Editing List of semi-spikes (SSB4)
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==List== | ==List== | ||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
* | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | ||
* | *Back aerial - Has an angle of 35°. | ||
* | *Down aerial (landing hit) - The landing hit has an angle of 20°. | ||
===={{b|Giga Bowser|Final Smash}}==== | ===={{b|Giga Bowser|Final Smash}}==== | ||
*Down smash (hits 1-7) - Either launches at | *Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position. | ||
*Back aerial - Has an angle of | *Back aerial - Has an angle of 24º | ||
==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
* | *Dash attack (loop hits) - The loop hits have an angle of 25°. | ||
*Air Cannon's windbox has an angle of 20º | |||
*Air Cannon's windbox has an angle of | |||
==={{SSB4|Captain Falcon}}=== | ==={{SSB4|Captain Falcon}}=== | ||
* | *Down tilt - Has an angle of 25°. | ||
*[[ | *[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike with an angle of 32°. | ||
* | *Up aerial - The late hit is a semi-spike with an angle of 30°. | ||
==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
* | *Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | ||
* | *Down tilt - Both the windbox and the hitbox have an angle of 30°. | ||
* | *Down smash - The hitboxes closer to Charizard has an angle of 33°. | ||
* | *Forward aerial - The clean hit has an angle of 32°. | ||
==={{SSB4|Cloud}}=== | ==={{SSB4|Cloud}}=== | ||
* | *Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | ||
* | *Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | ||
* | *Down smash (2nd hit) - The second hit has an angle of 35°. | ||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
* | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
* | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
* | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
* | *Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | ||
* | *Down smash - The front and back hits have an angle of 33° and 35°, respectively. | ||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
* | *Down smash - The front and back hits have an angle of 32° and 30°, respectively. | ||
* | *Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º | ||
* | *Clothesline Tornado - The initial hits are semi-spikes. | ||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
* | *Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°. | ||
* | *Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards. | ||
* | *The windboxes on Super Duck Jump wave an angle of 30º | ||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
* | *Down smash - The hitboxes further away from Falco have an angle of 25°. | ||
* | *Back throw (1st hit) - The first hit has an angle of 35°. | ||
* | *Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º | ||
==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
* | *Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | ||
* | *Down smash - The hitboxes further away from Fox have an angle of 25°. | ||
* | *Back aerial - Has an angle of 30°. | ||
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | ||
* | *Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º | ||
==={{SSB4|Ganondorf}}=== | ==={{SSB4|Ganondorf}}=== | ||
* | *Forward tilt - Has an angle of 22°. | ||
* | *Up aerial - The mid and late hits have an angle of 30° and 0°, respectively. | ||
*[[ | *[[Warlock Punch]] - The aerial versions of this move have an angle of 30°. | ||
* | *Beast Ganon - Charge attack deals knockback at 30º | ||
==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
* | *Down smash - Has an angle of 30°. | ||
* | *Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | ||
*[[ | *[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | ||
*[[ | *[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | ||
==={{SSB4|Ike}}=== | ==={{SSB4|Ike}}=== | ||
* | *Forward throw - Has an angle of 28°. | ||
* | *Back throw - Has an angle of 28°. | ||
==={{SSB4|Jigglypuff}}=== | ==={{SSB4|Jigglypuff}}=== | ||
* | *Down tilt - Has an angle of 20°. | ||
* | *Down smash - Has an angle of 0°. | ||
