Editing King K. Rool

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==Origin==
==Origin==
King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. Much like Bowser, K. Rool alternates between a genuine threat to the Kong family's safety and way of life or a goofy and cartoonish character. Also like Bowser, he has occasionally teamed up with the Kongs or competed with them in competitions. Unlike Bowser, K. Rool has various alter-egos, whom each act a little differently from one another.
King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. However, like Bowser, K. Rool alternates between a genuine threat to the Kong family's safety and way of life or a goofy and cartoonish character. Also like Bowser, he has occasionally teamed up with the Kongs or competed with them in competitions. Unlike Bowser, K. Rool has various alter-egos, whom each act a little differently from eachother.


K. Rool is the main antagonist of most games in the ''Donkey Kong Country'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/> Donkey and Diddy must traverse through from the jungle they call home to K. Rool's factories, and then finally challenge him on his pirate ship, the Gangplank Galleon.
K. Rool is the main antagonist of most games in the ''Donkey Kong Country'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/> Donkey and Diddy must traverse through from the jungle they call home to K. Rool's factories, and then finally challenge him on his pirate ship, the Gangplank Galleon.
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In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack.
In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack.


In ''{{s|mariowiki|Donkey Kong Land III}}'', K. Roolenstein competes with Dixie and Kiddy Kong in the contest to find the legendary Lost World. K. Roolenstein is first battled in Tin Can Valley and attacks by flying around whilst shooting various electrical beams and trying to stomp the Kongs. K. Rool is battled again in the games hidden Lost World,  with new bomb attacks. After being defeated by the Dixie and Kiddy, K. Rool attends the award ceremony and rewards the Kongs with access to the time trial mode.
In ''{{s|mariowiki|Donkey Kong Land III}}'', K. Roolenstein competes with Dixie and Kiddy Kong in the contest to find the legendary Lost World. K. Roolenstein is first battled in Tin Can Valley and attacks by flying around whilst shooting various electrical beams and trying to stomp the Kongs. K. Rool is battled again in the games hidden Lost World,  with new bomb attacks. After being defeated by the Kongs, K. Rool rewards them with access to the time trial mode.


In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he adopts "King Krusha K. Rool" alterego (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool acts as an intimidating mastermind in this game, with a deep, bestial voice, foreboding theme song for the cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with K. Rool engaging in wacky antics, the player having to outsmart him by covering his head with the boxing ring's lights then placing banana peels for him to trip over and shrinking down to tickle his toes, followed by his ultimate defeat from Funky Kong firing a giant boot at him while Candy Kong distracts him by flirting.
In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he adopts "King Krusha K. Rool" alterego (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool acts as an intimidating mastermind in this game, with a deep, bestial voice, foreboding theme song for the cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with the player having to outsmart him by covering his head with the boxing ring's lights then placing banana peels for him to trip over and shrinking down to tickle his toes, followed by his ultimate defeat from Funky Kong firing a giant boot at him while Candy Kong distracts him by flirting.


He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. In ''Donkey Konga'', he appears as a cameo, both in the main rhythm mode where dances to Donkey Kong's music, and in a whack-a-mole-style mini-game known as "Bash K.Rool"{{sic}}. He does not appear in either game of the revived ''Donkey Kong Country'' series developed by [[Retro Studios]] (''{{s|mariowiki|Donkey Kong Country Returns}}'' and ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''), alongside the Kremlings. Instead, they have been succeeded by the {{s|mariowiki|Tiki Tak Tribe}} and the {{s|mariowiki|Snowmads}}, respectively.
He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. In ''Donkey Konga'', he appears as a cameo, both in the main rhythm mode where dances to Donkey Kong's music, and in a whack-a-mole-style mini-game known as "Bash K.Rool"{{sic}}. He does not appear in either game of the revived ''Donkey Kong Country'' series developed by [[Retro Studios]] (''{{s|mariowiki|Donkey Kong Country Returns}}'' and ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''), alongside the Kremlings. Instead, they have been succeeded by the {{s|mariowiki|Tiki Tak Tribe}} and the {{s|mariowiki|Snowmads}}, respectively.

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