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*Donkey Kong and Diddy Kong both use the Barrel Train as their default kart in ''Mario Kart: Double Dash!!''
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The stage references the Barrel Train being a train-shaped vehicle.
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*The music represents the Barrel Train's debut in ''Mario Kart: Double Dash!!''
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
*This spirit’s Dash Attack ↑ ability and the Bullet Bill item references the Bullet Blaster, a Banzai Bill-themed kart which is tied with the Barrel Train as the fastest lightweight kart in ''Mario Kart: Double Dash!!''
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of train tracks in the Badlands section, which requires the Alfonzo & Engineer Link spirit to be obtained.
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
|-
|-
|85
|85
|{{SpiritTableName|B Dasher|iw=mariowiki|size=64}}
|{{SpiritTableName|B Dasher|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,580: Line 2,419:
|•All fighters move faster and can't stop quickly<br>•The enemy can deal damage by dashing into you
|•All fighters move faster and can't stop quickly<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*Mario uses the B Dasher as his default kart in ''Mario Kart DS,'' ''Mario Kart 7,'' and ''Mario Kart 8''.  
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The stage and music references the B Dasher's appearances in the ''Mario Kart'' series.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and battle condition references the B Dasher's significantly high acceleration.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit’s Neutral Special ↑ ability references the B Dasher’s namesake coming from players using the B button to dash in side-scrolling platformer games, whereas using the B button in the ''Super Smash Bros.'' series enables the player to use their neutral special.
|-
|-
|86
|86
|{{SpiritTableName|Standard Kart|iw=mariowiki|size=64}}
|{{SpiritTableName|Standard Kart|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,597: Line 2,435:
|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*Squirtle and Koopa Troopa featured in this spirit's artwork are both turtle characters.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.
*The total number of four fighters represents the four green Koopa Shells featured in this spirit's artwork.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The stage and music references the Standard Kart's appearances in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell items represents the Triple Green Shells, an item used in the ''Mario Kart'' series where the player throws three different Green Shells at the other players.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
*This spirit’s Boomerang Equipped ability references both the Boomerang and the Triple Green Shells being used as combat items in the ''Mario Kart'' series.
|-
|-
|87
|87
|{{SpiritTableName|Standard Bike|iw=mariowiki|size=64}}
|{{SpiritTableName|Standard Bike|size=64}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,614: Line 2,452:
|•The enemy's side special has increased power<br>•The enemy has increased move speed
|•The enemy's side special has increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*Wario often teams up with Waluigi in most ''Mario'' spin-off games.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The stage and music references the Standard Bike's appearances in the ''Mario Kart'' series.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*This spirit’s Undamaged Speed ↑ ability, the puppet fighters' frequent use of [[Wario Bike]], and second battle condition references the Standard Bike’s high acceleration stats.
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
|-
|-
|88
|88
Line 2,630: Line 2,466:
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|•The enemy favors grabs and throws<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*Peach's favored grabs and throws features Toad, who in this spirit's artwork.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The stage and music references the Cheep Charger's appearances in the ''Mario Kart'' series.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*This spirit’s Speed ↑ ability and second battle condition references the Cheep Charger's high acceleration stats.
----'''Other trivia:'''
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
|-
|-
|89
|89
|{{SpiritTableName|Mach 8|iw=mariowiki|size=64}}
|{{SpiritTableName|Mach 8|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,644: Line 2,478:
|[[Mario Circuit]]
|[[Mario Circuit]]
|•Hazard: High Gravity<br>•Item: Mario Kart
|•Hazard: High Gravity<br>•Item: Mario Kart
|•All fighters have reduced jump ability {{rollover|'''[''!'']'''|The condition listed by the game is incorrect. Only the player has increased gravity, and not the CPU|y}}<br>•The enemy can deal damage by dashing into you
|•All fighters have reduced jump ability<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*Luigi's logo is featured on the Mach 8 kart, indicating Luigi's ownership of the kart.
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The stage and music represent the Mach 8's debut in ''Mario Kart 8''.  
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Mario Kart items represent a typical game of ''Mario Kart'' where the player uses an Item to gain an advantage over the other players in a race.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*This spirit’s Screen-Flip Immunity ability and the High Gravity hazard represents the anti-gravity mechanic in ''Mario Kart 8'' where the racers can drive on above-ground surfaces such as the ceilings, walls, etc.
*The Impact Run battle condition likely references the Mach 8's high acceleration and weight stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Mach 8 being a racing vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
|-
|-
|90
|90
|{{SpiritTableName|Biddybuggy|iw=mariowiki|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|{{SpiritTableName|Biddybuggy|size=64}} {{Flag|North America}}<br>Buggybud {{Flag|PAL}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,664: Line 2,498:
|•All fighters have increased move speed<br>•The enemy is easily distracted by items<br>•The enemy falls slowly
|•All fighters have increased move speed<br>•The enemy is easily distracted by items<br>•The enemy falls slowly
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The Tiny Rosalina represents {{s|mariowiki|Baby Rosalina}} who is featured in this spirit's artwork.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The stage and music represent the Biddybuggy's debut in ''Mario Kart 8''. This and the Mario Kart items represent a typical game of ''Mario Kart'' where the player uses an Item to gain an advantage over the other players in a race.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*This spirit’s Weight ↓ ability, Move Speed ↑ rule, and the battle conditions reference the Biddybuggy's high acceleration and lightweight stats.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
|-
|-
|91
|91
Line 2,681: Line 2,512:
|•The enemy is metal
|•The enemy is metal
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The Metal Peach represents {{s|mariowiki|Pink Gold Peach}} who is featured in this spirit's artwork.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
*The stage and music represents the Badwagon's debut in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit’s Speed ↑ ability references the Badwagon’s high speed stats.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing the Badwagon being a racing vehicle.
|-
|-
|95
|95
Line 2,698: Line 2,529:
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*Bowser's frequent use of special attacks such as [[Fire Breath]] and [[Bowser Bomb]] references two of  his paper counterpart's attacks in the first game.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*The Peach’s Castle stage’s Ω form references the flat, pop-up book style of the battle screens in Paper Mario, as well as the final boss battle in the original Paper Mario taking place on a flat platform floating near Peach's Castle.
