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Editing Isabelle (SSBU)

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Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her vastly worse at zoning than her counterpart.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her vastly worse at zoning than her counterpart.


Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible. This largely contributes to her competitive inviability: many of Isabelle's strengths are situational, dependent on maintaining an advantageous game state or exploiting specific weaknesses in her opponent's toolkit. Combined with her relatively slow movement, weaker offensive options compared to top-tier characters, and below-average damage output, Isabelle sometimes has to rely on opponents' unfamiliarity with the matchup to succeed.
Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible.


==Update history==
==Update history==

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