Editing Kirby (SSB)/Up special
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
==Overview== | ==Overview== | ||
[[File:Kirby Up special Hitbox Smash 64.gif|thumb|Hitbox of Kirby's up special.]] | [[File:Kirby Up special Hitbox Smash 64.gif|thumb|Hitbox of Kirby's up special.]] | ||
The special move's name is '''[[Final Cutter]]''', where Kirby pulls out a | The special move's name is '''[[Final Cutter]]''', where Kirby pulls out a blade, goes up in midair while swinging it upward, and, once at a certain height, falls down to the ground while bringing the blade downwards. When he lands, it will also make a wave [[projectile]] that will travel a certain distance in the direction Kirby is facing. This attack deals 8% damage when Kirby swings upwards, 2% damage when swinging downwards, and 3% damage when Kirby smashes the blade for a total of 13% damage, with the wave doing 6% damage and decent knockback. | ||
The move is mainly used for his [[recovery]], giving decent vertical distance and a bit of horizontal distance if the player tilts the control stick left or right. However, if Kirby is offstage and uses this move and does not make it to the [[edge]], he will be unable to do anything, so he will plummet to the lower blast line and [[SD]]. | The move is mainly used for his [[recovery]], giving decent vertical distance and a bit of horizontal distance if the player tilts the control stick left or right. However, if Kirby is offstage and uses this move and does not make it to the [[edge]], he will be unable to do anything, so he will plummet to the lower blast line and [[SD]]. | ||
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There are two known glitches in Final Cutter. | There are two known glitches in Final Cutter. | ||
One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an | One is called Kirby's Sliding Up B done by: Dashing, wait for the dash to to finish which is about 14 frames, turning instantly, and then do an Up+B 20 frames after you decided to do so. This is similar to [[Teleport]]ing but is harder and is generally limited to flashy play/[[TAS]]ing. This was discovered by DSGnoll, a Japanese smash 64 player. [http://www.youtube.com/watch?v=q-njd578Aws The video, as popularized by Jpheal, a well known TAS player]. | ||
The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0. | The other is the Bigger Kirby Glitch, where if Kirby uses Final Cutter in midair, whether he lands or not, he will grow slightly, an 8.7% increase (0.91x (0.94x in the Japanese version) → 1.0x). This lasts until Kirby loses a stock. This can actually have an effect on gameplay: Being larger, an advantage is that Kirby has more range. He can [[Kirby (SSB)/Up smash|up smash]] from the ground in {{SSB|Dream Land}} and hit one of the lower platforms. This can also improve his spacing game, as it improves range noticeably on his [[Kirby (SSB)/Neutral aerial|neutral aerial]] and [[Kirby (SSB)/Up tilt|up tilt]]. However, the downside is that his hurtbox is larger, so, for example, he can no longer reliably [[crouch]] under {{SSB|Samus}}' fully charged [[Charge Shot]]. Discussed [http://smashboards.com/threads/bigger-kirby-glitch.346249/ here.] | ||
==Hitboxes== | ==Hitboxes== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter. | File:SSB64 Final Cutter Edgeguard.gif|{{Sm|Kikoushi}} ({{SSB|Kirby}}) [[edgeguarding]] {{Sm|Isai}} ({{SSB|Pikachu}}) using Final Cutter. | ||
</gallery> | </gallery> | ||