Editing Invincibility
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{{incomplete|Definitely missing some moves}} | |||
[[File:Invincibility.jpg|270px|thumb|{{SSB4|Pac-Man}} demonstrates invincibility due to the [[Super Star]].]] | [[File:Invincibility.jpg|270px|thumb|{{SSB4|Pac-Man}} demonstrates invincibility due to the [[Super Star]].]] | ||
'''Invincibility''' is a state | '''Invincibility''' is a state during which a character cannot be attacked or [[damage]]d. Attacks will hit (so the attacker takes [[hitlag]]), but will not deal [[damage]], [[knockback]], or [[hitstun]]. Characters who are invincible can still be affected by certain [[windbox]]es, as well as [[Master Core|Master Giant's]] grab attack in ''Smash 4''. | ||
Invincibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on [[Port Town Aero Dive]], and both the [[Mute City (SSBM)|''Melee'' Mute City]] and the [[Mute City SNES|''Smash 3DS'' Mute City]]. | |||
In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, invincibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a green color during the invincibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes invincible parts of characters to acquire a green tint. | In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, invincibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a green color during the invincibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes invincible parts of characters to acquire a green tint. | ||
Invincibility should not be confused with [[intangibility]]. In invincibility, all knockback and damage is canceled when the character is hit. In intangibility, however, the character cannot be affected by either knockback or damage in the first place. | |||
==Examples== | |||
{{incomplete|Item invincibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility}} | |||
* Smash attacks in this table are not charged. | |||
== | |||
{{incomplete|Item invincibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented | |||
*Smash attacks in this table are not charged | |||
{| class="wikitable" | {| class="wikitable" | ||
!scope="col"|User/Item | |- | ||
!scope="col"|Move | ! scope="col"|User/Item | ||
!scope="col"|Part of Character | ! scope="col"|Move | ||
!scope="col"|Invincibility Frames | ! scope="col"|Part of Character | ||
!scope="col"|Notes | ! scope="col"|Invincibility Frames | ||
! scope="col"|Notes | |||
|- | |- | ||
! scope="row" colspan=5|{{anchor|By Characters}} By Characters | ! scope="row" colspan=5|{{anchor|By Characters}} By Characters | ||
|- | |- | ||
|rowspan=2| All characters || Throws || rowspan=2|Entire body ||Varies{{GameIcon|SSB64}}{{GameIcon|SSBU}}<br> | |rowspan=2|All characters || Throws || rowspan=2|Entire body ||Varies{{GameIcon|SSB64}}{{GameIcon|SSBU}}<br>8{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>18{{GameIcon|SSB4}}||*In ''Ultimate'', invincibility lasts until the opponent is thrown | ||
|- | |- | ||
| [[Revival platform|Respawn]] || | | [[Revival platform|Respawn]] || {{rollover|120|in ''Ultimate'', the maximum decrease is 60|?}} {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Commences the moment the character dismounts from the Revival Platform<br>**As of ''Ultimate'', the amount of invincibility frames decreases the longer it takes to dismount from the Revival Platform | ||
|- | |- | ||
| [[Banjo | | [[Banjo & Kazooie]] || [[Wonderwing]] || Entire body|| 18-53 {{GameIcon|SSBU}}|| *Vulnerable to grabs | ||
|- | |- | ||
|rowspan=3|[[Bowser]]|| Back aerial || Shell || 3-15{{GameIcon|SSBB}}|| | |rowspan=3|[[Bowser]]|| Back aerial || Shell || 3-15{{GameIcon|SSBB}}|| | ||
|- | |- | ||
| Forward smash || Feet|| 20-25 | | Forward smash || Feet|| 20-25{{GameIcon|SSBU}}|| | ||
|- | |- | ||
| Up smash || Shell || 14-27{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | | Up smash || Shell || 14-27{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|rowspan=2|[[Hero]]|| Forward tilt || Left arm and leg|| 9-11{{GameIcon|SSBU}}|| *Grants invincibility on just the left arm for frames 10-11 | |||
