Editing Hitbox

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{{anchor|Disjointed hitboxes}}
{{anchor|Disjointed hitboxes}}
[[File:Link disjoints.gif|thumb|left|150px|{{SSB|Link}} uses his forward smash on a wall in his ''Smash 64'' [[Break the Targets]] level and successfully breaks a target due to his sword's disjoint, he then uses his non-disjointed neutral air on a target above it and fails to break it.]]
Hitboxes that are separated from a character's hurtboxes are often called '''disjointed''', which is usually an advantage, as they can connect from a farther distance, while keeping the attacker safer from retaliation and reducing the likelihood of trading blows. Examples of disjointed hitboxes include most weapon-based attacks, and more infamously the [[up tilt]]s of {{SSB|Kirby}} in ''Smash 64'' and {{SSBB|Snake}} in ''Brawl'', as well as some of {{SSBU|Joker}}'s moves when using Arsene.
Hitboxes that are separated from a character's hurtboxes are often called '''disjointed''', which is usually an advantage, as they can connect from a farther distance, while keeping the attacker safer from retaliation and reducing the likelihood of trading blows. Examples of disjointed hitboxes include most weapon-based attacks, and more infamously the [[up tilt]]s of {{SSB|Kirby}} in ''Smash 64'' and {{SSBB|Snake}} in ''Brawl'', as well as some of {{SSBU|Joker}}'s moves when using Arsene.


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