Editing Isabelle (SSBU)
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Isabelle is a relatively short and floaty [[weight|lightweight]] with slow overall mobility. As a semi-[[clone]] of her fellow {{Uv|Animal Crossing}} fighter {{SSBU|Villager}}, both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability to [[wall jump]]. Aside from her slower [[falling speed]], she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowest [[dash]]ing speed (although she has a decent [[initial dash]]ing speed), slightly above-average [[walk]]ing speed, average [[air speed]], below-average [[air acceleration]], the 6th lowest [[gravity]] (tied with {{SSBU|Peach}}, {{SSBU|Daisy}} and {{SSBU|Steve}}), is tied with {{SSBU|Wii Fit Trainer}} and {{SSBU|Ice Climbers}} for the 10th slowest falling speed, an average [[jump]]ing height, and the 5th highest [[traction]] (tied with {{SSBU|Ness}}, Villager and {{SSBU|Mr. Game & Watch}}). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics. | Isabelle is a relatively short and floaty [[weight|lightweight]] with slow overall mobility. As a semi-[[clone]] of her fellow {{Uv|Animal Crossing}} fighter {{SSBU|Villager}}, both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability to [[wall jump]]. Aside from her slower [[falling speed]], she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowest [[dash]]ing speed (although she has a decent [[initial dash]]ing speed), slightly above-average [[walk]]ing speed, average [[air speed]], below-average [[air acceleration]], the 6th lowest [[gravity]] (tied with {{SSBU|Peach}}, {{SSBU|Daisy}} and {{SSBU|Steve}}), is tied with {{SSBU|Wii Fit Trainer}} and {{SSBU|Ice Climbers}} for the 10th slowest falling speed, an average [[jump]]ing height, and the 5th highest [[traction]] (tied with {{SSBU|Ness}}, Villager and {{SSBU|Mr. Game & Watch}}). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics. | ||
Isabelle's grounded moves have their utility mainly due to their | Isabelle's grounded moves have their utility mainly due to their range and low startup, as all of her standard grounded moves have less than 10 frames of startup. [[Neutral attack]] is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her [[smash attack]]s at high percentages and is a reliable [[jab lock]]. [[Forward tilt]] is useful when spaced thanks to its decent knockback and range, while also serving as a situational KO option at higher percentages. [[Up tilt]]'s disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. [[Down tilt]] possesses decent range as well, while the sweetspot close to her is strong enough to KO at high percentages. | ||
[[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes. | [[Dash attack]] is a [[projectile]] that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for [[edgeguarding]] or potentially as a [[2 frame punish]]. Her smash attacks also have some utility as well: [[forward smash]] is her strongest KO option if sweetspotted; [[up smash]] hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and [[down smash]] is a [[semi-spike]] that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes. |