Editing Ken (SSBU)
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|neutral3dmg=6% (hit 1), 10% (hit 2) (held-far) | |neutral3dmg=6% (hit 1), 10% (hit 2) (held-far) | ||
|neutralinfdmg=12% (held-close) | |neutralinfdmg=12% (held-close) | ||
|neutraldesc= ''Tapped'': A jab, followed by a | |neutraldesc= ''Tapped'': A jab, followed by a {{s|wikipedia|short straight-punch}}, followed by a hook. The second hit is based on Ken's ''Street Fighter III'' close medium punch. The first and second hits can be special-canceled, and are also able to jab lock. | ||
''Held (far)'': Ken performs his Inazuma Kick: a double-hitting axe kick. It is somewhat hard to land both hits, as the range tends to overlap with his close variant. This move causes Ken to slightly move forward, and deals a good amount of shield damage, making it useful for shield pressure. Cannot be special-canceled. | ''Held (far)'': Ken performs his Inazuma Kick: a double-hitting axe kick. It is somewhat hard to land both hits, as the range tends to overlap with his close variant. This move causes Ken to slightly move forward, and deals a good amount of shield damage, making it useful for shield pressure. Cannot be special-canceled. | ||
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*{{Sm|AndresFn|Spain}} - Known for playing all four FGC characters but primarily played Ken in 2021 and most of 2022. He is the best Ken player in Europe and is best known for winning {{Trn|Glory 2.0}} with mostly Ken, defeating {{Sm|Flow|p=France}} and {{Sm|Tarik}} twice. He has since relegated the character to a secondary, pulling out the character to defeat {{Sm|Supahsemmie}} at {{Trn|Tera}} and {{Sm|Bloom4Eva}} at {{Trn|Shonen WAR 2}}. | *{{Sm|AndresFn|Spain}} - Known for playing all four FGC characters but primarily played Ken in 2021 and most of 2022. He is the best Ken player in Europe and is best known for winning {{Trn|Glory 2.0}} with mostly Ken, defeating {{Sm|Flow|p=France}} and {{Sm|Tarik}} twice. He has since relegated the character to a secondary, pulling out the character to defeat {{Sm|Supahsemmie}} at {{Trn|Tera}} and {{Sm|Bloom4Eva}} at {{Trn|Shonen WAR 2}}. | ||
*{{Sm|Jahzz0|USA}} - | *{{Sm|Jahzz0|USA}} - One of the best Ken players in the world since the second half of 2022, first known for winning {{Trn|Santa Paws 1}} over {{Sm|Anathema}} and defeating {{Sm|Glutonny}} at {{Trn|Smash Ultimate Summit 5}}. He is since known for many other performances, including placing 7th at {{Trn|Patchwork 2024}}, 13th at {{Trn|Kagaribi 9}} defeating {{Sm|Shuton}} and 9th at {{Trn|Rise 'N Grind 2023}} defeating {{Sm|Riddles}}. | ||
*{{Sm|takera|Japan}} - One of the best Ken players in the world, spearheading Ken's rise in the metagame after placing 5th at {{Trn|EGS Cup 3}} and 7th at {{Trn|Sumabato SP 11}} in the early metagame, defeating {{Sm|KEN}} and {{Sm|Zackray}} in the former event and marking some of the best Ken results of all-time. Although notoriously inconsistent since then, he still remained the only Ken player with multiple top 8 finishes at majors, placing 5th at several events including {{Trn|DELTA 4}} and {{Trn|Maesuma TOP 13}}. | *{{Sm|takera|Japan}} - One of the best Ken players in the world, spearheading Ken's rise in the metagame after placing 5th at {{Trn|EGS Cup 3}} and 7th at {{Trn|Sumabato SP 11}} in the early metagame, defeating {{Sm|KEN}} and {{Sm|Zackray}} in the former event and marking some of the best Ken results of all-time. Although notoriously inconsistent since then, he still remained the only Ken player with multiple top 8 finishes at majors, placing 5th at several events including {{Trn|DELTA 4}} and {{Trn|Maesuma TOP 13}}. | ||
*{{Sm|Vendetta|USA}} - One of the best Ken players in North America and one of the best Ken players in the world in the first half of 2022. He is the first American Ken player to top 8 a major, doing so at {{Trn|Glitch - Infinite}} after defeating {{Sm|Light|p=Connecticut}}, {{Sm|WaDi}}, and {{Sm|Goblin}}. His other notable performances include placing 17th at both {{Trn|MomoCon 2022}} and {{Trn|GENESIS 9}}, defeating {{Sm|Cosmos}} and {{Sm|LeoN}} in the latter event. | *{{Sm|Vendetta|USA}} - One of the best Ken players in North America and one of the best Ken players in the world in the first half of 2022. He is the first American Ken player to top 8 a major, doing so at {{Trn|Glitch - Infinite}} after defeating {{Sm|Light|p=Connecticut}}, {{Sm|WaDi}}, and {{Sm|Goblin}}. His other notable performances include placing 17th at both {{Trn|MomoCon 2022}} and {{Trn|GENESIS 9}}, defeating {{Sm|Cosmos}} and {{Sm|LeoN}} in the latter event. | ||
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In the early stages of ''Ultimate'', Ken and his original fighter {{SSBU|Ryu}} had poor representation due to their high technical learning curve and problems with approaching due to their slow mobility and vulnerability to projectiles. Due to the perception of Ryu at the time being lackluster from the nerfs he received from ''Smash 4'', Ken was viewed more positively as he had access to his input kicks and slightly better mobility, though he was nonetheless perceived as a mid-tier at the time. Future patches to both characters granted them noteworthy buffs that enhanced their close-quarters fighting style, notably giving them a retooled jab that became an excellent combo starter and giving them more leeway to input special moves from many of his attacks. Players initially believed the buffs were more beneficial to Ken, as Ken had a wider array of combos and better mobility and damage-racking capabilities compared to Ryu, leading to Ken to drastically improve in representation in the second half of 2019. This representation was spearheaded by {{Sm|takera}}, who finished top 8 finishes at a few majors during this time, and also included a few good major performances from {{Sm|Sandstorm}}, some notable secondary usage from {{Sm|Riddles}}, and several strong regional-level players such as {{Sm|Nito}} and {{Sm|Venom}}. As such, players widely considered Ken to not only superior than Ryu, but also a high tier, with this perception being maintaned following further buffs to Ken in 7.0.0. | In the early stages of ''Ultimate'', Ken and his original fighter {{SSBU|Ryu}} had poor representation due to their high technical learning curve and problems with approaching due to their slow mobility and vulnerability to projectiles. Due to the perception of Ryu at the time being lackluster from the nerfs he received from ''Smash 4'', Ken was viewed more positively as he had access to his input kicks and slightly better mobility, though he was nonetheless perceived as a mid-tier at the time. Future patches to both characters granted them noteworthy buffs that enhanced their close-quarters fighting style, notably giving them a retooled jab that became an excellent combo starter and giving them more leeway to input special moves from many of his attacks. Players initially believed the buffs were more beneficial to Ken, as Ken had a wider array of combos and better mobility and damage-racking capabilities compared to Ryu, leading to Ken to drastically improve in representation in the second half of 2019. This representation was spearheaded by {{Sm|takera}}, who finished top 8 finishes at a few majors during this time, and also included a few good major performances from {{Sm|Sandstorm}}, some notable secondary usage from {{Sm|Riddles}}, and several strong regional-level players such as {{Sm|Nito}} and {{Sm|Venom}}. As such, players widely considered Ken to not only superior than Ryu, but also a high tier, with this perception being maintaned following further buffs to Ken in 7.0.0. | ||
This perception began to change in 2021, as not only did Ryu receive buffs exclusive to him, but many Ken players also began picking up Ryu as a co-main. As such, the representation between the two characters began closing, which was most apparent in 2022: although it marked one of the most successful years for Ken thanks to strong performances from {{Sm|Vendetta}} in the first half of the year and {{Sm|Jahzz0}} towards the end of the year, it also marked the meteoric rise of {{Sm|Asimo}}, whose results with Ryu eclipsed all results from Ken players during that time. This was reflected in the first tier list, with Ken ranking 34th as a high tier and two spots above Ryu. Following the first tier list, Ken's results at the top level took a hit, as takera remained notoriously inconsistent and Jahzz0's performances were rather low-key save a few high peaks. With Asimo remaining a consistent threat to place high at majors, the community began believing that Ryu was a better character than Ken. As such, Ken slipped to 45th on the second tier list in the B- tier, now ranking thirteen spots below Ryu and tying with {{SSBU|Roy}} and {{SSBU|Chrom}} for the largest drop between the two lists | This perception began to change in 2021, as not only did Ryu receive buffs exclusive to him, but many Ken players also began picking up Ryu as a co-main. As such, the representation between the two characters began closing, which was most apparent in 2022: although it marked one of the most successful years for Ken thanks to strong performances from {{Sm|Vendetta}} in the first half of the year and {{Sm|Jahzz0}} towards the end of the year, it also marked the meteoric rise of {{Sm|Asimo}}, whose results with Ryu eclipsed all results from Ken players during that time. This was reflected in the first tier list, with Ken ranking 34th as a high tier and two spots above Ryu. Following the first tier list, Ken's results at the top level took a hit, as takera remained notoriously inconsistent and Jahzz0's performances were rather low-key save a few high peaks. With Asimo remaining a consistent threat to place high at majors, the community began believing that Ryu was a better character than Ken. As such, Ken slipped to 45th on the second tier list in the B- tier, now ranking thirteen spots below Ryu and tying with {{SSBU|Roy}} and {{SSBU|Chrom}} for the largest drop between the two lists. | ||
=={{SSBU|Classic Mode}}: Red-Hot Rivalry== | =={{SSBU|Classic Mode}}: Red-Hot Rivalry== |