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{{Infobox Character | {{Infobox Character | ||
|name = Isabelle | |name = Isabelle | ||
|image = {{tabber|title1=Summer| | |image = {{tabber|title1=Summer|tab1=[[File:Isabelle SSBU.png|240px]]|title2=Winter|tab2=[[File:Isabelle-Alt1 SSBU.png|240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
:{{Cquote| | :{{Cquote|Isabelle Turns Over A New Leaf!|cite=Introduction Tagline}} | ||
{{cquote|''Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Isabelle''' ({{ja|しずえ|Shizue}}, ''Shizue'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. She was announced as a newcomer at the end of the September 13, 2018 [[Nintendo Direct]] in tandem with the then-untitled ''{{s|nookipedia|Animal Crossing: New Horizons}}''. While she shares many moves with {{SSBU|Villager}}, Isabelle is not an [[Echo Fighter]], and is instead a semi-clone. As such, Isabelle is classified as fighter #68. | |||
Isabelle | Although Isabelle speaks {{s|nookipedia|Animalese}} within her home series and her reveal trailer, she is completely mute in ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or any character in its unlock tree, being the 5th character unlocked after {{SSBU|Mega Man}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or any character in its unlock tree, being the 5th character unlocked after {{SSBU|Mega Man}}. | ||
*Have Isabelle join the player's party in [[World of Light]]. | *Have Isabelle join the player's party in [[World of Light]]. | ||
Isabelle must then be defeated on [[Town and City]] | With the exception of the third method, Isabelle must then be defeated on [[Town and City]]. | ||
==Attributes== | ==Attributes== | ||
Isabelle is a | Isabelle is a moderately short and floaty [[Weight|lightweight]] with slow overall mobility. As an ''Animal Crossing'' character, Isabelle is similar in many aspects to {{SSBU|Villager}}; however, she has faster grounded and aerial mobility, is lighter and floatier, and cannot [[wall jump]]. Additionally, Isabelle also has multiple attacks that are unique to her (such as all three of her smash attacks), while even the moves she shares with Villager have different animations and altered functionality. | ||
[[ | Isabelle's grounded moves, while not the best, have some utility. [[Neutral attack]] is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her [[smash attack]]s at high percentages, and can also be used to [[lock|jab lock]] opponents reliably; [[forward tilt]] is useful for spacing thanks to its decent knockback and range, while also serving as a situational KOing move at higher percents near the ledge; [[up tilt]] can be used for combos and juggles thanks to its relatively fast speed and low knockback; [[down tilt]] possesses decent range, while the sweetspot close to her is a respectably powerful KOing option at high percents; and [[dash attack]] is a [[projectile]] that can be used off of platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest grounded KOing option if sweetspotted; [[up smash]] hits twice and is her best vertical kill move; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and [[2 frame punish]]es. | ||
Isabelle's aerials [[autocancel]] in a short hop. [[Neutral aerial]] is Isabelle's fastest aerial | Isabelle's aerials are also useful as well, and all of them can [[autocancel]] in a short hop as well. [[Neutral aerial]] is Isabelle's fastest aerial, and it is a [[sex kick]] that can be used to combo into Isabelle's other moves or break out of combos. [[Forward aerial|Forward]] and [[back aerial]]s have her fire slingshot projectiles that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, [[Up aerial|up]] and [[down aerial]]s have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall; up aerial is a good follow-up from up tilt, is useful for juggling, and the clean hit can even act as a situational KOing move near the upper blast line, while down aerial's clean hit is capable of [[meteor smash]]ing if sweetspotted, while otherwise launching opponents on the [[Sakurai angle]], enabling it to be used for edgeguarding. The inability to tech grounded meteor smashes also gives sweetspotted clean down aerial limited combo potential at higher percents as well. | ||
Her [[grab]] game also has some utility. Isabelle uses a net as part of her tether grab, which has longer range than a normal grab, but more startup and ending lag as a result; however, Isabelle does not have a grab aerial in spite of her long-ranged grab. Isabelle can also use her grab to pocket items as well. [[Pummel]] is useful for racking up damage against grabbed opponents, [[down throw]] can be used to initiate aerial combos, [[forward throw]] can setup edgeguards by throwing opponents off the stage, and [[back throw]] can be used to KO near the ledge. [[Up throw]], however, is Isabelle's least useful throw. | |||
Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, | Isabelle sports versatile special moves. Her neutral special, [[Pocket]], allows her to steal an opponent's projectile and send it back at them, helping to discourage [[projectile camping]] against her. Her down special, [[Lloid Trap]], has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid, or can be activated manually, making it useful for surprising opponents. Her side special, [[Fishing Rod]], is a command grab that allows her to grab and throw opponents from distances farther than her grab can, and it also functions as a [[tether recovery]] as well. Her up special, [[Balloon Trip]], provides incredibly long vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, gives Isabelle an outstanding recovery. | ||
