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| ==List== | | ==List== |
| ==={{SSB4|Bayonetta}}===
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| *{{mvsub|Bayonetta|SSB4|Down smash}} (hit 1) has an angle of 0°.
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| *[[Bullet Climax]] the uncharged/extended bullets have an angle of 0°.
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| *[[Witch Twist]] (final hit, both variants) has an angle of 34° for the first use and 0° for the second.
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| ==={{SSB4|Bowser}}=== | | ==={{SSB4|Bowser}}=== |
| *{{mvsub|Bowser|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 30°. | | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. |
| *{{mvsub|Bowser|SSB4|Back aerial}} - Has an angle of 35°. | | *Back aerial |
| *{{mvsub|Bowser|SSB4|Down aerial}} (landing hit) - The landing hit has an angle of 20°. | | *Down aerial (landing hit) |
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| ===={{b|Giga Bowser|Final Smash}}==== | | ===={{b|Giga Bowser|Final Smash}}==== |
| *Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
| | *Back aerial |
| *Back aerial - Has an angle of 24°. | |
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| ==={{SSB4|Bowser Jr.}}=== | | ==={{SSB4|Bowser Jr.}}=== |
| *{{mvsub|Bowser Jr.|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 25°. | | *Dash attack (loop hits) |
| *[[Piercing Cannon]] has an angle of 35°.
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| *Air Cannon's windbox has an angle of 20°.
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| ==={{SSB4|Captain Falcon}}=== | | ==={{SSB4|Captain Falcon}}=== |
| *{{mvsub|Captain Falcon|SSB4|Down tilt}} - Has an angle of 25°. | | *Down tilt |
| *[[Captain Falcon (SSB4)/Forward aerial|Knee Smash]] - The clean hit is a semi-spike with an angle of 32°. | | *Forward smash - Only when angled downwards. |
| *{{mvsub|Captain Falcon|SSB4|Up aerial}} - The late hit is a semi-spike with an angle of 30°. | | *Up aerial - The late hit is a semi-spike. |
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| ==={{SSB4|Charizard}}=== | | ==={{SSB4|Charizard}}=== |
| *{{mvsub|Charizard|SSB4|Neutral attack/Hit 2}} - A small portion of the slash has an angle of 30°. | | *Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. |
| *{{mvsub|Charizard|SSB4|Down tilt}} - Both the windbox and the hitbox have an angle of 30°. | | *Down tilt |
| *{{mvsub|Charizard|SSB4|Down smash}} - The hitboxes closer to Charizard has an angle of 33°. | | *Down smash |
| *{{mvsub|Charizard|SSB4|Forward aerial}} - The clean hit has an angle of 34°. | | *Forward aerial - The clean hit is a semi-spike. |
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| ==={{SSB4|Cloud}}===
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| *{{mvsub|Cloud|SSB4|Neutral attack}} (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
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| *{{mvsub|Cloud|SSB4|Forward smash}} (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
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| *{{mvsub|Cloud|SSB4|Down smash}} - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
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| ==={{SSB4|Corrin}}===
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| *{{mvsub|Corrin|SSB4|Dash attack}} - Multi hits have an angle of 15°.
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| *{{mvsub|Corrin|SSB4|Down smash}} - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.
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| ==={{SSB4|Dark Pit}}=== | | ==={{SSB4|Dark Pit}}=== |
| *{{mvsub|Dark Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. |
| *{{mvsub|Dark Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | | *Down smash (2nd hit) |
| *{{mvsub|Dark Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. |
| *[[Impact Orbitars]] have an angle of 30°.
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| ==={{SSB4|Diddy Kong}}=== | | ==={{SSB4|Diddy Kong}}=== |
| *{{mvsub|Diddy Kong|SSB4|Forward smash}} (1st hit) - A small portion of the punch has an angle of 30°. | | *Forward smash (1st hit) - A small portion of the punch has an angle of 30°. |
| *{{mvsub|Diddy Kong|SSB4|Down smash}} - The front and back hits have an angle of 33° and 35°, respectively. | | *Down smash |
| *[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30°.
