Editing List of regional version differences (SSB)
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There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[ | There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Melee]]'' or ''[[Brawl]]'', often resulting in considerable differences in matchups between characters. | ||
== | ==NTSC-J to NTSC-U changes== | ||
===Names=== | ===Names=== | ||
*"Dummy Corps" changed from "Fighting Polygon Team". | *"Dummy Corps" changed from "Fighting Polygon Team". | ||
*Vs. Match changed from "Battle Royal" to "Free-for-all". | *Vs. Match changed from "Battle Royal" to "Free-for-all". | ||
*The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers". | *The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers". | ||
*Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different: | *Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different: | ||
{| class="wikitable" | {| class="wikitable" | ||
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| <center>CASTLE OF HYRULE</center> || Hyrule Castle | | <center>CASTLE OF HYRULE</center> || Hyrule Castle | ||
|} | |} | ||
As a programming oversight, the first line in Peach's Castle Japanese translation is not centered. | |||
===Menus=== | ===Menus=== | ||
*The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally. | *The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally. | ||
**Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''. | **Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''. | ||
**Mario's biography mentioned ''Super Mario 64'', but this was also changed to ''Mario Kart 64''. | **Mario's biography mentioned ''Super Mario 64'', but this was also changed to ''Mario Kart 64''. | ||
*The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-Pad, that was changed to gray. A small pink circle on top of the A button was removed. | *The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-Pad, that was changed to gray. A small pink circle on top of the A button was removed. | ||
*The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. Translations of both the highlighted meaning and selected option are shown below the EXIT option. | *The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. Translations of both the highlighted meaning and selected option are shown below the EXIT option. | ||
===How to Play=== | ===How to Play=== | ||
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*Luigi does not duck before jumping in the Japanese version. | *Luigi does not duck before jumping in the Japanese version. | ||
=== | ===Saffron City=== | ||
*In the Japanese version, the banner in the stage background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, which was fixed in the international versions. The font also appears to have been rewritten to accommodate this. | |||
*"Silf" on the main building was changed to "Silph". | |||
* | |||
===Break the Targets!=== | |||
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the 3 targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed. | |||
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the | |||
====1P Game | ===Character sizes=== | ||
*Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height. | |||
*Kirby is a little smaller in the international versions. | |||
===1P Game=== | |||
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | *In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started. | ||
*The Japanese version does not have the congratulatory screens shown after completing the mode. | |||
====Point yield==== | ====Point yield==== | ||
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|} | |} | ||
=== | ===Gameplay=== | ||
====Universal mechanics==== | ====Universal mechanics==== | ||
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. | *The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable. | ||
*All attacks have | *All attacks have 1 extra frame of [[hitlag]]. The exact formula was changed from <code>⌊⌊⌊d/3 + 4⌋ * e⌋ * c⌋</code> to <code>⌊⌊⌊d/3 + 5⌋ * e⌋ * c⌋</code> | ||
*The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. | *The [[shieldstun]] formula has changed from <code>d * 1.75 + 3</code> (rounded up) to <code>d * 1.62 + 4</code> (rounded down). This essentially means that most attacks have slightly reduced shieldstun unless they deal 1%, 2%, 4% or 5%. | ||
*The [[momentum slide]] has been removed for all characters. | *The [[momentum slide]] has been removed for all characters. | ||
====Aesthetics==== | |||
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement. | |||
*[[Title screen]] changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo. | |||
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the US/PAL versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed. | |||
**The [[Announcer|narrator]] has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals. | |||
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version. | |||
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!". | |||
===={{SSB|Captain Falcon}}==== | ===={{SSB|Captain Falcon}}==== | ||
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===={{SSB|Donkey Kong}}==== | ===={{SSB|Donkey Kong}}==== | ||
*{{change|Donkey Kong is slightly heavier (0.84 → 0.83). In | *{{change|Donkey Kong is slightly heavier (0.84 → 0.83).}} | ||
**In Later Smash games' terms: 138 → 141 | |||
*{{buff|Clean back aerial has increased base knockback (0 → 10).}} | *{{buff|Clean back aerial has increased base knockback (0 → 10).}} | ||
*{{buff|Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).}} | *{{buff|Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).}} | ||
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===={{SSB|Jigglypuff}}==== | ===={{SSB|Jigglypuff}}==== | ||
*{{change|Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".}} | |||
*{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}} | *{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}} | ||
*{{buff|Taunt has less ending lag (FAF 67 → 61).}} | *{{buff|Taunt has less ending lag (FAF 67 → 61).}} | ||
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*{{buff|Fireballs travel a longer distance.}} | *{{buff|Fireballs travel a longer distance.}} | ||
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}} | *{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}} | ||
*{{buff|Super Jump Punch covers more distance.}} | *{{buff|Super Jump Punch covers more distance due to Mario's larger size.}} | ||
===={{SSB|Ness}}==== | ===={{SSB|Ness}}==== | ||
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*{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}} | *{{buff|[[PK Fire]] deals more damage (2% (fire & pillar) → 7% (fire), 3% (pillar), 16% → 25% (total)).}} | ||
*{{nerf|PK Fire travels a shorter distance.}} | *{{nerf|PK Fire travels a shorter distance.}} | ||
*{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}} | *{{nerf|[[PK Thunder 2]] deals less damage (35% → 30%) and knockback (50 (base), 100 (scaling) → 40/84).}} | ||
*{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}} | *{{nerf|PK Thunder 2 has a smaller hitbox (200u → 150u).}} | ||
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*{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}} | *{{buff|Forward smash's late hit's hitboxes have been repositioned and it has gained a third hitbox which reaches further out, increasing its range.}} | ||
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | *{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | ||
*{{ | *{{buff|Thunder Jolt has a longer duration (98/99 frames → 118/119).}} | ||
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | *{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | ||
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*{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | *{{buff|Down smash deals 1% more damage (13% → 14%) and launches opponents at a lower angle (35° → 30°), improving its KO and edgeguarding potential.}} | ||
==NTSC-U to PAL (AUS) changes== | |||
===Aesthetics=== | |||
*Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo); ''Kirby's Fun Pak'' was the official PAL region title for ''Kirby Super Star'' | |||
*Star Fox referred to as STARWING; ''Starwing'' was the game's official PAL region title | |||
*Star Fox 64 referred to as LYLATWARS; ''Lylat Wars'' was the game's official PAL region title | |||
===Gameplay=== | |||
*{{change|[[Teleport (SSB)|Teleport]]s go a longer distance.}} | *{{change|[[Teleport (SSB)|Teleport]]s go a longer distance.}} | ||
==={{SSB|Link}}=== | |||
*{{nerf|Link's air speed has been reduced (31 → 27).}} | *{{nerf|Link's air speed has been reduced (31 → 27).}} | ||
*{{nerf|Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).}} | *{{nerf|Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).}} | ||
*{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}} | *{{nerf|Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).}} | ||
*{{buff|Link's fast falling speed was significantly increased (102 → 110).}} | *{{buff|Link's fast falling speed was significantly increased (102 → 110).}} | ||
==={{SSB|Samus}}=== | |||
*{{nerf|Samus' air speed has been reduced (28 → 26).}} | *{{nerf|Samus' air speed has been reduced (28 → 26).}} | ||
