Editing Jump
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==Jump squat== | ==Jump squat== | ||
A '''jump squat''' or '''windup''' refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. In ''Melee,'' characters with faster jump squats can also perform [[wavedash]]es | A '''jump squat''' or '''windup''' refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. In ''Melee,'' characters with faster jump squats can also perform faster [[wavedash]]es, but the window of timing is also reduced, requiring more precise inputs from the player. | ||
===Jump squats in ''[[Super Smash Bros.]]''=== | ===Jump squats in ''[[Super Smash Bros.]]''=== |