Editing Greninja (SSBU)/Up aerial
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:GreninjaUAirSSBU.gif|thumb| | {{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}} | ||
[[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]] | |||
==Overview== | ==Overview== | ||
*A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique. | |||
**It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag. | |||
**Immediately following up with an [[Greninja (SSBU)/Up tilt|Utilt]] will knock them back into the air, allowing you to do it again at low percentages. | |||
**Jabbing will jab lock the opponent, allowing a few more options. | |||
**[[Greninja (SSBU)/Down smash|Down smashing]] is a good finisher right afterwards if the opponent is at high percentages. | |||
**Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down. | |||
*It can be used as a juggling tool because of the speed at which Greninja can get up into the air. | |||
==Hitboxes== | ==Hitboxes== | ||
==Timing== | ==Timing== | ||
{{MvSubNavGreninja|g=SSBU}} | {{MvSubNavGreninja|g=SSBU}} | ||
[[Category:Greninja (SSBU)]] | [[Category:Greninja (SSBU)]] | ||
[[Category:Up aerials (SSBU)]] | [[Category:Up aerials (SSBU)]] |