However, Isabelle is held back by her many flaws. Many of Isabelle's moves, despite being disjointed, lack range outside of her forward aerial, back aerial, and side special. Although she has faster mobility than Villager, she is still slow, and her lighter weight and slower falling speed renders her easier to KO and juggle in comparison while also giving her a harder time landing against opponents. Isabelle's KOing power is notoriously very poor, as her forward smash—her only reliable KOing move, suffers from high ending lag, has infamously short range in spite of being disjointed, with the sweetspot a smaller hitbox than the sourspot, which only deals 8%, and smilarly to forward smash's afromentioned sourspot, other moves such as up and down smashes are too weak for KOing at reasonable percents. Her damage-racking potential is also poor, as she has very few effective combos (such as up tilt > up tilt > up air) and her damage output and frame data are below-average. Isabelle's grab game is also a bit mediocre and worse than the Villager's throws because they keep the same stats that the Villager's throws had in SSB4. Isabelle's grab, while possessing decent range and the interesting trait of being able to pocket items, is slow. Her throws also have limited utility, as they have nonexistent combo potential outside of down throw, while her back throw is her only throw that is able to KO at realistic percents, though it is still weaker than numerous other back throws. Isabelle's mediocre mobility and generally poor range gives her a lackluster [[approach]] and a weak [[neutral game]], amplifying her poor KOing ability even further. As a result, Isabelle struggles to reliably KO her opponent, while she is easy to KO due to her floatiness and somewhat light weight. | |||
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also somewhat flawed, as it disappears after only 10 seconds, can be destroyed with most attacks, and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is easily edgeguardable in practice. Finally, Isabelle loses certain of Villager's most important tools for zoning in the neutral game, namely [[Lloid Rocket]] and [[Timber]], making her noticeably worse at zoning than her counterpart. | |||
Overall, Isabelle is a more well-rounded character than Villager, having inferior zoning and camping ability, but better mobility and a more reliable set of standard attacks in comparison. However, her standard attacks still suffer from a mixture of poor range, poor damage output, or both, and she has inferior survivability due to her lighter weight and slower falling speed. Because of this, she is often seen as an inferior counterpart to Villager. This has resulted in a negative competitive reception, as many top professional players view her not only as an inferior counterpart to Villager (who by himself has rather mixed competitive reception and poor tournament representation), but also potentially as one of the worst characters in the game. Her tournament representation reflects this, as it is very poor in all regions, and her most significant results are either from the very early days of ''Ultimate''{{'}}s meta, or her being used as a secondary or pocket to other characters. However, due to her low popularity in tournaments, it is debatable whether Isabelle is actually a poor character, or her representation is poor simply because of dedicated mains. As such, her true standing in the meta remains to be seen. | |||
Overall, Isabelle is a more | |||
==Update history== | ==Update history== | ||
Isabelle | Isabelle has been buffed by game updates. Update 1.1.0 decreased the landing lag of up and down aerials, whereas update 1.2.0 granted [[Dream Town Hall]] invulnerability in order to prevent opponents from canceling it at its very last second. Update 2.0.0 fixed several infamous glitches, such as the [[infinite Assist Trophy glitch]] and [[Slingshot Crash]], and enabled neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed forward and back aerials' shield damage as part of the general nerf to projectiles. More notably, this same update modified Fishing Reel in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up a 2 frame punish, but at the cost of having significantly less active frames. However, update 3.1.0 undid these changes to Fishing Rod. | ||
In update 4.0.0, Isabelle received a number of worthwhile buffs. Her rolls travel farther, which compliments her defensive playstyle. Neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility. Both up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it. | |||
In update 4.0.0, Isabelle received a number of worthwhile buffs. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{buff|Up and down aerials have less landing lag (12 frames → 9).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
{{ | *{{buff|[[Dream Town Hall]] makes Isabelle invulnerable after its last hit.}} | ||
*{{change|Created the [[Slingshot Crash]] glitch.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 39 → 36).}} | ||
*{{bugfix|Fixed the Slingshot Crash glitch.}} | |||
*{{bugfix|Fixed the [[infinite Assist Trophy glitch]] and its variations.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Forward and back aerials deal less [[shield damage]].}} | ||
*{{nerf|Fishing Rod has less active frames (frames 2-11 → 10-11).}} | |||
*{{buff|Fishing Rod can catch an airborne opponent while its hook is idle. This grants it a guaranteed set-up for [[2 frame punish]]es.<ref>https://twitter.com/kyle_roath/status/1118825273422532608</ref>}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{change|Fishing Rod has reverted to its pre-3.0.0 behavior.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Isabelle's rolls travel a longer distance (2.25u → 2.85u).}} | ||
*{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}} | |||
*{{buff|Up smash's second hit has more knockback scaling (111 → 116).}} | |||
*{{buff|Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).}} | |||
*{{buff|Fishing Rod's up throw has more knockback scaling (62 → 66).}} | |||
*{{buff|Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.}} | |||
{{ | **{{nerf|The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.}} | ||
{{ | |||
==Moveset== | ==Moveset== | ||
''For a gallery of Isabelle's hitboxes, see [[Isabelle (SSBU)/Hitboxes|here]].'' | ''For a gallery of Isabelle's hitboxes, see [[Isabelle (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutraldesc= | |neutraldesc= Whacks the opponent with a {{iw|Nookipedia|toy hammer}}. This move is a single-hit jab with very low knockback. At low percent, the move can hit multiple times due to its speed and low endlag. Can lock. At high percents, it can combo into tilts, down smash, or pocket. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg= 9% | ||
|ftiltdesc=Swings a | |ftiltdesc=Swings a Candy Umbrella horizontally, much like Villager. Compared to Villager's, it launches at a slightly lower angle and higher knockback growth, but more ending lag. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=8% | |utiltdmg=8% | ||
|utiltdesc=Swings a | |utiltdesc=Swings a broom in an arc over her head, starting behind her. Fast and can combo into itself or aerials. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=13% (close), 8% (far) | |dtiltdmg=13% (close), 8% (far) | ||
|dtiltdesc= | |dtiltdesc=Pulls a weed out of the ground, much like Villager. Compared to Villager, this move's sweetspot deals slightly more damage, while the sourspot deals considerably lower damage. It also has marginally less ending lag than Villager's, but a shorter hitbox duration. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (beginning), 6% (pot) | |dashdmg=10% (beginning), 6% (pot) | ||
|dashdesc= | |dashdesc=Similar to Villager's, but with a brown pot instead of a potted sapling. As such, the pot will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near a ledge, will fall off and continue to have a hitbox. Compared to Villager's, the pot does not travel as far, but the move has less ending lag. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|17}} ( | |fsmashdmg={{ChargedSmashDmgSSBU|17}} (close)/ {{ChargedSmashDmgSSBU|8}} (far) | ||
|fsmashdesc=Fires a | |fsmashdesc=Fires a party popper forward. Strong, but has considerable recovery frames and poor range. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|2}} (hit 1), {{ChargedSmashDmgSSBU|12}} (clean hit 2), {{ChargedSmashDmgSSBU|10}} (late hit 2) | ||
|usmashdesc=Blows her whistle, causing a [ | |usmashdesc=Blows her whistle, causing a [https://nookipedia.com/wiki/File:Do-not-enter_Sign.png do-not-enter sign] to spring up from the ground in front of her. Has 2 hits that connect into each other. Can combo into up aerial at low percents. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg= {{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|8}} (back) | |dsmashdmg= {{ChargedSmashDmgSSBU|10}} (front), {{ChargedSmashDmgSSBU|8}} (back) | ||
|dsmashdesc= | |dsmashdesc=Splashes a pail of water back and forth, similar to {{SSBU|Inkling}}'s Slosher, but considerably faster and with less range. Sends opponents at a very low angle. | ||
|nairname= | |nairname= | ||
|nairdmg=10% (clean), 6% (late) | |nairdmg=10% (clean), 6% (late) | ||
|nairdesc=Twirls around twice | |nairdesc=Twirls around twice in the air while holding pom-poms. The weak hit can lock at low percents. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (clean), 4% (mid), 2.5% (late) | |fairdmg=7% (clean), 4% (mid), 2.5% (late) | ||
|fairdesc=Fires a pellet from a | |fairdesc=Fires a pellet from a slingshot in front of her. Functionally identical to Villager's. | ||
|bairname= | |bairname= | ||
|bairdmg=9% (clean), 5% (mid), 3% (late) | |bairdmg=9% (clean), 5% (mid), 3% (late) | ||
|bairdesc=Fires a pellet from a slingshot. | |bairdesc=Fires a pellet from a slingshot behind her. Functionally identical to Villager's. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (clean), 5% (late) | |uairdmg=10% (clean), 5% (late) | ||
|uairdesc=Swings | |uairdesc=Swings turnips above her head. Unlike Villager's, she will always swing two turnips, making it more consistent but removing the chance of getting more knockback with three turnips. | ||
|dairname= | |dairname= | ||
|dairdmg=10% (clean), 5% (late) | |dairdmg=10% (clean), 5% (late) | ||
|dairdesc=Swings | |dairdesc=Swings turnips below her body. Similar to her up air, she will always swing two turnips, making it more consistent than Villager but removing the chance of getting more knockback with three turnips. Hitting clean with the ends of the turnips will meteor smash opponents; any other part of the turnips will launch opponents horizontally. | ||
|grabname=Net | |grabname=Net | ||
|grabdesc=Swings a | |grabdesc=Swings a net down in front of her, much like Villager. As such, using her grab on an item will cause her to pocket it. Notably, all four of Villager's throws were altered somewhat on transition to ''Ultimate'', with Isabelle's throws retaining Villager's throw properties from ''Smash 4''. Isabelle's dash grab also has 1 frame less startup that Villager's. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1 | |pummeldmg=1% | ||
|pummeldesc=Yanks the net | |pummeldesc=Yanks the net backwards, similar to Villager. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc= | |fthrowdesc=Tosses the opponent out of the net with an overhead swing. Its low knockback scaling makes it best suited for throwing opponents off the stage to setup edgeguards. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around | |bthrowdesc=Turns around, tossing the opponent out of the net with a horizontal swing. Isabelle's strongest throw, and the only one that can KO at high percents. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips the net over and tosses the opponent upward | |uthrowdesc=Flips the net over and tosses the opponent upward. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Turns her net horizontally and slams it on the ground. | |dthrowdesc=Turns her net horizontally and slams it on the ground. Can combo into aerials at low to mid percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Isabelle swings a broom in front, and then behind her. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc=Same as her other floor attack, but swings the broom behind her first. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Swings a broom in front | |floortdesc=Swings a broom in front, then behind herself while getting up. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc= | |edgedesc= Isabelle slides along the ground and shoves with pom-poms in her hands. | ||
|nsname=Pocket | |nsname=Pocket | ||
|nsdmg=1. | |nsdmg=1.9x (multiplier) | ||
|nsdesc= | |nsdesc=Pockets projectiles and items, similar to Villager. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand. | ||
|ssname=Fishing Rod | |ssname=Fishing Rod | ||
|ssdmg= | |ssdmg=~9.5%-18.7% | ||
|ssdesc=Casts a | |ssdesc=Casts out a fishing rod. The distance it is cast depends on whether or not it was inputted while flicking the stick. It can be left out for about 5 seconds before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. When an opponent is captured by the fishing rod, she reels them in and can throw the opponent in one of 4 directions. The forward, back and up variants can kill at high percents, while the down variant can combo until high percents. The damage dealt varies, but what determines it is currently unknown. The fishing rod can also be used as a [[tether recovery]] and can also grab items. Unlike normal grabs, it cannot grab opponents through shield, even when reeled in. | ||
|uspage=Balloon_Trip_(move) | |uspage=Balloon_Trip_(move) | ||
|usname=Balloon Trip | |usname=Balloon Trip | ||
|usdmg= | |usdmg=0% | ||
|usdesc=Sits on a | |usdesc=Sits on a swing with two bunny balloons. Nearly identical to Villager's variant, and grants a lot of distance, though it travels a shorter distance than Villager's. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upwards. If cancelled with the attack button, the next use will only have one balloon until landing on stage. | ||
|dsname=Lloid Trap | |dsname=Lloid Trap | ||
|dsdmg=1.6% (hits 1 | |dsdmg=1.6% (hits 1 & 2), 0.9% (hits 3 - 5), 12% (hit 6) | ||
|dsdesc=Plants | |dsdesc=Plants the Gyroid Lloid into the ground. When someone steps over him, or when the down special is inputted again, Lloid shoots out vertically, dragging the opponent with him. If nothing happens for 10 seconds, the trap will disappear. After taking 8% damage, not counting the [[1v1 multiplier]], he will explode, which will damage Isabelle if she is near the explosion. | ||
|fsname=Dream Town Hall | |fsname=Dream Town Hall | ||
|fsdmg=10% (collateral loop), 15% (collateral explosion | |fsdmg=50.5% (entire), 10% (collateral loop), 15% (collateral explosion) | ||
|fsdesc=When activated, | |fsdesc=When activated, Tom Nook and the Nooklings come and build a town hall, trapping opponents that got caught in the Final Smash. Once the town hall is completed, it explodes, dealing high knockback and damage. While similar to Villager's variant, it deals more knockback and damage. The final hit is also faster. | ||
}} | }} | ||
====[[On-screen appearance]]==== | ====[[On-screen appearance]]==== | ||
*Isabelle | *Isabelle comes out of the Town Hall cheering before it shrinks into a puff of smoke. | ||
====[[Taunts]]==== | ====[[Taunts]]==== | ||
*'''Up taunt''' | *'''Up taunt:''' Isabelle waves her hand while looking toward the screen. Based off of the ''Greetings'' emote. | ||
*'''Side taunt''' | *'''Side taunt:''' Isabelle claps her hands while facing the screen. Based off of the ''Delight'' emote. | ||
*'''Down taunt''' | *'''Down taunt:''' Isabelle dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. Based off of the ''Complete'' emote in ''Happy Home Designer''. | ||
<gallery> | <gallery> | ||
SSBUIsabelleTaunt1.gif|Isabelle's up taunt. | SSBUIsabelleTaunt1.gif|Isabelle's up taunt. | ||
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====[[Idle poses]]==== | ====[[Idle poses]]==== | ||
* | *Stretches her arms. | ||
*Turns around | *Turns around and inspects her dress. | ||
<gallery> | <gallery> | ||
SSBUIsabelleIdle1.gif|Isabelle's first idle pose | SSBUIsabelleIdle1.gif|Isabelle's first idle pose | ||
SSBUIsabelleIdle2.gif|Isabelle's second idle pose | SSBUIsabelleIdle2.gif|Isabelle's second idle pose | ||
</gallery> | </gallery> | ||
= | ====[[Victory pose]]s==== | ||
===[[Victory pose]]s=== | |||
*'''Left:''' Waves twice and spreads her arms. | *'''Left:''' Waves twice and spreads her arms. | ||
*'''Up:''' Waves goodbye to | *'''Up:''' Waves goodbye to a Lloid as he flies upwards in the background, then turns toward the camera with a pose similar to her official render. | ||
*'''Right:''' Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her | *'''Right:''' Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her end pose is based on the "Pride" emotion from the ''Animal Crossing'' series. | ||
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A | [[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]] | ||
<gallery> | <gallery> | ||
IsabelleVictoryPose1.gif | IsabelleVictoryPose1.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|DevvyStar|USA}} - Placed 49th at {{Trn|Glitch 7 - Minus World}} and 97th at {{Trn|Super Smash Con 2019}} in conjunction with {{SSBU|Little Mac}}. He has defeated players such as {{Sm|Frozen}} and {{Sm|Pink Fresh}}. | |||
*{{Sm|kept|Japan}} - Placed 5th at {{Trn|KVOxTSB 2019}}, 7th at {{Trn|Sumabato SP 4}}, 17th at {{Trn|Sumabato SP}}, and 25th at both {{Trn|Umebura SP 2}} and {{Trn|EVO 2019}} with both Isabelle and {{SSBU|Villager}}. | |||
*{{Sm| | *{{Sm|Lv.1|Japan}} - Placed 7th at {{Trn|Sumabato SP 5}} and 49th at {{Trn|Umebura Japan Major 2019}} with both Isabelle and {{SSBU|Toon Link}}. | ||
*{{Sm|Nery|Mexico}} - Placed 2nd at {{Trn|BIT MASTER MTY Round 4}}, 7th at both {{Trn|WeTecThose 9}} and {{Trn|BIT MASTER MTY 5}}. | |||
*{{Sm|kept|Japan}} - | *{{Sm|Panda Bair|USA}} - Placed 4th at {{Trn|NEW GAME PLUS: The ULTIMATE Overnight Experience}} and 5th at {{Trn|Midwest Mayhem Ultimate}} using both Isabelle and Villager. | ||
*{{Sm| | *{{Sm|SirShyGuy|Denmark}} - Placed 9th at {{Trn|Phoenix Blue 2}} and 13th at {{Trn|Valhalla II}}. | ||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: Best in Show== | =={{SSBU|Classic Mode}}: Best in Show== | ||
[[File:SSBU Congratulations Isabelle.png|thumb|Isabelle's congratulations screen.]] | [[File:SSBU Congratulations Isabelle.png|thumb|Isabelle's congratulations screen.]] | ||
Isabelle's opponents | Isabelle's opponents are composed of nearly every female challenger that appears in ''Ultimate''. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | |1||{{SSBU|Villager}} (x4) {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World (Brawl)}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px}}, {{SSBU|Pokémon Trainer}} {{Head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}}, and {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Super Hoop}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}, {{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}, {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}}, {{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Female}}, and {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}}||[[Temple]] ([[Battlefield form]])||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Happy Home Designer}}''||This battle is a free-for-all. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}, {{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}, and {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}}||[[Moray Towers]]||''{{SSBUMusicLink|Splatoon|Split & Splat}}''||{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px}} and {{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Red}} (with Nana leading, and with their red costume equipped) are CPU allies. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}, {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}, {{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}, and [[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}||[[Princess Peach's Castle]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 337: | Line 238: | ||
Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
She can be found near a small town on a secluded road, that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town. | |||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|68 | | 68 | ||
|[[File:Isabelle SSBU.png|center|108x108px]] | | [[File:Isabelle SSBU.png|center|108x108px]] | ||
| {{SSBU|Isabelle}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|3,900 | | 3,900 | ||
|[[Town and City]] ([[Ω form]]) | | [[Town and City]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | | ''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Isabelle's | Isabelle's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with the fighter's artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Isabelle Spirit.png|827. '''''Isabelle''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 389: | Line 289: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|27 | |27 | ||
|{{ | |[[File:Baby Peach Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Baby Peach}}[[Baby Peach]] | ||
|''Super Mario series'' | |||
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}} | |•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Striped}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[ | |[[Peach's Castle]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | |•Defeat the main fighter to win<br>•The enemy favors dash attacks<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros | |{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros (Melee)}} | ||
|- | |- | ||
|145 | |145 | ||
|{{ | |[[File:Dixiekong.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Dixie Kong}}[[Dixie Kong]] | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,100 | |9,100 | ||
|[[Jungle Japes]] | |[[Jungle Japes]] | ||
Line 413: | Line 313: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|- | |- | ||
|192 | |192 | ||
|{{ | |[[File:Saria Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Saria}}Saria | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
Line 425: | Line 325: | ||
|•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash | |•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash | ||
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | |{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}} | ||
|- | |- | ||
|251 | |251 | ||
|{{ | |[[File:Medli.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Medli}}Medli | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,300 | |9,300 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
Line 437: | Line 337: | ||
|•The enemy has increased jump power | |•The enemy has increased jump power | ||
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | |{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}} | ||
|- | |- | ||
|304 | |304 | ||
|{{ | |[[File:Crazee Dayzee Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Crazee Dayzee}}Crazee Dayzee | ||
|''Yoshi series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,700 | |1,700 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
|•Flowery | |•Flowery | ||
|•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls | |•You constantly take minor damage<br>•Only certain Pokémon will emerge from Poké Balls | ||
|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|- | |- | ||
|336 | |336 | ||
|{{ | |[[File:Nago.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Nago}}Nago | ||
|''Kirby series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|[[Green Greens]] ([[Battlefield form]]) | |[[Green Greens]] ([[Battlefield form]]) | ||
Line 461: | Line 361: | ||
|•The enemy has an extra midair jump | |•The enemy has an extra midair jump | ||
|{{SSBUMusicLink|Kirby|Forest/Nature Area}} | |{{SSBUMusicLink|Kirby|Forest/Nature Area}} | ||
|- | |- | ||
|358 | |358 | ||
|{{ | |[[File:Susie Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Susie}}Susie | ||
|''Kirby series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•Metal {{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px|cl=Navy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,400 | |3,400 | ||
|[[Halberd]] | |[[Halberd]] | ||
|N/A | |N/A | ||
|•The enemy is metal | |•The enemy is metal | ||
|{{SSBUMusicLink|Kirby|Pink Ball Activate!}} | |{{SSBUMusicLink|Kirby|Pink Ball Activate!}} | ||
|- | |- | ||
|433 | |433 | ||
|{{ | |[[File:MeowthSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Meowth}}[[Meowth]] | ||
|•Gold {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}×2 | |''Pokémon series'' | ||
| | |•Gold {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} (×2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,300 | |3,300 | ||
|[[Golden Plains]] | |[[Golden Plains]] | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | |{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}} | ||
|- | |- | ||
|667 | |667 | ||
|{{ | |[[File:LissaSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Lissa}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
Line 497: | Line 397: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | |{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | ||
|- | |- | ||
|681 | |681 | ||
| | |[[File:SakuraSpirit.PNG|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Sakura}} (Fire Emblem) | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,100 | |9,100 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
Line 509: | Line 409: | ||
|•Defeat the main fighter to win<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)}} | ||
|- | |- | ||
|685 | |685 | ||
|{{ | |[[File:Elise.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Elise}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
|•Item: Recovery Types | |•Item: Recovery Types | ||
|•Timed battle | |•Timed battle<br>•The enemy heals over time<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | ||
|- | |- | ||
|741 | |741 | ||
| | |[[File:5volt.png|center|64x64px]] | ||
|''WarioWare'' | |[[5-Volt]] | ||
|''WarioWare series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|[[Gamer]] | |[[Gamer]] | ||
Line 533: | Line 433: | ||
|•All fighters take serious damage after a little while<br>•Periodic earthquakes will shake the stage | |•All fighters take serious damage after a little while<br>•Periodic earthquakes will shake the stage | ||
|{{SSBUMusicLink|WarioWare|Gamer}} | |{{SSBUMusicLink|WarioWare|Gamer}} | ||
|- | |- | ||
|791 | |791 | ||
|{{ | |{{anchor|Cream & Cheese}}[[File:Cream and Cheese Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Cream]] & Cheese | ||
|''Sonic the Hedgehog series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•Tiny {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
Line 545: | Line 445: | ||
|•Gravity is reduced<br>•The enemy takes less damage while in the air | |•Gravity is reduced<br>•The enemy takes less damage while in the air | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Rooftop Run}} | |{{SSBUMusicLink|Sonic The Hedgehog|Rooftop Run}} | ||
|- | |- | ||
|851 | |851 | ||
| | |[[File:Hariett.png|center|64x64px]] | ||
|''Animal Crossing'' | |Harriet | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 557: | Line 457: | ||
|•All fighters' melee weapons have increased power after a little while | |•All fighters' melee weapons have increased power after a little while | ||
|{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}} | ||
|- | |- | ||
|854 | |854 | ||
| | |[[File:Keitlin & Katie.png|center|64x64px]] | ||
|''Animal Crossing'' | |Kaitlin & Katie | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,100 | |4,100 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 569: | Line 469: | ||
|•The stage is covered in fog | |•The stage is covered in fog | ||
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | |{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}} | ||
|- | |- | ||
|858 | |858 | ||
| | |[[File:Zipper.png|center|64x64px]] | ||
|''Animal Crossing'' | |Zipper T. Bunny | ||
|''Animal Crossing series'' | |||
|•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | |•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|[[Smashville]] | |[[Smashville]] ([[Ω form]]) | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}} | ||
|- | |- | ||
|862 | |862 | ||
| | |[[File:Digby.png|center|64x64px]] | ||
|''Animal Crossing'' | |Digby | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,900 | |3,900 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 593: | Line 493: | ||
|•The enemy has increased power for the first part of the battle | |•The enemy has increased power for the first part of the battle | ||
|{{SSBUMusicLink|Animal Crossing|House Preview}} | |{{SSBUMusicLink|Animal Crossing|House Preview}} | ||
|- | |- | ||
|912 | |912 | ||
|{{ | |{{anchor|Roll Caskett}}[[File:Roll Caskett Spirit.png|center|64x64px]] | ||
|''Mega Man Legends'' | |Roll Caskett | ||
|''Mega Man Legends series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[Pilotwings]] | |[[Pilotwings]] | ||
|•Item: [[Hocotate Bomb]] | |•Item: [[Hocotate Bomb]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Light Plane (for 3DS / Wii U)}} | ||
|- | |- | ||
|1,015 | |1,015 | ||
| | |[[File:Cereza Spirit.png|center|64x64px]] | ||
|''Bayonetta'' | |Cereza | ||
|''Bayonetta series'' | |||
|•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Green}} | |•Tiny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 617: | Line 517: | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}} | |{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}} | ||
|- | |- | ||
|1,084 | |1,084 | ||
