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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Kirby | |name = Kirby | ||
|image | |image = [[Image:Kirby SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Kirby (SSBM) | |moveset1 = Kirby (SSBM) | ||
|moveset2 = Kirby (SSBB) | |moveset2 = Kirby (SSBB) | ||
| | |tier = Mid | ||
|ranking = 32 | |||
}} | }} | ||
'''Kirby''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'' | '''Kirby''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For his appearance in ''Project M'' he has been given a buffed moveset that draws from both his ''Brawl'' and ''Melee'' versions. <!--tier position paragraph--> | ||
==Attributes== | ==Attributes== | ||
<!--attributes paragraph--> | |||
==Changes from ''Melee'' to ''PM''== | ==Changes from ''Melee'' to ''PM''== | ||
[[File:KirbyFireballPM.jpg|thumb|200px|Kirby's dash attack in ''Project M''.]] | [[File:KirbyFireballPM.jpg|thumb|right|200px|Kirby's dash attack in ''Project M''.]] | ||
[[File:KirbyCutterdashPM.jpg|thumb|210px|Kirby's Final Cutter aimed horizontally.]] | [[File:KirbyCutterdashPM.jpg|thumb|right|210px|Kirby's Final Cutter aimed horizontally.]] | ||
As he was at the bottom of ''Melee''{{'}}s tier list, and only mid-tier in ''Brawl'', Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs). | As he was at the bottom of ''Melee''{{'}}s tier list, and only mid-tier in ''Brawl'', Kirby was heavily buffed in ''Project M'', keeping most of his attributes from ''Brawl'' while gaining buffed ones from ''Melee'', as well as receiving other new buffs (though with slight nerfs). | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{ | *{{change|Up and side taunt no longer remove Kirby's Copy Abilities, with only down taunt doing so, allowing him to taunt with abilities without losing them.}} | ||
*{{change|As a down [[Smash Taunt]], Kirby says " | *{{change|As a down [[Smash Taunt]], Kirby says "Hii!" in a higher pitch and accent similar to the ''Smash 64'' and ''Melee'' versions. This is an otherwise unused voice clip from ''Brawl''{{'}}s sound test.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Kirby | *{{buff|Kirby now has an increased [[air speed]], giving him an easier time with combos and recovery.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|All tilts retain their ''Brawl'' speeds while having their stronger damage values from ''Melee'', making them faster and more effective at racking up damage.}} | *{{buff|All tilts retain their ''Brawl'' speeds while having their stronger damage values from ''Melee'', making them faster and more effective at racking up damage.}} | ||
*{{buff|Dash attack has less [[ending lag]] and propels Kirby faster, in addition to hitting consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | *{{buff|Dash attack has less [[ending lag]] and propels Kirby faster, in addition to hitting consecutive times, linking better and dealing more damage. This means it has more [[combo]] ability and can setup an [[edgeguard]].}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
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*{{buff|Back aerial has more range at Kirby's front, similar to the ''Smash 64'' version.}} | *{{buff|Back aerial has more range at Kirby's front, similar to the ''Smash 64'' version.}} | ||
*{{buff|Up aerial now [[semi-spike]]s when hitting late similar to {{SSBM|Captain Falcon}}'s and {{SSBM|Ganondorf}}'s up aerials, making it deadlier.}} | *{{buff|Up aerial now [[semi-spike]]s when hitting late similar to {{SSBM|Captain Falcon}}'s and {{SSBM|Ganondorf}}'s up aerials, making it deadlier.}} | ||
*{{buff|Down aerial has faster startup and inflicts higher damage, acting as a better edge-guarding move, and it additionally has its landing hitbox removed, allowing Kirby to effectively follow on.}} | |||
*{{change|Up aerial decays on damage (from 15% to 12%) depending on when it hits. This makes the semi-spike late hit even deadlier (as the lower knockback makes it harder to DI) at the expense of the middle hitbox having less KO potential.}} | *{{change|Up aerial decays on damage (from 15% to 12%) depending on when it hits. This makes the semi-spike late hit even deadlier (as the lower knockback makes it harder to DI) at the expense of the middle hitbox having less KO potential.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff| | *{{buff|Throws (except down throw) follow up better into aerial attacks, increasing Kirby's KO ability.}} | ||