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| ==={{SSB4|Donkey Kong}}=== | | ==={{SSB4|Donkey Kong}}=== |
| *[[Donkey Kong (SSB4)/Up special|Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20°. | | *Cargo down throw |
| *[[Hot Slap]] - The second aerial hit has an angle of 35°.
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| ==={{SSB4|Dr. Mario}}=== | | ==={{SSB4|Dr. Mario}}=== |
| *{{mvsub|Dr. Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | | *Down smash |
| *[[Doctor Finale]] - The front capsule launches at 28°, and the back capsule launches at 26°. | | *Up aerial |
| *[[Dr. Mario (SSB4)/Down special/Custom 2|Clothesline Tornado]] - The initial hits are semi-spikes.
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| ==={{SSB4|Duck Hunt}}=== | | ==={{SSB4|Duck Hunt}}=== |
| *{{mvsub|Duck Hunt|SSB4|Down tilt}} - Has an angle of 30°. | | *Down tilt |
| *{{mvsub|Duck Hunt|SSB4|Forward smash}} (1st and 2nd hits) - The first and second hits have an angle of 5°. | | *Forward smash (1st and 2nd hits) |
| *{{mvsub|Duck Hunt|SSB4|Down smash}} (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
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| *[[Super Duck Jump]] - The windboxes have an angle of 30°.
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| ==={{SSB4|Falco}}=== | | ==={{SSB4|Falco}}=== |
| *{{mvsub|Falco|SSB4|Down smash}} - The hitboxes further away from Falco have an angle of 25°. | | *Dash attack - The late hit is a semi-spike. |
| *{{mvsub|Falco|SSB4|Back throw}} (1st hit) - The first hit has an angle of 35°. | | *Down smash - The hitboxes further away from Falco have an angle of 25°. |
| *[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°. | | *Back throw (1st hit) |
| | *Down throw |
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| ==={{SSB4|Fox}}=== | | ==={{SSB4|Fox}}=== |
| *{{mvsub|Fox|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | | *Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. |
| *{{mvsub|Fox|SSB4|Down smash}} - The hitboxes further away from Fox have an angle of 25°. | | *Down smash - The hitboxes further away from Fox have an angle of 25°. |
| *{{mvsub|Fox|SSB4|Back aerial}} - Has an angle of 30°. | | *Back aerial |
| *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | | *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. |
| *[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
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| ==={{SSB4|Ganondorf}}=== | | ==={{SSB4|Ganondorf}}=== |
| *{{mvsub|Ganondorf|SSB4|Forward tilt}} - Has an angle of 22°. | | *Forward tilt |
| *{{mvsub|Ganondorf|SSB4|Up aerial}} - The mid and late hits have an angle of 30° and 0°, respectively. | | *Up aerial - The late hit is a semi-spike. |
| *[[Ganondorf (SSB4)/Neutral special|Warlock Punch]] - The aerial versions of this move have an angle of 30°. | | *[[Warlock Punch]] - The aerial versions of this move are semi-spikes. |
| *[[Beast Ganon]] - Charge attack deals knockback at 30°.
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| ==={{SSB4|Greninja}}=== | | ==={{SSB4|Greninja}}=== |
| *{{mvsub|Greninja|SSB4|Down smash}} - Has an angle of 30°. | | *Down smash |
| *{{mvsub|Greninja|SSB4|Back aerial}} (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | | *Forward throw |
| *[[Greninja (SSB4)/Neutral special|Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | | *Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. |
| *[[Greninja_(SSB4)/Down_special/Default|Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | | *[[Water Shuriken]] (fully charged, loop hits) |
| | *[[Substitute]] - Only when angled diagonally downwards. |
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| ==={{SSB4|Ike}}=== | | ==={{SSB4|Ike}}=== |
| *{{mvsub|Ike|SSB4|Forward throw}} - Has an angle of 28°. | | *Forward throw |
| *{{mvsub|Ike|SSB4|Back throw}} - Has an angle of 28°. | | *Back throw |
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| ==={{SSB4|Jigglypuff}}=== | | ==={{SSB4|Jigglypuff}}=== |
| *{{mvsub|Jigglypuff|SSB4|Down tilt}} - Has an angle of 20°. | | *Down tilt |
| *{{mvsub|Jigglypuff|SSB4|Down smash}} - Has an angle of 0°. | | *Down smash |
| *[[Jigglypuff (SSB4)/Neutral special|Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | | *[[Rollout]] - The grounded version of this move is a semi-spike. |
| *[[Jigglypuff (SSB4)/Side special/Custom 1|Sideways Pound]] - Slow and weak, making it impractical for gimping. | | *[[Sideways Pound]] |
| *[[Puff Up]] - Has a launch angle of 0°.