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*This spirit's Attack type, the Star Rod item, and the battle conditions references the boss battles against Paper Bowser in ''Paper Mario'' and ''Paper Mario: Sticker Star'', in which Paper Bowser powered himself up using a magical item such as the Star Rod or the Gold Royal Sticker (the latter represented by Paper Bowser (Paper Mario: Sticker Star), this spirit's enhanced form).
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
|-
|-
|97
|97
Line 2,713: Line 2,542:
|•All fighters are invisible after a little while<br>•The enemy starts the battle with a [[Star Rod]]
|•All fighters are invisible after a little while<br>•The enemy starts the battle with a [[Star Rod]]
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*Bayonetta and Kammy Koopa are both bespectacled witches.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The stage references Kammy Koopa's appearance in the ''Paper Mario'' series.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
*This spirit’s Magic Attack ↑ ability and the battle conditions reference Kammy Koopa using her magic wand to turn herself and her allies invisible in battle in ''Paper Mario: The Thousand Year Door''.
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
|-
|-
|98
|98
|{{SpiritTableName|Vivian|iw=mariowiki|size=64}}
|{{SpiritTableName|Vivian|size=64}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|•Clear {{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,729: Line 2,556:
|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*Mr. Game & Watch references the flat art style of the ''Paper Mario'' series.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage references the Creepy Steeple of Twilight Town, a gloomy level in ''Paper Mario: The Thousand Year Door'' where Vivian joins Mario's party after she helps Mario's shadow regain his body from a shape-shifting ghost.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
*The battle condition references Vivian's ability to hide herself and Mario in her own shadow, effectively turning invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
*This spirit’s Weight ↓ ability references how Vivian is a ghost, who is often seen floating weightlessly.
|-
|-
|100
|100
|{{SpiritTableName|Mr. L|iw=mariowiki|size=64}}
|{{SpiritTableName|Mr. L|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,745: Line 2,572:
|•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly
|•The stage is covered in fog<br>•The enemy favors special moves<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*Luigi represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The stage references Castle Bleck, the dark castle where Luigi was taken captive and brainwashed into Mr. L.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The Fog hazard likely references Mr. L's second battle fight in the World of Nothing, a blank white void. In World of Light, Mr. L's spirit is located in the fogy Lost Woods section of the Sacred Land map.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*The music is used as the final boss theme of ''Mario & Luigi: Bowser's Inside Story'', referencing Super Dimentio, the combined form of Mr. L and Dimentio who acts as the final boss of ''Super Paper Mario''.
----'''Other trivia:'''
*This spirit’s Attack type and Luigi's favored special moves likely references the Super Jump, an attack where Mr. L springs upward and bashes the enemy out from above him.
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
|{{SpiritTableName|Dimentio|iw=mariowiki|size=64}}
|{{SpiritTableName|Dimentio|size=64}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*Meta Knight and Dimentio are both antagonists whose facial designs feature a mask-like style.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The Luigi minion represents Mr. L, Luigi's brainwashed evil alter-ego in ''Super Paper Mario''.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The stage and music references Dimentio's appearance in the ''Paper Mario'' series, with the music also referencing Dimension being a boss in the ''Paper Mario'' series.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
*The battle conditions references Super Dimentio, the giant combined form of Dimentio and Luigi's brainwashed alter-ego Mr. L who utilizes stomping attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
*This spirit’s Weight ↓ ability references Dimentio’s ability to float in midair.
|-
|-
|102
|102
|{{SpiritTableName|Huey|link=y|size=64}}
|{{SpiritTableName|Huey|size=64}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Inkling}} Team {{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy favors special moves
|•The enemy favors special moves
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*Inkling and Huey are both characters who utilize pigmented liquids, with the Inkling Team's alternate colorations referencing Huey's name being a joke on "hue", the term to describe colors.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The Inkling Team, stage, and the battle conditions reference both ''Paper Mario: Color Splash'' and ''Splatoon'' being games themed around colorful pigmented liquids, with ''Color Splash'' using paint and ''Splatoon'' using ink.
*The music represents Huey's appearance in ''Paper Mario: Color Splash''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Huey aided Mario to defeat Bowser in ''Color Splash''.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
|103
|{{SpiritTableName|Mallow|iw=mariowiki|size=64}}
|{{SpiritTableName|Mallow|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*Robin and Mallow both utilize magical attacks.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The stage references Nimbus Land, Mallow's home kingdom on top of a giant cloud. In World of Light, Mallow's spirit is located in the cloudy Floating Islands section similar to the stage's cloudy setting.
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*The music references Mallow's debut game, ''Super Mario RPG: Legend of the Seven Stars'' and ''Mario & Luigi: Paper Jam'' both being ''Super Mario'' role-playing games.
