Editing Grapple Beam

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:SSB4 - Tether Recovery.jpg|{{SSB4|Link}} using his [[Clawshot]] and {{SSB4|Samus}} using her Grapple Beam.|thumb]]
[[File:SSB4 - Tether Recovery.jpg|{{SSB4|Link}} using his [[Clawshot]] and {{SSB4|Samus}} using her Grapple Beam.|thumb]]
{{Art-metroidwiki|Grapple Beam}}
{{Art-metroidwiki|Grapple Beam}}
The '''Grapple Beam''' is the name of [[Samus]]'s extended [[grab]] in all five installments of ''{{b|Super Smash Bros.|series}}'' It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable due to its high ending lag. It is acquired in most {{uv|Metroid}} games. When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The [[Ledge|ledge grab]] takes on a very important role in the ''Super Smash Bros.'' series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' of attaching to a ledge from afar (known as a [[wall-grapple]] in ''Melee'' and a [[tether recovery]] in ''Brawl'', ''SSB4'' and ''Ultimate'').  
The '''Grapple Beam''' is the name of [[Samus]]'s extended [[grab]] in all five installments of ''{{b|Super Smash Bros.|series}}'' It is a bright blue energy beam that grabs onto opponents and reels them in so Samus can attack them up close, but when it misses, Samus is left vulnerable due to its high ending lag. It is acquired in most [[Metroid (universe)|''Metroid'' games.]] When not acquired in a game, it is normally replaced with the Power Grip, allowing Samus to grab ledges. The [[Ledge|ledge grab]] takes on a very important role in the ''Super Smash Bros.'' series. The use of the Grapple Beam in Metroid games to attach to certain Grapple points is similar to its special ability in ''[[Melee]]'', ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' of attaching to a ledge from afar (known as a [[wall-grapple]] in ''Melee'' and a [[tether recovery]] in ''Brawl'', ''SSB4'' and ''Ultimate'').  


==''[[Super Smash Bros.]]''==
==''[[Super Smash Bros.]]''==
Line 15: Line 15:
==''Super Smash Bros. Brawl''==
==''Super Smash Bros. Brawl''==
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam briefly appears in [[Adventure Mode: The Subspace Emissary]], in which Samus uses it in an attempt to remove a [[R.O.B. Sentry]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining bombs.
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam played a cameo role in the [[Subspace Emissary]], as Samus used it to try to pull a [[R.O.B.]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining Subspace Bombs.
{{clr}}
{{clr}}
==''Super Smash Bros. 4''==
==''Super Smash Bros. 4''==
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hits, with the second one being stronger.
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hits, with the second one being stronger.


==''Super Smash Bros. Ultimate''==
==''Super Smash Bros. Ultimate''==
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]' Grapple Beam in ''Ultimate''.]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]'s Grapple Beam in ''Ultimate''.]]
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.


When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
{{clr}}
{{clr}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Line 36: Line 34:
</gallery>
</gallery>


==Technical details==
{{Metroid universe}}
Samus:
*[[Samus (SSB)/Grab]]
*[[Samus (SSBM)/Grab]]
*[[Samus (SSBM)/Grab aerial]]
*[[Samus (SSBB)/Grab]]
*[[Samus (SSBB)/Grab aerial]]
*[[Samus (SSB4)/Grab]]
*[[Samus (SSB4)/Grab aerial]]
*[[Samus (SSBU)/Grab]]
*[[Samus (SSBU)/Grab aerial]]
Dark Samus:
*[[Dark Samus (SSBU)/Grab]]
*[[Dark Samus (SSBU)/Grab aerial]]


[[Category:Metroid universe]]
[[Category:Metroid universe]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)