Editing King Dedede (SSB4)

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|ssc1name=Topspin Gordo
|ssc1name=Topspin Gordo
|ssc1dmg=10% (hammer), 11% (Gordo)
|ssc1dmg=10% (hammer), 11% (Gordo)
|ssc1desc=Throws a Gordo that can’t be angled and does not go far initially, but flies forward upon bouncing. Disappears shortly after striking something or immediately upon the second bounce. Similar to [[Egg Roll|Light Egg Roll]], the Gordo bounces much higher if dropped from high above the ground.
|ssc1desc=Throws a Gordo that can’t be angled and does not go far initially, but flies forward upon bouncing. Disappears shortly after striking something or immediately upon the second bounce. Similar to [[Egg Roll]], the Gordo bounces much higher if dropped from high above the ground.
|ssc2name=Bouncing Gordo
|ssc2name=Bouncing Gordo
|ssc2dmg=10% (hammer), 6% (Gordo)
|ssc2dmg=10% (hammer), 6% (Gordo)
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|dsc1name=Armored Jet Hammer
|dsc1name=Armored Jet Hammer
|dsc1dmg=9% (uncharged grounded), 8% (uncharged aerial), 24%/20% (fully charged grounded), 22%/15% (fully charged aerial)
|dsc1dmg=9% (uncharged grounded), 8% (uncharged aerial), 24%/20% (fully charged grounded), 22%/15% (fully charged aerial)
|dsc1desc=Grants armor while charging. However, King Dedede does not get any super armor if he's falling, and the swing is significantly weaker, not KOing until 150%, while also having longer start-up lag, and dealing recoil damage faster.
|dsc1desc=Grants [[armor|super armor]] while charging. However, King Dedede does not get any super armor if he's falling, and the swing is significantly weaker, not KOing until 150%, while also having longer start-up lag, and dealing recoil damage faster.
|dsc2name=Dash Jet Hammer
|dsc2name=Dash Jet Hammer
|dsc2dmg=7%/6% (uncharged), 18%/16% (fully charged)
|dsc2dmg=7%/6% (uncharged), 18%/16% (fully charged)

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