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
*Robin's favored [[Thunder]] and the Lightning items represent Thunderbolt, the first magic attack Mallow learns.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit’s Support type references how Mallow aided Mario in his quest to defeat Smithy in ''Legend of the Seven Stars''.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
*This spirit’s Trade-Off Attacks ↑ ability references how Mallow is not physically strong, but makes up for it with his magical attacks.
|-
|-
|104
|104
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|[[Mario Galaxy]] ([[Battlefield form]])
|[[Mario Galaxy]] ([[Battlefield form]])
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly<br>''•Reinforcements will appear after an enemy is KO'd''
|•Defeat the main fighter to win<br>•Timed battle (2:30)<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*Sheik and Geno are both characters who are fast, wears headgears, and assumed alternate forms of their true identities. Sheik starting off with a Super Scope references Geno’s various blasters built into his body.
*The blue Mario starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
*The minions represents the rest of the player’s party in ''Super Mario RPG: Legend of the Seven Stars'', which, in addition to Geno, consists of Mario, Peach, Bowser and Mallow (represented by Kirby).
*The orange Bowser is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
**The Mario minion starting off with a Green Shell represents Mario's NokNok Shell.
*The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
**The Peach minion's Autoheal ability references Princess Toadstool's healing spells.
*The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who can restore a party member's HP during battle.
**The Kirby minion and Mallow are both blob-like creatures with simple eyes.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The stage, music, and the Warp Star and Star Rod items enabled in this spirit battle references the Star Road, a celestial realm and Geno's place of origin where he descended from as a star and inhabited the Geno doll.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
*This spirit's Attack type and the Fast FS Meter battle condition applied to Sheik references how Geno's special moves require the use of a star meter, which, when timed correctly, unleashes powerful attacks.
*The Star Rod and the [[Warp Star]] items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit is obtainable through summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
*In World of Light, Geno’s spirit is located in the Outer Space section, referencing Geno's identity as a star who originated from the Star Road in ''Legend of the Seven Stars''.
|-
|-
|105
|105
|{{SpiritTableName|Prince Peasley|iw=mariowiki|size=64}}
|{{SpiritTableName|Prince Peasley|size=64}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy's melee weapons have increased power
|•The enemy's melee weapons have increased power
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*Marth and Prince Peasley are both sword-wielding princes.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The stage likely references the level layouts of the ''Mario & Luigi'' series.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
*The music represents Prince Peasley's appearance in ''Mario & Luigi: Superstar Saga''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
*In World of Light, Prince Peasley’s spirit is located at the base of a beanstalk leading up to the Floating Islands section, referencing Prince Peasley being a bean-themed character.
|-
|-
|106
|106
|{{SpiritTableName|Fawful|iw=mariowiki|size=64}}
|{{SpiritTableName|Fawful|size=64}}
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} (140 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (140 HP)
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
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|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|•[[Stamina battle]]<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*Iggy and Fawful are both green, bespectacled villains who rides in their hovercraft carriers.
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*The R.O.B. minion starting off with a Rocket Belt represents the Vacuum Helmet, a rocket-powered device shaped like R.O.B.'s head that allows Fawful to fly, suck things into storage, and use as a weapon.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*This spirit’s Electric Attack ↑ ability and stage references Fawful's expertise in technology, as the Prism Tower in ''Pokémon X / Y'' is a high-tech tower.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The music represents Fawful's prominent villainous role and final battle in ''Mario & Luigi: Bowser's Inside Story''.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
|-
|-
|107
|107
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|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•The enemy is giant when the enemy's at high damage<br>•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*Peach references Princess Shroob's resemblance to, and impersonation of, Princess Peach.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage references Peach's Castle, which was corrupted in Princess Shroob's image in ''Mario & Luigi: Partners in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The music and the Giant and Attack Power ↑ rules references the final boss fight against Princess Shroob's larger sister, the Elder Princess Shroob, who is fought immediately after the former's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
|-
|-
|108
|108
|{{SpiritTableName|Starlow|iw=mariowiki|size=64}}
|{{SpiritTableName|Starlow|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,884: Line 2,706:
|•The enemy is giant<br>•The enemy is tiny after a little while
|•The enemy is giant<br>•The enemy is tiny after a little while
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*Pac-Man and Starlow are both yellow-colored spherical characters with simple black eyes.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The Mario and Luigi minions represent their appearance, along with Starlow, in ''Mario & Luigi: Bowser's Inside Story''.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The stage and Tiny rule references the beginning of ''Bowser's Inside Story'' where Mario, Luigi, and Starlow are swallowed by Bowser and becomes tiny as a result.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
*The Giant rule likely references either the Pipe Yard which allows the Mario Bros. to teleport back to normal-size outside of Bowser's body via Warp Pipe, or the Rump Command where the Mario Bros. give Bowser an adrenaline boost to temporarily allow Bowser to grow to giant size.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
*This spirit’s Support type references how Starlow aided Mario and Luigi in their adventures in the ''Mario & Luigi'' series.
|-
|-
|109
|109
|{{SpiritTableName|Broque Monsieur|iw=mariowiki|size=64}}
|{{SpiritTableName|Broque Monsieur|size=64}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|
|
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*Pac-Man and Broque Monsieur are both yellow-colored three-dimensional-shaped characters.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The stage and the Block items reference Broque Monsieur's block theme.
