Editing Link (SSB4)
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'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Neutral attack's first hit's has considerably higher ending lag (FAF 20 → 28), significantly hindering | *{{nerf|Neutral attack's first hit's has considerably higher ending lag (FAF 20 → 28), significantly hindering its jab canceling potential.}}[https://www.youtube.com/watch?v=10sepuQSpds] | ||
*{{buff|Dash attack has less startup lag (frame 21 → 20).}} | *{{buff|Dash attack has less startup lag (frame 21 → 20).}} | ||
*{{nerf|Dash attack's near hit deals less damage (13% → 12%) and has lower knockback scaling (78 → 72), hindering its KO potential.}} | *{{nerf|Dash attack's near hit deals less damage (13% → 12%) and has lower knockback scaling (78 → 72), hindering its KO potential.}} | ||
*{{buff|Down tilt's main hitbox | *{{buff|Down tilt's main hitbox has lower knockback scaling (50 → 30), improving its followup potential.}} | ||
*{{change|Down tilt's main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | *{{change|Down tilt's main hitbox now uses one extended hitbox which covers Link's sword rather than two standard hitboxes.}} | ||
*{{change|Down tilt's meteor hitbox is positioned | *{{change|Down tilt's meteor hitbox is now positioned above Link's sword near the far end, rather than being inside of Link.}} | ||
*{{nerf|Down tilt's meteor smash hitbox is significantly smaller (4u → 1.5u).}} | |||
*{{nerf|Down tilt's meteor smash hitbox is significantly smaller (4u → 1.5u) | |||
*{{nerf|Down tilt's meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | *{{nerf|Down tilt's meteor smash hitbox has dramatically reduced knockback (90 (base), 50 (scaling) → 0/62), making it immensely weaker.}} | ||
*{{buff|Forward smash 1's near hit now has an extended hitbox, giving it more range inside of Link.}} | *{{buff|Forward smash 1's near hit now has an extended hitbox, giving it more range inside of Link.}} | ||
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*{{change|Forward smash 2's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3).}} | *{{change|Forward smash 2's near hit now always launches the opponent in front of Link (Angle flipper: 0 → 3).}} | ||
*{{buff|Up smash's second hit has less startup lag (frame 26 → 25).}} | *{{buff|Up smash's second hit has less startup lag (frame 26 → 25).}} | ||
*{{change|Uncharged [[Spin Attack]] deals 2% more damage|12%|14%, although its back hit's knockback was compensated. This improves its front hit's KO potential, but hinders its back half's KO potential.}} | |||
*{{buff|Grounded [[Spin Attack]] has less startup (frame 11 → 8) and ending lag (FAF 86 → 82). The lower startup lag significantly improves the move's use as an Out of Shield punish.}} | *{{buff|Grounded [[Spin Attack]] has less startup (frame 11 → 8) and ending lag (FAF 86 → 82). The lower startup lag significantly improves the move's use as an Out of Shield punish.}} | ||
*{{buff|Grounded Spin Attack has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | *{{buff|Grounded Spin Attack has a new clean hit during its first two active frames which deals more damage on its front hit (12% → 14%). Its knockback values were not compensated, considerably improving its KO potential.}} | ||
**{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}} | **{{buff|After the new early hit, the early mid hit deals significantly more damage on the front hit compared to the old mid hit (9% → 12%). The late mid hit starts two frames later than the old mid hit and hits equally as hard as the old mid hit.}} | ||
*{{buff|Grounded Spin Attack and Shocking Spin Attack's | *{{buff|Grounded Spin Attack and Shocking Spin Attack's far hitboxes'are positioned slightly further away from Link (X offset: 6.6 → 7), giving them slightly more range.}} | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Down tilt | *{{buff|Down tilt deals 1% less damage|12%|11%; its knockback decreased; and its start-up lag decreased. Altogether, these changes grant it combo potential at low to medium percentages.}} | ||
*{{buff|Up smash's hits connect together better.}} | *{{buff|Up smash's hits connect together better.}} | ||
*{{buff| | *{{buff|Clawshot grabs cover more distance and they have a longer duration (6 frames → 8), considerably improving their range.}} | ||
*{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | *{{buff|All grabs have less ending lag (FAF 66 (standing)/77 (dash)/79 (pivot) → 62/66/67.}} | ||
*{{buff|Forward throw | *{{buff|Forward throw's ending lag decreased|frame 39|34.}} | ||
*{{ | *{{buff|Down throw deals 1% less damage|7%|6% and its angle altered: 110° → 83°, significantly improving its combo potential.}} | ||
*{{buff|[[Spin Attack]]'s knockback growth increased|84 (stage 1)/80 (stage 2)/80 (stage 3)|86/86/82, improving its KO potential.}} | |||
*{{buff| | *{{buff|Stage 2 Shocking Spin Attack's knockback growth increased|80|82, improving its KO potential.}} | ||
*{{buff| | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Dash and pivot grabs' start-up lag decreased | *{{buff|Dash and pivot grabs' start-up lag decreased|frame 15 (dash)/frame 16 (pivot)|14/15.}} | ||
*{{change|Spin Attack's hitbox placements adjusted.}} | *{{change|Spin Attack's hitbox placements adjusted.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{buff|Shocking Spin deals more damage | *{{buff|Shocking Spin deals more damage|14%/9%/7%/5%|16%/11%/8%/6% and it received an additional hitbox that deals 14%.}} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
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|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}}) | |dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusa Nagi}}) | ||
|dtiltdmg=11% | |dtiltdmg=11% | ||
|dtiltdesc=A kneeling inward slash. Has slow startup for a tilt, but low ending lag with vertical knockback, granting it combo potential into aerials (most notably forward aerial, dealing 35% if both hits connect) and making it safe on shield with proper spacing. It also has a hitbox close to the | |dtiltdesc=A kneeling inward slash. Has slow startup for a tilt, but low ending lag with vertical knockback, granting it combo potential into aerials (most notably forward aerial, dealing 35% if both hits connect) and making it safe on shield with proper spacing. It also has a hitbox close to the base of the Master Sword that [[meteor smash]]es aerial opponents, but deals weak knockback. It is also very difficult to land due to its small size and lower priority than the other hitboxes, leaving it unable to hit characters hanging on an edge except for {{SSB4|Charizard}}. | ||
|dashname=Jump Slash ({{ja|ジャンプ斬り|Janpu Giri}}) | |dashname=Jump Slash ({{ja|ジャンプ斬り|Janpu Giri}}) | ||
|dashdmg=14% (tip), 13% (middle), 12% (base) | |dashdmg=14% (tip), 13% (middle), 12% (base) |