*{{nerf|Back aerial has reduced knockback scaling (145 → 130).}} | *{{nerf|Back aerial has reduced knockback scaling (145 → 130).}} | ||
*{{nerf|Down aerial has smaller hitboxes (125u/140u → 110u/125u).}} | *{{nerf|Down aerial has smaller hitboxes (125u/140u → 110u/125u).}} | ||
==={{SSB|Fox}}=== | |||
*{{nerf|Forward tilt has smaller hitboxes (100u/100u → 80u/80u).}} | *{{nerf|Forward tilt has smaller hitboxes (100u/100u → 80u/80u).}} | ||
*{{nerf|Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.}} | *{{nerf|Forward tilt's foot hitbox has been repositioned closer to Fox's foot (x offset: 140 → 120), giving it less range.}} | ||
==={{SSB|Pikachu}}=== | |||
*{{buff|Up tilt has increased base knockback (10 → 15).}} | *{{buff|Up tilt has increased base knockback (10 → 15).}} | ||
*{{buff|Late forward smash deals more damage (18% → 20%).}} | *{{buff|Late forward smash deals more damage (18% → 20%).}} | ||
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*{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | *{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | ||
==={{SSB|Jigglypuff}}=== | |||
*{{nerf|Down aerial has smaller hitboxes (180u/180u → 170u/170u).}} | *{{nerf|Down aerial has smaller hitboxes (180u/180u → 170u/170u).}} | ||
*{{nerf|Down aerial [[auto-cancel]]s later (frame 33 → 40).}} | *{{nerf|Down aerial [[auto-cancel]]s later (frame 33 → 40).}} | ||
*{{nerf|[[Rest]] has a much smaller hitbox (130u → 60u).}} | *{{nerf|[[Rest]] has a much smaller hitbox (130u → 60u).}} | ||
==PAL (AUS) to PAL (EUR) changes== | |||
===={{SSB|Link}} | ===General=== | ||
*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer. | |||
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips “Captain Falcon”, “Computer Player” and “Team Battle” are used. | |||
===Gameplay=== | |||
==={{SSB|Link}}=== | |||
*{{buff|Link's air speed was significantly increased (27 → 37).}} | *{{buff|Link's air speed was significantly increased (27 → 37).}} | ||
*{{buff|Link's air acceleration is higher (0.04 → 0.05).}} | *{{buff|Link's air acceleration is higher (0.04 → 0.05).}} | ||
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**In Later Smash games' terms: 108 → 122 | **In Later Smash games' terms: 108 → 122 | ||
*{{buff|Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.}} | *{{buff|Forward smash deals more damage (20% (clean)/12% (late) → 24%/14%), improving its KO potential and increasing its shieldstun.}} | ||
==={{SSB|Jigglypuff}}=== | |||
*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively.}} | |||
===Stage names=== | |||
{| class="wikitable" | |||
! width="20%" | English | |||
! width="20%" | French | |||
! width="20%" | German | |||
! width=''20%'' | Chinese (Simplified) | |||
|- | |||
|[[Peach's Castle]] | |||
|Château de Peach | |||
|Toadstools Schloß | |||
|{{rollover|桃花城堡|Táohuāchéngbǎo|?}}, ''Taohua Chengbao'' (lit. Peach Blossom Castle) | |||
|- | |||
|[[Congo Jungle]] | |||
|Jungle du Congo | |||
|Tiefster Kongo | |||
|{{rollover|刚果丛林|Gāngguǒcónglín|?}}, ''Gangguo Conglin'' (lit. Congolese) | |||
|- | |||
|[[Hyrule Castle]] | |||
|Château d'Hyrule | |||
|Schloß Hyrule | |||
|{{rollover|海拉鲁城堡|Hǎilālǔchéngbǎo|?}}, ''Hailalu Chengbao'' (lit. Hailaru Castle) | |||
|- | |||
|[[Planet Zebes]] | |||
|Planète Zebes | |||
|Planet Zebes | |||
|{{rollover|泽贝斯行星|Zébèisīxíngxīng|?}}, ''Zebesi Xingxing'' (lit. Zebes Planet) | |||
|- | |||
|{{SSB|Yoshi's Island}} | |||
|Île Yoshi | |||
|Yoshi-Insel | |||
|{{rollover|耀西岛|Yàoxīdǎo|?}}, ''Yaoxi Dao'' (lit. Yoshi Island) | |||
|- | |||
|{{SSB|Dream Land}} | |||
|Pays des Rêves | |||
|Dream Land | |||
|{{rollover|梦幻国|Mènghuànguó|?}}, ''Menghuan Guo'' (lit. Dreamland) | |||
|- | |||
|[[Sector Z]] | |||
|Secteur Z | |||
|Sektor Z | |||
|{{rollover|Z地区|Z Dìqū|?}}, ''Z Diqu'' (lit. Z Area) | |||
|- | |||
|[[Saffron City]] | |||
|Safrania | |||
|Saffronia City | |||
|{{rollover|金黄市|Jīnhuángshì|?}}, ''Jinhuang Shi'' (lit. Golden City) | |||
|- | |||
|{{SSB|Mushroom Kingdom}} | |||
|Royaume Champignon | |||
|Donut-Ebene | |||
|{{rollover|古代王国|Gǔdàiwángguó|?}}, ''Gudai Wangguo'' (lit. Ancient Kingdom) | |||
|} | |||
==See also== | ==See also== | ||
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*[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread] | *[http://www.smashboards.com/showthread.php?t=262536 SmashBoards SSB64 main thread] | ||
*[http://smashboards.com/threads/pal-ssb64-vs-ntsc-ssb64.281348/page-2 SSB64 PAL vs NTSC thread] | *[http://smashboards.com/threads/pal-ssb64-vs-ntsc-ssb64.281348/page-2 SSB64 PAL vs NTSC thread] | ||
[[Category:Game regions]] | [[Category:Game regions]] | ||
[[Category:Lists]] | [[Category:Lists]] |