*[[ | *[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | ||
*[[ | *[[Sideways Pound]] - ??? | ||
* | *Puff Up - Has a launch angle of 0º | ||
==={{SSB4|King Dedede}}=== | ==={{SSB4|King Dedede}}=== | ||
* | *Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°. | ||
* | *Down smash - The hitboxes further away from King Dedede have an angle of 30°. | ||
==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*[[ | *[[Stone]] (landing hit) - The landing hit has an angle of 0°. | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
* | *Neutral attack (3rd hit) - The third hit has an angle of 30°. | ||
* | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
*[[ | *[[Grab aerial]] (1st hit) - The first hit has an angle of 35°. | ||
==={{SSB4|Little Mac}}=== | ==={{SSB4|Little Mac}}=== | ||
* | *Down smash - Both hits have an angle of 30°. | ||
* | *Forward aerial - Has an angle of 30°. | ||
* | *Back aerial - Has an angle of 30°. | ||
*All of the above moves are semi-spikes for Giga Mac | *All of the above moves are semi-spikes for Giga Mac | ||
==={{SSB4|Lucario}}=== | ==={{SSB4|Lucario}}=== | ||
* | *Down smash - Both hits have an angle of 33°. | ||
==={{SSB4|Lucas}}=== | ==={{SSB4|Lucas}}=== | ||
* | *Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | ||
* | *Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | ||
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | *[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | ||
==={{SSB4|Lucina}}=== | ==={{SSB4|Lucina}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | *[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | ||
==={{SSB4|Luigi}}=== | ==={{SSB4|Luigi}}=== | ||
* | *Clothesline Cyclone - The initial hits are semi-spikes. | ||
==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
* | *Down smash - The front and back hits have an angle of 32° and 30°, respectively. | ||
* | *Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º | ||
==={{SSB4|Marth}}=== | ==={{SSB4|Marth}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
*[[ | *[[Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°. | ||
==={{SSB4|Mega Man}}=== | ==={{SSB4|Mega Man}}=== | ||
* | *Dash attack (loop hits) - The loop hits have an angle of 20°. | ||
==={{SSB4|Meta Knight}}=== | ==={{SSB4|Meta Knight}}=== | ||
* | *Down smash - Both hits have an angle of 35°. | ||
* | *Down aerial - The hitboxes closer to Meta Knight have an angle of 35°. | ||
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4). | ''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4). | ||
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===={{SSB4|Mii Brawler}}==== | ===={{SSB4|Mii Brawler}}==== | ||
* | *Down smash - The front and back hits have an angle of 32° and 35°, respectively. | ||
*[[Feint Jump]] - A small portion of the kick has an angle of 35°. | *[[Feint Jump]] - A small portion of the kick has an angle of 35°. | ||
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===={{SSB4|Mii Swordfighter}}==== | ===={{SSB4|Mii Swordfighter}}==== | ||
* | *Down smash - The front and back hits have an angle of 27° and 32°, respectively. | ||
*[[Gale Strike]] - A small portion of the wind has an angle of 20°. | *[[Gale Strike]] - A small portion of the wind has an angle of 20°. | ||
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | ||
==={{SSB4|Mr. Game | ==={{SSB4|Mr. Game and Watch}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
* | *Down smash - The hitboxes on the hammers' handles have an angle of 20°. | ||
*[[ | *[[Chef]] (pan) - The pan has an angle of 10°. | ||
*[[ | *[[Judge]] (#6) - #6 has an angle of 20°. | ||
==={{SSB4|Ness}}=== | ==={{SSB4|Ness}}=== | ||
* | *Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | ||
* | *Down tilt - Has an angle of 0°. | ||
* | *Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | ||
*[[Forward PSI Magnet]] | *[[Forward PSI Magnet]] - ??? | ||
==={{SSB4|Olimar}}=== | ==={{SSB4|Olimar}}=== | ||
* | *Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin. | ||
==={{SSB4|Pac-Man}}=== | ==={{SSB4|Pac-Man}}=== | ||
* | *Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°. | ||
* | *Down smash - The clean hit is a semi-spike with an angle of 29°. | ||
