Editing Kirby (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
==Changes from ''[[Super Smash Bros. Melee]]''== | ==Changes from ''[[Super Smash Bros. Melee]]''== | ||
Possibly due to being considered by many | Possibly due to being considered by many the worst character in ''Melee'', Kirby has been significantly [[buff]]ed in the transition to ''Brawl'', and many of the flaws that severely crippled him have been addressed. Kirby has seen significant improvements to his aerial game, his recovery, his grab, and his hitboxes/range. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of [[hitstun canceling]], and the introduction of tripping benefits some of his moves such as his down tilt. The changes to [[lock]]s also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out. | ||
Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk | Despite his buffs, Kirby also received a few [[nerf]]s, mainly to his damage output as well as the frame data on some of his moves, which also affect his KO power and safety: while some moves such as his forward smash are stronger, his up smash has a much weaker sweetspot, his forward tilt is noticeably weaker and has a sourspot on the tip of his foot, worsening its edgeguarding potential, his down smash is slower, his forward and up aerials have lost their KO potential, his dash attack is slower and more inconsistent due to its multiple hits and his neutral aerial is much laggier and has a much worse autocancel window. Kirbycide can also no longer kill his victim first, making [[sacrificial KO]]s a much larger risk. | ||
Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''. | Nevertheless, Kirby has been significantly buffed overall, resulting in him going from arguably the worst character in ''Melee'' to an average character in ''Brawl''. | ||
Line 178: | Line 178: | ||
*[[Stone]]: | *[[Stone]]: | ||
**{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}} | **{{buff|Stone has higher knockback scaling (55 → 70) and produces an additional hitbox upon landing. The grounded version also now has a hitbox which is a [[semi-spike]] which deals 14% and is capable of locking and tripping opponents There is also less ending lag upon cancellation (FAF 31 → 28).}} | ||
**{{nerf|Stone cannot be cancelled as early (frame 48 → 54).}} | |||
**{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}} | **{{change|Kirby no longer vocalizes when exiting out of his Stone form, being replaced by a sound effect.}} | ||
*[[Cook Kirby]]: | *[[Cook Kirby]]: | ||
**{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}} | **{{change|Kirby has a [[Final Smash]]: [[Cook Kirby]]. He puts on a chef hat and brings out a spatula and a frying pan, and he sucks nearby opponents, items, and projectiles into a cauldron where he then proceeds to cook them. It deals 34% damage with weak knockback and can generate more [[item]]s.}} | ||
==Moveset== | ==Moveset== | ||
''For a | ''For a visual representation of Kirby's attack hitboxes, see [[Kirby (SSBB)/Hitboxes|this page]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
Line 383: | Line 381: | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to finally allow his strengths to be put to full use and achieve decent success from Brawl’s competitive lifespan. | Players almost immediately saw Kirby's improvements from ''Melee'' (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance and susceptibility to getting camped, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. Kirby’s merely average playerbase and poor matchups against top-tiers resulted in him seeing rare use in top-level play; however, Kirby’s traits were still a significant step up from ''Melee'', which allowed him to finally allow his strengths to be put to full use and achieve decent success from Brawl’s competitive lifespan. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
Line 435: | Line 407: | ||
===Exclusive [[stickers]]=== | ===Exclusive [[stickers]]=== | ||
These stickers can only be used by Kirby or a select few including him | These stickers can only be used by Kirby, or a select few including him: | ||
*Bonkers: [Weapon] Attack +16 | *Bonkers: [Weapon] Attack +16 | ||
*Cell Phone: [Slash] Resistance +4 | *Cell Phone: [Slash] Resistance +4 | ||
*Dyna Blade: Launch Resistance +46 | *Dyna Blade: Launch Resistance +46 | ||
*Gordo: [Throwing] | *Gordo: [Throwing] Attack +5 | ||
*Hot Head: [Flame] Attack +10 | *Hot Head: [Flame] Attack +10 | ||
*King Dedede & Kirby: [Specials: Direct] Attack +21 | *King Dedede & Kirby: [Specials: Direct] Attack +21 | ||
Line 451: | Line 423: | ||
*Starman: Launch Power +33 | *Starman: Launch Power +33 | ||
*Whispy Woods: [Weapon] Attack +4 | *Whispy Woods: [Weapon] Attack +4 | ||
==In Solo Modes== | |||
==={{SSBB|Classic Mode}}=== | |||
In Classic Mode, Kirby can appear as an opponent or ally in Stage 5 along with {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]]. Kirby can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 5. | |||
===[[All-Star Mode]]=== | |||
In All-Star Mode, Kirby is fought in Stage 15 alongside {{SSBB|Meta Knight}} and {{SSBB|King Dedede}} on [[Halberd]]. | |||
===[[Event Match]]es=== | |||
====Solo Events==== | |||
*'''[[Event 3: Pink Ball Repulsion]]''': The player controls {{SSBB|Meta Knight}} and must defeat Kirby before the platform reaches the [[Halberd]] portion of the stage. | |||
*'''[[Event 10: All-Star Battle Regulars]]''': Kirby is one of the opponents fought in this event. All opponents are starters from the original ''[[Super Smash Bros.]]'' game. | |||
*'''[[Event 12: Sleeping in the Eggs]]''': The player controls {{SSBB|Yoshi}} and must put both Kirby and {{SSBB|Pikachu}} in eggs simultaneously. | |||
*'''[[Event 13: Dragoon Strike]]''': The player controls Kirby, who must collect the three [[Dragoon]] parts and KO three Warios with the completed Dragoon. KOing them by any other means causes them to respawn. | |||
====Co-Op Events==== | |||
*'''[[Event 1: Two Trouble Kings|Co-Op Event 1: Two Trouble Kings]]''': {{SSBB|Mario}} and Kirby must defeat {{SSBB|Bowser}} and {{SSBB|King Dedede}} on [[Delfino Plaza]]. | |||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]]. | |||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | |||
<center> | |||
<gallery> | |||
Kirby Classic Mode Congratulations Screen Brawl.png|Classic Mode | |||
Kirby Congratulations Screen All-Star Brawl.png|All-Star Mode | |||
</gallery> | |||
</center> | |||
==[[Trophies]]== | ==[[Trophies]]== |