Editing Heaven's Door
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==Overview== | ==Overview== | ||
Kazuya does a short hopping uppercut. If he successfully grabs the opponent, he will fly in his [[Devil Kazuya]] form and crash down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]]. Just like Flying Slam, Kazuya will be KO'd first if used as a [[sacrificial KO]] and opponents will have an opportunity to recover. It has 10% damage-based [[armor]] from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a [[recovery]] tool. | Kazuya does a short hopping uppercut. If he successfully grabs the opponent, he will fly in his [[Devil Kazuya]] form and crash down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]] or [[Suplex]]. Just like Flying Slam, Kazuya will be KO'd first if used as a [[sacrificial KO]] and opponents will have an opportunity to recover. It has 10% damage-based [[armor]] from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a [[recovery]] tool. | ||
Should the grab miss, the uppercut will deal an upwards launching hit at the apex of Kazuya's hop. The lack of combo potential, low KO power (not killing until around 200%) and difficulty in actually landing the hit makes it more of a novelty. This hitbox is not present when performing a Rage Drive. | Should the grab miss, the uppercut will deal an upwards launching hit at the apex of Kazuya's hop. The lack of combo potential, low KO power (not killing until around 200%) and difficulty in actually landing the hit makes it more of a novelty. This hitbox is not present when performing a Rage Drive. |