Editing Jigglypuff (SSBU)
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Forward tilt has less ending lag (FAF 28 → 25).}} | ||
*{{buff|Down tilt has more knockback.}} | |||
*{{buff|Sourspotted up smash deals more damage (13% → 15%).}} | |||
*{{buff|Back aerial has less start-up (frame 12 → 10) and ending lag (FAF 40 → 38).}} | |||
*{{buff|Forward throw's angle has been adjusted (55° → 50°). This improves its ability to set up edge-guards.}} | |||
*{{buff|[[Puff Up]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.815× → 0.92×).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Puff Up's [[push]]box is bigger while Jigglypuff is inflating.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Neutral attack's first hit has less base knockback (25 → 18). This makes its hits connect more reliably.}} | ||
*{{buff|Neutral attack's second hit has more range (Z2 offset: 0u → 9u).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
{{ | *{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}} | ||
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}} | |||
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}} | |||
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}} | |||
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' |