*{{buff|Forward and back throws can no longer be escaped.}} | *{{buff|Forward and back throws can no longer be escaped.}} | ||
*{{buff|Forward and up throws no longer cause Kirby to lose all of his jumps (a feature retained from ''Brawl'').}} | *{{buff|Forward and up throws no longer cause Kirby to lose all of his jumps (a feature retained from ''Brawl'').}} | ||
*{{buff|Down throw is faster, kicking less times while still doing the same damage, and acts better for [[tech-chasing]].}} | *{{buff|Down throw is faster, kicking less times while still doing the same damage, and acts better for [[tech-chasing]].}} | ||
*{{nerf|Forward and back throws can no longer be used for [[Kirbycide]]s, and the former deals less damage.}} | |||
*{{change|Up throw lands on platforms like in ''Brawl'', achieving KOs more efficiently on certain stages, but deals less damage, making it weaker otherwise.}} | *{{change|Up throw lands on platforms like in ''Brawl'', achieving KOs more efficiently on certain stages, but deals less damage, making it weaker otherwise.}} | ||
*{{ | *{{change|All hits of down throw deal damage like in ''Brawl'', instead of only the last hit as in ''Melee''.}} | ||
===Special | ===Special Attacks=== | ||
*{{buff|{{b|Inhale|Kirby}} has faster startup, and Kirby can now move whilst using it in midair.}} | *{{buff|{{b|Inhale|Kirby}} has faster startup, and Kirby can now move whilst using it in midair.}} | ||
*{{buff|Attacks with low enough knockback to not cause [[tumbling]] no longer cause Kirby to lose copied abilities.}} <!--Needs verification, whether Kirby no longer loses his abilities only at low percentages, or at all of them.--> | *{{buff|Attacks with low enough knockback to not cause [[tumbling]] no longer cause Kirby to lose copied abilities.}} <!--Needs verification, whether Kirby no longer loses his abilities only at low percentages, or at all of them.--> | ||
*{{buff|Most Copy Abilities are improved to match other characters' improved neutral specials.}} | *{{buff|Most Copy Abilities are improved to match other characters' improved neutral specials.}} | ||
*{{buff|Grounded [[Hammer]] has less startup, and its sourspot is smaller along with dealing more damage. The aerial version is like in ''Brawl'', with more powerful sweetspots, further improving its utility.}} | |||
*{{buff|Grounded | |||
*{{buff|[[Final Cutter]] can now be aimed horizontally for a "Cutter Dash" (named after the same move from the Cutter ability in ''Kirby'' games), which gives a single hit that can be quickly canceled into an aerial as it ends, extending [[combo]] options. Kirby can also use any action except another Final Cutter afterwards, including an air dodge, extending his [[recovery]] (though leaving him vulnerable against the [[grab release glitch]]).}} | *{{buff|[[Final Cutter]] can now be aimed horizontally for a "Cutter Dash" (named after the same move from the Cutter ability in ''Kirby'' games), which gives a single hit that can be quickly canceled into an aerial as it ends, extending [[combo]] options. Kirby can also use any action except another Final Cutter afterwards, including an air dodge, extending his [[recovery]] (though leaving him vulnerable against the [[grab release glitch]]).}} | ||
**{{buff|The vertical Final Cutter is faster, matching its ''Brawl'' speed, and the downward hit now has stronger knockback and [[spike]]s.}} | **{{buff|The vertical Final Cutter is faster, matching its ''Brawl'' speed, and the downward hit now has stronger knockback and [[spike]]s.}} | ||
*{{buff|[[Stone]] starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during startup, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling and during the move's endlag, and landing with the move deals an additional hit like in ''Brawl''.}} | *{{buff|[[Stone]] starts and falls faster, and gives Kirby gradually more powerful armor during its transformation. It gives light armor during startup, then quickly turns into medium armor, and lastly it becomes heavy armor as Kirby transforms completely. Kirby can also slightly move sideways before falling and during the move's endlag, and landing with the move deals an additional hit like in ''Brawl''.}} | ||
*{{nerf|Inhale deals less damage to foes when copying abilities.}} | |||
*{{nerf|Grounded Hammer retains its shorter range from ''Brawl'', making it still a situational move.}} | |||