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The music and battle conditions reference Broque Monsieur's battle in ''Mario & Luigi: Bowser's Inside Story''.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
|-
|110
|110
|{{SpiritTableName|Dreambert|iw=mariowiki|size=64}}
|{{SpiritTableName|Dreambert|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,917: Line 2,738:
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|
|
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*Luigi represents Dreamy Luigi, Luigi's dream representation who rescues Dreambert when he was encased in Antasma's Nightmare Chunk.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The stage and Slumber Floor hazard references the setting of ''Mario & Luigi: Dream Team'' prominently taking place in the Dream World while Luigi sleeps.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
*The music represents Dreambert's appearance in ''Dream Team''.
|-
|-
|111
|111
|{{SpiritTableName|Antasma|iw=mariowiki|size=64}}
|{{SpiritTableName|Antasma|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,930: Line 2,751:
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*Robin and Antasma are both robe-wearing spellcasters.  
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The stage references Neo Bowser Castle where Antasma is encountered in ''Mario & Luigi: Dream Team''.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The music is used in the final boss battle against the Dark Star in ''Bowser’s Inside Story'', referencing both Antasma and Dark Star being darkness-based major antagonists in the ''Mario & Luigi'' series.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Slumber Floor hazard represents the sleep and dream-based themes in ''Dream Team'', as well as Antasma's ability to make Mario fall asleep when he takes damage.
*The Food items and the battle conditions references Antasma's third boss fight, in which he creates "Antasmunchies" that he can eat to increase his attack power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit’s Support type references Antasma’s temporary alliance with Bowser in ''Dream Team'' until Bowser’s later betrayal.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
*This spirit's Death's Scythe Equipped ability references Antasma's ability to induce nightmares in his victims.
*This spirit is purchasable at Anna's Emporium, a shop that sells spirits related to equipment, referencing Antasma using the Dark Stone to cause the demise of the Pi'llo civilization.
|-
|-
|113
|113
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|•The enemy has increased move speed after a little while<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy has increased move speed after a little while<br>•The enemy can deal damage by dashing into you<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*Mr. Game & Watch and the Sidesteppers' are both two-dimensional characters debuting in the 1980's, with the Mr. Game & Watch Team referencing the Sidesteppers being common enemies in ''Mario Bros.''
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*The stage and music represent the Sidestepper's appearance in the ''Mario Bros.'' arcade game.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*This spirit’s Trade-Off Speed ↑ ability, the fighters' alternate colorations, and the battle conditions references the Sidesteppers' ability to harm the player by dashing into them, increase their speed when they are damaged, and how faster blue Sidesteppers will begin to appear.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*In World of Light, the Sidestepper spirit is located in the Pac-Maze section, referencing the Sidestepper debuting as an 8-bit character.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
|-
|-
|114
|114
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|•The enemy starts the battle with a Freezie
|•The enemy starts the battle with a Freezie
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The Ice Climbers and the Freezie are both 8-bit characters with the ability to momentarily freeze a player in ice in the ''Super Smash Bros.'' series.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
*The stage and music represents the Freezie's debut in the ''Mario Bros.'' arcade game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
*In World of Light, the Sidestepper spirit is located in the Frozen Mountain section, referencing the Freezie's ice theme.
|-
|-
|115
|115
|{{SpiritTableName|Eggplant Man|iw=mariowiki|size=64}}
|{{SpiritTableName|Eggplant Man|size=64}}
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*Wario and the Eggplant Man are both Mario's enemies in their debut games.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The stage, music, and the Golden Hammer item represents the Eggplant Man's appearance in ''Wrecking Crew''.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
|-
|-
|116
|116
|{{SpiritTableName|Viruses|iw=mariowiki|size=64}}
|{{SpiritTableName|Viruses|link=y|size=64}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•Timed battle (1:30)
|•Timed battle (1:30)
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The Kirby fighters' coloration represents one color of the Viruses in the original ''Dr. Mario'' arcade game: the red Fever Virus, the blue Chill Virus, and the yellow Weird Virus.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The stage references both ''Mario Bros.'' and ''Dr. Mario'' being 8-bit games released on the NES.
----'''Other trivia:'''
*The music represents the Viruses' debut in ''Dr. Mario''.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
*This spirit’s Poison Damage Reduced ability and the timed battle conditions references the main goal in ''Dr. Mario'' in which the player must defeat all of the viruses without causing the board to completely fill up to the top with pills or it will result in a Game Over.
|-
|-
|117
|117
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|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The Flies & Hand appear as the Assist Trophy enemy.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The white Giant Donkey Kong references the Hand's giant size and white color scheme, with Donkey Kong's frequent use of hand-based attacks referencing the Hand's ability to swat the Flies.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The Tiny Dark Pit minions reference the Flies' tiny size and coloration, with Dark Pit's frequent use of [[Power of Flight]] referencing the Flies' ability to fly and swarm.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The stage references how fighters are decreased in size relative to their surroundings, so in this environment, the fighters' sizes reflect the Hand & Flies real-life size.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
*The music represents the Flies & Hand's debut in ''Mario Paint''.