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| ==={{SSB4|King Dedede}}=== | | ==={{SSB4|King Dedede}}=== |
| *{{mvsub|King Dedede|SSB4|Neutral attack}} (loop hits) - A small portion of the spinning hammer has an angle of 20°. | | *Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°. |
| *{{mvsub|King Dedede|SSB4|Down smash}} - The hitboxes further away from King Dedede have an angle of 30°. | | *Down smash - The hitboxes further away from King Dedede have an angle of 30°. |
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| ==={{SSB4|Kirby}}=== | | ==={{SSB4|Kirby}}=== |
| *[[Kirby (SSB4)/Down special|Stone]] (landing hit) - The landing hit has an angle of 0°. | | *[[Stone]] (landing hit) |
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| ==={{SSB4|Link}}=== | | ==={{SSB4|Link}}=== |
| *{{mvsub|Link|SSB4|Neutral attack/Hit 3}} - The third hit has an angle of 30°. | | *Neutral attack (3rd hit) |
| *{{mvsub|Link|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | | *Down smash (2nd hit) |
| *[[Link (SSB4)/Grab aerial|Aerial Hookshot]] (1st hit) - The first hit has an angle of 35°. | | *[[Grab aerial]] (1st hit) |
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| ==={{SSB4|Little Mac}}=== | | ==={{SSB4|Little Mac}}=== |
| *{{mvsub|Little Mac|SSB4|Down smash}} - Both hits have an angle of 30°. | | *Down smash |
| *{{mvsub|Little Mac|SSB4|Forward aerial}} - Has an angle of 30°. | | *Forward aerial |
| *{{mvsub|Little Mac|SSB4|Back aerial}} - Has an angle of 30°. | | *Back aerial |
| *All of the above moves are semi-spikes for Giga Mac
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| ==={{SSB4|Lucario}}=== | | ==={{SSB4|Lucario}}=== |
| *{{mvsub|Lucario|SSB4|Down smash}} - Both hits have an angle of 33°. | | *Down smash |
| | *Back throw |
| | *[[Extreme Speed]] |
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| ==={{SSB4|Lucas}}=== | | ==={{SSB4|Lucas}}=== |
| *{{mvsub|Lucas|SSB4|Neutral attack}} (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | | *Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. |
| *{{mvsub|Lucas|SSB4|Down tilt}} - A small portion of the kick has an angle of 0° on grounded opponents. | | *Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. |
| *[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | | *[[PSI Magnet]] |
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| ==={{SSB4|Lucina}}=== | | ==={{SSB4|Lucina}}=== |
| *{{mvsub|Lucina|SSB4|Down tilt}} - Has an angle of 30°. | | *Down tilt |
| *[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | | *[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. |
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| ==={{SSB4|Luigi}}===
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| *[[Luigi (SSB4)/Down special/Custom 2|Clothesline Cyclone]] - The initial hits are semi-spikes.
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| ==={{SSB4|Mario}}=== | | ==={{SSB4|Mario}}=== |
| *{{mvsub|Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | | *Down smash |
| *[[Mario Finale]] - The front fireball launches at 28°, and the back fireball launches at 26°.