*{{nerf|Stone deals less damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also has a shorter duration of only one second.}} | *{{nerf|Stone deals less damage when falling, and Kirby can now receive damage when transformed. When on the ground, it also has a shorter duration of only one second.}} | ||
====Copy Ability changes==== | ====Copy Ability changes==== | ||
*{{change|Shares all copied neutral specials' changes with the original characters, the only exceptions being {{PM|Ganondorf}}, {{PM|Bowser}}, {{PM|Link}}, {{PM|Samus}}, {{PM|Fox}}, {{PM|Falco}}, {{PM|Pit}}, {{PM|Wario}}, {{PM|Ike}}, {{PM|Ivysaur}}, {{PM|Lucario}}, {{PM|Mewtwo}}, {{PM|Snake}}, {{PM|Lucas}}, {{PM|Olimar}}, {{PM|Roy}} and {{PM|Sonic}}.}} | *{{change|Shares all copied neutral specials' changes with the original characters, the only exceptions being {{PM|Ganondorf}}, {{PM|Bowser}}, {{PM|Link}}, {{PM|Samus}}, {{PM|Fox}}, {{PM|Falco}}, {{PM|Pit}}, {{PM|Wario}}, {{PM|Ike}}, {{PM|Ivysaur}}, {{PM|Lucario}}, {{PM|Mewtwo}}, {{PM|Snake}}, {{PM|Lucas}}, {{PM|Olimar}}, {{PM|Roy}} and {{PM|Sonic}}.}} | ||
**{{buff|[[Chomp]] remains unchanged from ''Brawl'', with additional increases in damage; it holds enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. It | **{{buff|[[Chomp]] remains unchanged from ''Brawl'', with additional increases in damage; it holds enemies for longer and bites more times, inflicting 5% damage and biting a maximum of 6 times, dealing 30% damage total. It can also spit enemies backwards like Wario's version.}} | ||
***{{change|For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.}} | ***{{change|For Wario's hat, Kirby now wears the yellow "W" cap as opposed to the biker cap.}} | ||
**{{buff|[[Flare Blade]] deals less damage when uncharged, but charges faster.}} | **{{buff|[[Flare Blade]] deals less damage when uncharged, but charges faster.}} | ||
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***{{nerf|The lasers from Fox's Blaster covers less distance.}} | ***{{nerf|The lasers from Fox's Blaster covers less distance.}} | ||
***{{buff|Falco's Blaster fires slightly faster.}} | ***{{buff|Falco's Blaster fires slightly faster.}} | ||
**{{buff|Kirby's version of [[Palutena's Arrow]] does not deal less damage at a distance, but does not | **{{buff|Kirby's version of [[Palutena's Arrow]] does not deal less damage at a distance, but does not posses its new juggling potential.}} | ||
**{{buff|When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but he must then remove the ability in order to use his neutral special again.}} | **{{buff|When copying Ivysaur's ability, Kirby will instantly have a charged SolarBeam. After using it, though, he won't be able to charge another and will be practically useless, so he has to drop the hat and copy Ivysaur again in order to use another SolarBeam. This allows Kirby to get a very quick KO, but he must then remove the ability in order to use his neutral special again.}} | ||
**{{nerf|Olimar's ability remains unchanged from ''Brawl'', so Kirby cannot "stall" in the air with [[Pikmin Pluck]].}} | **{{nerf|Olimar's ability remains unchanged from ''Brawl'', so Kirby cannot "stall" in the air with [[Pikmin Pluck]].}} | ||
**{{nerf|[[Hero's Bow]] retains its charge speed from ''Brawl''; charge speed is 33% slower than Link's.}} | **{{nerf|[[Hero's Bow]] retains its charge speed from ''Brawl''; charge speed is 33% slower than Link's.}} | ||
**{{nerf|Kirby does not possess Snake's new rolling [[ | **{{nerf|Kirby does not possess Snake's new rolling [[Grenade]] toss.}} | ||
**{{nerf|Cannot perform a Blast Attack with [[Homing Attack]].}} | **{{nerf|Cannot perform a Blast Attack with [[Homing Attack]].}} | ||
**{{nerf|Cannot charge [[Charge Shot]] in the air.}} | **{{nerf|Cannot charge [[Charge Shot]] in the air.}} | ||
**{{nerf|[[Eruption]] does not meteor smash at the tip of the blade.}} | **{{nerf|[[Eruption]] does not meteor smash at the tip of the blade.}} | ||
**{{ | **{{change|[[Fire Breath]] doesn't possess an ending bite, but has greater range when fully decayed.}} | ||
**{{change|[[Aura Sphere]] remains unchanged from ''Brawl''; they can be charged longer than Lucario's, possess greater speed and size, and fully charged Aura Spheres travel in a straight path rather than a zig-zag pattern. Additionally, Kirby cannot use the Aura Bomb variation.}} | **{{change|[[Aura Sphere]] remains unchanged from ''Brawl''; they can be charged longer than Lucario's, possess greater speed and size, and fully charged Aura Spheres travel in a straight path rather than a zig-zag pattern. Additionally, Kirby cannot use the Aura Bomb variation.