*This spirit’s Battering Items ↑ ability and the battle conditions the Fly Swatter minigame in ''Mario Paint'' where the player must use the Hand to swat the flies in each stage with the flyswatter without running out of lives.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing the Flies being living creatures.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
|-
|-
|118
|118
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|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The Tiny Palutena and Wanda both share a mythical status, with Palutena being a goddess and Wanda being a tiny fairy.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The minions and the second battle condition represents the playable characters Wanda guides in ''Mario & Wario''.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The stage references the Yosei no Mori, the first stage of ''Mario & Wario'' that takes place in a forest.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The music references both ''Mario Paint'' and ''Mario & Wario'' being compatible with the Super NES Mouse.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
*This spirit’s Magic Attack ↑ ability references Wanda using her magic wand to alter the surroundings of each ''Mario & Wario'' level.
|-
|-
|119
|119
|{{SpiritTableName|Kid|iw=mariowiki|size=64}}
|{{SpiritTableName|Kid|size=64}}
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Black}}×4
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,048: Line 2,866:
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The Mario Team represents the 1-4 multiplayer mode in ''Mario Golf''.
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The stage references the golf greens in the ''Mario Golf'' series.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Beastball item references the golf balls in the ''Mario Golf'' games.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
*The Heavy Wind hazard references how the wind is an obstacle in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
|-
|-
|121
|121
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|•The enemy's throws have increased power
|•The enemy's throws have increased power
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*This spirit battle references the multiplayer Scarescraper mode of ''Luigi's Mansion: Dark Moon'' and ''Luigi's Mansion 3'' where Luigi performs grab and throw moves using the [[Poltergust G-00]].
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
*This spirit’s Fog Immunity ability references the Poltergust’s function to suck up ghosts, which are known for creating foggy images in photographic imagery.
|-
|-
|122
|122
|{{SpiritTableName|Polterpup|iw=mariowiki|size=64}}
|{{SpiritTableName|Polterpup|size=64}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,081: Line 2,895:
|•The enemy is invisible
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt - Gloomy Manor Ver.- (Instrumental)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The Clear Dog from Duck Hunt references how Polterpups are ghostly dogs who are often invisible until they are exposed to Luigi's flashlight.  
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The stage references Polterpup's appearance in the ''Luigi's Mansion'' series.
*The music represents Polterpup's debut in ''Luigi's Mansion: Dark Moon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
*This spirit’s Bury Immunity ability references Polterpup digging up an Amethyst during his first appearance in ''Dark Moon''.
|-
|-
|123
|123
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|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|•The enemy's up special has increased power<br>•The enemy favors up specials<br>•The enemy falls slowly
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*Peach's yellow costume turns her parasol yellow, referencing Perry, a yellow-colored parasol Peach uses.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*The stage references the side-scrolling platform level layouts in ''Super Princess Peach'', the game in which Perry appears.
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
*This spirit’s Floaty Jumps ability, Peach's favored [[Peach Parasol]], and the battle conditions references Peach using Perry to glide and attack in ''Super Princess Peach.''
----'''Other trivia:'''
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
|-
|-
|124
|124
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|'''Spirit Battle inspiration:'''
|
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*Luigi and Waluigi are both rivals, with Luigi's purple costume being based on Waluigi's color scheme.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage's Swordplay Colosseum layout and the Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
*The music references both ''Mario Sports Superstars'' and ''Super Mario Strikers'' being sports games featuring soccer.
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
|-
|-
|125
|125
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|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|
|
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The Giant Ivysaur and Petey Piranha are both giant plant-themed creatures.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The stage's Swordplay Colosseum layout and the Soccer Ball item references the soccer mechanic in the ''Mario Strikers'' series.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
*The music references both ''Mario Sports Superstars'' and ''Super Mario Strikers'' being sports games featuring soccer.
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{iw|mariowiki|MC Ballyhoo}} & {{iw|mariowiki|Big Top}}|size=64}}
|{{SpiritTableName|MC Ballyhoo & Big Top|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*Mario and the minions represent four of the playable main characters in ''Mario Party 8''.  
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The stage references both ''Mario Kart'' and ''Mario Party'' being competitive ''Mario'' spin-off games.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The music references MC Ballyhoo & Big Top's appearance in the ''Mario Party'' series.
*The battle conditions represent a typical game of ''Mario Party,'' with randomly-appearing items that are often used to turn the tides of the game.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
*This spirit’s Star Rod Equipped ability references both MC Ballyhoo’s microphone he is constantly seen carrying, and the goal of each ''Mario Party'' game to collect Stars.
|-
|-
|129
|129
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|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict<br>•The enemy heals over time
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The Bunny Peach represents Rabbid Peach, a Rabbid dressed up like Princess Peach.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*The Autoheal battle condition references Rabbid Peach's abilities to heal damage.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starts off with a Super Scope, referencing the Blaster that Rabbid Peach carries around.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|130
|130
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|•The enemy starts the battle with a [[Ray Gun]]
|•The enemy starts the battle with a [[Ray Gun]]
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The Bunny Mario represents Rabbid Mario, a Rabbid dressed up like Mario.  
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
*Mario starting off with a Ray Gun and the Shooting Type items references Rabbid Mario's abilities of close-range attacks with Boomshot-type weapons.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
|131
|131
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|•The enemy's punches and elbow strikes have increased power
|•The enemy's punches and elbow strikes have increased power
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The Bunny Donkey Kong represents Rabbid Kong, a Rabbid who takes on Donkey Kong's physical traits in ''Mario + Rabbids Kingdom Battle''.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The stage likely references the level layouts of ''Mario + Rabbids Kingdom Battle''.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The music references the "bunny" theme of ''Mario + Rabbids Kingdom Battle''.
