Editing Kirby (SSB)/Up special

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Final Cutter}}


==Overview==
==Overview==
[[File:Kirby Up special Hitbox Smash 64.gif|thumb|Hitbox of Kirby's up special.]]
[[File:Kirby Up special Hitbox Smash 64.gif|thumb|Hitbox of Kirby's up special.]]
The special move's name is '''[[Final Cutter]]''', where Kirby pulls out a sword, goes up in midair while swinging it upward, and, once at a certain height, falls down to the ground while bringing the sword downwards. When he lands, it will also make a wave [[projectile]] that will travel a certain distance in the direction Kirby is facing. This attack deals 8% damage when Kirby swings upwards, 2% damage when swinging downwards, and 3% damage when Kirby smashes the sword for a total of 13% damage, with the wave doing 6% damage and decent knockback.
The special move's name is '''[[Final Cutter]]''', where Kirby pulls out a blade, goes up in midair while swinging it upward, and, once at a certain height, falls down to the ground while bringing the blade downwards. When he lands, it will also make a wave [[projectile]] that will travel a certain distance in the direction Kirby is facing. This attack deals 8% damage when Kirby swings upwards, 2% damage when swinging downwards, and 3% damage when Kirby smashes the blade for a total of 13% damage, with the wave doing 6% damage and decent knockback.


The move is mainly used for his [[recovery]], giving decent vertical distance and a bit of horizontal distance if the player tilts the control stick left or right. However, if Kirby is offstage and uses this move and does not make it to the [[edge]], he will be unable to do anything, so he will plummet to the lower blast line and [[SD]].
The move is mainly used for his [[recovery]], giving decent vertical distance and a bit of horizontal distance if the player tilts the control stick left or right. However, if Kirby is offstage and uses this move and does not make it to the [[edge]], he will be unable to do anything, so he will plummet to the lower blast line and [[SD]].
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There are two known glitches in Final Cutter.  
There are two known glitches in Final Cutter.  


One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an up special 20 frames after you decided to do so. This is similar to [[Teleport]]ing but is harder and is generally limited to flashy play/[[TAS]]ing. This was discovered by DSGnoll, a Japanese smash 64 player. [http://www.youtube.com/watch?v=q-njd578Aws The video, as popularized by Jpheal, a well known TAS player].
One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an Up+B 20 frames after you decided to do so. This is similar to [[Teleport]]ing but is harder and is generally limited to flashy play/[[TAS]]ing. This was discovered by DSGnoll, a Japanese smash 64 player. [http://www.youtube.com/watch?v=q-njd578Aws The video, as popularized by Jpheal, a well known TAS player].


The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0.91× (0.94× in the Japanese version) → 1.). This lasts until Kirby loses a stock. This can actually have an effect on gameplay: Being larger, an advantage is that Kirby has more range. He can [[../Up smash|up smash]] from the ground in {{SSB|Dream Land}} and hit one of the lower platforms. This can also improve his spacing game, as it improves range noticeably on his [[../Neutral aerial|neutral aerial]] and [[../Up tilt|up tilt]]. However, the downside is that his hurtbox is larger, so, for example, he can no longer reliably [[crouch]] under {{SSB|Samus}}' fully charged [[Charge Shot]]. Discussed [http://smashboards.com/threads/bigger-kirby-glitch.346249/ here.]
The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0.91x (0.94x in the Japanese version) → 1.0x). This lasts until Kirby loses a stock. This can actually have an effect on gameplay: Being larger, an advantage is that Kirby has more range. He can [[Kirby (SSB)/Up smash|up smash]] from the ground in {{SSB|Dream Land}} and hit one of the lower platforms. This can also improve his spacing game, as it improves range noticeably on his [[Kirby (SSB)/Neutral aerial|neutral aerial]] and [[Kirby (SSB)/Up tilt|up tilt]]. However, the downside is that his hurtbox is larger, so, for example, he can no longer reliably [[crouch]] under {{SSB|Samus}}' fully charged [[Charge Shot]]. Discussed [http://smashboards.com/threads/bigger-kirby-glitch.346249/ here.]


==Hitboxes==
==Hitboxes==
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==Gallery==
==Gallery==
<gallery>
<gallery>
SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter.
File:SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter.
</gallery>
</gallery>


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