}} | ||
**{{change|For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land-cancelable.}} | |||
**{{change|For Lucas's ability, Kirby copies PK Freeze (side special) rather than Offense Up. It acts more like a traditional projectile; it still possesses high hitlag with 5% damage, but has faster start-up and is not land- | |||
**{{change|For Mewtwo's ability, Kirby copies [[Disable]] (down special) rather than [[Shadow Ball]], due to the difficulty in giving him a new projectile.}} | **{{change|For Mewtwo's ability, Kirby copies [[Disable]] (down special) rather than [[Shadow Ball]], due to the difficulty in giving him a new projectile.}} | ||
**{{change|For Ganondorf's ability, Kirby copies [[Warlock Punch]] (old neutral special) rather than Dead Man's Volley/Drift.}} | **{{change|For Ganondorf's ability, Kirby copies [[Warlock Punch]] (old neutral special) rather than Dead Man's Volley/Drift.}} | ||
==Revisions== | ==Revisions== | ||
===v3.01=== | ===v3.01=== | ||
*{{buff|Cutter | *{{buff|Cutter dash can be performed on the ground and is more lenient to perform. It can additionally be [[ledge-cancel]]ed.}} | ||
*{{buff|Ice Climbers' ability's aerial mobility and momentum matched to that of the original move, and hammer hit was also added.}} | *{{buff|Ice Climbers' ability's aerial mobility and momentum matched to that of the original move, and hammer hit was also added.}} | ||
*{{buff|Ike's ability's armor matches that of the original move.}} | *{{buff|Ike's ability's armor matches that of the original move.}} | ||
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**{{buff|However, swallow can be interrupted sooner.}} | **{{buff|However, swallow can be interrupted sooner.}} | ||
*{{nerf|Inhaled Ness' PK Flash lasts for less time.}} | *{{nerf|Inhaled Ness' PK Flash lasts for less time.}} | ||
**{{ | **{{change|The move's aerial vertical momentum has been increased.}} | ||
*{{nerf|Cutter Dash has more endlag.}} | *{{nerf|Cutter Dash has more endlag.}} | ||
*{{nerf|Light armor removed during Stone transformation.}} | *{{nerf|Light armor removed during Stone transformation.}} | ||
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==Moveset== | ==Moveset== | ||
Up to date as of version 3.5. | |||
{|class="wikitable" | {|class="wikitable" | ||
! colspan=2 | !!Name!!Damage!!Description | ! colspan=2 | !!Name!!Damage!!Description | ||
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|- | |- | ||
! colspan=2 | Dash attack | ! colspan=2 | Dash attack | ||
| || 3% (hits 1-2), 5-6% (hit 3) || | | || 3% (hits 1-2), 5-6% (hit 3) || dashes forward with a fiery spiraling headbutt. Based on the Burning ability in his games. Can fall off edges unlike most other dash attacks, setting up [[edgeguard]]s against recovering opponents. | ||
|- | |- | ||
! rowspan="3" | Forward smash || ↗ | ! rowspan="3" | Forward smash || ↗ | ||
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|- | |- | ||
! colspan=2 | Up smash | ! colspan=2 | Up smash | ||
| || {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (mid), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (late) || Kirby performs a | | || {{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (clean), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (mid), {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|12}} (late) || Kirby performs a backflip upward kick, similar to Fox's up smash. Deals more damage and knockback if the opponent is closer to Kirby's foot. Can easily lead into aerials at low-mid percentages. Kirby's foot has some [[intangibility]] while the hitboxes are active. | ||
|- | |- | ||
! colspan=2 | Down smash | ! colspan=2 | Down smash | ||
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|- | |- | ||
! colspan=2 | Forward aerial | ! colspan=2 | Forward aerial | ||
| || 5% (hits 1-2), 7% (hit 3) || Alternating his feet, Kirby delivers three spin kicks forward. | | || 5% (hits 1-2), 7% (hit 3) || Alternating his feet, Kirby delivers three spin kicks forward. One of his most damaging aerials, which also leads easily into a [[wall of pain]], racking up high amounts of damage and functioning as a strong [[edgeguarding]] move at high percents. | ||
|- | |- | ||
! colspan=2 | Back aerial | ! colspan=2 | Back aerial | ||
| || 14% (clean), 10% (late) || Quickly crouches in midair and performs a reverse dropkick. A quick powerful hit, whose hitboxes also cover Kirby's body for some frontal range. | | || 14% (clean), 10% (late) || Quickly crouches in midair and performs a reverse dropkick. A quick powerful hit, whose hitboxes also cover Kirby's body for some frontal range. Leads into Kirby's Fence of Pain, and is also one of his best moves of edgeguarding. | ||