|{{ | |{{anchor|Coraline}}[[File:Coraline Spirit.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |Coraline | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Pirate Hat, Splatoon 2 Outfit | |''StreetPass Mii Plaza'' | ||
| | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Flame Pillar|1]][[Lunar Launch|1]][[Echo Reflector|1]], Pirate Hat, Splatoon 2 Outfit) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,800 | |1,800 | ||
|[[Wuhu Island]] (Speedboat) | |[[Wuhu Island]] (Speedboat) | ||
|N/A | |N/A | ||
|•The enemy favors side specials | |•The enemy favors side specials | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Mii Plaza}} | ||
|- | |- | ||
|1,179 | |1,179 | ||
|{{ | |{{anchor|DeMille}}[[File:Demille.png|center|64x64px]] | ||
|DeMille | |||
|''Tomato Adventure'' | |''Tomato Adventure'' | ||
|•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | |•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|{{SSBM|Yoshi's Island}} (Melee) | |{{SSBM|Yoshi's Island|Yoshi's Island}} (Melee) | ||
|•Item: [[Maxim Tomato]] | |•Item: [[Maxim Tomato]] | ||
|•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | |•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}} | |{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}} | ||
|- | |- | ||
|1,212 | |1,212 | ||
|{{ | |{{anchor|Ashley Robbins}}[[File:AshleyRobinsSpirit.PNG|center|64x64px]] | ||
|''Trace Memory | |Ashley Robbins | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br> | |''Trace Memory Series'' | ||
| | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,700 | |3,700 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 653: | Line 553: | ||
|•The enemy is invisible | |•The enemy is invisible | ||
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | |{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | ||
|- | |- | ||
|1,218 | |1,218 | ||
|{{ | |{{anchor|Ouendan Cheerleaders}}[[File:Ouendan Cheerleaders Spirit.png|center|64x64px]] | ||
|''Osu! Tatakae! Ouendan'' | |Ouendan Cheerleaders | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}}×3 | |''Osu! Tatakae! Ouendan series'' | ||
| | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Blue}} (×3) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,000 | |4,000 | ||
|[[Pokémon Stadium]] | |[[Pokémon Stadium]] | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks | |•The enemy has increased attack power after a little while<br>•The enemy favors neutral air attacks | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Ring a Ding}} | ||
|- | |- | ||
|1,238 | |1,238 | ||
|{{ | |{{anchor|Looksley}}[[File:Looksley Spirit.png|center|64x64px]] | ||
|''Looksley's Line Up'' | |Looksley | ||
|''Looksley's Line Up'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,500 | |1,500 | ||
|[[Paper Mario]] | |[[Paper Mario]] | ||
|•Invisibility<br>•Item: [[Smoke Ball]] | |•Invisibility<br>•Item: [[Smoke Ball]] | ||
|•All fighters are invisible | |•All fighters are invisible | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Freakyforms: Your Creations, Alive! Medley}} | ||
|- | |- | ||
|1,277 | |1,277 | ||
| | |[[File:Arcade Bunny Spirit.png|center|64x64px]] | ||
|[[Arcade Bunny]] | |||
|''Nintendo Badge Arcade'' | |''Nintendo Badge Arcade'' | ||
|•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Grey}} | |•Bunny {{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[PictoChat 2]] ([[Battlefield form]]) | |[[PictoChat 2]] ([[Battlefield form]]) | ||
| | |•[[Assist Trophy]] Enemies (Arcade Bunny)<br>•Item: [[Franklin Badge]] | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Arcade Bunny's Theme}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 736: | Line 612: | ||
|- | |- | ||
|844 | |844 | ||
| | |[[File:Lloid.png|center|64x64px]] | ||
|''Animal Crossing'' | |[[Lloid]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} (x2) ({{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,600 | |1,600 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
Line 748: | Line 625: | ||
|- | |- | ||
|852 | |852 | ||
| | |[[File:Brewster Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Brewster | ||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | ||
Line 760: | Line 638: | ||
|- | |- | ||
|856 | |856 | ||
| | |[[File:Frillard.png|center|64x64px]] | ||
|''Animal Crossing'' | |Frillard | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,400 | |2,400 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 792: | Line 671: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account. | |||
Isabelle Turns Over a New Leaf.png|Isabelle's splash art. | Isabelle Turns Over a New Leaf.png|Isabelle's splash art. | ||
Isabelle amiibo.png|Isabelle's [[amiibo]]. | Isabelle amiibo.png|Isabelle's [[amiibo]]. | ||
SSBU Isabelle Number.png|Isabelle's fighter card. | SSBU Isabelle Number.png|Isabelle's fighter card. | ||
SSBUWebsiteIsabelle1.jpg|Isabelle using her down smash on {{SSBU|Squirtle}} on [[Delfino Plaza]]. | |||
SSBUWebsiteIsabelle2.jpg|Isabelle using her up smash on [[Mushroom Kingdom U]]. | |||
SSBUWebsiteIsabelle3.jpg|Isabelle in three of her [[Alternate costume (SSBU)#Isabelle|alternate costumes]] using [[Balloon Trip]] on [[Rainbow Cruise]]. | |||
SSBUWebsiteIsabelle2.jpg| | SSBUWebsiteIsabelle4.jpg|Isabelle using her forward smash on {{SSBU|Link}} on [[Luigi's Mansion]]. | ||
SSBUWebsiteIsabelle3.jpg|Isabelle | SSBUWebsiteIsabelle5.jpg|Isabelle using her neutral attack on {{SSBU|Mario}} on [[Tomodachi Life]]. | ||
SSBUWebsiteIsabelle4.jpg| | SSBUWebsiteIsabelle6.jpg|Isabelle using her [[Fishing Rod]] on [[Goldeen]] on [[Tortimer's Island]]. | ||
SSBUWebsiteIsabelle5.jpg| | SSBUWebsiteIsabelle7.jpg|Isabelle using [[Lloid Trap]] on [[Gerudo Valley]]. | ||
SSBUWebsiteIsabelle6.jpg| | SSBUWebsiteIsabelle8.jpg|Isabelle using [[Pocket]] on Mario's [[Fireball]] on [[Skyworld]]. | ||
SSBUWebsiteIsabelle7.jpg| | SSBUWebsiteIsabelle9.jpg|Isabelle grabbing {{SSBU|Snake}} with her Fishing Rod on [[Great Bay]]. | ||
SSBUWebsiteIsabelle8.jpg| | SSBUWebsiteIsabelle10.jpg|Isabelle using [[Balloon Trip (move)|Balloon Trip]] on [[Fourside]]. | ||
SSBUWebsiteIsabelle9.jpg| | SSBUWebsiteJoker6.jpg|With {{SSBU|Inkling}} and {{SSBU|Joker}} in his school outfit on Delfino Plaza. | ||
SSBUWebsiteIsabelle10.jpg| | |||
SSBUWebsiteJoker6.jpg| | |||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=ML8fn3eInnc}} | {{#widget:YouTube|id=ML8fn3eInnc}} | ||
==Trivia== | ==Trivia== | ||
*Isabelle is the fourth character to be announced in '' | *Isabelle is the fourth character to be announced in ''Ultimate'' that was previously featured as a Mii [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''[[Super Smash Bros. 4]]'', the others being {{SSBU|Inkling}}, {{SSBU|Chrom}}, and {{SSBU|King K. Rool}}. Additionally, she uses a party popper in her forward smash, which is used in the Mii Gunner outfit based on her instead of an arm cannon. | ||
**Isabelle is also the third character to become playable after previously appearing as an [[Assist Trophy]], after {{SSBU|Little Mac}} and {{SSBU|Dark Samus}}. | |||
**Isabelle is also the | *The Nintendo Direct that revealed Isabelle as a playable fighter was supposed to air on September 6th, 2018. However, an [https://earthquake.usgs.gov/earthquakes/eventpage/us2000h8ty#executive earthquake] struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to [https://twitter.com/NintendoAmerica/status/1037596347979812864 postpone the Direct]—and by extension, news of Isabelle's inclusion in ''Ultimate''—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason. | ||
*The Nintendo Direct that revealed Isabelle as a fighter was supposed to air on September 6th, 2018. However, an [https://earthquake.usgs.gov/earthquakes/eventpage/us2000h8ty#executive earthquake] struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to [https://twitter.com/NintendoAmerica/status/1037596347979812864 postpone the Direct]—and by extension, news of Isabelle's inclusion in ''Ultimate''—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason. | *Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the ''Animal Crossing'' series, and was followed by an actual teaser trailer confirming such a title (later named ''{{s|nookipedia|Animal Crossing: New Horizons}}'') for 2019. | ||
*Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the | **{{s|nookipedia|Tom Nook}} is even seen watching Isabelle's own trailer on his computer, before telling the audience he has to get back to work, in order to prepare for the upcoming game. | ||
**{{ | **This is the second time an upcoming Nintendo game has been teased through a character reveal trailer, the first being ''Luigi's Mansion 3'', which was teased by {{SSBU|Luigi}}'s new Poltergust in {{SSBU|Simon}} and {{SSBU|Richter}}'s reveal trailer. | ||
*In her reveal trailer, Isabelle opens a letter inviting her to join ''Smash Bros.'' that is enclosed in an envelope with a wax seal in the shape of the [[Super Smash Bros. logo|''Super Smash Bros.'' logo]]. This is a callback to a similar letter found by {{SSB4|Villager}} in his mailbox in the first [[List of Super Smash Bros. 4 character trailers#Villager|trailer]] for ''[[Super Smash Bros. 4]]''. | |||
**This is the second time | **{{SSBU|Joker}} and {{SSBU|Terry}} also receive similar letters in the trailers revealing them as [[Downloadable content#In Super Smash Bros. Ultimate|downloadable fighters]] for ''Super Smash Bros. Ultimate''. | ||
*In her reveal trailer, Isabelle opens | *There is an error on [https://www.smashbros.com/en_US/fighter/68.html Isabelle's page] on the ''Smash Bros. Ultimate'' site where her ''Animal Crossing'' symbol is the same color as Villager's (a dark green), instead of chartreuse, her background color. | ||
**{{SSBU|Joker}} | *Isabelle is the only character who faces Bayonetta as a Classic Mode opponent on a stage outside the latter's own series. | ||
*There | *Although Isabelle's Classic Mode contains female fighters, Spiky-eared {{SSBU|Pichu}} and {{SSBU|Dark Samus}} do not appear as her opponents. | ||
*Strangely, Isabelle's reveal trailer shows that ''Ultimate'' was still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's or ESRB's part is unknown, though European trailers kept the PEGI 12 rating. | **The only male fighter is Popo of the Ice Climbers, because neither Popo nor Nana can spawn alone, regardless of which one is the leading Ice Climber. | ||
*In a ''Famitsu'' column, | *Isabelle is the first newcomer in ''Super Smash Bros. Ultimate'' to be from a franchise that had their first character introduced in ''Super Smash Bros. 4'' . Her inclusion also makes ''Animal Crossing'' the first franchise with a single character in ''Smash 4'' to receive another playable character, the other being ''Street Fighter''. | ||
*Strangely, Isabelle's reveal trailer shows that ''Super Smash Bros. Ultimate'' was then still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's part or ESRB's part is unknown, though European trailers kept the PEGI 12 rating. | |||
*In a ''Famitsu'' column, Sakurai noted that because Isabelle and Villager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter, and therefore she was developed as a unique character<ref>https://twitter.com/AllSourceGaming/status/1044971274458476545</ref>, although she still shares many moves with Villager. This makes Isabelle the only character so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed. | |||
*Isabelle is the only character in the base roster whose official confirmation was not part of a ''Super Smash Bros.''-centered [[Nintendo Direct]]. Instead, she was revealed as part of a general Nintendo Direct. | *Isabelle is the only character in the base roster whose official confirmation was not part of a ''Super Smash Bros.''-centered [[Nintendo Direct]]. Instead, she was revealed as part of a general Nintendo Direct. | ||
==References== | ==References== |