Editing Instant KO
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* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). In situations in which a Screen KO cannot occur, it instead forces the opponent to be KO'd via the upper blast line, resulting in a [[blast KO]] or [[Star KO]] instead. | * {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). In situations in which a Screen KO cannot occur, it instead forces the opponent to be KO'd via the upper blast line, resulting in a [[blast KO]] or [[Star KO]] instead. | ||
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already. | * {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone, if the opponent has not died off the side already.{{fact}} | ||
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played. | * {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. If the last stock is taken with this attack, the game instantly ends and a unique victory screen is played. | ||
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===Other=== | ===Other=== | ||
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause. | * ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock]]s. Under these conditions, fighters who lose all [[hit points|HP]] with more than one stock left suffer an instant KO and [[revival platform|respawn]], taking away one stock. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good (unless they can use [[Share stock]] in a team battle) after a short pause. | ||
==Trivia== | |||
* In ''SSB4'' and ''Ultimate'', when he is instant KO'd, [[Mega Man]] has a unique animation where he explodes into orbs and makes the same sound as when he dies in his home series (this also occurs when he is [[blast KO]]'d). In ''Ultimate'', {{SSBU|Inkling}} also has a unique instant KO animation; they burst into a puddle of ink and their squid-shaped spirit flies upward briefly before disappearing, as in the {{uv|Splatoon}} games. | |||
==Gallery== | ==Gallery== | ||
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Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | Ultimate Stamina Stock KO.gif|{{SSBU|Ganondorf}} loses all [[hit points|HP]] in [[Stamina Mode]], causing an instant KO and [[revival platform|respawn]]. | ||
</gallery> | </gallery> | ||
[[Category:Attacks]] | [[Category:Attacks]] |