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| ==={{SSB4|Marth}}=== | | ==={{SSB4|Marth}}=== |
| *{{mvsub|Marth|SSB4|Down tilt}} - Has an angle of 30°. | | *Down tilt |
| *[[Marth (SSB4)/Side special|Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°. | | *[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. |
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| ==={{SSB4|Mega Man}}=== | | ==={{SSB4|Mega Man}}=== |
| *{{mvsub|Mega Man|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 20°. | | *Dash attack (loop hits) |
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| ==={{SSB4|Meta Knight}}=== | | ==={{SSB4|Meta Knight}}=== |
| *{{mvsub|Meta Knight|SSB4|Down smash}} - Both hits have an angle of 35°. | | *Down smash |
| *{{mvsub|Meta Knight|SSB4|Down aerial}} - The hitboxes closer to Meta Knight have an angle of 35°. | | *Down aerial - A small portion of the slash has an angle of 35°. |
| ''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
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| ==={{SSB4|Mii Fighter}}s=== | | ==={{SSB4|Mii Fighter}}s=== |
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| ===={{SSB4|Mii Brawler}}==== | | ===={{SSB4|Mii Brawler}}==== |
| *{{mvsub|Mii Brawler|SSB4|Down smash}} - The front and back hits have an angle of 32° and 35°, respectively. | | *Down smash |
| *[[Feint Jump]] - A small portion of the kick has an angle of 35°. | | *[[Feint Jump]] - A small portion of the kick has an angle of 35°. |
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| ===={{SSB4|Mii Gunner}}==== | | ===={{SSB4|Mii Gunner}}==== |
| *[[Gunner Missile]] (homing missile) - Has an angle of 0°. | | *[[Gunner Missile]] (homing missile) |
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| ===={{SSB4|Mii Swordfighter}}==== | | ===={{SSB4|Mii Swordfighter}}==== |
| *{{mvsub|Mii Swordfighter|SSB4|Down smash}} - The front and back hits have an angle of 27° and 32°, respectively. | | *Down smash |
| *[[Gale Strike]] - A small portion of the wind has an angle of 20°. | | *[[Gale Strike]] - A small portion of the wind has an angle of 20°. |
| *[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike. |
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| ==={{SSB4|Mr. Game & Watch}}=== | | ==={{SSB4|Mr. Game and Watch}}=== |
| *{{mvsub|Mr. Game & Watch|SSB4|Down tilt}} - Has an angle of 30°. | | *Down tilt |
| *{{mvsub|Mr. Game & Watch|SSB4|Down smash}} - The hitboxes on the hammers' handles have an angle of 20°. | | *Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°. |
| *[[Mr. Game & Watch/Neutral special/Default|Chef]] (pan) - The pan has an angle of 10°. | | *[[Chef]] (pan) |
| *[[Mr. Game & Watch/Side special/Default|Judge]] (#6) - #6 has an angle of 20°. | | *[[Judge]] (#6) |
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| ==={{SSB4|Ness}}=== | | ==={{SSB4|Ness}}=== |
| *{{mvsub|Ness|SSB4|Dash attack}} (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | | *Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. |
| *{{mvsub|Ness|SSB4|Down tilt}} - Has an angle of 0°. | | *Down tilt |
| *{{mvsub|Ness|SSB4|Down smash}} (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | | *Down smash (final hit) |
| *[[Forward PSI Magnet]] | | *[[Forward PSI Magnet]] |
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| ==={{SSB4|Olimar}}=== | | ==={{SSB4|Olimar}}=== |
| *{{mvsub|Olimar|SSB4|Down smash}} - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin. | | *Down smash |
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| ==={{SSB4|Pac-Man}}=== | | ==={{SSB4|Pac-Man}}=== |
| *{{mvsub|Pac-Man|SSB4|Dash attack}} (1st and 2nd hits) - The first and second hits have an angle of 12°. | | *Dash attack (1st and 2nd hits) |
| *{{mvsub|Pac-Man|SSB4|Down smash}} - The clean hit is a semi-spike with an angle of 29°. | | *Down smash - The clean hit is a semi-spike. |
| *[[Pac-Man (SSB4)/Neutral special|Bonus Fruit]] (orange) - The orange has an angle of 30°.
