Editing King Dedede (SSB4)
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Latest revision | Your text | ||
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|ssc1name=Topspin Gordo | |ssc1name=Topspin Gordo | ||
|ssc1dmg=10% (hammer), 11% (Gordo) | |ssc1dmg=10% (hammer), 11% (Gordo) | ||
|ssc1desc=Throws a Gordo that can’t be angled and does not go far initially, but flies forward upon bouncing. Disappears shortly after striking something or immediately upon the second bounce. Similar to [[ | |ssc1desc=Throws a Gordo that can’t be angled and does not go far initially, but flies forward upon bouncing. Disappears shortly after striking something or immediately upon the second bounce. Similar to [[Egg Roll]], the Gordo bounces much higher if dropped from high above the ground. | ||
|ssc2name=Bouncing Gordo | |ssc2name=Bouncing Gordo | ||
|ssc2dmg=10% (hammer), 6% (Gordo) | |ssc2dmg=10% (hammer), 6% (Gordo) | ||
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|dsc1name=Armored Jet Hammer | |dsc1name=Armored Jet Hammer | ||
|dsc1dmg=9% (uncharged grounded), 8% (uncharged aerial), 24%/20% (fully charged grounded), 22%/15% (fully charged aerial) | |dsc1dmg=9% (uncharged grounded), 8% (uncharged aerial), 24%/20% (fully charged grounded), 22%/15% (fully charged aerial) | ||
|dsc1desc=Grants armor while charging. However, King Dedede does not get any super armor if he's falling, and the swing is significantly weaker, not KOing until 150%, while also having longer start-up lag, and dealing recoil damage faster. | |dsc1desc=Grants [[armor|super armor]] while charging. However, King Dedede does not get any super armor if he's falling, and the swing is significantly weaker, not KOing until 150%, while also having longer start-up lag, and dealing recoil damage faster. | ||
|dsc2name=Dash Jet Hammer | |dsc2name=Dash Jet Hammer | ||
|dsc2dmg=7%/6% (uncharged), 18%/16% (fully charged) | |dsc2dmg=7%/6% (uncharged), 18%/16% (fully charged) |