Editing Link (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Link | |name = Link | ||
|image | |image = [[Image:Link SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|altcostume = [[Link (SSBM)|''Melee'' Link]] | |altcostume = [[Link (SSBM)|''Melee'' Link]] | ||
|moveset1 = Link (SSBM) | |moveset1 = Link (SSBM) | ||
|tier = High | |||
|ranking = 7 | |||
}} | }} | ||
Link is | '''Link''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be closer to his ''Melee'' version. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
Link is, in general, a well-ranged fighter. | Link is, in general, a well-ranged fighter. With three [[projectile]]s and long disjointed [[hitbox]]es in his sword attacks, Link has the ability to zone opponents out, heckle them from far away, and start combos from a distance before moving in. Both his [[Bomb (Link)|Bombs]] and [[Boomerang]] can be used to create openings, which allow Link to start a combo or get in a finishing hit. Link's is also packed with a stellar defensive game, as his [[Shield (Link)|Hylian Shield]] can block projectiles when standing still, crouching (which aids his [[crouch cancel]]), and even while walking. His Spin Attack is also one of the most potent [[out of shield]] options in the game. The latter attack is also highly effective for [[edge guarding]] onstage, as it will [[semi-spike]] any opponent who fails to [[edge sweet spot|sweet spot the edge]], sending them away towards the [[blast line]]s. Link also has a good aerial game; his up and down aerials are very powerful and stay active for a long time, serving as combo finishers, and his Bombs can be used efficiently for glide tossing. His other three aerials have low lag and decent range, serving as both combo and approach tools. His tilts are generally fast, especially his forward tilt, which can be quite devastating on those not expecting it; it is also a potent edge-guarding tool. His up tilt can combo into itself and/or juggle opponents, and his down tilt is also good at edge-guarding and can lead into combos at moderate percentages. | ||
Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | Link's smash attacks are of an above average speed, as well as being of the most powerful. His forward and up smashes are both effective at KOing and pressuring [[shield]]s, with both leading into combos at low percentages to rack up damage quickly. Finally, his down smash is useful to KO any opponent at higher percentages. His up and down smashes both have incredibly fast startup, whilst the latter has somewhat moderate end lag. | ||
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While Link's recovery is difficult to edge guard, it does not give much distance. However, with Link's glide tossing ability, Link's recovery has become one of the best in the game, as he can throw Bombs upward and use Spin Attack on them to receive knockback, allowing him to consistently repeat the process. Link has also an alternate recovery option with his zair, the [[Hookshot]], which can also be used after shifting towards the stage with an [[air dodge]]. | While Link's recovery is difficult to edge guard, it does not give much distance. However, with Link's glide tossing ability, Link's recovery has become one of the best in the game, as he can throw Bombs upward and use Spin Attack on them to receive knockback, allowing him to consistently repeat the process. Link has also an alternate recovery option with his zair, the [[Hookshot]], which can also be used after shifting towards the stage with an [[air dodge]]. | ||
Link is not a character without weaknesses, however. Link's large size, | Link is not a character without weaknesses, however. Link's large size, weight and somewhat high acceleration make him an easy victim for combos, allowing enemies to rack up damage on him with little effort. His aerials, though possessing high KO potential, have overall long ending lag, save his F-air, B-air and N-air, causing Link to become easily countered by opponents that excel at midair combat, such as {{PM|Jigglypuff}} or {{PM|Peach}}. Also, while his recovery is overall difficult to edgeguard, his Spin Attack's hitbox only extends above him, leaving Link vulnerable against edgeguarding attacks with good horizontal reach, such as {{PM|Marth}}'s down tilt or {{PM|Charizard}}'s back aerial. His [[bomb recovery]] also damages him in the process. | ||
== Changes from ''Melee'' to PM == | == Changes from ''Melee'' to PM == | ||
[[File:PMLinkAlt.png|250px|thumb|Link's alternate costume in Project M.]] | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change| | *{{change|Side [[taunt]] changed to his ''Melee'' taunt.}} | ||
