Editing Inhale (Kirby)
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===Swallowing characters=== | ===Swallowing characters=== | ||
[[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]] | [[File:Kirby SSBU Skill Preview Extra 1.png|thumb|Kirby with a swallowed character in ''Ultimate''.]] | ||
After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the | After inhaling a character, pressing down or the special attack button will make Kirby swallow them and receive a corresponding [[Copy Ability]], which is the corresponding character's [[neutral special move]]. Kirby receives a unique hat depending on the Copy Ability received, such as [[Mario]]'s hat if he swallows Mario. After a short period of time, Kirby may lose his Copy Ability by being attacked, and he will also lose it upon being KO'd. He can also manually discard it by [[taunt]]ing. If a Kirby attempts to copy another Kirby that has no Copy Ability, the swallowed Kirby will pop out normally, though a different sound will play (which plays in the ''Kirby'' games when he copies an enemy with no ability). If a Kirby swallows a Kirby with a Copy Ability, he will steal it away from them. | ||
When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of [[frame]]s, after which they are automatically [[grab release|released]]. In ''Smash 64'' only, the opponent instead [[flinch]]es briefly when released, while Kirby is sent [[tumbling]] away with moderate knockback. Up until ''Brawl'', the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by [[button mashing]] from the opponent's part. However, from ''Smash 4'' onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage. | When Kirby inhales an opponent, he can hold them in his mouth for a certain amount of [[frame]]s, after which they are automatically [[grab release|released]]. In ''Smash 64'' only, the opponent instead [[flinch]]es briefly when released, while Kirby is sent [[tumbling]] away with moderate knockback. Up until ''Brawl'', the initial amount of inhale frames is unaffected by Kirby or the opponent's damage percent, and can only be influenced by [[button mashing]] from the opponent's part. However, from ''Smash 4'' onward, both characters' percents are taken into account as well, with the opponent's accumulated damage increasing the initial inhale time, and Kirby's accumulated damage reducing it. In all games, directional input from the opponent while inhaled also allows them to slightly nudge Kirby around, disrupting his own movement and giving them a slight positional advantage. |