|- | |- | ||
! colspan=2 | Up aerial | ! colspan=2 | Up aerial | ||
| || 15% (clean), 12% (late) || Kirby executes a flip kick in midair. | | || 15% (clean), 12% (late) || Kirby executes a flip kick in midair. Somewhat slow [[startup]], but is surprisingly his strongest aerial in terms of knockback, and also one of his best vertical KO options. The latter half of this move semi-spikes opponents. | ||
|- | |- | ||
! colspan=2 | Down aerial | ! colspan=2 | Down aerial | ||
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|- | |- | ||
! colspan=2 | Forward throw | ! colspan=2 | Forward throw | ||
| || 4% || Kirby does a suplex forward, spinning in the air and hitting them into the ground. One of | | || 4% || Kirby does a suplex forward, spinning in the air and hitting them into the ground. One of the weakest throws, but can lead into his superior aerial attacks at almost any percentage. Unlike in ''Melee'', it cannot be used to perform a [[Kirbycide]]. | ||
|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
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|- | |- | ||
! colspan=2 | Up throw | ! colspan=2 | Up throw | ||
| || 7% || Kirby jumps with the foe skyward to the upper blast line, then drops down with them against the floor, generating an explosion. Weaker than its previous iterations, but can | | || 7% || Kirby jumps with the foe skyward to the upper blast line, then drops down with them against the floor, generating an explosion. Weaker than its previous iterations, but can lead into aerials for early KOs, while still possessing its powerful knockback. Kirby lands on [[soft platform]]s when using this move, allowing for quick KOs on stages like [[Hyrule Castle]] and [[Rainbow Cruise]]. The move can also Kirbycide on some stages when used very close to edges. | ||
|- | |- | ||
! colspan=2 | Down throw | ! colspan=2 | Down throw | ||
| || 1% (hits 1-6), 2% (throw) || Repeatedly and very quickly stomps the opponent on the floor. Kirby's only throw that can damage nearby opponents. Inflicts weak, straightly vertical knockback, acting as a [[tech-chasing]] move at most percentages | | || 1% (hits 1-6), 2% (throw) || Repeatedly and very quickly stomps the opponent on the floor. Kirby's only throw that can damage nearby opponents. Inflicts weak, straightly vertical knockback, acting as a [[tech-chasing]] move at most percentages, and leading into aerials at very high ones for guaranteed KOs. | ||
|- | |- | ||
! colspan=2 | Floor attack (front) | ! colspan=2 | Floor attack (front) | ||
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|- | |- | ||
! colspan=2 | Neutral special | ! colspan=2 | Neutral special | ||
| {{b|Inhale|Kirby}} || 3% (copy), 10% (spit), 9-18% (star) || Kirby uses his trademark swallowing move, opening his mouth and dragging any opponents or [[Item swallow|items]] at close ranges into his stomach. Upon swallowing an opponent, Kirby can either spit them out as a star projectile (which cannot be reflected for absorbed) that deals damage based on the spat out foe's [[weight]], or suck them to acquire a nearly-identical version of their [[neutral special]] move (or other special for a few characters), sending them away at his back afterwards. These copied abilities can be removed voluntarily | | {{b|Inhale|Kirby}} || 3% (copy), 10% (spit), 9-18% (star) || Kirby uses his trademark swallowing move, opening his mouth and dragging any opponents or [[Item swallow|items]] at close ranges into his stomach. Upon swallowing an opponent, Kirby can either spit them out as a star projectile (which cannot be reflected for absorbed) that deals damage based on the spat out foe's [[weight]], or suck them to acquire a nearly-identical version of their [[neutral special]] move (or other special for a few characters), sending them away at his back afterwards. These copied abilities can be removed either by foes dealing a strong enough blow to Kirby, or by himself voluntarily with a down taunt. If none of these options is chosen, Kirby can move around with the swallowed foe at a rather sluggish speed and jump, though they can then [[Button mashing|mash]] out of the move like with a regular grab. In midair, Kirby can move sideways whilst inhaling and drag swallowed foes with himself into the bottom blast line, known as a Swallowcide. | ||