*{{change|[[On-screen appearance]] changed to coming down from a teleporting light, akin to ''Smash 64'' and inspired by the end-of-dungeon teleporters in ''Ocarina of Time''.}} | |||
*{{change|Link now has a side [[Smash Taunt]]: Navi flies around him, similar to in his side taunt from ''Brawl'', but Navi additionally says "Hey, listen!", taken directly from ''Ocarina of Time''.}} | |||
*{{change|Link now has a down Smash Taunt: he pulls out the Ocarina of Time and stands in place while using it. While he holds the Ocarina of Time up, the player can press the A button and D-pad to play songs on it.}} | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Link's [[dashing]] speed has increased slightly | *{{buff|Link's [[dashing]] speed has increased slightly.}} | ||
*{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | *{{buff|[[Range]] of his sword attacks is reminiscent of ''Brawl''{{'}}s (if not larger), increasing it. As an added benefit, his attacks stick out more.}} | ||
*{{buff| | *{{buff|Link's hurtbox is somewhat smaller.}} | ||
*{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | *{{buff|Link's walking animation has changed to resemble his ''Smash 64's'' animation. Link also has the added benefit of being able to shield projectiles while walking, aiding his defense.}} | ||
*{{change|Link's [[air speed]] is faster, while his [[falling speed]] is slower.}} | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Most of Link's normal attacks have slight speed and power increases and are generally safer to use on [[shield]]ing opponents.}} | *{{buff|Most of Link's normal attacks have slight speed and power increases. For example, Link's dash attack and down smash both have earlier [[IASA]] frames so that they can be acted out of sooner and are generally safer to use on [[shield]]ing opponents.}} | ||
*{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}} | *{{buff|Link's [[forward tilt]] is now faster, like {{SSBM|Young Link}}'s version, making it more useful than before, now because of his extend range, it also gives Link even better edge-guarding capabilities.}} | ||
*{{buff| | *{{buff|The two hits in his [[back aerial]] now connect better.}} | ||
*{{buff|The [[up smash]] is now quicker, and all three slashes can link better into other.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff| | *{{buff|Zair does more damage.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Standing [[grab]] | *{{buff|Standing [[grab]] has less ending lag, and dash grab gives Link more distance.}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and | *{{buff|[[Hero's Bow]] charge speed has increased slightly, has more knockback, and its knockback angle changed to send opponents at a more horizontal angle. It also retains ''Brawl''{{'}}s trajectory and [[Quickdraw (technique)|Quickdraw]] technique.}} | ||
*{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}} | *{{buff|[[Boomerang]] has more varied angles, making it a more reliable projectile, and using the move with the boomerang throw already, additionally produces a weak "slap" hitbox on Link's hand.}} | ||
*{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}} | *{{buff|Using the [[Spin Attack]] in the air grants more horizontal momentum. The grounded Spin Attack's range has increased slightly.}} | ||
*{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}} | *{{buff|Link can perform the aerial glide toss. This techique increases his options for movement and [[combo]]s on stage, and gives him new [[recovery]] options.}} | ||
*{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | *{{buff|Link can now [[bomb recovery|bomb jump consistently for recovery]]. By inputting a [[glide toss]] while airborne, Link can toss the bomb up the right distance to Spin Attack into it, allowing him to Spin Attack and repeat the process over again. ''Project M''{{'}}s improved [[tether recovery]] managements also give him a better alternate option in his [[zair]].}} | ||
*{{ | *{{nerf|Can no longer perform [[Boomerang superjump]] nor [[Bomb dash]].}} | ||
*{{change|Boomerang designed with a light-blue trail to resemble its ''Smash 64'' incarnation.}} | |||
*{{change|[[Spin Attack]]'s color trail resembles the ''Smash 64'' version, in both his grounded and aerial versions, and also uses the soundbyte from this game.}} | |||
*{{change| | |||
*{{change| | |||
==Revisions== | ==Revisions== | ||
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*{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}} | *{{buff|Link's [[Shield (Link)|Hylian shield]] now works properly when [[Idle pose|standing]], [[walking]], and [[crouch]]ing.}} | ||
*{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}} | *{{buff|Link's pummel now connects properly against opponents grabbed on slopes.}} | ||
*{{ | *{{change|Link's forward [[roll]] no longer falls off edges.}} | ||
===v2.5b=== | ===v2.5b=== | ||
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*{{change|Link's Arrow hitbox size matched to ''Melee''.}} | *{{change|Link's Arrow hitbox size matched to ''Melee''.}} | ||
*{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}} | *{{change|Link's Boomerang knockback and angles adjusted more towards those of ''Smash 64'' and ''Melee'' on the way out, rather than straight up, and uses a knockback strength similar to that of ''Smash 64'' on the return hitbox.}} | ||
*{{ | *{{change|Link can pull up to 3 Bombs.}}<!--can anyone verify whether this is an increase or decrease--> | ||
===v2.6b=== | ===v2.6b=== | ||
*{{buff|Dash speed slightly increased.}} | *{{buff|Dash and run speed slightly increased.}} | ||
*{{buff|Down tilt is slightly faster, and knockback is slightly increased.}} | *{{buff|Down tilt is slightly faster, and knockback is slightly increased.}} | ||
*{{buff|Forward and back throws end sooner.}} | *{{buff|Forward and back throws end sooner.}} | ||
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*{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}} | *{{change|Hitboxes on up tilt, second hit of forward smash and last hit of up smash and were matched better matched to their respective animations.}} | ||
*{{change|Neutral aerial's duration matched to the animation.}} | *{{change|Neutral aerial's duration matched to the animation.}} | ||
*{{ | *{{change|Aerial Clawshot sweetspot now sends opponents up and slightly towards Link.}} | ||
*{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}} | *{{change|Boomerang was adjusted to have a shorter distance but be thrown faster. The Boomerang also got a new model.}} | ||
*{{ | *{{change|Boomerang catch animation only occurs when Link is in his waiting animation.}} | ||
===v3.0=== | ===v3.0=== | ||
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*{{change|Link now has Melee sword swing sounds}} | *{{change|Link now has Melee sword swing sounds}} | ||
===v3. | ===v3.6b=== | ||
*{{buff|Forward tilt base knockback increased. Deals 1% less.}} | *{{buff|Forward tilt base knockback increased. Deals 1% less.}} | ||
*{{buff|Forward smash damage increased by 1%.}} | *{{buff|Forward smash damage increased by 1%.}} | ||
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*{{buff|Up throw has increased base knockback.}} | *{{buff|Up throw has increased base knockback.}} | ||
*{{nerf|Up throw endlag increased.}} | *{{nerf|Up throw endlag increased.}} | ||
*{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from | *{{nerf|Boomerang now releases on frame 27 from 23, IASA frames increased to 43, from 38.}} | ||
*{{change|Several animations smoothed out/improved.}} | *{{change|Several animations smoothed out/improved.}} | ||
*{{change|Upsmash SDI multipliers normalized to 1.0.}} | |||
==Moveset== | ==Moveset== | ||
Up to date as of version 3. | Up to date as of version 3.6b. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! !!Name!!Damage!!Description | ||
|- | |- | ||
! | !Neutral attack | ||
| || 5% (hit 1), 3% (hit 2), 6% (hit 3), 1-2% (hit 3 loop) || Link performs two horizontal slashes followed up by either a thrust attack or an infinite combo. The second hit can cancel out and lead into other attacks, giving Link more options for combos or finishers. The infinite links together much better than ''Melee'', but has some end [[lag]]. | |||
|- | |- | ||
| | !Forward tilt | ||
| || 12% (body), 13% (arm/sword tip), 14% (sword) || Link performs a swing that covers him from above and in front. It is much faster, having little start and end lag, making it more dangerous. The attack can edge-guard against opponents. Also has strong kill potential. | |||
|- | |- | ||
| | !Up tilt | ||
| || 9% || Link attacks above his body in an arc. Low start and end lag, and can juggle opponents at low percentages and it's great for linking together into combos. | |||
|- | |- | ||
| | !Down tilt | ||
| || 11% || Link swipes the sword low. The attack can lead into combos, and has low start and end lag. It can also meteor smash opponents (however, range is inconclusive), making it a viable edge-guard tool. | |||
|- | |- | ||
! | !Dash attack | ||
| || 14% ( | | || 14% (body), 13% (arm), 12%/10% (sword/tip) || Link dashes and attacks the opponent. Low start and moderate end lag, is much faster, and sends opponents at a more vertical angle, making the attack good for combos and dash dancing. It has earlier IASA frames, making it even more dangerous if done correctly, and can be safer to use on shielding opponents. | ||
|- | |- | ||
! | !Forward smash | ||
| || | | || {{ChargedSmashDmgSSBM|16}}/{{ChargedSmashDmgSSBM|15}} (hit 1/tip), {{ChargedSmashDmgSSBM|20}}/{{ChargedSmashDmgSSBM|18}} (hit 2/tip) || A double crescent attack. Low start lag with moderate end lag, and almost nonexistent between-attack lag. The first attack has moderate knockback, sending opponents at more horizontal angles, but the second attack has great knockback, which can KO at somewhat lower percentages and has more vertical knockback; the second can lead into combos at lower percentages. | ||
|- | |- | ||
! | !Up smash | ||
| || | | || {{ChargedSmashDmgSSBM|4}} (hit 1), {{ChargedSmashDmgSSBM|3}} (hit 2), {{ChargedSmashDmgSSBM|9}}/{{ChargedSmashDmgSSBM|10}} (hit 3 body/sword) || A triple swing that arcs above Link. The attack has somewhat low start lag and moderate end lag. It is much faster and can link together better, making the attack more viable for combos. Can be dash cancelled, making it a great DACUS move. | ||
|- | |- | ||
! | !Down smash | ||
| || | | || {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|16}}/{{ChargedSmashDmgSSBM|17}} (hit 1 tip/body(sword)/arm), {{ChargedSmashDmgSSBM|11}}/{{ChargedSmashDmgSSBM|16}}/{{ChargedSmashDmgSSBM|17}} (hit 2 tip/body(sword)/arm) || Two powerful low swipes that go to both sides of Link. Has very low start lag (4 frames) but somewhat high end lag, however, it does have earlier IASA frames so Link can end it earlier. It is also powerful, so it can link up to combos at low percentages and KO as low as 50%-90% damage depending on the character. | ||
|- | |- | ||
! | !Neutral aerial | ||
| | | || 12%/10%/9% (clean foot/hip/back leg), 7% (late) || A piston kick (or [[sex kick]]) that has low start lag and low landing lag. | ||
|- | |- | ||
| | !Forward aerial | ||
| || 14% (hit 1), 10% (hit 2) || An aerial swing that spins around in 180 degrees. Low start lag, high end lag, and low landing lag. There are two different hitboxes, one initial and one later, both giving decent knockback. | |||
|- | |- | ||
! | !Back aerial | ||
| || | | || 7% (both hits) (14% total) || Two backward piston kicks. Low start lag, with moderate end lag and low landing lag. The first one is a weaker attack which links to the second, more powerful attack. Has considerable knockback. | ||
|- | |- | ||
! | !Up aerial | ||
| | | | || 16% (clean), 12% (late) || An upward sword thrust, which is based off of the attack in ''Zelda 2: The Adventure of Link''. Moderate start lag, with high end and landing lag. Its initial hitbox is quite powerful, and can KO at lower percentages. | ||
|- | |- | ||
! | !Down aerial | ||
| || | | || 20%/22% (clean/tip), 19% (late), 8% (after bounce) || A downward sword thrust, which is based off of the attack in ''Zelda 2'', but acts like it does in ''Twilight Princess''. Has somewhat high start lag, with high end lag and very high landing lag. It is quite powerful, capable of KOs as low as 60%-75%, depending on weight. | ||
|- | |- | ||
! | !Grab aerial | ||
| || | | || 4% (hit 1), 9% (hit 2) (13% total) || Fires his Clawshot forward, scoring two hits. Second hit has a weak vertical knockback. Has a low landing lag. Can be used after an air dodge or as a tether recovery. Very useful for spacing and stopping approaches against taller characters. It is also useful for setting up combos or chain into itself at low percentage and a KO move at high percentage against fast fallers. Link's zair can also be used while a bomb is held to cancel an airdodge, which also allows him to Tether recover with a Bomb. | ||
<!--Glide attack--> | <!--Glide attack--> | ||
|- | |- | ||
! | !Grab | ||
| || — || Link | | || — || Link grabs the opponent to lead up into throws. Its start-up and ending lag have been sped up; the dashing version is also much faster than his normal grab. | ||
|- | |- | ||
! | !Pummel | ||
| || 3% || Link pummels the opponent with the hilt of the Master Sword. | | || 3% || Link pummels the opponent with the hilt of the Master Sword. | ||
|- | |- | ||
! | !Forward throw | ||
| || 3% (hit | | || 3% (hit), 4% (throw) (7% total) || Link kicks high to send the opponent flying. Very low knockback at lower percentages. | ||
|- | |- | ||
! | !Back throw | ||
| || 3% (hit | | || 3% (hit), 4% (throw) (7% total) || Link kicks moderately high backwards to send opponents away. Low knockback at lower percentages. | ||
|- | |- | ||
! | !Up throw | ||
| || 4% (hit | | || 4% (hit), 8% (throw) (12% total) || Link throws the opponent upwards and then slashes them upwards. | ||
|- | |- | ||
! | !Down throw | ||
| || 2% (hit | | || 2% (hit), 4% (throw) (6% total) || Link slams the opponent down and slams his elbow down on them. Combos well into utilt and usmash. | ||
|- | |- | ||
! | !Floor attack (front) | ||
| || 6% || Does | | || 6% || Does 2 slashes front and back. | ||
|- | |- | ||
! | !Floor attack (back) | ||
| || 6% || Does | | || 6% || Does 2 slashes front and back. | ||
|- | |- | ||
! | !Floor attack (trip) | ||
| || 5% || | | || 5% || Does 2 slashes back and front. | ||
|- | |- | ||
! | !Edge attack (fast) | ||
| || 8% || | | || 8% || Link performs a climbing somersault with his shield hand and attacks in an arc. Very low start and end lag, with low moderate knockback. | ||
|- | |- | ||
! | !Edge attack (slow) | ||
| || 10% || | | || 10% || Link climbs up weakly and stabs the opponent before getting back up. High start up lag with moderate end lag, but the invincibility frames make up for this. The knockback is very low. | ||
|- | |- | ||
! | !Neutral special | ||
| [[Hero's Bow]] || 5-15% || Link | | [[Hero's Bow]] || 5-15% || Link charges up the Hero's Bow. The longer the special button is held, the faster and farther the arrow travels. The charge speed is quite fast, as well as the arrow speed. Has moderate knockback, leaning more towards a horizontal angle. | ||
|- | |- | ||
! | !Side special | ||
| [[Boomerang]] || 11% (close), 6% (far), 3% (return | | [[Boomerang]] || 11% (close), 6% (far), 3% (return) || Link throws his trademark Boomerang, covered with a celestial light. Has decent power with some knockback, but is best used when Link is close to the opponent. The boomerang has a wide trajectory, but doesn't go far. When used again while the Boomerang is out, it produces a very weak slapping hitbox. | ||
|- | |- | ||
! | !Up special | ||
| [[Spin Attack]] || Ground: 15% (clean), 5% (late) | | [[Spin Attack]] || Ground: 15% (clean), 5% (late) Air: 4% (hit 1), 2% (hits 2-4), 6% (hit 5) (16% total) || Link spins in place with a shout, slashing with his sword. Has low start lag, with high end lag. It has a powerful initial/close hitbox which is great for sending opponents flying, acting as one of the best [[out of shield]] options. It can also semi-spike at the tip of Link's sword, alongside better length, making it an even better edge-guard move. In air, it uses multiple attacks and finishes with a powerful ending blow. As a recovery, it has high vertical and horizontal momentum, needing little momentum for Link to recover. He can link the recovery move with his bombs, making for a consistent, amazing recovery. | ||
|- | |- | ||
! | !Down special | ||
| [[Bomb (Link)|Bomb]] || | | [[Bomb (Link)|Bomb]] || 9% (regular throw), 11% (smash throw) || Link pulls out a bomb. He can throw it at the opponent, but they may have a chance to grab it. Has decent power, but little knockback. The explosion can hurt Link, inflicting half the damage to him, which when combined with Spin Attack can be exploited for a great recovery. | ||
|- | |- | ||
! | !Final Smash | ||
| [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) || A Triforce protrudes out of Link's hand and traps the opponent. He then consistently attacks the opponent leading up to a powerful finisher. Has great power and knockback, and can KO at almost any percentage. | | [[Triforce Slash]] || 5% (trapping), 4% (hits 1-15), 18% (hit 16) (78% total) || A Triforce protrudes out of Link's hand and traps the opponent. He then consistently attacks the opponent leading up to a powerful finisher. Has great power and knockback, and can KO at almost any percentage. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Ic3|USA}} | ||
*{{Sm| | *{{Sm|E2xD|USA}} | ||
*{{Sm| | *{{Sm|FingerStripes|USA}} | ||
*{{Sm| | *{{Sm|Internet Explorer|USA}} | ||
*{{Sm| | *{{Sm|Lazarond|USA}} | ||
*{{Sm|Nick Riddle|USA}} | |||
*{{Sm|NinjaLink|USA}} | |||
*{{Sm|Skeith|USA}} | |||
*{{Sm|Vwins|Canada}} | |||
*{{Sm|Wolf|USA}} | |||
*{{Sm|AeroLink|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Link now has an alternate costume that resembles his appearance in ''Melee'' and ''Smash 64'', which itself was based off his appearance in ''The Legend of Zelda: Ocarina of Time''. | |||
It received recolors that were present in ''Melee''. Additionally, the Master Sword | It received recolors that were present in ''Melee''. Additionally, the Master Sword was also changed to resemble its appearance from ''Ocarina of Time''. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
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|} | |} | ||
==External Links== | |||
*[http://projectmgame.com/en/characters/link Project M character page] | |||
==External | |||
*[ | |||
{{Project M}} | {{Project M}} | ||
[[Category:Link]] | [[Category:Link]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |