Editing Landing lag glitch

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The '''landing lag glitch''', also referred to as '''recovery carryover lag''' or '''RCO lag''', is a glitch in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that causes certain special moves (usually ones that place the user into a [[helpless]] state) to have their landing lag carried over into a normal landing animation the next time they land. If the user grabs a [[ledge]] (in ''Brawl'' only) or gets hit after using a given move (in all games), once they land on the ground, they suffer much greater landing lag than what they would normally get (usually the same amount they would have gotten if they landed in a helpless state).
The '''landing lag glitch''', also referred to as '''recovery carryover lag''' or '''RCO lag''', is a glitch in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and [[Super Smash Bros. Ultimate]] that causes certain special moves (usually ones that place the user into a [[helpless]] state) to have their landing lag carried over into a normal landing animation the next time they land. If the user grabs a [[ledge]] (in ''Brawl'' only) or gets hit after using a given move (in all games), once they land on the ground, they suffer much greater landing lag than what they would normally get (usually the same amount they would have gotten if they landed in a helpless state).  


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==

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