----'''Other trivia:'''
*This spirit’s Attack type, Weight ↑ ability, and battle condition references Rabbid Kong being a strong, heavyweight boss who relies on close-ranged attacks.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
|-
|-
|132
|132
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|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|•Hostile assist trophies will appear<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*Mario represents his appearance in ''Mario Tennis Aces''.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage references the Kingdom of Bask and the day version of Marina Stadium found in ''Mario Tennis Aces''.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The battle conditions references the doubles format of tennis with the frequent use of smash attacks representing the smashes of the sport.  
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The Color TV-Game 15 Assist Trophy enemy references the digital representation of tennis.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
*This spirit’s Support type and Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' that can be used against the player's opponents.
|-
|-
|133
|133
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|•The enemy favors smash attacks
|•The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*Luigi represents his appearance in ''Mario Tennis Aces''.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*This spirit's Weapon Attack ↑ ability and battle conditions references the doubles format of tennis with the frequent use of smash attacks representing the smashes of the sport.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The stage references the night version of Marina Stadium found in ''Mario Tennis Aces''.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
|-
|-
|1,300
|1,300
Line 3,245: Line 3,047:
|•Items will be pulled toward the enemy<br>•Certain items will appear in large numbers
|•Items will be pulled toward the enemy<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*Mario and Peach's red-and-white costumes reference the Dice Block's red-and-white color scheme, with the Peach minion's blonde hair referencing the yellow coloration of the Dice Block's numbers.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The stage references Mario's Rainbow Castle, Mario's game board in the original ''Mario Party'' which is heavily based off of ''Super Mario 64'', the game that Princess Peach's Castle debuted.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The music references the Dice Block's appearance in the ''Mario Party'' series.
*The Crate items in the Item Tidal Wave rule represents the Dice Blocks in the ''Mario Party'' series which contain obtainable items.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit’s Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit’s Improved Escape ability references how Dice Blocks can be used to help the player escape the negative effects of the Bowser Space on each game board.
|-
|-
|1,301
|1,301
|{{SpiritTableName|River Survival|iw=mariowiki|size=64}}
|{{SpiritTableName|River Survival|size=64}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,261: Line 3,065:
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|•Survive until the timer runs out (1:00)<br>•Bob-ombs will rain from the sky after a little while
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The fighters represent the characters featured in this spirit's artwork, with the orange Kirby minion representing Goomba.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*This spirit’s Falling Immunity ability, the stage, and battle conditions reference the River Survival game mode in ''Super Mario Party'', in which players must paddle their raft down a river before the timer expires, all while playing minigames and avoiding obstacles along the way.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The music represents ''Super Mario 3D World's'' remix of the Slide theme from ''Super Mario 64'' heard when riding Plessie in "Plessie's Plunging Falls", another river level.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
----'''Other trivia:'''
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
|-
|-
|1,302
|1,302
|{{SpiritTableName|Golden Dash Mushroom|iw=mariowiki|size=64}}
|{{SpiritTableName|Golden Dash Mushroom|size=64}}
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|•Gold {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Feint Jump|2]], Super Mushroom Hat, Standard Outfit, No Voice)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,278: Line 3,077:
|[[Figure-8 Circuit]] ([[Ω form]])
|[[Figure-8 Circuit]] ([[Ω form]])
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power<br>•''The enemy can deal damage by dashing into you''
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle trivia:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, commonly known as the Golden Mushroom in the ''Mario Kart'' series.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The stage, music, and Mario Kart Items reference how the Golden Mushroom appears as an item in the ''Mario Kart'' series.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The battle conditions likely references the Miracle Mushroom, Toad's special item in ''Mario Kart Arcade GP'' in which grants the user invincibility and the ability to knock over any rival karts it runs into.
*The Uncontrollable Speed battle condition represents the Golden Mushroom giving the player an infinite number of speed boosts until its timer expires.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
*This spirit’s Support type and Giant ability references the typical Mushroom's ability to make the player grow bigger and stronger in the ''Super Mario'' platformers.
|-
|-
|1,321
|1,321
Line 3,296: Line 3,096:
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|•All fighters are easy to launch<br>•Timed battle (1:00)<br>•Gravity is reduced
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*Peach represents Toadette's Super Crown form, Peachette in ''New Super Mario Bros. U Deluxe''.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The minions represent the other playable characters of ''New Super Mario Bros. U Deluxe'' which consists of Mario, Luigi, and Yellow Toad.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The stage and music represents Peachette's appearance in ''New Super Mario Bros. U Deluxe''.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The Low Gravity hazard and the battle conditions references Peachette and the other characters' Super Leaf forms' floating abilities.
----'''Other trivia:'''
*The timed battle condition references the set time limit of each level in the ''Super Mario Bros.'' platformers.
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
|-
|-
|1,425
|1,425
Line 3,313: Line 3,112:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*Peach represents her paper counterpart after being [[mariowiki:Folded Soldiers|folded and brainwashed]] in ''Paper Mario: The Origami King'' .
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The stage represents {{iw|mariowiki|Peach's Castle}}, which appears during the opening and endgame of ''The Origami King''.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Chain Chomp Assist Trophy references a Chain Chomp named {{iw|mariowiki|Princess|Paper Mario: The Origami King}} appearing in ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
*The Hammer item likely references how Mario uses hammers in combat in the ''Paper Mario'' series.
----'''Other trivia:'''
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
|-
|-
|1,426
|1,426
|{{SpiritTableName|Olivia|iw=mariowiki|size=64}}
|{{SpiritTableName|Olivia|size=64}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 3,330: Line 3,127:
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors air attacks<br>''•Reinforcements will appear after an enemy is KO'd''
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors air attacks<br>''•Reinforcements will appear after an enemy is KO'd''
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*Pikachu's ears resembles Olivia's crown.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The Tiny Bowser minion references how Bowser remained folded into a smaller size in ''Paper Mario: The Origami King''.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The Bob-omb items and the battle conditions references fighting against Mario and his allies he recruits in ''The Origami King'', including the folded Bowser, [[mariowiki:Bob-omb (Paper Mario: The Origami King)|an amnesiac Bob-omb]] Olivia nicknames Bobby, and Olivia herself.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*The stage's layouts resemble various locations in ''Paper Mario: The Origami King'', such as {{s|mariowiki|Overlook Mountain}} (represented by Hither Thither Hill), {{s|mariowiki|The Great Sea}} (represented by the S.S. Flavion), and [[mariowiki:Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]].
----'''Other trivia:'''
*This spirit's Air Defense ↑ ability and Pikachu's favored aerial attacks reference how Oliva floats constantly.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
|-
|-
|1,427
|1,427
|{{SpiritTableName|King Olly|iw=mariowiki|size=64}}
|{{SpiritTableName|King Olly|size=64}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Purple}}<br>•Giant Metal {{SSBU|Pac-Man}} {{Head|Pac-Man|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 3,348: Line 3,144:
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|
|
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*Toon Link and King Olly are both blonde characters whose younger sister appears in their respective debut games.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The Giant Metal Pac-Man minion represents the {{iw|mariowiki|Stapler|boss}}, King Olly's watchdog, with the minion's frequent dash attacks referencing the stapler's sporadic movements and bite attacks, as well as Pac-Man's classic form resembling the stapler's mouth.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The stage represents King Olly's takeover of Peach's Castle in ''Paper Mario: The Origami King''.
|-
*Toon Link's favored aerial attacks references how King Olly, much like Olivia, floats constantly.
|1,471
|{{SpiritTableName|Fury Bowser|iw=mariowiki|size=64}}
|•Metal {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|13,800
|[[Find Mii]] ([[Ω form]])
|•Sudden Final Smash<br>•Curry-Filled
|•The enemy will suddenly have a Final Smash after a little while<br>•The enemy breathes fire after a little while<br>•The enemy is metal<br>''•The enemy is giant''
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
----'''Other trivia:'''
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
|-
|1,472
|{{SpiritTableName|Giga Cat Mario|iw=mariowiki|size=64}}
|•Giant {{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Feint Jump|2]], Cat Hat, Cat Suit)<br>•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|3,900
|[[Find Mii]] ([[Ω form]])
|N/A
|•Defeat the main fighter to win<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
----'''Other trivia:'''
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
|-
|1,473
|{{SpiritTableName|Kittens|iw=mariowiki|size=64}}
|•Tail {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}{{Head|Kirby|g=SSBU|s=20px|cl=Blue}}{{Head|Kirby|g=SSBU|s=20px|cl=Red}}{{Head|Kirby|g=SSBU|s=20px|cl=Green}}{{Head|Kirby|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|1,900
|[[Delfino Plaza]] (Large Island)
|•Item: Balls
|•The enemy has increased move speed and reduced weight<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|'''Spirit Battle inspiration:'''
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
|-
|1,491
|{{SpiritTableName|Mario (Mario Golf: Super Rush)|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}}
|{{SpiritType|Attack}}
|9,600
|{{SSBM|Yoshi's Island}} (Melee) ([[Ω form]])
|•Temporary Invincibility<br>•Item: Balls
|•The enemy will occasionally be invincible after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
|-
|1,492
|{{SpiritTableName|Luigi (Mario Golf: Super Rush)|size=64}}
|•{{SSBU|Luigi}} Team {{Head|Luigi|g=SSBU|s=20px}}×10
|{{SpiritType|Grab}}
|4,500
|[[Wuhu Island]] (bridge section)
|•Move Speed ↑<br>•Item: Balls
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Fire Bar]]<br>•Defeat an army of fighters
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|'''Spirit Battle inspiration:'''
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,493
|{{SpiritTableName|Peach (Mario Golf: Super Rush)|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|4,200
|[[Delfino Plaza]] (ocean pillar section)
|•Item: Mario Kart<br>•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•The enemy favors side smash attacks
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
----'''Other trivia:'''
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach puppet fighter's favored up smash features a twirling ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby minion fighter represents {{iw|mariowiki|Stella}}, a tiny yellow fairy with simple black eyes who is depicted floating in midair and serves as Peach's companion in ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme song from ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference the different transformations used by Princess Peach in ''Princess Peach: Showtime!'', including {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases the player's jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario puppet fighter represents his {{iw|mariowiki|Elephant Fruit}} power-up form, Elephant Mario, which transforms him into a giant Elephant and uses his signature outfit and facial features; the blue alternate costume is an inverse of the color scheme of Mario's signature outfit in paler hues.
*The stage represents the fountains featured in the first course of ''Super Mario Bros. Wonder'', "[[mariowiki:Welcome to the Flower Kingdom!|Welcome to the Flower Kingdom!]]", where the Elephant Fruit can be first obtained and where its power-up form allows the player to store up water in their trunk.
*The music track primarily uses the saxophone (a type of brass instrument) as the leading instrument, referencing how obtaining the Elephant Fruit will affect the course's music track to primarily use brass horns as the leading instrument.
*The first battle condition references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
*Mario's favored [[F.L.U.D.D.]] will allow Mario to store up water in its tank and spray the opponent with non-damaging blasts of water, referencing the Elelphant power-up's ability to store up water in their trunk and spray large globules of water, which will not damage the enemy.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the immense strength and weight of the Elephant Fruit power-up form, which will allow the player to easily break through weaker obstacles and defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina puppet fighter and the Sword items represent Princess Peach's transformation, Swordfighter Peach, which allows her to assume a blue-colored cavalier uniform and use a rapier in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'' where the Swordfighter Peach transformation is first assumed, which takes place at a castle stage at nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over after Princess Peach loses her Hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Swordfihgter Peach's usage of her rapier and powerful sword attacks in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby puppet fighter and the Fire Flower item represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower with simple black eyes.
*The yellow Tiny Kirby Team and their favored taunting represent the {{iw|mariowiki|Talking Flower}}s, a group of small yellow flowers with simple black eyes who will talk to the player when approached.
*The stage represents the {{s|mariowiki|Flower Kingdom}}, the main setting of ''Super Mario Bros. Wonder'' which features different areas including the green {{s|mariowiki|Pipe-Rock Plateau}} (represented by Acorn Plains), the cloudy and mountainous {{s|mariowiki|Fluff-Puff Peaks}} (represented by the Rock-Candy Mines and the Meringue Clouds), and the different castle courses (represented by the Slide-Lift Tower).
*The music track's fast-paced and upbeat tone references the similar style of th theme songs that play during the Wonder Effect sequences that are triggered by collecting the Wonder Flowers in ''Super Mario Bros. Wonder''.
*The Skull Kid Assist Trophy causes a random effect on the fighters, referencing how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the player or the whole course.
*The first and second battle conditions applied to the blue Tiny Kirby reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters that don't affect the game's gameplay.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability references how the Fire Flower is a type of flower power-up item in the ''Mario'' series that features simple black eyes, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,761: Line 3,383:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,815: Line 3,437:
| 1,427 || King Olly  
| 1,427 || King Olly  
|-
|-
| 1,471 || Fury Bowser || rowspan="3" | ''Super Mario'' Series
| 1,471 || Kittens || rowspan="3" | ''Super Mario" Series
|-
|-
| 1,472 || Giga Cat Mario
|1,472 || Giga Cat Mario
|-
|-
| 1,473 || Kittens
|1,473 || Fury Bowser
|-
| 1,491 || Mario (Mario Golf: Super Rush) || rowspan="3" | ''Mario Golf: Super Rush''
|-
| 1,492 || Luigi (Mario Golf: Super Rush)
|-
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}


==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*None of the ''Mario'' spirit battles currently feature {{SSBU|Dr. Mario}} or {{SSBU|Piranha Plant}} as puppet fighters, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], King Boo was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
**Additionally, the ordering of Antasma and Papercraft Mario was swapped.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*Not counting the ''Mario'' sub-universes, [[Link]] (in the Master Cycle) is the only character to be included with another series’ spirits other than their own.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
**It also marks the first time his ''Skyward Sword'' design is ever directly referenced in ''Smash'', due to this version of him being the basis for him in ''Mario Kart 8''.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits were the first [[Downloadable content]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game, as the Partner Eevee and Partner Pikachu spirits originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
* the mario seris currently has most spirt boards  with new spirits not counting the "other" seris
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
*Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its spirit battle and artwork are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom. However, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
**The Golden Dash Mushroom spirit's series is generically listed as the “Super Mario Series” instead of the two series mentioned above.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the ''Luigi's Mansion'' series.  
**The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the ''Mario & Luigi'' series.
*Barrel Train is the only ''Mario Kart'' spirit not to be fought on either [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}}.
*The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
*The Flies and Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not have any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies and Hand, and began development as a sequel, but is not considered as such.
*The Barrel Train spirit is the only ''Mario Kart'' spirit to not be battled on either the [[Figure-8 Circuit]] or {{SSB4|Mario Circuit}} stages.
**There is, however, a set of ''Mario Paint'' spiritual successors called ''Mario Artist'' on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies and Hand in any form either.
*[[Link]] (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the ''Mario'' sub-universes.
*Similarly, ''Captain Toad: Treasure Tracker'' is considered a "Series", despite only being a singular game outside of re-releases.
**This also marks the first time that Link's ''The Legend of Zelda: Skyward Sword'' design is directly referenced in the ''Super Smash Bros.'' series due to this version of Link serving as the basis for his design in ''Mario Kart 8''.
*The Flies and Hand spirit is also the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*Despite the Dice Block and River Survival originating from ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the MC Ballyhoo & Big Top spirit's series being listed as the "''Mario Party'' Series".
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
*Spirits of Waluigi, Baby Peach and Wanda are generically listed as the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*Rabbid Kong's spirit actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
*''Mario Tennis Aces'' was singled out rather than summarized as ''Mario Tennis'' series like any other series.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*''Super Mario'', ''The Legend of Zelda'', ''EarthBound'', ''Ice Climber'' and ''Pac-Man'' are the only series represented by a fighter to use in-game sprite art for their spirits.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, and Rabbid Kong are the only ''Mario'' spirits whose spirit battles do not play music from the {{uv|Mario}} universe.


==References==
==References==

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