|- | |- | ||
! colspan=2 | Side special | ! colspan=2 | Side special | ||
| | | [[Hammer (move)|Hammer]] || 23% (ground head), 18% (ground handle), 18% (air hit 1 head), 12% (air hit 1 handle), 15% (air hit 2 head) 10% (air hit 2 handle) ||Kirby takes out a hammer and swings it horizontally. Has slow startup, but its sweetspot is very powerful and can KO at early percentages, though having a small range and punishable sourspot. When used in midair, Kirby swings it two times; the second swing has a semi-spike angle useful for edgeguarding, though both hits still have sourspots. | ||
|- | |- | ||
! colspan=2 | Up special | ! colspan=2 | Up special | ||
| [[Final Cutter]] || 8% (rise/cutter dash), 2% (drop), 5-6% (shockwave) || Kirby takes out a silver blade, swinging it upwards, then downwards, and lastly generating a shockwave as he lands with it. The first hit has a straight upwards angle, while the second hit | | [[Final Cutter]] || 8% (rise/cutter dash), 2% (drop), 5-6% (shockwave) || Kirby takes out a silver blade, swinging it upwards, then downwards, and lastly generating a shockwave as he lands with it. The first hit has a straight upwards angle, while the second hit meteor smashes powerfully with [[set knockback]], leading into the projectile afterwards. Kirby can slightly move horizontally during the move, and the down slice cancels upon sweetspotting a ledge, making it an useful [[recovery]] move. The shockwave can be [[reflect]]ed and [[absorb]]ed. If the [[B button]] is held and the [[control stick]] is held forward while preparing the move, Kirby will instead perform a single horizontal slice (dealing the same damage as the first hit of the original version), which can be [[ledge-cancel]]ed and/or quickly followed up with an aerial as it ends, making the move useful for [[combo]]s. Both versions don't cause [[helplessness]], and the horizontal version leaves Kirby with one midair jump. | ||
|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Stone]] || 13% (fall), 10% (quake) || Kirby turns into a heavy object, then quickly falls down (if started from the air). He then stays transformed for one second upon landing. Unlike in the original ''Super Smash Bros.'' games, this move is much faster in startup, but doesn't protect Kirby from attacks, instead just giving him [[ | | [[Stone]] || 13% (fall), 10% (quake) || Kirby turns into a heavy object, then quickly falls down (if started from the air). He then stays transformed for one second upon landing. Unlike in the original ''Super Smash Bros.'' games, this move is much faster in startup, but doesn't protect Kirby from attacks, instead just giving him [[launch resistance]]; this begins as light armor as he starts the move, then changes to medium and finally heavy armor as he transforms completely. The move's falling hitbox also deals less damage and knockback with a weak upwards trajectory, functioning more as a quick countering attack rather than a KOing one. Landing with the Stone produces [[quake]] hitboxes, which are stronger and inflict horizontal knockback. Kirby can slightly move left and right with the move during startup, but the fall then negates all horizontal momentum. Kirby can transform into 5 different objects, which include: a pink stone or 100-ton weight (from ''Kirby Super Star''), a garbage block from ''Panel de Pon'', a spiked ball, and a Thwomp from ''Super Mario 64''. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Alex|USA}} | |||
*{{Sm|ChuDat|USA}} | |||
*{{Sm|G-Rabbit|USA}} | |||
*{{Sm|Gnosis|USA}} | |||
*{{Sm| | *{{Sm|JetX|USA}} | ||
*{{Sm| | *{{Sm|Tetraflora|USA}} | ||
*{{Sm| | *{{Sm|YadoR|USA}} | ||
*{{ | *{{Sm|Mu|USA}} | ||
==Alternate costumes== | ==Alternate costumes== | ||
Kirby received [http://imgur.com/a/NEQZi two new recolors] based on the Carbon and Grape {{s|wikirby|Spray Paint}} from certain Kirby games. | |||
Kirby received [http://imgur.com/a/NEQZi two new recolors] based on the Carbon and Grape {{s|wikirby|Spray Paint}} from certain | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Kirby Palette (PM).png|frame|center|Kirby's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:KirbyHeadSSBB.png]] | |[[File:KirbyHeadSSBB.png]] | ||
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|} | |} | ||
*Pink (Default) | |||
*Yellow | |||
*Blue | |||
*Red | |||
*Green | |||
*White | |||
*Carbon | |||
*Grape | |||
{{Project M}} | |||
[[Category:Kirby]] | [[Category:Kirby]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |