Editing Hitbox
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[[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]] | [[File:Mewtwo Up Aerial Hitbox Melee.gif|thumb|200px|An example of offensive and damageable collision bubbles in ''Melee'', as demonstrated with {{SSBM|Mewtwo}}'s up aerial. Yellow bubbles are hurtboxes, and red bubbles are hitboxes.]] | ||
A '''hitbox''' or '''collision bubble''' (also known as a '''hitbubble''' and officially called an '''attack collision''' in ''Smash''<ref>[https://youtu.be/rwwF_4blK-o Always Keep Attack Collision in Mind <nowiki>[Animation]</nowiki>]</ref>) is the main structure for how attacks are executed in most fighting games. | A '''hitbox''' or '''collision bubble''' (also known as a '''hitbubble''' and officially called an '''attack collision''' in ''Smash''<ref>[https://youtu.be/rwwF_4blK-o Always Keep Attack Collision in Mind <nowiki>[Animation]</nowiki>]</ref>) is the main structure for how attacks are executed in most fighting games. Attacks have one or more hitboxes associated with them, and when these hitboxes overlap with a target's damageable area (often called their '''hurtbox''' or '''hurtbubbles'''), the attack is considered a hit. Hitboxes are invisible and usually, though not always, have the same shape as the attack's animation. | ||
==Overview== | ==Overview== |