*[[ | *[[Bonus Fruit]] (orange) - The orange has an angle of 30°. | ||
==={{SSB4|Palutena}}=== | ==={{SSB4|Palutena}}=== | ||
* | *Down smash - The late hit is a semi-spike with an angle of 28°. | ||
*[[ | *[[Reflect Barrier]] - Has an angle of 25°. | ||
==={{SSB4|Peach}}=== | ==={{SSB4|Peach}}=== | ||
* | *Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | ||
* | *Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | ||
* | *{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°. | ||
*[[Vegetables]] - All vegetables (except the | *[[Vegetables]] - All vegetables (except the Bob-Omb and Mr. Saturn have an angle of 30°. | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
* | *Neutral attack - Has an angle of 0°. | ||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
* | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
* | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
* | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==={{SSB4|R.O.B.}}=== | ==={{SSB4|R.O.B.}}=== | ||
* | *Down smash (final hit) - The last hit has an angle of 33°. | ||
* | *Back aerial - Both hits have an angle of 35°. | ||
==={{SSB4|Robin}}=== | ==={{SSB4|Robin}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
* | *Down smash - When used with the Bronze Sword, it has an angle of 28°. | ||
* | *Neutral aerial - Has an angle of 30°. | ||
==={{SSB4|Rosalina & Luma}}=== | ==={{SSB4|Rosalina & Luma}}=== | ||
* | *Down tilt - Has an angle of 30° when either hit. | ||
* | *Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively. | ||
* | *Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively. | ||
==={{SSB4|Roy}}=== | ==={{SSB4|Roy}}=== | ||
* | *Down tilt - Has an angle of 30°. | ||
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | *[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | ||
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==={{SSB4|Samus}}=== | ==={{SSB4|Samus}}=== | ||
* | *Down smash - Both hits have an angle of 31°. | ||
* | *Neutral aerial (1st hit) - The first hit has an angle of 32°. | ||
* | *Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°. | ||
*[[ | *[[Missile]] (homing missile) - Has an angle of 0°. | ||
==={{SSB4|Sheik}}=== | ==={{SSB4|Sheik}}=== | ||
* | *Up tilt (1st hit) - A small portion of the kick has an angle of 0°. | ||
* | *Forward smash (1st hit) - A small portion of the kick has an angle of 26°. | ||
*[[Light Arrow]] - Has a launch angle of | *[[Light Arrow]] - Has a launch angle of 20º | ||
==={{SSB4|Shulk}}=== | ==={{SSB4|Shulk}}=== | ||
* | *Forward smash (1st hit) - A small portion of the stab has an angle of 10°. | ||
==={{SSB4|Sonic}}=== | ==={{SSB4|Sonic}}=== | ||
* | *Dash attack (loop hits) - The loops have an angle of 0°. | ||
* | *Down smash - Both hits have an angle of 30°. | ||
* | *Down throw - The final hit has an angle of 20°. | ||
==={{SSB4|Toon Link}}=== | ==={{SSB4|Toon Link}}=== | ||
* | *Forward tilt - The hitboxes further away from Toon Link have an angle of 20°. | ||
==={{SSB4|Wario}}=== | ==={{SSB4|Wario}}=== | ||
* | *Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards. | ||
* | *Down smash - All hits have an angle of 30°. | ||
*[[ | *[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°. | ||
*All of the above moves are also semi-spikes for Wario Man. | *All of the above moves are also semi-spikes for Wario Man. | ||
==={{SSB4|Wii Fit Trainer}}=== | ==={{SSB4|Wii Fit Trainer}}=== | ||
* | *Down tilt - The initial windbox Has an angle of 0°. | ||
* | *Down smash - Both hits have an angle of 20°. | ||
==={{SSB4|Yoshi}}=== | ==={{SSB4|Yoshi}}=== | ||
* | *Down tilt - The hitboxes closer to Yoshi have an angle of 28°. | ||
* | *Down smash - Both hits have an angle of 30°. | ||
==={{SSB4|Zelda}}=== | ==={{SSB4|Zelda}}=== | ||
* | *Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°. | ||
* | *Down smash - The hitboxes closer to Zelda have an angle of 20°. | ||
==See also== | ==See also== | ||
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*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Game mechanics]] | |||
[[Category:Attacks]] | |||
[[Category:Techniques (SSB4)]] |