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| ==={{SSB4|Palutena}}=== | | ==={{SSB4|Palutena}}=== |
| *{{mvsub|Palutena|SSB4|Down smash}} - The late hit is a semi-spike with an angle of 28°. | | *Down smash - The late hit is a semi-spike. |
| *[[Palutena (SSB4)/Side special/Default|Reflect Barrier]] - Has an angle of 25°. | | *[[Reflect Barrier]] |
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| ==={{SSB4|Peach}}=== | | ==={{SSB4|Peach}}=== |
| *{{mvsub|Peach|SSB4|Forward smash}} - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | | *Forward smash - Only when used with the tennis racket. |
| *{{mvsub|Peach|SSB4|Down smash}} (loop hits) - A small portion of the slashes has an angle of 15°. | | *Down smash (loop hits) - A small portion of the slashes has an angle of 15°. |
| *[[Peach (SSB4)/Neutral special/Default|Toad]] (loop hits) - Some of the loop hits have an angle of 30°. | | *{{B|Toad|move}} (loop hits) |
| *[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.
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| ==={{SSB4|Pikachu}}=== | | ==={{SSB4|Pikachu}}=== |
| *{{mvsub|Pikachu|SSB4|Neutral attack}} - Has an angle of 0°. | | *Neutral attack |
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| ==={{SSB4|Pit}}=== | | ==={{SSB4|Pit}}=== |
| *{{mvsub|Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. |
| *{{mvsub|Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | | *Down smash (2nd hit) |
| *{{mvsub|Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. |
| *[[Impact Orbitars]] have an angle of 30°.
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| ==={{SSB4|R.O.B.}}=== | | ==={{SSB4|R.O.B.}}=== |
| *{{mvsub|R.O.B.|SSB4|Down smash}} (final hit) - The last hit has an angle of 33°. | | *Down smash (final hit) |
| *{{mvsub|R.O.B.|SSB4|Back aerial}} - Both hits have an angle of 35°. | | *Back aerial |
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| ==={{SSB4|Robin}}=== | | ==={{SSB4|Robin}}=== |
| *{{mvsub|Robin|SSB4|Down tilt}} - Has an angle of 30°. | | *Down tilt |
| *{{mvsub|Robin|SSB4|Down smash}} - When used with the Bronze Sword, it has an angle of 28°. | | *Down smash - Only when used with the Bronze Sword. |
| *{{mvsub|Robin|SSB4|Neutral aerial}} - Has an angle of 30°. | | *Neutral aerial |
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| ==={{SSB4|Rosalina & Luma}}=== | | ==={{SSB4|Rosalina & Luma}}=== |
| *{{mvsub|Rosalina & Luma|SSB4|Down tilt}} - Has an angle of 30° when either hit. | | *Down tilt |
| *{{mvsub|Rosalina & Luma|SSB4|Down smash}} - Rosalina and Luma have an angle of 32° and 33°, respectively. | | *Down smash |
| *{{mvsub|Rosalina & Luma|SSB4|Back aerial}} - Rosalina and Luma have an angle of 30° and 28°, respectively. | | *Back aerial |
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| ==={{SSB4|Roy}}=== | | ==={{SSB4|Roy}}=== |
| *{{mvsub|Roy|SSB4|Down tilt}} - Has an angle of 30°. | | *Neutral attack - The hitboxes further away from Roy have an angle of 38°. |
| *[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | | *Down tilt |
| | *[[Double-Edge Dance]] - Angled downwards, the third hit is always a semi-spike. |
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| ==={{SSB4|Ryu}}=== | | ==={{SSB4|Ryu}}=== |
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| ==={{SSB4|Samus}}=== | | ==={{SSB4|Samus}}=== |
| *{{mvsub|Samus|SSB4|Down smash}} - Both hits have an angle of 31°. | | *Down smash |
| *{{mvsub|Samus|SSB4|Neutral aerial}} - The first hit has an angle of 32°. | | *Neutral aerial (1st hit) |
| *{{mvsub|Samus|SSB4|Forward aerial}} (2nd-4th hits) - A small portion of the blasts has an angle of 18°. | | *Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°. |
| *[[Samus (SSB4)/Side special|Missile]] (homing missile) - Has an angle of 0°. | | *[[Missile]] (homing missile) |
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| ==={{SSB4|Sheik}}=== | | ==={{SSB4|Sheik}}=== |
| *{{mvsub|Sheik|SSB4|Up tilt}} (1st hit) - A small portion of the kick has an angle of 0°. | | *Up tilt (1st hit) - A small portion of the kick has an angle of 0°. |
| *{{mvsub|Sheik|SSB4|Forward smash}} (1st hit) - A small portion of the kick has an angle of 26°. | | *Forward smash (1st hit) - A small portion of the kick has an angle of 26°. |
| *[[Light Arrow]] - Has a launch angle of 20°.
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| ==={{SSB4|Shulk}}=== | | ==={{SSB4|Shulk}}=== |
| *{{mvsub|Shulk|SSB4|Forward smash}} (1st hit) - A small portion of the stab has an angle of 10°. | | *Forward smash (1st hit) - A small portion of the stab has an angle of 10°. |
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| ==={{SSB4|Sonic}}=== | | ==={{SSB4|Sonic}}=== |
| *{{mvsub|Sonic|SSB4|Dash attack}} (loop hits) - The loops have an angle of 0°. | | *Dash attack (loop hits) |
| *{{mvsub|Sonic|SSB4|Down smash}} - Both hits have an angle of 30°. | | *Down smash |
| *{{mvsub|Sonic|SSB4|Down throw}} - The final hit has an angle of 20°. | | *Down throw (final hit) |
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| ==={{SSB4|Toon Link}}=== | | ==={{SSB4|Toon Link}}=== |
| *{{mvsub|Toon Link|SSB4|Forward tilt}} - The hitboxes further away from Toon Link have an angle of 20°. | | *Forward tilt - The hitboxes further away from Toon Link have an angle of 20°. |
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| ==={{SSB4|Wario}}=== | | ==={{SSB4|Wario}}=== |
| *{{mvsub|Wario|SSB4|Dash attack}} - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards. | | *Down smash |
| *{{mvsub|Wario|SSB4|Down smash}} - All hits have an angle of 30°.
| | *[[Wario Waft]] (fully charged) - The clean hit is a semi-spike. |
| *[[Wario (SSB4)/Down special|Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°. | |
| *All of the above moves are also semi-spikes for Wario Man.
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| ==={{SSB4|Wii Fit Trainer}}=== | | ==={{SSB4|Wii Fit Trainer}}=== |
| *{{mvsub|Wii Fit Trainer|SSB4|Down tilt}} - The initial windbox has an angle of 0°. | | *Down smash |
| *{{mvsub|Wii Fit Trainer|SSB4|Down smash}} - Both hits have an angle of 20°.
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| ==={{SSB4|Yoshi}}=== | | ==={{SSB4|Yoshi}}=== |
| *{{mvsub|Yoshi|SSB4|Down tilt}} - The hitboxes closer to Yoshi have an angle of 28°. | | *Down tilt - The hitboxes closer to Yoshi have an angle of 28°. |
| *{{mvsub|Yoshi|SSB4|Down smash}} - Both hits have an angle of 30°. | | *Down smash |
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| ==={{SSB4|Zelda}}=== | | ==={{SSB4|Zelda}}=== |
| *{{mvsub|Zelda|SSB4|Forward smash}} (loop hits) - The hitbox closer to Zelda has an angle of 25°. | | *Forward smash (loop hits) - A small portion of the sparks has an angle of 25°. |
| *{{mvsub|Zelda|SSB4|Down smash}} - The hitboxes closer to Zelda have an angle of 20°. | | *Down smash - The hitboxes closer to Zelda have an angle of 20°. |
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| | ==={{SSB4|Zero Suit Samus}}=== |
| | *Forward smash (2nd hit) - A small portion of the kick has an angle of 36°. |
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| ==See also== | | ==See also== |
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| *[[List of semi-spikes (SSBM)]] | | *[[List of semi-spikes (SSBM)]] |
| *[[List of semi-spikes (SSBB)]] | | *[[List of semi-spikes (SSBB)]] |
| *[[List of semi-spikes (SSBU)]]
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| [[Category:Semi-spikes]] | | [[Category:Semi-spikes]] |
| [[Category:Lists]] | | [[Category:Lists]] |
| | [[Category:Game mechanics]] |
| | [[Category:Attacks]] |
| | [[Category:Techniques (SSB4)]] |