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{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image=[[File: | |image=[[File:IceClimbersFinalSmash.PNG|250px]] | ||
|caption=Iceberg in ''Ultimate'' | |caption=Iceberg in ''Ultimate'' | ||
|user=[[Ice Climbers]] | |user=[[Ice Climbers]] | ||
|universe={{uv|Ice Climber}} | |universe={{uv|Ice Climber}} | ||
}} | }} | ||
{{cquote|''Make a huge slippery iceberg occupy the central portion of the stage. Any enemies in range of the ice will incur damage.''|cite=''Brawl''{{'}}s instruction manual}} | |||
'''Iceberg''' ({{ja|アイスバーグ|Aisubāgu}}, ''Iceberg'') is the [[Ice Climbers]]' [[Final Smash]]. | '''Iceberg''' ({{ja|アイスバーグ|Aisubāgu}}, ''Iceberg'') is the [[Ice Climbers]]' [[Final Smash]]. | ||
==Overview== | ==Overview== | ||
The Ice Climbers summon an enormous iceberg up from the ground that covers almost the entire stage. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it. | The Ice Climbers summon an enormous iceberg up from the ground that covers almost the entire stage. The iceberg makes all platforms (including the iceberg itself) slippery for all characters except the Ice Climbers who summoned it. | ||
It can damage and [[Frozen|freeze]] any opponents who touch it or any platforms close to the iceberg. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. When the opponent freezes on the sides of the mountain, | It can damage and [[Frozen|freeze]] any opponents who touch it or any platforms close to the iceberg. When opponents touch the mound of ice, they get stuck for a few moments and take steady amounts of damage, about 2%. When the opponent freezes on the sides of the mountain, he/she gets a deal of [[knockback]] depending on how much damage is accumulated and which part of the mountain the opponent froze at. Any damage can be avoided by edge-hanging through the duration of the move. The iceberg will become smaller if it is attacked by opponents. The size of the iceberg is proportionate to the size of the stage; the larger the stage, the larger the iceberg. Even if the Climbers are separated or one has been KO'd, the remaining climber can still perform the Final Smash, but instead of high-fiving each other, the lone climber lifts up his/her hammer. | ||
In ''[[Super Smash Bros. Ultimate]]'', the iceberg now spins around, with a [[Polar Bear]] teetering on it. The lead climber can grab onto a circling [[Condor]] during the move's duration. It now has very high KO potential. | |||
==Trophy Descriptions== | |||
[[File:Iceberg - Brawl Trophy.png|left|100px]] | |||
;Iceberg | |||
''The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.'' | |||
{{clrl}} | |||
==Glitches== | |||
*There is a glitch, generally on custom stages, that cause the Ice Climbers to fall through the level, especially if they are caught under an enclosed space, such as the underground sections of [[Spear Pillar]] and [[Temple]]. | *There is a glitch, generally on custom stages, that cause the Ice Climbers to fall through the level, especially if they are caught under an enclosed space, such as the underground sections of [[Spear Pillar]] and [[Temple]]. | ||
*There is a glitch where if a [[Timer]] is grabbed while the iceberg is on the screen and its effects last until after the end of the Final Smash, when the Timer's time-altering effect ends, its glowing effect will remain until the end of the match. | *There is a glitch where if a [[Timer]] is grabbed while the iceberg is on the screen and its effects last until after the end of the Final Smash, when the Timer's time-altering effect ends, its glowing effect will remain until the end of the match. | ||
===Iceberg glitch=== | |||
[[File:Iceberg_glitch1.jpg|thumb|150px|The Iceberg glitch]] | [[File:Iceberg_glitch1.jpg|thumb|right|150px|The Iceberg glitch]] | ||
The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d. | The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d. | ||
Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them. | Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them. | ||
==Trivia== | ==Trivia== | ||
*Despite the trophy description, characters cannot walk on the iceberg, as both sides are considered walls. There is, however, a very small surface at the tip of the iceberg where the user or their teammates can stand. | *Despite the trophy description, characters cannot walk on the iceberg, as both sides are considered walls. There is, however, a very small surface at the tip of the iceberg where the user or their teammates can stand. | ||
*Depending on how large a stage is and how many platforms it has, there can be permanent safe spots, where the Final Smash can be avoided entirely. | *Depending on how large a stage is and how many platforms it has, there can be permanent safe spots, where the Final Smash can be avoided entirely. | ||
*Using [[down aerial]] as the summoning Ice Climbers while the iceberg is forming makes them bounce off and gives an extra jump. | *Using [[down aerial]] as the summoning Ice Climbers while the iceberg is forming makes them bounce off and gives an extra jump. | ||
*Should [[hack]]s be used to increase the damage ratio to a ridiculously high level, it will be revealed that the iceberg actually gives off a strong push effect. When an opponent is [[KO]]'d and they end up inside the iceberg, from the revival platform, the second they get out, they will be quickly pushed to the sides. | *Should [[hack]]s be used to increase the damage ratio to a ridiculously high level, it will be revealed that the iceberg actually gives off a strong push effect. When an opponent is [[KO]]'d and they end up inside the iceberg, from the revival platform, the second they get out, they will be quickly pushed to the sides. | ||
*Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if | *Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if he/she has not been damaged beforehand. | ||
*It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]] and [[Aura Storm]]. | *It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]] and [[Aura Storm]]. | ||
{{Special Moves|char=Ice Climbers}} | {{Special Moves|char=Ice Climbers}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
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[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||
[[Category:Final Smashes (SSBU)]] | [[Category:Final Smashes (SSBU)]] | ||
[[ | [[Category:Glitches]] |