|rowspan= | |||
|- | |- | ||
| [[Command Selection|Kaclang]]|| Entire body|| 15-314{{GameIcon|SSBU}}||*Only vulnerable to another Hero using Metal Slash | | [[Command Selection|Kaclang]]|| Entire body|| 15-314{{GameIcon|SSBU}}||*Only vulnerable to another Hero using Metal Slash | ||
|- | |- | ||
|[[Ice Climbers]] ||[[Belay]]|| Partner ||16-33{{GameIcon|SSBU}}|| | |[[Ice Climbers]] ||[[Belay]]|| Partner ||16-33{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Incineroar]] || [[Darkest Lariat]] || Entire body|| 5-57{{GameIcon|SSBU}}|| *Applies invincibility to:<br>**Entire body on frames 5-6<br>**Head and arms on frame 7<br>**Arms on frames 8-57 | |[[Incineroar]] || [[Darkest Lariat]] || Entire body|| 5-57{{GameIcon|SSBU}}|| *Applies invincibility to:<br>**Entire body on frames 5-6<br>**Head and arms on frame 7<br>**Arms on frames 8-57 | ||
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|[[Mii Brawler]]|| [[Flashing Mach Punch]]||Entire body||11-66{{GameIcon|SSBU}}||*Only if the attack lands | |[[Mii Brawler]]|| [[Flashing Mach Punch]]||Entire body||11-66{{GameIcon|SSBU}}||*Only if the attack lands | ||
|- | |- | ||
|[[Mr. Game & Watch]]||Up smash || Head, arm, and foot{{GameIcon|SSB4}}<br>Entire body{{GameIcon|SSBU}} ||4-25{{GameIcon|SSB4}}<br>21-25{{GameIcon|SSBU}}|| | |[[Mr. Game & Watch]]||Up smash || Head, arm, and foot{{GameIcon|SSB4}}<br>Entire body{{GameIcon|SSBU}} ||4-25{{GameIcon|SSB4}}<br>21-25{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Ness]]|| |[[PK Thunder]] || Entire body|| 1-9{{GameIcon|SSB64}}<br>1-17{{GameIcon|SSB64}}(NTSC-J)||*Applies to PK Thunder 2 only | |[[Ness]]|| |[[PK Thunder]] || Entire body|| 1-9{{GameIcon|SSB64}}<br>1-17{{GameIcon|SSB64}}(NTSC-J)||*Applies to PK Thunder 2 only | ||
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|[[Rosalina & Luma]] || [[Luma Shot]] ||Luma || 4-20{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Only when fully charged | |[[Rosalina & Luma]] || [[Luma Shot]] ||Luma || 4-20{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*Only when fully charged | ||
|- | |- | ||
|[[Samus]] || [[Screw Attack]] || Entire body || 1-5 (ground){{GameIcon|SSB64}} | |[[Samus]] || [[Screw Attack]] || Entire body || 1-5 (ground){{GameIcon|SSB64}}(NTSC-U/PAL); 1-11 (ground){{GameIcon|SSB64}}(NTSC-J)<br>1-3 (midair){{GameIcon|SSB64}}|| | ||
|- | |- | ||
|[[Snake]] || [[Covering Fire]] || Entire body|| 1~{{GameIcon|SSBU}}|| *Lasts until Snake gets up from his kneeling posture | |[[Snake]] || [[Covering Fire]] || Entire body|| 1~{{GameIcon|SSBU}}|| *Lasts until Snake gets up from his kneeling posture | ||
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|[[Sonic]] ||[[Super Sonic]] || Entire body|| 1~{{GameIcon|SSBB}}{{GameIcon|SSB4}} ||*Lasts for the entire duration | |[[Sonic]] ||[[Super Sonic]] || Entire body|| 1~{{GameIcon|SSBB}}{{GameIcon|SSB4}} ||*Lasts for the entire duration | ||
|- | |- | ||
|[[Squirtle]] || [[Withdraw]] || Entire body|| | |[[Squirtle]] || [[Withdraw]] || Entire body|| 22{{GameIcon|SSBU}}|| *Unlike other instances of invincibility, instead of collision "bubbles" appearing when an attack lands and a blunt sound effect being heard, one can both hear and see the attack's visual effects as if there were no invincibility frames at all | ||
|- | |- | ||
|[[Yoshi]]|| Shield || Entire body || 1- | |[[Yoshi]]|| Shield || Entire body || 1-6 (activation){{GameIcon|SSB64}}{{GameIcon|SSBM}}|| | ||
|- | |- | ||
! scope="row" colspan=5|{{anchor|By Items}} By Items | ! scope="row" colspan=5|{{anchor|By Items}} By Items | ||
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|- | |- | ||
|colspan=2|[[PictoChat 2]] (Pipes) || Entire body || 1-51{{GameIcon|SSBU}}|| *When emerging from a pipe | |colspan=2|[[PictoChat 2]] (Pipes) || Entire body || 1-51{{GameIcon|SSBU}}|| *When emerging from a pipe | ||
|- | |||
|} | |} | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |