Editing Ice Climbers (SSBU)/Dash attack
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
[[File:PopoDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Popo's dash attack.]] | [[File:PopoDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Popo's dash attack.]] | ||
[[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]] | [[File:NanaDashAttackSSBU.gif|thumb|370px|Hitbox visualization showing Nana's dash attack.]] | ||
{{competitive expertise}} | |||
==Overview== | ==Overview== | ||
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It sports impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential. | Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It sports impressive range and an unintuitive, vertical launch angle. The speed and damage output are also pretty good, and they can convert it into a chain of [[Ice Climbers (SSBU)/Up aerial|up aerials]], slathering boatloads of damage onto the opposition from a single whiff-punish. At percents too high for a combo, it's still useful as one of the Climbers' only long-ranged, non-projectile attacks. But it lacks KO potential. |